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  1. #1391
    GunnarGreybeard's Avatar
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    So, I'm moving along past the rolls part, finally getting the hang of them and now looking at the Combat Tracker. Are the 'columns' for CT on the player's screen offset for anyone else like they are me? I've tried everything I can think of, inside FG to get the, to line up better, like they do for the GM screen.

    Here is what I am seeing:
    Attached Images Attached Images
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  2. #1392
    Awesome. Thank you.

  3. #1393
    damned's Avatar
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    Quote Originally Posted by GunnarGreybeard View Post
    So, I'm moving along past the rolls part, finally getting the hang of them and now looking at the Combat Tracker. Are the 'columns' for CT on the player's screen offset for anyone else like they are me? I've tried everything I can think of, inside FG to get the, to line up better, like they do for the GM screen.

    Here is what I am seeing:
    Yes they are offset - not intentionally - its because of the way Ive hidden columns/headers and anchoring and I never sussed out how to do it better and Ive never revisited it..

  4. #1394
    Now that WOIN ruleset seems to be abandoned, I'm looking for something live which we could use to play Judge Dredd and other upcoming games in the 2000AD universe which all use WOIN.

    WOIN uses dice pools, which are supported by MoreCore, so that should be covered. How customizable and easy are the character sheets to make? Are they modified in-game, or with XML or other coding (I'm no coder)? Can I put my own (Judge Dredd) flair to them with images and such? How about NPCs? I'm ok with minimal automation, just looking something that's supported and works.

  5. #1395
    damned's Avatar
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    If you are not going to dive into the XML then you use the character sheets as they are.
    They are built for functionality rather than style.

    Dont come at it from trying to replicate a paper character sheet.
    First look at the mechanics of the Dice Roll.
    Then look at what data you pass to the Roll and where you get that data from.

    Spell it out below - in lots of detail - more detail is good - too little detail just wastes time in back and forth.

    I think its too early to call WOIN abandoned.

  6. #1396
    Quote Originally Posted by damned View Post
    If you are not going to dive into the XML then you use the character sheets as they are.
    They are built for functionality rather than style.

    Dont come at it from trying to replicate a paper character sheet.
    First look at the mechanics of the Dice Roll.
    Then look at what data you pass to the Roll and where you get that data from.

    Spell it out below - in lots of detail - more detail is good - too little detail just wastes time in back and forth.
    Skill check is ATTRIBUTE + SKILL + EQUIPMENT, latter two optional. It is done by creating a dice pool of D6s. You take the Attribute and get the dice pool from the table below. Then with the permission of the GM the player chooses a skill which may add more dice to the pool based on the skill level, using the same table below. The max dice pool is determined by the player's Rank. Equipment may also add or subtract dice to/from the pool, also below.

    GM will determine the difficulty (benchmark) of the task, and if the roll is higher it's a success.

    Does that look something I could do in MoreCore? Most of it could be done with just adding dice to the pool, but some automation would be helpful.

    Skill/Attribute dice pool size
    Judge Dredd dice pool.png

    Equipment modifiers
    Judge Dredd Equipment.png

    Maximum dice pools:
    Judge Dredd max dice pool.png

    Benchmarks:
    Judge Dredd Benchmark.png

  7. #1397
    damned's Avatar
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    So without creating anything specific for handling converting the skill to the right number of dice and for setting the max skill based on your level and a mechanism to set the challenge level...

    Create your Attributes:
    Dice String: /pool
    Enable Formula: tick
    Param Formula: /pool (p2)d6
    Hide Parameter: untick, untick, tick
    p1 Name: Skill
    p2 Name: Dice

    Then on the sheet enter your Skill in the first red box. Enter the # of Dice that adds up to in the second red box.

    Create your Equipment:
    Dice String: /pool
    Enable Formula: tick
    Param Formula: /pool (p1)d6
    Hide Parameter: untick, tick, tick
    p1 Name: Quality

    Then on the sheet enter the Quality in the first red box.

    Create your Challenge Roll:
    Dice String: /rollpool

    To use - click Attribute, click Equipment - player will need to manually check they do not add too many dice (if you want this it will require coding). Then click Challenge Roll.





    mc-woin-rolls.jpgmc-woin-results.jpg

  8. #1398
    Thanks for this, very helpful example on how to do that! I'll take a closer look at in detail later.

  9. #1399
    damned's Avatar
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    Ive just uploaded a new build of the Trail of Cthulhu extension.
    https://www.fantasygrounds.com/forum...orking-ruleset

    Give it a whirl and let me know.
    There is a glitch in the current /gumshoe roll in MoreCore right now.
    I hope to upload a new MoreCore build this weekend with some additional generic combat rolls that take AC into effect and also allow player rolls to apply damage to targets.

  10. #1400
    damned's Avatar
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    Ive just uploaded a new Open legend RPG extension for MoreCore.
    https://www.fantasygrounds.com/forum...n-for-MoreCore

    Give it a whirl and let me know.
    It needs some additional work but Im at the limits of my knowledge of this system.
    Some code assist from sauyon and thwright!

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