Starfinder Playlist
Page 19 of 22 First ... 9 17 18 19 20 21 ... Last
  1. #181
    Quote Originally Posted by Trenloe View Post
    Try it in a brand new campaign with no other modules activated.
    Still not showing. When I upgrade the client.xml the xml doesn't change.

    For reference I am using this tool https://sourceforge.net/projects/wfr...es/v1.5/Tools/

  2. #182
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,696
    Make sure when you repackage the module that you use ZIP compression (not RAR or 7z) and also that you ZIP from within the module folder - so that the XML files etc. are at the top of the ZIP file structure, do not ZIP up by selecting the directory. Go into the directory,select all of the files and ZIP from there.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #183
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,696
    Quote Originally Posted by Tidomann View Post
    Does the library need to be renamed?
    Only need to rename it if you are leaving the example module in the FG \modules directory. If you are, then rename the <name> entry in definition.xml
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #184
    Because I feel as though I'm doing something really simple wrong I just recorded a quick video to show you the steps I am taking.

    https://www.youtube.com/watch?v=5fQJsymH66I

  5. #185
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,696
    Quote Originally Posted by Tidomann View Post
    Because I feel as though I'm doing something really simple wrong I just recorded a quick video to show you the steps I am taking.

    https://www.youtube.com/watch?v=5fQJsymH66I
    Thanks for the video.

    A few comments:
    1) The upgrade tool only upgrades the module data to be compatible with more recent rulesets. It is for older modules created with the older ruleset. It doesn't add any data to the module. So, the data you are seeing is correct.

    2) Renaming the module file name doesn't rename the module in FG - change the name as mentioned in post #188 above.

    3) If you leave a directory in the \modules directory then FG will read that before it reads any .mod files. In your demo, once you extracted the module to it's own directory within \modules it was always using the data from that directory for the module, based off the <name> parameter mentioned.

    I think the issue here is that you expect there to be a lot more entries in the module. This is not the case, you need to enter all of the data yourself. Due to product copyright the actual RPG data cannot be distributed.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #186
    Ah, gotcha. I think I was under that impression as the last time I played I had my old filled library and was misremembering. Thanks for all the help!

  7. #187
    *The mod's admonition is noted. Feel free to delete this post*
    Last edited by CrossRoads; November 25th, 2016 at 01:55.
    GM with an Ultimate Licence
    Currently running: Taking a break

  8. #188
    Ok, so talents seem to be gone altogether. When I click on one in a char sheet I get message saying:

    Runtime Error: desktop: Unable to create window with invalid class ()

  9. #189
    Quote Originally Posted by Trenloe View Post
    Thanks for the video.

    A few comments:
    1) The upgrade tool only upgrades the module data to be compatible with more recent rulesets. It is for older modules created with the older ruleset. It doesn't add any data to the module. So, the data you are seeing is correct.

    2) Renaming the module file name doesn't rename the module in FG - change the name as mentioned in post #188 above.

    3) If you leave a directory in the \modules directory then FG will read that before it reads any .mod files. In your demo, once you extracted the module to it's own directory within \modules it was always using the data from that directory for the module, based off the <name> parameter mentioned.

    I think the issue here is that you expect there to be a lot more entries in the module. This is not the case, you need to enter all of the data yourself. Due to product copyright the actual RPG data cannot be distributed.
    is there a fast and not to complicated way of doing this or do you have to add everything manually ?

  10. #190
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,696
    Welcome to the Fantasy Grounds forums olej.sovde

    Quote Originally Posted by olej.sovde View Post
    is there a fast and not to complicated way of doing this or do you have to add everything manually ?
    You need to enter them manually - a lot of copy & paste.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 19 of 22 First ... 9 17 18 19 20 21 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in