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December 29th, 2016, 21:50 #191Adept
- Join Date
- Dec 2016
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- 3
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December 30th, 2016, 11:31 #192Adept
- Join Date
- Dec 2016
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- 3
you just have to make the talents and then insert them in to the talent slot
anyone know ehre the Career talent slot is ? or how to implement them ?
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February 1st, 2017, 12:21 #193Crusader
- Join Date
- May 2015
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- 13
So there is a fix? Albeit a really tedious one?
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February 1st, 2017, 15:53 #194FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2017, 13:32 #195Crusader
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- May 2015
- Posts
- 13
Might be, I'll try open a new campaign when I get home from work, thanks!
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February 2nd, 2017, 22:22 #196Crusader
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- May 2015
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- 13
I don't have a "test" talent to fill in, can someone help me with making the first one?
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August 8th, 2017, 04:33 #197Crusader
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- Mar 2012
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- Austin, TX
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- 16
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August 8th, 2017, 05:16 #198
You can get it from here: https://sourceforge.net/projects/wfrpv3/files/
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 29th, 2019, 04:19 #199Templar
- Join Date
- Jan 2009
- Posts
- 136
Hi Trenloe, I've noticed that wfrpv3 throws an error when exporting, similar to one you resolved in the Starwars ruleset (version v2.1.1a).
Can you recall what you modified to resolve it, so I can take a stab at fixing the same for this ruleset?
Currently getting (with no extensions installed) and an up to date FG:
"Script Error: [string "classes/utilities/export.lua"]:86: export: Invalid parameters"
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April 29th, 2019, 18:47 #200
It's exactly the same script in Star Wars: classes/utilities/export.lua - the export code is at the end of that file.
Info on the Module.export API here: https://www.fantasygrounds.com/refdoc/Module.xcp#exportFG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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