Thread: MoreCore Ruleset
-
April 27th, 2017, 15:43 #321
Hello Damned and thanks for all the good work.
Two questions after putting the latest MoreCore.pak in the ruleset folder but not starting up FG just yet.
1) I have a few self-converted RPG rule systems for which I use CoreRPG (latest, vanilla) to open. No modifications to anything except background art. Will I face any torment opening this stuff with MoreCore as ruleset?
2) To be honest I haven't read it all thoroughly so I might be asking a dumb question. Does MoreCore support Star Wars D6's "wild die" mechanic in some way? (I know I can just roll a d6 separately, but since FG's dice can't have different colors *Unity gimme this gimme gimme* it's a bit of a hassle).
3) If I understand what I did read correctly, I can now use MoreCore/FG to simulate the following, am I right?
Roll 6d10 against Target Number 7. All rolls of 7 or higher count as successes.
-
April 27th, 2017, 15:45 #322
Oh noes, wait.. the stuff is already "trapped" in CoreRPG

Edit: But I can export all that stuff as a module and load it up in a new campaign using MoreCore?
-
April 27th, 2017, 18:38 #323
1) Export as a module.
2) Change the .mod to .zip and unzip the module. Use Notepad++ to edit the definition.xml file.
3) Change <ruleset>CoreRPG</ruleset> to read <ruleset>MoreCore</ruleset>.
4) Save that and you have now specified the module can be opened in MoreCore.
Characters can be imported directly without changing anything.
There should be little effect at all. MoreCore adds a new character sheet tab to the existing CoreRPG character sheet, so everything you had previously should be there intact.Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
-
April 27th, 2017, 18:44 #324FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
April 27th, 2017, 18:46 #325Celestial Paragon
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,682
-
April 27th, 2017, 20:48 #326
-
April 27th, 2017, 20:52 #327Grand Patriarch
- Join Date
- Feb 2014
- Location
- Australia
- Posts
- 725
/harp dice command
Finally got around to poking at the code. I don't think this is really worthy of the title extension so I thought I'd throw it up here if anyone likes.
It adds /harp which is always a d100 that explodes on 96+ and notes that it exploded.
Feel free to use and if you run into any issues please get back to me.Last edited by xazil; May 4th, 2017 at 11:48.
Server License: Ultimate. Anyone can play for free.
Server Address: Cold Thief Bold Luck
-
April 27th, 2017, 21:01 #328
Aside from exporting modules, it seems to me that there was a way to convert your saved campaign directly to MoreCore. That one did entail editing a ruleset tag. That was probably what I was remembering.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
-
April 27th, 2017, 21:13 #329Warrior-Priest
- Join Date
- Dec 2015
- Posts
- 37
-
April 27th, 2017, 23:20 #330
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)

Reply With Quote



Bookmarks