DICE PACKS BUNDLE
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  1. #611
    Quote Originally Posted by damned View Post
    Ill do some testing over the next couple of days.
    That would be really nice. I appreciate your help.

    Thanks!

  2. #612
    I don't suppose there is an easy way to get a "Spells" section added to MoreCore if nothing else for just reference? I am completely at a loss as to how to do this myself and I gave it the old college try. Specifically I'd like one for SotDL but it likely would be useful for other custom rulesets.

  3. #613
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    Quote Originally Posted by mozmonar View Post
    I don't suppose there is an easy way to get a "Spells" section added to MoreCore if nothing else for just reference? I am completely at a loss as to how to do this myself and I gave it the old college try. Specifically I'd like one for SotDL but it likely would be useful for other custom rulesets.
    I rename one of the panels as spells and use /cleric and /spell (they have different icons)
    There are several "rolls" that are just informational.

    Ability: /ability (description only)
    Cleric: /cleric (description only)
    Monstrous Trait: /mtrait (description only)
    Spell: /spell (description only)

    And I use the Spell section to record spell slots/usage.

  4. #614
    I apologize. I think I am being unclear. I meant the buttons on the right hand side like NPC, Items, Parcels, etc. There doesn't seem to be a spells section

  5. #615
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    MoreCore inherits the CoreRPG campaign tools and adds a couple of its own - Rolls and Abilities - Spells are only in those rulesets that have had Spells coded for them.
    I *could* add Spells to the right hand side but then Id also have to add somewhere on the character sheet to drag them too.
    And then Id have to add a generic way to *use* them.
    Ultimately they would probably look like Rolls... hence... I rename one (or more) Rolls fields as Spells and I create a Rolls Group as Cleric Spells, Wizard Spells, Druid Spells etc and create /spell, /cleric entries in them...
    I think this will give you what you seek...
    If you are seeking automation for spells... it will never be part of the base MoreCore because every system is too different to the next.

  6. #616
    I get that. I have a database of roughly 700 spells for SotDL. Was hoping to have a place to put them. If I knew how to do it myself I would. Sadly it is beyond me.

  7. #617

  8. #618
    Ok so I can add stuff to Rolls. I have a question about rolls. There is a name field a dice string field and then a field below. Is the field below dice string just information? I notice on your screenshot there are book icons on your list of rolls. Mine do not have that.

  9. #619
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    Quote Originally Posted by mozmonar View Post
    I notice on your screenshot there are book icons on your list of rolls. Mine do not have that.
    The book icon means the data is from a module. Info here: https://www.fantasygrounds.com/wiki/...aign_Data_List
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #620
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    Yes the only two fields that have mechanical properties are Name and Dice String. Description is for your and the players reference only.
    The Name is displayed in the Chat window and the Dice String is what determines the dice and method/action to perform.

    As Trenloe points out the book icon means that those items were in a Module - eg I have created them in FG and then used /export to create a re-usable Module containing these items.
    The rest of the visual differences are just from the Theme.

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