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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #731
    Trenloe's Avatar
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    Quote Originally Posted by seycyrus View Post
    When you say to use Normalize, you mean to apply it to each and every sound file, correct?
    It's entirely up to you - give it a go and see what works for you. If some files are already at a good enough volume then no need to change them. If it isn't broken, don't fix it!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #732
    Hey, Dulux-Oz. So, I'm still loving the sounds. Question, though. Often during my session, the chatsounds work perfectly for the first couple hours. And then, like last night, something happens and then incorrect sounds/moods start triggering and the chatsounds do not work as intended anymore. I can still trigger sounds directly from Syrinscape but its almost as if the links within fantasy grounds stop working. I feel like I'm very close to having this all dialed in, but this still seems to happen without warning. Any idea at all how to troubleshoot or where to start? I do use a lot of "stuff". Voicemeeter banana, stream on twitch, etc. I'll try to find in my video where it started to happen last night and maybe I'll send you a clip. Anyway, just trying to get this completely dialed in! Thanks!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

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  3. #733
    Hi,
    I don't know how to build the sounds for attack rolls with pathfinder ruleset...
    Attack rolls give 2 sentences in the chatbox.
    for exemple:
    Regnak [ATTACK(M)] long sword
    Attack [x]->[at goblin][HIT]

    if i do Trigger 1 : [ATTACK(M)] long sword
    and Trigger 2 : [HIT]

    The second trigger is not taken into account so how do you do to make different sounds ? for miss, hit and critical ?

  4. #734
    I trigger off damage so that if u hit it triggers when damage is rolled. For crits I trigger off critical in chat. U need to make sure show results is set to all though. Misses are tougher! Not sure how to do that yet.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #735
    LordEntrails's Avatar
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    Quote Originally Posted by Eternall View Post
    Hi,
    I don't know how to build the sounds for attack rolls with pathfinder ruleset...
    Attack rolls give 2 sentences in the chatbox.
    for exemple:
    Regnak [ATTACK(M)] long sword
    Attack [x]->[at goblin][HIT]

    if i do Trigger 1 : [ATTACK(M)] long sword
    and Trigger 2 : [HIT]

    The second trigger is not taken into account so how do you do to make different sounds ? for miss, hit and critical ?
    I haven't been using this extension, but I'm pretty sure if you read up in this thread you will find that you can not have a second trigger on the same string. The extension will only take into account the first trigger. Which sounds like what you are experiencing.

    Dulux or someone else might prove me wrong, but until then, I'd suggest not putting in any more effort on this.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
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  6. #736
    I'm curious - does the extension work with any audio websites like Soundcloud or Fanburst ie. the sound would be played for each player from a website instead of having to stream from one computer over Discord/Teamspeak? I'm trying to increase the audio quality while also reducing the number of unique programs I need to have open and manage during the game.

    (great extension, by the way ... in-game sound was the main thing keeping me locked into Roll20, and this extension was one of the reasons I decided to finally switch over to FG)

  7. #737
    Quote Originally Posted by tekmagika View Post
    I'm curious - does the extension work with any audio websites like Soundcloud or Fanburst ie. the sound would be played for each player from a website instead of having to stream from one computer over Discord/Teamspeak? I'm trying to increase the audio quality while also reducing the number of unique programs I need to have open and manage during the game.

    (great extension, by the way ... in-game sound was the main thing keeping me locked into Roll20, and this extension was one of the reasons I decided to finally switch over to FG)
    The extension will play any sound controllable via a URI/URL, so provided Soundcloud, etc, can do that then it should work with the Extension. To test it out, put in the URI/URL into your web browser and see it the sound plays - if so, then that's the URI/URL to put into the Extension as the SoundString.

    Cheers
    Dulux-Oz

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  8. #738
    Quote Originally Posted by Eternall View Post
    Hi,
    I don't know how to build the sounds for attack rolls with pathfinder ruleset...
    Attack rolls give 2 sentences in the chatbox.
    for exemple:
    Regnak [ATTACK(M)] long sword
    Attack [x]->[at goblin][HIT]

    if i do Trigger 1 : [ATTACK(M)] long sword
    and Trigger 2 : [HIT]

    The second trigger is not taken into account so how do you do to make different sounds ? for miss, hit and critical ?
    Lol I asked Gwydion that same question a week ago.

  9. #739
    I have been searching this thread and have seen this question asked a couple of times with no reply. I keep getting an error when trying to create ChatSounds "[Script Error: [string "wlListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)]."
    I have the current version's of FG, and DOE extensions. I have tried using the 5e-wizards theme and using no theme. Nothing is working. Anyone have a solution for this? This is for 5e btw.

    Thanks,
    Aaron

  10. #740
    Quote Originally Posted by Aeast236 View Post
    I have been searching this thread and have seen this question asked a couple of times with no reply. I keep getting an error when trying to create ChatSounds "[Script Error: [string "wlListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)]."
    I have the current version's of FG, and DOE extensions. I have tried using the 5e-wizards theme and using no theme. Nothing is working. Anyone have a solution for this? This is for 5e btw.

    Thanks,
    Aaron
    Hey, Aeast236. Have you tried creating a brand new campaign and loading only the DOE extensions and then see if the error still triggers when you try to create a chatsound? I can't replicate the error. Let me know and I'll see if I can help track down the issue....
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

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