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June 26th, 2020, 10:20 #11
Feel free to tackle that project, I am still a newbie when it comes to this stuff. I would be satisfied if a border may be added to the [AUTOMATIC SUCCESS] and [AUTOMATIC FAILURE] text, but what O tried did not work. Also I wonder if there is a way to influence color based on the "CL CHECK" dice roll, for this string?
Last edited by dellanx; June 26th, 2020 at 10:26.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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June 26th, 2020, 10:47 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 26th, 2020, 11:01 #13
Nice extension! Thank you for sharing. Perhaps you have considered and decided on the current approach - but I noticed that when a [CRITICAL SUCCESS] is rolled with the PF2 ruleset, their is no formatting - not even for the standard green success. I presume Critical Failure is the same way?
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June 26th, 2020, 13:28 #14
Never played PF2, have you tried this extension with PF2? May need to change the "lua" file. I noticed you said [CRITICAL SUCCESS], in PF1 it is referred to as [AUTOMATIC SUCCESS] or [AUTOMATIC FAILURE]. That code would have to be changed.
If you have not seen these, you may wish to look at these extensions
New Hit, Miss, Crit Hit and Crit Miss Icons - by Willot
(I ADDED MY OWN HIT Icons on my system) - all original icons provided by Willot
https://www.fantasygrounds.com/forum...rit-Miss-Icons
Chat Window - Attack Rolls - Big Icons, Fonts, and Color - Great for TV use - by veloros (I disabled these icons), you can use veloros icons as is, but if you modify he prefers that they are not used.
https://www.fantasygrounds.com/forum...read.php?56332
and Save overlay extension (idea from Ken L) - by Kelrugem
https://www.fantasygrounds.com/forum...ea-from-Ken-L)
I think some combination of these extensions is a win win situation. They work well together in PFRPG. I think Kelrugem put together a PF2 version of the Overlay extension, search for "Overlay PF2"
These is what inspired me to write my little extension, to complete my need for clarity.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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June 26th, 2020, 17:13 #15
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June 26th, 2020, 18:51 #16
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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June 26th, 2020, 20:17 #17
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July 6th, 2020, 17:38 #18
@dellanx,
I am starting to ask all community developers to consider making an explicit licensing statement on their work. It helps future community developers honor your wishes in regards to your work. Their is a discussion and some suggested licensing statements here; On Licensing & Distributing Community Content. Thanks for your contribution and for considering adding a licensing statement to your original post
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 7th, 2020, 14:29 #19
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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November 17th, 2020, 03:49 #20
- Join Date
- Nov 2019
- Posts
- 19
does the extension work in FGU?
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