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  1. #151
    damned's Avatar
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    Quote Originally Posted by damned View Post
    The easiest way will be for me to create a new roller /rnkd with the same behavior but with dice type damage. This will still be a roll but it will add to the existing damage. Would that work for you? The coding on the Attacks field is too different to easily convert to use with all the different dice roll strings. Way too hard. What do you think?
    Quote Originally Posted by Sibelius View Post
    Sounds amazing, Damned. It will be of great help. Just the possibility of adding damage to wounds from a Roll is a fantastic feature!

    It would be perfect if it could get advantage of the target information to be shown in the chat window (like "vs NPC1"), but that is just aesthetic.

    Thank you for great job again. I think I will try to get a L5R theme extension done, will let you know about any progress!

    Sibelius
    Quote Originally Posted by damned View Post
    Hi Sibelius - the original rnk roll was written by Ikael and it may not include the targeting info. Most of the rolls I have done do but Ill have to see if I can work out how to add targeting info to it... I might have to lean on Ikael if I cant work it out...
    Soooo... Im having some trouble getting this going just now (I have the new roll but Im having trouble converting the dice type to damage) but I am working on it.
    If you want to create a Theme I suggest you look at one of the themes here - https://www.fantasygrounds.com/forum...oreCore-Themes
    You will find that with only a handful of changes you can totally set the mood up for the tabletop.

  2. #152
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    Quote Originally Posted by damned View Post
    What if the target is divisible by 5? eg target is 45 and I roll 45. Is that a Critical Success?
    Then it would be a Critical Success too.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
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  3. #153
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    Quote Originally Posted by damned View Post
    How does this look?



    Syntax is /harn 1d100x45
    At this stage my hypothetical 45 will result in a Critical Success.
    Wow, that looks great!
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  4. #154
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    Quote Originally Posted by GunnarGreybeard View Post
    Wow, that looks great!
    It will be in the next MoreCore update. Probably next week. There is also a Black Crusade dice roller and one other I cant think of right now...
    Hopefully also the /rnkd will be done and also /cypher too

  5. #155
    hello
    is it possible To put the image on the /rnk

    Attachment 17534

    For version 3.2.2 ty and good work

  6. #156
    Waldbaer's Avatar
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    One more idea maybe although I admit it may not be worth the effort: I am working on the Traveller Core Rulebook right now in a German version - therefore, as I know someone else is already working on the ruleset, it will not be double work. However, is there a mechanism for the d66 roll that the Traveller system uses? I am just wondering as I am going to use the Core Rulebook.mod that I do for a game with the MoreCore Ruleset.

    It is no real d66 with 66 numbers but something like -> throw two d6 and if the result is 4 and 6 -> then you receive a 64 and if the result is 5 and 2 then it would be 52

  7. #157
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    I know of course that you could use 2d6 and simply read the result as it is needed...but a real roll for this would be much cooler

  8. #158
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    Quote Originally Posted by XenophageX View Post
    hello
    is it possible To put the image on the /rnk

    Attachment 17534

    For version 3.2.2 ty and good work
    Hi XenophageX as mentioned earlier I didnt write this particular roller script and its more complicated than most of mine. I will try to get that happening too.

  9. #159
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    Quote Originally Posted by Waldbaer View Post
    One more idea maybe although I admit it may not be worth the effort: I am working on the Traveller Core Rulebook right now in a German version - therefore, as I know someone else is already working on the ruleset, it will not be double work. However, is there a mechanism for the d66 roll that the Traveller system uses? I am just wondering as I am going to use the Core Rulebook.mod that I do for a game with the MoreCore Ruleset.

    It is no real d66 with 66 numbers but something like -> throw two d6 and if the result is 4 and 6 -> then you receive a 64 and if the result is 5 and 2 then it would be 52
    Hi Waldbaer - I will have a look at this. I spoke with the Traveller dev last week and its still moving forward but he is also working on a couple of projects concurrently.

    Is it always 2d6 and is it always first number x 10 + second number or is it as in your example and its highest number x 10+ lower number?

  10. #160
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    Quote Originally Posted by damned View Post
    Hi Waldbaer - I will have a look at this. I spoke with the Traveller dev last week and its still moving forward but he is also working on a couple of projects concurrently.

    Is it always 2d6 and is it always first number x 10 + second number or is it as in your example and its highest number x 10+ lower number?
    Does it accept modifiers?
    Do modifiers adjust the first dice, the second dice, the total?
    Is there a target number?
    Is the target number static per skill?
    Are you rolling over or under the target?
    What do you call a success or fail?
    Criticals?
    What is the roll called?
    What should the output look like?
    All this type of info is important or I spend an hour or three making a roller that doesnt actually do what you want....

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