Thread: MoreCore Ruleset
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March 13th, 2019, 20:34 #1451Patriarch
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In the 5e ruleset the CT doesn't show the NPCs to the Players, but in MoreCore it does (including listing the hit points and wounds of their opponents). Is there any way to disable this to only show the other PCs to the players? I can't seem to find anything under options.
EDIT: This just started working for me. Not sure how or why it wasn't working before, but I'm good now.
EDIT of EDIT: Okay, I finally understand how this works:
1) Do not toggle visibility icon on the CT to toggle visibility on the shared battlemap as that will make it also visible on the CT.
2) Use the right-click method to showing NPCs on the battlemap and leave the eyeball on the CT as hidden.Last edited by Hjorimir; March 14th, 2019 at 04:17.
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March 13th, 2019, 21:33 #1452
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March 13th, 2019, 21:43 #1453Patriarch
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March 13th, 2019, 21:50 #1454
Wait, sorry, so in 5E their is an "eye" icon that indicates if a NPC is visible or set to mask sensitive for the players. Sorry, no option. I don't have a recent MC version loaded, is their a visibility indicator on the CT?
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 13th, 2019, 22:05 #1455Patriarch
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Yes, there's visibility, but if I toggle it to off (i.e. hidden), the token likewise is hidden on the shared battlemap. The goal would be to see tokens that can be used to target and such on the battlemap, but have the CT entries hidden from the player's view.
EDIT: Worked this out.Last edited by Hjorimir; March 14th, 2019 at 04:17.
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March 13th, 2019, 22:08 #1456
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Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 13th, 2019, 22:39 #1457Patriarch
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I've noticed that I can mark a NPC as unidentified in the encounter, but once I add it to the CT, it shows with the regular name. On the battlemap, the token will show as unidentified creature (and I don't even see a way to toggle that to identified once appropriate).
EDIT: Worked this out.Last edited by Hjorimir; March 14th, 2019 at 04:17.
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March 13th, 2019, 23:00 #1458Patriarch
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There appears to be a bug with Tracker rolls on NPCs. If I have an NPC with a tracker and add them to the CT, I get the following error:
Script Error: [string "scripts/parameter_manager.lua"]5: attempt to index a nil value (x3)
If I open and close the roll details of the Tracker prior to adding them to the CT, I don't get the error.
Also, if I try to use the tracker (i.e. double-click the second box to use one charge) without first opening and closing the roll, I get this error:
Script Error: [string "trackersname"]:1: attempt to index a nil value
As I write this, I have the same problems with Tracker rolls on the Character Sheets. I need to open and close them before use.
I'm not doing anything fancy with my Tracker rolls. They simply have a name, the checkbox for Enable Tracker marked, and a Max Number entered (e.g. 10).
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March 14th, 2019, 02:51 #1459Banned
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I want to make a WEG Star Wars D6 character sheet in MoreCore. I want it to look like the one in the WEG Star Wars d6 ruleset I linked to. How many of you actually looked at what I linked to? None, so the entire miscommunication is on you all. I was very clear from the get go on what I wanted to do. It is y'alls failure to review what I wanted to do in MoreCore. Not my fault that you failed to download the WEG Star Wars D6 ruleset to see that character sheet.
When I first asked and explained the problem it was due to Damned's terrible tutorials. He didn't show any of the details nor explained if he was making his character sheet from scratch or modifying the one that comes in the MoreCore.pak. He didn't show where any of the files go and he expects me to understand this? His tutorials need to be redone to clarify how to do things for the novice. That's why he created them I presume. I came here to get help from him because he created the ruleset. I get attacked for asking how to put in a character sheet for the WEG Star Wars D6 game and people claiming I don't want to do the work. If I didn't want to do the work then I wouldn't have been putting in over a 1,000 pages of equipment, alien species, spaceships, vehicles, weapons, etc... from WEG/SAGA Star Wars into FG. See all those conversion books in the link by Rancor Pit? Yeah, I'm putting them into FG.
I'm not an idiot. If I can code a complete RPG in Unity using the Ogre RPG system using their clear and concise tutorials I can make a character sheet in FG. I certainly didn't have a problem in making a WEG Star Wars sheet in CoreRPG after viewing that tutorial either. Downside of the CoreRPG is no wild die that WEG Star Wars 2E uses. The problem is with the terrible tutorials and the terrible attitude of the creator. To think, in the decade I've had FG I have never been treated as terribly as I have in this thread. I came in asking for help and this is how I'm treated. Is the rest of the FG community like this? If it is then I might as well tell my players for my upcoming game to go back to Roll20.Last edited by ThePatriot; March 14th, 2019 at 03:48.
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March 14th, 2019, 04:18 #1460
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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