Thread: MoreCore Ruleset
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April 27th, 2017, 23:25 #331
Close Andraax!
Rulesets don't import modules for their base rulesets unless specified as mentioned by Trenloe. MoreCore does include the accept from statement.
I would do it differently though if it's a campaign that wolfheart is wanting to test... Make a copy of the campaign and add MC to the folder name. Go in and edit the ruleset tag in the new campaign folder. That way you can test and if ok you can continue to edit and update that campaign content. You will lose CoreRPG comparability once you use any MoreCore features though.
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April 27th, 2017, 23:28 #332
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April 28th, 2017, 08:32 #333Grand Patriarch
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April 30th, 2017, 00:32 #334Adept
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is it possible to put two AC? and make if the roll surpass the highest value of the AC i will deal a % of the damage?
EX: I have one AC 14 and another is 16, i roll 16 so i will give X damage + Y% of X
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April 30th, 2017, 06:38 #335
Welcome victorsena13
Where do people get all these different dice mechanics from...?
Theres no current roll for that but you could code a roll that does that.
However - MoreCore has no opposed rolls. As it is a generic ruleset it doesnt know how you will use different fields. To do what you want you would need to input the two AC in your dice string. I suspect that would be rather limiting trying to build out all the common AC combinations.
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April 30th, 2017, 14:11 #336Adept
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My system use this two features XD, its easy to code this?
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April 30th, 2017, 23:29 #337Acolyte
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Could anyone point me in the direction of a Dungeon World ruleset for this? or FG in general?
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April 30th, 2017, 23:40 #338
Hi Ninefingers
There is a Dungeon World ruleset in development but for now use MoreCore.
Create rolls with syntax /pbta #d#+# and you can also create modifiers using /mod +#.
You would setup attributes twice - Strength 14 /pbta 2d6+1 and Strength Mod /mod+1
You might hardcode Hack and Slash to use Strength - eg /pbta 2d6+1 so you can roll it as is or you might leave it as /pbta 2d6 and click Strength Mod and then Hack and Slash and it will add the modifier and then roll.
You can Stack modifiers, just keep clicking the appropriate /mod buttons and then the roll button.
Weapons would look like Snaga [forceful messy close] 1d10,
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April 30th, 2017, 23:41 #339
Not sure if there is an actual MoreCore Theme, but you can certainly play Dungeon World with MoreCore, as that is one of Damned's favorite go-to systems. He ran Dungeon World on MoreCore at FG-Con and it went very smoothly.
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April 30th, 2017, 23:44 #340Acolyte
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