Thread: MoreCore Ruleset
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June 30th, 2017, 18:35 #431
Attacks field doesn't have functionality. Damned was asked about this before and he stated that it didn't make sense to put development time into giving it functionality since it would simply duplicate the functionality already present in the Rolls section. The intention for the attack field is to put notes information on special attacks and such, rather than having anything that is tied to a roll.
Not currently a "roll 2d6 two times and choose the best roll of the two" Roll, that I'm aware of, but sounds like one that could likely be added relatively simply.
The real issue is "where is Damned?" I'm beginning to get worried about him. Last time I heard from him was April 29 in an email. Seems to have dropped off the face of the earth. Really hope nothing happened to him, because he is a good friend.Last edited by vodokar; June 30th, 2017 at 18:44.
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June 30th, 2017, 20:32 #432
Ok, I see what you're saying. So instead of an NPC sheet like this:
Attachment 19613
It should look like this:
Attachment 19614
And the Best of damage I will just annotate in the damage roll as Bite(b2) 1d12+9. So when I roll I will know to take the best of 1d12+9 rolled twice.
Thx for the input Vodokar!
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July 1st, 2017, 00:46 #433
Precisely. Basically, the "Attack Field" was a holdover from CoreRPG that wasn't removed (it doesn't have any functionality there either, but serves as a framework for rulesets built upon CoreRPG that added functionality to it). In MoreCore, it can either be left blank, or be used to add extra information for attacks, like you did, whereas, the actual functionality that parses the roll and rolls the dice is all in the "Rolls" field. Damned did it that way in order to maintain consistency with how the character sheet works in MoreCore and also because the Rolls field has drag and drop functionality of Rolls from the Rolls Library.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
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New School NPC Maker 5E
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1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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July 1st, 2017, 01:18 #434
Awesome. Hey thanks again for the clarification. I'm adding all the Dungeon World monsters and I wanted to get a standard.
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July 5th, 2017, 19:07 #435High Templar
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Was wondering if this could be added or done:
could this be added in a future version for dice rolling options:
1.) Nexus/Feng Shui dice rolling. These games use similar system as the Feng Shui RPG is derived of Nexus. The basic task resolution in these games uses a roll of 1d6-1d6 with a roll of 6 making the 1d6 rolled again and added to the result of the 6 rolled this will continue if a 6 is rolled again and again.. (exploding dice). If a 6 is rolled on both the positive and negative dice at the same time (double sizes) something unusual will happen with the action (Feng Shui adds this).
2.) Coin toss - for the Prince Valiant RPG. The system uses coins tosses for resolution. The number of coins tossed varries an succes/failure is derimed by having a certain number of heads resaults depending on the difficulty or against an opposing characters.
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July 18th, 2017, 02:50 #436Warrior-Priest
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July 25th, 2017, 06:24 #437
hey, i was wondering if someone could help me with the character sheet, i am trying to make a Mutant Year Zero extension and for the life of me i cannot find where it calls the Combat section with Hit Points and all that so i can change the words and stuff i will attach a picture of the character sheet for an idea of what i am going for....side note: i recently did a relatively in depth extension for The Sixth Gun for Savage Worlds, so i do understand the basics, i just cannot figure this part out. Any and all help will be greatly appreciated
Attachment 19940
Attachment 19941
EDIT: I was looking at it all, and really the Character Sheet is the biggest part that is stumping me, if anyone could just help me with the entire sheet, I would be in your debt forever!! I will even save a seat in the campaign for you
Last edited by Wookiee420; July 25th, 2017 at 06:51.
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July 25th, 2017, 15:28 #438
@Wookie420,
I've been doing something similar for a StarFrontiers character sheet. It's not as easy as I hoped it would be
This thread is where I've been asking my questions; https://www.fantasygrounds.com/forum...heet-(CoreRPG)
In general, the following files are the ones you are going to have to start messing with (note, this is in CoreRPG, I don't know what changes MoreCore has made);
- /campaign/record_char_main.xml, record_char.xml, record_skills.xml, record_char_notes.xml
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July 25th, 2017, 15:31 #439
@LordEntrails, THANK YOU!!!! I will have a go at this when i get home from work today!
So i can make this work in Core or MoreCore, do you think it is easier in Core? Do you see any benefit using either one?FGU Standard License Holder.
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July 25th, 2017, 15:34 #440
I would do it in MoreCore.
I'm doing my project in Core RPG because it will hopefully be incorporated into another ruleset being developed by someone else that is based off of CoreRPG and not More Core (So I didn't want to introduce anything the ruleset developer would have to track down and correct).
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