Thread: Test Release v3.2.0
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October 14th, 2016, 00:53 #461
I realised I hadn't updated v3.2.0 test for a couple of days, ran an update and the functionality (allowed dropping of dice on encounter entry) has gone away.
@JPG?
EDIT: don't worry, I see the new functionality now - via the encounter button, not dropping dice on the encounter creature entry.Last edited by Trenloe; October 14th, 2016 at 01:05.
FG Wiki: How to Compile the FG Logs
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October 14th, 2016, 00:55 #462
Ok just ran a test. Dropping an NPC onto the Random Encounter works perfectly in: CoreRPG, PFRPG, 4E and 5E. C&C (which is not CoC!!! lol) will not allow an NPC to be dropped onto the encounter. In Savage Worlds, the [Random] button does not even exist.
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October 14th, 2016, 01:04 #463FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 14th, 2016, 01:05 #464
Well WTF let me try again with a fresh campaign... not that there's much of anything in my current one...
Edit: NOPE! Fresh campaign, zero extensions, random encounter frame is UNlocked and it absolutely will not let me drop an NPC onto it.
Edit2: FOUND THE PROBLEM! It works just fine if I drop an NPC from the module I'm working on because I left all the NPC and Encounters UNLOCKED per the dev guidelines. In the examples before, however, I was trying to drag monsters from the Monsters & Treasures pack, and all those are locked and will not drop into the Random Encounters. They drop perfectly fine into a normal encounter, so not sure what's going on with that. But there ya go JPG! lol sorry mate.Last edited by Talyn; October 14th, 2016 at 01:54.
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October 14th, 2016, 05:47 #465SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,306
Updates
- [CnC] Some monsters could not be added to random encounter records by drag and drop. Fixed.
- [SW] Random encounters button missing. Fixed.
JPG
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October 14th, 2016, 09:59 #466High Templar
- Join Date
- Jul 2010
- Location
- Germany, Frankfurt
- Posts
- 155
I just noticed that the standard abilities for the standard skills not filled with a default value (at least in the PFRPG ruleset), so you have to choose them manually for all standard skills.[5E/4E/PFRPG/3.5E] The ability used for all standard skills can be changed.
Is it possible to set a default ability for the skills like in 3.1.7 version it is allready the case ?
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October 15th, 2016, 09:00 #467
Savage Worlds - 50 Fathoms Player Guide won't add their races to their races to the Races tab.
PS: I only own the Player Guide, in the past I have had problems that people with the bundle didn't so please take that into account if the problem can't be replicated.
Edit: I thought about stopping being an cheapass and buying the whole pack right now since I really love 50f, but I just noticed that it isn't on Steam. Right now I can only use national credit cards and steam let's me handle it, will 50f be on steam any time soon?Last edited by Dr0W; October 15th, 2016 at 09:17.
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October 15th, 2016, 19:06 #468
What would be the function of the Story Template?
KICK| TWITCH | YOUTUBE
BRAZILIAN
GMT-3
FANTASY GROUNDS UNITY - ULTIMATE VERSION
PLAYER ONLY
FORGE CREATOR
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October 15th, 2016, 19:09 #469FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 15th, 2016, 22:53 #470
I don't entirely get those either. I wouldn't mind if someone who does "get" them writes up an awesome one using all its potential and release as a community module for us to get inspiration from. ::wink wink nudge nudge:: LOL
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