Thread: MoreCore Ruleset
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November 26th, 2016, 17:52 #61
Wow, damned. I am seriously digging the versatility of the ruleset, thank you! I do have a question:
Concerning the exploding dice, is there a way to assign other die types with larger numbers? For example, HackMaster's d20 explodes to a d6. Is there a way to assign it manually, or does it just explode with the same die type?
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November 27th, 2016, 00:41 #62
Hi FXguy Fantasy Grounds doesnt have as good a dice rolling options as some other platforms. It has crazy cool dice but they mostly only do /die #d#+# and thats all. The rest of the dice rollers in FG were coded by other community members and integrated into MoreCore. You would need to have a LUA understanding (or some other coding ability which you can turn towards learning the LUA examples) and create your own extension based off the example.
Are you saying that in Hackmaster when you roll a d20 and get a 20 it will explode rolling one more d6 or will it keep exploding the d6s on 6s as well?
If you can let e know Ill point you to the right file and you can have a go at hacking it and creating a /hack20 roller and we can include it back in MoreCore...
Up for the challenge?
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November 27th, 2016, 03:41 #63
Almost. HackMaster calls it "Penetration Dice," but that the next roll is -1. If you were to roll d4p, it would mean you roll a d4-1. If it's another 4, then roll again, and the following number is -1. For example, you roll d4p and get a 4, 4, and a 2. The result would be 8, because 4 (the full score)+3 (that's 4-1)+1 (that's 2-1).
With a d20, you roll 20, then roll d6-1. If a 6 is rolled, than another d6-1, and so on. With d100, you roll d20-1 as the penetration dice.
Sure, I'd be up to the task, to be included in MoreCore. I know a lot of people who are holding out on FG because they use the Roll20 macros to get the results. This could bring a lot of HM players over.
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November 27th, 2016, 11:42 #64
Hi FXguy - this script contains two dice handlers in the one script so you are going to need to filter out the rnk stuff first and then look at the remaining edie code and see if you can build the penetration die.
Whilst this script is not in the best format for inclusion in MoreCore we can code it in ok. edie is the current exploding die so its the best one to work with.... probably...
morecore_ikael_dicemechanics.lua
An example of one that is fully prepped to be dropped straight into MoreCore is morecore_ianmward_pbta.lua
Follow one or the other script as closely as you can in terms of structure so as to make it as easy as possible to include.
And... thank you and good luck!
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November 27th, 2016, 14:09 #65
Thanks again, damned, I'll look into it immediately. You rock, as usual.
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December 1st, 2016, 21:11 #66
chadhill you should be using the MoreCore ruleset (v1.33 is the current version) and you should not have a MoreCore Extension loaded (unless its one of the MoreCore themes I have posted in another thread).
You should see in the startup messages in chat where it lists the dice strings.
jeffep reported an anomaly where he had to press enter on the dice string field after filling it in on the very first entry but I cant replicate.
Anyway you can either in the Rolls tool or in any of the 6 Sections on the Character Sheet, create a new Roll. Give it a name, add the Roll in and optionally add a description. The Name and Roll will be used in the actual roll.
It would look something like this:
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December 3rd, 2016, 08:24 #67
So... I added (with some amazing help from ianmward) support for the Modiphius 2d20 system today, plus the ability to have Ability libraries, drag and drop Abilities and exportable Abilities plus a couple more minor tweaks.
The 2d20 uses the following syntax:
/rollunder 2d20x14
where 14 is the Ability score. This system counts the number of results equal to or less than the target score. This system also allows you to add additional dice for Skills and Focuses which you can add using the Modifier box or Rolls. This works especially well in MoreCore as these can all be added to your Character Sheet and this method also adds the descriptions to the rolls.
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December 3rd, 2016, 13:44 #68
You are a god. Both of you. Thanks alot. I'll do some experimenting with it later tonight so that I can get the feel for it.
Can't wait to set the game up on the calendar.
Cheers.Unlimited License and the Majority of D&D 5e content
D&D 5e - Eberron - Lies in Gold
https://www.fantasygrounds.com/calendar/?id=3357
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December 4th, 2016, 02:52 #69Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
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December 4th, 2016, 03:08 #70
Thats right. MoreCore is a generic ruleset designed to allow you to play lots of other games. We add various rollers to accommodate more games. For example adding that dice roller would allow you to play (at least) 5 new games (Conan, Infinity, Star Trek, John Carter, Mutant Chronicles) with no new programming. It has dice rollers for World of Darkness style games, for Powered by the Apocalype style games etc etc and others can contribute new rollers to support a game system they want to run.
Here is a character sheet from City of Mist.
All of these moves/skills/abilities are clickable, draggable, exportable etc. You can click those with +/- symbol to add Modifiers (including teh modifier value and a descriptor) and then a roll to perform the roll. It accepts targeting info too.
You can also build (very simply) whole new themes that expand it further - here is the theme for City of Mist:
and a couple of others here:
https://www.fantasygrounds.com/forum...oreCore-Themes
Over time I will build some more of these (but have plenty of other projects ongoing too).
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