Thread: MoreCore Ruleset
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January 20th, 2017, 13:10 #151
Soooo... Im having some trouble getting this going just now (I have the new roll but Im having trouble converting the dice type to damage) but I am working on it.
If you want to create a Theme I suggest you look at one of the themes here - https://www.fantasygrounds.com/forum...oreCore-Themes
You will find that with only a handful of changes you can totally set the mood up for the tabletop.
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January 20th, 2017, 13:37 #152FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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January 20th, 2017, 13:39 #153FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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January 20th, 2017, 13:44 #154
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January 20th, 2017, 16:54 #155Crusader
- Join Date
- Sep 2016
- Location
- France
- Posts
- 10
hello
is it possible To put the image on the /rnk
Attachment 17534
For version 3.2.2
ty and good work
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January 20th, 2017, 18:51 #156
One more idea maybe although I admit it may not be worth the effort: I am working on the Traveller Core Rulebook right now in a German version - therefore, as I know someone else is already working on the ruleset, it will not be double work. However, is there a mechanism for the d66 roll that the Traveller system uses? I am just wondering as I am going to use the Core Rulebook.mod that I do for a game with the MoreCore Ruleset.
It is no real d66 with 66 numbers but something like -> throw two d6 and if the result is 4 and 6 -> then you receive a 64 and if the result is 5 and 2 then it would be 52
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January 20th, 2017, 18:52 #157
I know of course that you could use 2d6 and simply read the result as it is needed...but a real roll for this would be much cooler
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January 20th, 2017, 22:18 #158
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January 20th, 2017, 22:19 #159
Hi Waldbaer - I will have a look at this. I spoke with the Traveller dev last week and its still moving forward but he is also working on a couple of projects concurrently.
Is it always 2d6 and is it always first number x 10 + second number or is it as in your example and its highest number x 10+ lower number?Last edited by damned; January 20th, 2017 at 23:03.
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January 21st, 2017, 05:51 #160
Does it accept modifiers?
Do modifiers adjust the first dice, the second dice, the total?
Is there a target number?
Is the target number static per skill?
Are you rolling over or under the target?
What do you call a success or fail?
Criticals?
What is the roll called?
What should the output look like?
All this type of info is important or I spend an hour or three making a roller that doesnt actually do what you want....
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