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  1. #181
    Zacchaeus's Avatar
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    Quote Originally Posted by Smithicus View Post
    I created a new Token Module called [players] and placed it in the [modules] folder, then refreshed the Assets window, and a Campaign bag appeared. The token is in this bag! Dominus Ominous!
    (I have yet to restart Fantasy Grounds Unity to look for the Players Module.)

    To be accurate, I utilized the button in the assets window:
    Attachment 40952
    I just went back and read your first post.

    Note that players cannot access tokens. So it doesn't matter where you put them the players cannot access or use them. Only the DM can access and use tokens in Unity.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #182
    Quote Originally Posted by JohnD View Post
    Regarding token facing in FGU (and also FGC since the change now is in both versions).

    Can someone explain the decision to have token facing go from being done via the mouse wheel to now requring a shift + mouse wheel?

    It seems curious to me that a change to what's always worked well requires **additional** key strokes. Alone, it isn't really a big deal, but as a GM, changing facing for every NPC every round, plus almost every PC every round (when tokens are locked), this extra key stroke really adds up over a session.

    Now it's only my personal opinion I suppose that this is a backwards step in functionality, but I was wondering if there is a reason for it.
    I think they need to add a key-binds option so we can change these settings ourselves (obviously with defaults that match the wiki/guide) - for keybinds, mousewheel speed, etc., but I don't expect that one too soon. Still a quality of life improvement for users at some point.

    https://fg2app.idea.informer.com/proj/fg2app?ia=134884 - made a feature request for it (just now)

  3. #183
    Kelrugem's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    I think they need to add a key-binds option so we can change these settings ourselves (obviously with defaults that match the wiki/guide) - for keybinds, mousewheel speed, etc., but I don't expect that one too soon. Still a quality of life improvement for users at some point.

    https://fg2app.idea.informer.com/proj/fg2app?ia=134884 - made a feature request for it (just now)
    That would be indeed a nice solution, then everyone can decide on their own what they prefer

  4. #184
    Zacchaeus's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    I think they need to add a key-binds option so we can change these settings ourselves (obviously with defaults that match the wiki/guide) - for keybinds, mousewheel speed, etc., but I don't expect that one too soon. Still a quality of life improvement for users at some point.

    https://fg2app.idea.informer.com/proj/fg2app?ia=134884 - made a feature request for it (just now)
    I'm pretty sure that Moon Wizard said somewhere that this wasn't possible because of the way key binds work in Unity.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #185
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    Quote Originally Posted by Jiminimonka View Post
    I think they need to add a key-binds option so we can change these settings ourselves (obviously with defaults that match the wiki/guide) - for keybinds, mousewheel speed, etc., but I don't expect that one too soon. Still a quality of life improvement for users at some point.

    https://fg2app.idea.informer.com/proj/fg2app?ia=134884 - made a feature request for it (just now)
    That's not going to be simple, but I really like it. Upvoted

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  6. #186
    Zacchaeus's Avatar
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    Added a new video all about adding spell tokens to a map in Unity. Link in the first post.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #187
    Hiho, I am trying to determine if there is any mechanism to invoke multiple conditions before applying an effect. I am using Kent McCullough's Aura Effects extension to handle Aura of Conquest. The code that I found for using it was "AURA: 10 foe; Aura of Conquest; IF: FACTION(foe); DMGO: 3 psychic; Movement is zero (C)" However, the spell also requires that the target be afraid (ideally of the caster). Is it possible to create a compound if statement for "FACTION(foe) AND frightened" or something equivalent? I noticed that the wiki page https://fantasygroundsunity.atlassia...and+Encounters mentions "Multiple conditions: The target is <condition> and <condition>" so I am hoping that compound conditions are part of the underlying engine. Thanks, Web.

  8. #188
    Zacchaeus's Avatar
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    If you use the above effect then it will probably place multiple instances of the DMGO onto the target and I don't know if that would be correct. Having said that you can add ;frightened onto the end of what you have and that should work I think. It would probably be best to create a separate effect for the frightened condition especially if it only lasts for a turn or something like that.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #189
    Hmmm. It appears that "IF: FACTION(foe); IF: frightened; DMGO: 3 psychic; Movement is zero (C)" seems to work.

  10. #190
    Zacchaeus's Avatar
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    I've updated a couple of the videos linked in the first post since the originals are now obsolete due to the super updates to Unity since the videos were made.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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