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  1. #1671
    EDIT: Switched browsers and the dang things showed up. Stupid chrome

    So I give up..apparently I am a idiot where is the actually download link? I have clicked about everything I can click I think
    Last edited by shadoe42; November 21st, 2019 at 03:25.

  2. #1672
    Thanks for MC - <edit> should read more
    Last edited by Fargen; November 21st, 2019 at 03:05.

  3. #1673
    LordEntrails's Avatar
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    Quote Originally Posted by shadoe42 View Post
    EDIT: Switched browsers and the dang things showed up. Stupid chrome

    So I give up..apparently I am a idiot where is the actually download link? I have clicked about everything I can click I think
    Welcome to the forums. There are two things that can prevent links from showing up;
    - Mobile site mode, make sure you are viewing the Full Site.
    - Theme, make sure the theme, which is set in the bottom left corner of each page, is set to FGResponsive.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #1674
    When i switched off of Chrome to Firefox they all showed up

  5. #1675

  6. #1676

  7. #1677
    The world itself is my own creation but as I said hoping to use D6 Space. So I saw that MoreCore had the die roller but the exploding die doesn't seem to work correctly. Works for a 1 and you can see it rolling when its a 6 but those don't seem to be getting added to the roll itself. I have not looked at the code for it yet. And will have to learn the language as well haha

  8. #1678
    damned's Avatar
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    please explain the roll in more detail.
    i have a WiP for Star Wars d6 that I have made a tonne pf progress on but have not had time to finish just yet.



    mc-swd6.jpg

  9. #1679
    Its a single exploding die. What seems to be happening in the version I have currently(from the front page of this thread) is all dice are exploding instead of just the first one.
    For example I have a roll here of /weg 3d6 with the results 8 17 3 which tells me both the first and second die exploded. It should only be one die that explodes. I also have a 5/7/5 roll which is just ONE exploding but its the middle roll. I would think for visual sake is should be the first die the is the exploding die.

    Yea did a /weg 5d6 and got 2 17 8 9 3 so three of those dice exploded.

    The fumble roll doesn't seem to be quite right either. Again on 5d6 roll I got 1 2 3 3 3 with a result given of 9 which means it is subtracting BOTH 1s and not just a single as it should.

    Make sense?
    To Sum up:
    Given a pool of dice one(the first one?last one?) should be the exploding die
    If the exploding die comes up a 6 it should be rerolled until it is not a 6 and that result added to the final total
    IF the exploding die is a 1 it should be discarded from the total.

    Again I am not familiar with the coding but in some probably really bad psuedo code

    define array = Pool(x)
    X = number of die rolled IE 3d6 1d6 x would equal 3 or 1 in these cases

    Pool(1) = explode

    Roll dice
    DO WHILE Pool(1)=six
    total = Pool(1) + Pool(N) n being the reamaining dice in the pool
    Re Roll pool(1)
    Exit do while

    IF Pool(1) = 1 then total - Pool(1)

    Does that make sense? Also love that character sheet I have been trying to edit one up but its slow going as I am still just learning FG
    And finally looking at the screen shot above it appears you have it working and the above is probably stuff you already know

    And now back to the piece of music I am working on hahaha

  10. #1680
    damned's Avatar
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    when using /weg use the following format:

    /weg 1d6+2d1006
    /weg 1d6+2d2006
    /weg 1d6+2d3006
    /weg 1d6+2d4006

    they are just different colours but the different coloured ones wont explode.

    Also I dont think anyone has ever brought up that interpretation of 1s.
    I believe it is currently coded that a 1 on the wild die drops the highest die result, and maybe itself too?

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