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  1. #141

    /rnkd sounds like a great solution

    Sounds amazing, Damned. It will be of great help. Just the possibility of adding damage to wounds from a Roll is a fantastic feature!

    It would be perfect if it could get advantage of the target information to be shown in the chat window (like "vs NPC1"), but that is just aesthetic.

    Thank you for great job again. I think I will try to get a L5R theme extension done, will let you know about any progress!

    Sibelius

  2. #142
    damned's Avatar
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    Hi Sibelius - the original rnk roll was written by Ikael and it may not include the targeting info. Most of the rolls I have done do but Ill have to see if I can work out how to add targeting info to it... I might have to lean on Ikael if I cant work it out...

  3. #143
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    Is it possible to configure a string to roll 1d100 and if the number is lower than the target # its a Success BUT if the lower ends in a 0 or 5 its a Critical Success and if it's higher than the target # its a Failure BUT the higher ends in a 0 or 5 its a Critical Failure?

    For example, say the Target # is 43
    A roll of 14 and 33 are a normal Success with 20 and 25 being a Critical Success.
    A roll of 77 and 81 are a normal Failure with 65 and 90 being a Critical Failure.

    I think it wold be similar to how its done in Basic Roleplaying but with a different Critical success criteria (BRP uses high and low end %'s of the roll whereas this would be using 5's and 0's for above and below the target #).
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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  4. #144
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    Quote Originally Posted by GunnarGreybeard View Post
    Is it possible to configure a string to roll 1d100 and if the number is lower than the target # its a Success BUT if the lower ends in a 0 or 5 its a Critical Success and if it's higher than the target # its a Failure BUT the higher ends in a 0 or 5 its a Critical Failure?

    For example, say the Target # is 43
    A roll of 14 and 33 are a normal Success with 20 and 25 being a Critical Success.
    A roll of 77 and 81 are a normal Failure with 65 and 90 being a Critical Failure.

    I think it wold be similar to how its done in Basic Roleplaying but with a different Critical success criteria (BRP uses high and low end %'s of the roll whereas this would be using 5's and 0's for above and below the target #).
    its not there at the moment but it could be done.
    do you want to do it or should i?

    you would use manager_custom_save.lua as your template...
    make the string type /savcrit

  5. #145
    GunnarGreybeard's Avatar
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    Thanks Damned. I would have no clue where to start. It's no rush, working on some other things using the new D&D 5e stuff and in between was toying around in MoreCore where the thought came up. Is this something that could be added in a future update down the road so that anyone could use it like with the other strings?
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  6. #146

  7. #147
    GunnarGreybeard's Avatar
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    I'll open it up and look around this coming week when I am off.

    It's a HarnMaster mechanic. Skill checks are D100. Basically, if the result is equal to or less than the skill level, it's a success, otherwise it's a failure. Expanding on that if the result ends in a zero or a five, it's a critical (either critical success of critical failure). The possible results are "CF" (critical failure), "MF" (marginal failure), "MS" (marginal success), and "CS" (critical success).
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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    Previously Ran: An Old-School Essentials campaign, set in Hârn . . . Here is the old discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  8. #148
    Quote Originally Posted by damned View Post
    Ive never heard of this dice mechanic. What is it used for?
    The old TSR Star Frontiers RPG used something very, very similar
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  9. #149
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    Quote Originally Posted by GunnarGreybeard View Post
    I'll open it up and look around this coming week when I am off.

    It's a HarnMaster mechanic. Skill checks are D100. Basically, if the result is equal to or less than the skill level, it's a success, otherwise it's a failure. Expanding on that if the result ends in a zero or a five, it's a critical (either critical success of critical failure). The possible results are "CF" (critical failure), "MF" (marginal failure), "MS" (marginal success), and "CS" (critical success).
    What if the target is divisible by 5? eg target is 45 and I roll 45. Is that a Critical Success?

  10. #150

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