View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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May 13th, 2017, 22:09 #721Crusader
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May 13th, 2017, 22:20 #722Celestial Paragon
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Did you turn sound "on" in the config?
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May 13th, 2017, 22:26 #723Crusader
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yes. I'm trying to follow Gwydion's video here:
https://www.youtube.com/watch?v=yQJz...dex=10&list=WL
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May 13th, 2017, 22:50 #724Live stream: https://www.twitch.tv/gwydione
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May 16th, 2017, 02:19 #725Crusader
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My Syrinscape is finally being forward through Discord, my only problem now is that I can't find a way to put the sounds inside FG.
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May 16th, 2017, 02:40 #726
Just sent you a PM.
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 23rd, 2017, 02:09 #727Grand Patriarch
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Greetings,
I've linked quite a few sounds through Syrinscape and some through some soundclips that I've downloaded from the web. My problem is that there is quite a variation in volume between my downloaded clips. Some of them are much louder, and some are hard to hear. Any ideas on options to fix this? If I open them up with Audacity, can I export them so that they play at a louder volume, or something?
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May 23rd, 2017, 02:55 #728
Use the "Normalize" effect option in Audacity - this will give you files all around the same sound level. The one issue with this is that if, for example, a whole file was supposed to be quite low in volume then normalizing it will make the volume level for the whole file relatively high when compared to what it's meant to be.
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May 23rd, 2017, 11:32 #729Grand Patriarch
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May 24th, 2017, 00:56 #730Grand Patriarch
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Trenloe,
When you say to use Normalize, you mean to apply it to each and every sound file, correct?
I was sort of hoping that I could just use it on the quieter files, and make them louder.
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