Fantasy Grounds Merchandise
Page 7 of 331 First ... 5 6 7 8 9 17 57 107 ... Last
  1. #61
    Wow, damned. I am seriously digging the versatility of the ruleset, thank you! I do have a question:

    Concerning the exploding dice, is there a way to assign other die types with larger numbers? For example, HackMaster's d20 explodes to a d6. Is there a way to assign it manually, or does it just explode with the same die type?

  2. #62
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by FXguy View Post
    Wow, damned. I am seriously digging the versatility of the ruleset, thank you! I do have a question:

    Concerning the exploding dice, is there a way to assign other die types with larger numbers? For example, HackMaster's d20 explodes to a d6. Is there a way to assign it manually, or does it just explode with the same die type?
    Hi FXguy Fantasy Grounds doesnt have as good a dice rolling options as some other platforms. It has crazy cool dice but they mostly only do /die #d#+# and thats all. The rest of the dice rollers in FG were coded by other community members and integrated into MoreCore. You would need to have a LUA understanding (or some other coding ability which you can turn towards learning the LUA examples) and create your own extension based off the example.
    Are you saying that in Hackmaster when you roll a d20 and get a 20 it will explode rolling one more d6 or will it keep exploding the d6s on 6s as well?
    If you can let e know Ill point you to the right file and you can have a go at hacking it and creating a /hack20 roller and we can include it back in MoreCore...
    Up for the challenge?

  3. #63
    Quote Originally Posted by damned View Post
    Are you saying that in Hackmaster when you roll a d20 and get a 20 it will explode rolling one more d6 or will it keep exploding the d6s on 6s as well?
    Almost. HackMaster calls it "Penetration Dice," but that the next roll is -1. If you were to roll d4p, it would mean you roll a d4-1. If it's another 4, then roll again, and the following number is -1. For example, you roll d4p and get a 4, 4, and a 2. The result would be 8, because 4 (the full score)+3 (that's 4-1)+1 (that's 2-1).

    With a d20, you roll 20, then roll d6-1. If a 6 is rolled, than another d6-1, and so on. With d100, you roll d20-1 as the penetration dice.

    Sure, I'd be up to the task, to be included in MoreCore. I know a lot of people who are holding out on FG because they use the Roll20 macros to get the results. This could bring a lot of HM players over.

  4. #64
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Hi FXguy - this script contains two dice handlers in the one script so you are going to need to filter out the rnk stuff first and then look at the remaining edie code and see if you can build the penetration die.
    Whilst this script is not in the best format for inclusion in MoreCore we can code it in ok. edie is the current exploding die so its the best one to work with.... probably...

    morecore_ikael_dicemechanics.lua

    An example of one that is fully prepped to be dropped straight into MoreCore is morecore_ianmward_pbta.lua

    Follow one or the other script as closely as you can in terms of structure so as to make it as easy as possible to include.

    And... thank you and good luck!

  5. #65
    Thanks again, damned, I'll look into it immediately. You rock, as usual.

  6. #66
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by chadhill View Post
    Hi, I am trying to make my damage dice explode, so I put " /edie #d#" string into my character sheet, but it does not read as exploding, is there a difference between the chat box syntax and the pushbutton roll syntax or something, or does this simply not work for the linked rolls?
    chadhill you should be using the MoreCore ruleset (v1.33 is the current version) and you should not have a MoreCore Extension loaded (unless its one of the MoreCore themes I have posted in another thread).
    You should see in the startup messages in chat where it lists the dice strings.
    jeffep reported an anomaly where he had to press enter on the dice string field after filling it in on the very first entry but I cant replicate.
    Anyway you can either in the Rolls tool or in any of the 6 Sections on the Character Sheet, create a new Roll. Give it a name, add the Roll in and optionally add a description. The Name and Roll will be used in the actual roll.
    It would look something like this:

  7. #67
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    So... I added (with some amazing help from ianmward) support for the Modiphius 2d20 system today, plus the ability to have Ability libraries, drag and drop Abilities and exportable Abilities plus a couple more minor tweaks.
    The 2d20 uses the following syntax:

    /rollunder 2d20x14

    where 14 is the Ability score. This system counts the number of results equal to or less than the target score. This system also allows you to add additional dice for Skills and Focuses which you can add using the Modifier box or Rolls. This works especially well in MoreCore as these can all be added to your Character Sheet and this method also adds the descriptions to the rolls.


  8. #68
    bchaddock's Avatar
    Join Date
    Dec 2014
    Location
    Halifax, Nova Scotia
    Posts
    18
    You are a god. Both of you. Thanks alot. I'll do some experimenting with it later tonight so that I can get the feel for it.

    Can't wait to set the game up on the calendar.

    Cheers.
    Unlimited License and the Majority of D&D 5e content

    D&D 5e - Eberron - Lies in Gold
    https://www.fantasygrounds.com/calendar/?id=3357

  9. #69
    Quote Originally Posted by damned View Post
    So... I added (with some amazing help from ianmward) support for the Modiphius 2d20 system today, plus the ability to have Ability libraries, drag and drop Abilities and exportable Abilities plus a couple more minor tweaks.
    The 2d20 uses the following syntax:

    /rollunder 2d20x14

    where 14 is the Ability score. This system counts the number of results equal to or less than the target score. This system also allows you to add additional dice for Skills and Focuses which you can add using the Modifier box or Rolls. This works especially well in MoreCore as these can all be added to your Character Sheet and this method also adds the descriptions to the rolls.

    You got me so curious about what the heck you were talking about that I went and looked up the Modiphius 2d20 system, which I had never heard of. Looks like some interesting stuff with the Star Trek Adventures and Conan RPG. Was that what you had in mind with this?
    Ultimate License Holder GM

    Games currently Playing: AD&D, DCC RPG and D&D 5e

    Finished Projects: AD&D Ruleset
    New School NPC Maker 5E
    New School NPC Maker PFRPG - 3.5E
    Old School NPC Maker

    Current Projects:

    1) Adventure Module.
    2) Maintaining and improving released projects.
    3) C.O.O.L. Beasts
    4) Basic Fantasy Ruleset
    5) Metamorphosis Alpha Ruleset

  10. #70
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by vodokar View Post
    You got me so curious about what the heck you were talking about that I went and looked up the Modiphius 2d20 system, which I had never heard of. Looks like some interesting stuff with the Star Trek Adventures and Conan RPG. Was that what you had in mind with this?
    Thats right. MoreCore is a generic ruleset designed to allow you to play lots of other games. We add various rollers to accommodate more games. For example adding that dice roller would allow you to play (at least) 5 new games (Conan, Infinity, Star Trek, John Carter, Mutant Chronicles) with no new programming. It has dice rollers for World of Darkness style games, for Powered by the Apocalype style games etc etc and others can contribute new rollers to support a game system they want to run.

    Here is a character sheet from City of Mist.


    All of these moves/skills/abilities are clickable, draggable, exportable etc. You can click those with +/- symbol to add Modifiers (including teh modifier value and a descriptor) and then a roll to perform the roll. It accepts targeting info too.

    You can also build (very simply) whole new themes that expand it further - here is the theme for City of Mist:


    and a couple of others here:
    https://www.fantasygrounds.com/forum...oreCore-Themes

    Over time I will build some more of these (but have plenty of other projects ongoing too).

Page 7 of 331 First ... 5 6 7 8 9 17 57 107 ... Last

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in