Fantasy Grounds Merchandise
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  1. #471
    ddavison's Avatar
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    Quote Originally Posted by Dr0W View Post
    Savage Worlds - 50 Fathoms Player Guide won't add their races to their races to the Races tab.

    PS: I only own the Player Guide, in the past I have had problems that people with the bundle didn't so please take that into account if the problem can't be replicated.

    Edit: I thought about stopping being an cheapass and buying the whole pack right now since I really love 50f, but I just noticed that it isn't on Steam. Right now I can only use national credit cards and steam let's me handle it, will 50f be on steam any time soon?
    We have a bunch of the Savage Worlds stuff queued up to release on Steam as soon as we release 3.2. It doesn't make sense to release them now and then almost immediately do a massive replacement/update for them all. It should be there by mid-November at the absolute latest.

  2. #472
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    Quote Originally Posted by Talyn View Post
    I don't entirely get those either. I wouldn't mind if someone who does "get" them writes up an awesome one using all its potential and release as a community module for us to get inspiration from. ::wink wink nudge nudge:: LOL
    They will be featured pretty heavily within Volo's Guide and I just finished writing a bunch of them for use within the DMG update that will go with 3.2. I had to rework a handful of tables in the DMG, but they work pretty nicely now.

    There are 17 available within the DMG Update. I plan to do a video walkthrough next week for these.

  3. #473
    This weekend I found a bug where if I(the gm) was in the middle of moving a PC token on my map and then a player moved that same token that it would end up not allowing me to approve their moves nor could I select and move that token any longer.
    Steps to reproduce:
    1) Lock Tokens
    2) The GM click on a PC's token and start moving it (not releasing the mouse button to finalize the move
    3) The client (PC player) moves their token and get the customary distance line that must be then approved by the GM
    4) The GM then releases the mouse button to complete the move of the token
    5) GM can no longer select and move that token on the map, but the player can continue to move it for approval though the GM never see's those lines to approve.

  4. #474
    ddavison's Avatar
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    Some expanded info on story templates.

    As a simple example, try this scenario:
    Create a table name NPC First Names and fill it with 4 names.

    Create a story Template that has something like this
    Name: Sample Story template
    Introduction
    [NPC First Names] walks to the head of the bar and greets you.

    Then click the Generate Story button. You will see it create a new story record that says something like Bob walks to the head of the bar and greets you. You could expand it further if you had a table full of weapons and then wanted to roll on a chart to see what weapon the NPC is carrying.

    Name: Sample Story template
    Introduction
    [NPC First Names] walks to the head of the bar and greets you.

    NPC Inventory:
    [NPC Weapon List]

  5. #475
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    Quote Originally Posted by adonndel View Post
    This weekend I found a bug where if I(the gm) was in the middle of moving a PC token on my map and then a player moved that same token that it would end up not allowing me to approve their moves nor could I select and move that token any longer.
    Steps to reproduce:
    1) Lock Tokens
    2) The GM click on a PC's token and start moving it (not releasing the mouse button to finalize the move
    3) The client (PC player) moves their token and get the customary distance line that must be then approved by the GM
    4) The GM then releases the mouse button to complete the move of the token
    5) GM can no longer select and move that token on the map, but the player can continue to move it for approval though the GM never see's those lines to approve.
    Did the GM approve the player's move?
    What ruleset?
    Are you using any extensions?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #476
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    Here's a screenshot of the kind of thing Doug is talking about in his post above.

    The template is on the right and the story entry which it generates is on the left. On the right the template is calling the tables named in the square brackets. The Tavern Name one is pulling information from the random Tavern name generator in the DMG.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #477
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    Found a bug with the new /importnpc feature. The NPC's imported do not show up in the list until I exit the campaign, return to the campaign selection screen, and re-select the campaign. This occurred in the 3.20 version, 3.5 ruleset, no extensions loaded.

    To recreate:
    1. Start a new 3.5 campaign
    2. Import an NPC using the /importnpc command
    3. Open the NPC window - no NPC's are visible


    Note that if you exit the campaign and restart it, the NPC shows up.

    I have attached an NPC record for your convenience in testing this.

    Regards,

    ~P

  8. #478
    LordEntrails's Avatar
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    Thanks Doug and Zacchaeus, that clarifies Story Templates for me. Zacchaeus, is your example going to end up in the wiki? Maybe even as a module? Would be very informative for users down the road.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  9. #479

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    Quote Originally Posted by LordEntrails View Post
    Thanks Doug and Zacchaeus, that clarifies Story Templates for me. Zacchaeus, is your example going to end up in the wiki? Maybe even as a module? Would be very informative for users down the road.
    Agreed, that's why I suggested a module for the community earlier. Personally, I learn better from looking at the actual XML, and using it rather than a wiki post which is usually a combination of being too technical in language while simultaneously being too vague with the information I'd need to use.

  10. #480
    Quote Originally Posted by Zacchaeus View Post
    Did the GM approve the player's move?
    What ruleset?
    Are you using any extensions?
    The GM could approve the first move even after he moved the token (approval was from original position)
    5e Ruleset
    No user extensions

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