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  1. #191
    Quote Originally Posted by 3darkman View Post
    I am developing an creator of this XML. The creation of the creatures are ready. when I finished, I'll post here.
    Anyone know is this ever got posted or if its compatable with the 1.5 release of the ruleset ?

  2. #192
    you just have to make the talents and then insert them in to the talent slot

    anyone know ehre the Career talent slot is ? or how to implement them ?

  3. #193
    So there is a fix? Albeit a really tedious one?

  4. #194
    Trenloe's Avatar
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    Quote Originally Posted by Crazy Aido View Post
    Ok, so talents seem to be gone altogether. When I click on one in a char sheet I get message saying:

    Runtime Error: desktop: Unable to create window with invalid class ()
    Can you try it in a new campaign? I can add new talents and then open them fine. Is it just old data that's causing the issue?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #195
    Might be, I'll try open a new campaign when I get home from work, thanks!

  6. #196
    I don't have a "test" talent to fill in, can someone help me with making the first one?

  7. #197
    Quote Originally Posted by neilgfoster View Post
    I have release v1.5.2 of the ruleset, which addresses the issues with talent slots on the party sheet, plus fixes a couple of other issues I found at the same time. Download using the link on the original post.
    Does anyone have access to this version of the ruleset? The one posted on the FG ruleset wiki is older and still has this talent slot issue. Thanks!

  8. #198
    Trenloe's Avatar
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    Quote Originally Posted by tauriih View Post
    Does anyone have access to this version of the ruleset? The one posted on the FG ruleset wiki is older and still has this talent slot issue. Thanks!
    You can get it from here: https://sourceforge.net/projects/wfrpv3/files/
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #199
    Quote Originally Posted by Trenloe View Post
    Hi Trenloe, I've noticed that wfrpv3 throws an error when exporting, similar to one you resolved in the Starwars ruleset (version v2.1.1a).
    Can you recall what you modified to resolve it, so I can take a stab at fixing the same for this ruleset?


    Currently getting (with no extensions installed) and an up to date FG:
    "Script Error: [string "classes/utilities/export.lua"]:86: export: Invalid parameters"

  10. #200
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    Quote Originally Posted by Thete View Post
    Hi Trenloe, I've noticed that wfrpv3 throws an error when exporting, similar to one you resolved in the Starwars ruleset (version v2.1.1a).
    Can you recall what you modified to resolve it, so I can take a stab at fixing the same for this ruleset?


    Currently getting (with no extensions installed) and an up to date FG:
    "Script Error: [string "classes/utilities/export.lua"]:86: export: Invalid parameters"
    It's exactly the same script in Star Wars: classes/utilities/export.lua - the export code is at the end of that file.

    Info on the Module.export API here: https://www.fantasygrounds.com/refdoc/Module.xcp#export
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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