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November 9th, 2020, 16:01 #181If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 9th, 2020, 17:20 #182
I think they need to add a key-binds option so we can change these settings ourselves (obviously with defaults that match the wiki/guide) - for keybinds, mousewheel speed, etc., but I don't expect that one too soon. Still a quality of life improvement for users at some point.
https://fg2app.idea.informer.com/proj/fg2app?ia=134884 - made a feature request for it (just now)
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November 9th, 2020, 18:06 #183My extensions for 3.5e and Pathfinder
Bug reports please here
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November 9th, 2020, 18:29 #184If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 9th, 2020, 18:52 #185
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 10th, 2020, 18:47 #186
Added a new video all about adding spell tokens to a map in Unity. Link in the first post.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 12th, 2020, 21:52 #187High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Hiho, I am trying to determine if there is any mechanism to invoke multiple conditions before applying an effect. I am using Kent McCullough's Aura Effects extension to handle Aura of Conquest. The code that I found for using it was "AURA: 10 foe; Aura of Conquest; IF: FACTION(foe); DMGO: 3 psychic; Movement is zero (C)" However, the spell also requires that the target be afraid (ideally of the caster). Is it possible to create a compound if statement for "FACTION(foe) AND frightened" or something equivalent? I noticed that the wiki page https://fantasygroundsunity.atlassia...and+Encounters mentions "Multiple conditions: The target is <condition> and <condition>" so I am hoping that compound conditions are part of the underlying engine. Thanks, Web.
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November 12th, 2020, 22:11 #188
If you use the above effect then it will probably place multiple instances of the DMGO onto the target and I don't know if that would be correct. Having said that you can add ;frightened onto the end of what you have and that should work I think. It would probably be best to create a separate effect for the frightened condition especially if it only lasts for a turn or something like that.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 12th, 2020, 22:24 #189High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Hmmm. It appears that "IF: FACTION(foe); IF: frightened; DMGO: 3 psychic; Movement is zero (C)" seems to work.
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November 13th, 2020, 14:11 #190
I've updated a couple of the videos linked in the first post since the originals are now obsolete due to the super updates to Unity since the videos were made.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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