Thread: MoreCore Ruleset
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January 30th, 2018, 12:36 #611Templar
- Join Date
- Jun 2016
- Posts
- 139
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February 1st, 2018, 06:06 #612
I don't suppose there is an easy way to get a "Spells" section added to MoreCore if nothing else for just reference? I am completely at a loss as to how to do this myself and I gave it the old college try. Specifically I'd like one for SotDL but it likely would be useful for other custom rulesets.
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February 1st, 2018, 06:58 #613
I rename one of the panels as spells and use /cleric and /spell (they have different icons)
There are several "rolls" that are just informational.
Ability: /ability (description only)
Cleric: /cleric (description only)
Monstrous Trait: /mtrait (description only)
Spell: /spell (description only)
And I use the Spell section to record spell slots/usage.
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February 1st, 2018, 07:15 #614
I apologize. I think I am being unclear. I meant the buttons on the right hand side like NPC, Items, Parcels, etc. There doesn't seem to be a spells section
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February 1st, 2018, 07:21 #615
MoreCore inherits the CoreRPG campaign tools and adds a couple of its own - Rolls and Abilities - Spells are only in those rulesets that have had Spells coded for them.
I *could* add Spells to the right hand side but then Id also have to add somewhere on the character sheet to drag them too.
And then Id have to add a generic way to *use* them.
Ultimately they would probably look like Rolls... hence... I rename one (or more) Rolls fields as Spells and I create a Rolls Group as Cleric Spells, Wizard Spells, Druid Spells etc and create /spell, /cleric entries in them...
I think this will give you what you seek...
If you are seeking automation for spells... it will never be part of the base MoreCore because every system is too different to the next.Last edited by damned; February 1st, 2018 at 07:24.
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February 1st, 2018, 07:25 #616
I get that. I have a database of roughly 700 spells for SotDL. Was hoping to have a place to put them. If I knew how to do it myself I would. Sadly it is beyond me.
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February 1st, 2018, 07:30 #617
Put them in... Rolls - seriously - they will go there just fine.
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February 2nd, 2018, 00:46 #618
Ok so I can add stuff to Rolls. I have a question about rolls. There is a name field a dice string field and then a field below. Is the field below dice string just information? I notice on your screenshot there are book icons on your list of rolls. Mine do not have that.
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February 2nd, 2018, 01:16 #619
The book icon means the data is from a module. Info here: https://www.fantasygrounds.com/wiki/...aign_Data_List
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 2nd, 2018, 03:58 #620
Yes the only two fields that have mechanical properties are Name and Dice String. Description is for your and the players reference only.
The Name is displayed in the Chat window and the Dice String is what determines the dice and method/action to perform.
As Trenloe points out the book icon means that those items were in a Module - eg I have created them in FG and then used /export to create a re-usable Module containing these items.
The rest of the visual differences are just from the Theme.
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