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  1. #591
    ddavison's Avatar
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    Quote Originally Posted by rob2e View Post
    Programming wise, how difficult would it be to add edit buttons so that FG users could add/create things they currently cannot (Backgrounds, Classes, Feats, Races, Skils)? I understand PAR5E is the way to do that now, but could FG just add edit buttons in the group windows so that we can create them just like we can Spells, etc.?
    We will probably tackle this in stages. Each of these would need a new edit screen. Feats would be a relatively easy add. The backgrounds, classes and races has some other stuff going on beyond just the text that is shown. Because of the extra variables involved, we decided not to push for that in 3.2.0. Putting that sort of functionality within FG directly would make it much more approachable to people than PAR5E is. We just have to think through the rest of the requirements and ramifications fully.

  2. #592
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    Quote Originally Posted by ddavison View Post
    We will probably tackle this in stages. Each of these would need a new edit screen. Feats would be a relatively easy add. The backgrounds, classes and races has some other stuff going on beyond just the text that is shown. Because of the extra variables involved, we decided not to push for that in 3.2.0. Putting that sort of functionality within FG directly would make it much more approachable to people than PAR5E is. We just have to think through the rest of the requirements and ramifications fully.
    Very exciting stuff. Although not a "programmer" per se, if there's any background work, of menial tasks I can do to help move this (or anything for that matter) forward, you can call on me.
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  3. #593
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    Quote Originally Posted by rob2e View Post
    Very exciting stuff. Although not a "programmer" per se, if there's any background work, of menial tasks I can do to help move this (or anything for that matter) forward, you can call on me.
    Vacuuming?

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  4. #594
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    Quote Originally Posted by LordEntrails View Post
    Vacuuming?
    Whatever it takes!
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  5. #595

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    I found one of errors which new ver.3.2.0 brings up.

    [ERROR] One or more data records (features, traits, inventory, spells) were unable to be loaded. Please ensure that your Player's Handbook or Basic Rules - Player modules are loaded; and re-add the pregen character.

    This happened when I want add Pregenerated character from module DD Lost Mine of Phandelver.
    Every of five characters which are there gives this error.


    I have all modules active and loaded, with players shared only DD PHB Deluxe but still with this error.
    I try activate DD Basic Rules - Players but without success - same error result.
    The most important rules of FG - 1.) drag player portraits onto the Combat tracker!
    2.) Drag NPCs onto the Combat Tracker! 3.) Drag icons from the Combat Tracker onto the Map!

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  6. #596
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    Quote Originally Posted by MarianDz View Post
    I found one of errors which new ver.3.2.0 brings up.

    [ERROR] One or more data records (features, traits, inventory, spells) were unable to be loaded. Please ensure that your Player's Handbook or Basic Rules - Player modules are loaded; and re-add the pregen character.

    This happened when I want add Pregenerated character from module DD Lost Mine of Phandelver.
    Every of five characters which are there gives this error.


    I have all modules active and loaded, with players shared only DD PHB Deluxe but still with this error.
    I try activate DD Basic Rules - Players but without success - same error result.
    So it does, and I bet I know why. I'll list it for fixing. Thanks for reporting.
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  7. #597
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    Loving the update - thanks

    Just as a heads-up, I am struggling to get the random encounter builder to work with the savage worlds ruleset. It just brings up a blank encounter screen. I have tried it without any extensions running.
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  8. #598
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    Quote Originally Posted by Skellan View Post
    I am struggling to get the random encounter builder to work with the savage worlds ruleset. It just brings up a blank encounter screen.
    Me too.
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  9. #599
    https://puu.sh/s7bDK/455f0b0fb8.png

    This issue comes up when making a ranged attack by dragging the attack roll from a Colt 1911 (deluxe savage worlds module) onto a target in the combat tracker.

  10. #600
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    I get this too. If you place the tokens on the map and target there, the issue disappears. Not sure what's causing this
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