Thread: MoreCore Ruleset
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November 20th, 2019, 23:47 #1671Crusader
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- Jun 2016
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EDIT: Switched browsers and the dang things showed up. Stupid chrome

So I give up..apparently I am a idiot
where is the actually download link? I have clicked about everything I can click I think
Last edited by shadoe42; November 21st, 2019 at 03:25.
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November 21st, 2019, 02:58 #1672Warrior-Priest
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Thanks for MC - <edit> should read more
Last edited by Fargen; November 21st, 2019 at 03:05.
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November 21st, 2019, 04:37 #1673
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 21st, 2019, 16:36 #1674Crusader
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When i switched off of Chrome to Firefox they all showed up
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November 22nd, 2019, 12:52 #1675
Hey shadoe42, Fargen
What games are you running?
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November 22nd, 2019, 21:04 #1676Crusader
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D6 Space
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November 22nd, 2019, 22:28 #1677Crusader
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The world itself is my own creation but as I said hoping to use D6 Space. So I saw that MoreCore had the die roller but the exploding die doesn't seem to work correctly. Works for a 1 and you can see it rolling when its a 6 but those don't seem to be getting added to the roll itself. I have not looked at the code for it yet. And will have to learn the language as well haha
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November 23rd, 2019, 01:21 #1678
please explain the roll in more detail.
i have a WiP for Star Wars d6 that I have made a tonne pf progress on but have not had time to finish just yet.
mc-swd6.jpg
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November 23rd, 2019, 01:38 #1679Crusader
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Its a single exploding die. What seems to be happening in the version I have currently(from the front page of this thread) is all dice are exploding instead of just the first one.
For example I have a roll here of /weg 3d6 with the results 8 17 3 which tells me both the first and second die exploded. It should only be one die that explodes. I also have a 5/7/5 roll which is just ONE exploding but its the middle roll. I would think for visual sake is should be the first die the is the exploding die.
Yea did a /weg 5d6 and got 2 17 8 9 3 so three of those dice exploded.
The fumble roll doesn't seem to be quite right either. Again on 5d6 roll I got 1 2 3 3 3 with a result given of 9 which means it is subtracting BOTH 1s and not just a single as it should.
Make sense?
To Sum up:
Given a pool of dice one(the first one?last one?) should be the exploding die
If the exploding die comes up a 6 it should be rerolled until it is not a 6 and that result added to the final total
IF the exploding die is a 1 it should be discarded from the total.
Again I am not familiar with the coding but in some probably really bad psuedo code
define array = Pool(x)
X = number of die rolled IE 3d6 1d6 x would equal 3 or 1 in these cases
Pool(1) = explode
Roll dice
DO WHILE Pool(1)=six
total = Pool(1) + Pool(N) n being the reamaining dice in the pool
Re Roll pool(1)
Exit do while
IF Pool(1) = 1 then total - Pool(1)
Does that make sense? Also love that character sheet
I have been trying to edit one up but its slow going as I am still just learning FG 
And finally looking at the screen shot above it appears you have it working and the above is probably stuff you already know

And now back to the piece of music I am working on hahaha
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November 23rd, 2019, 01:45 #1680
when using /weg use the following format:
/weg 1d6+2d1006
/weg 1d6+2d2006
/weg 1d6+2d3006
/weg 1d6+2d4006
they are just different colours but the different coloured ones wont explode.
Also I dont think anyone has ever brought up that interpretation of 1s.
I believe it is currently coded that a 1 on the wild die drops the highest die result, and maybe itself too?Last edited by damned; November 23rd, 2019 at 01:51.
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