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September 22nd, 2023, 17:28 #1
Barbettes not accounting for damage correctly
"Barbettes, bay weapons and spinal mount weapons have damage multiples. After a hit is scored, roll damage, subtracting armour and other countermeasures from the total. Be sure to subtract AP from the armour before reducing damage. Multiply the remaining damage by the Damage Multiple for the final damage." - High Guard
So I've done some testing and the FGU implementation of barbette damage isn't accounting for the multiplier referenced above. I haven't tested anything other than barbettes yet. For reference:
Damage Multiples
Weapon Type --- Damage Multiple*
Barbette ------- 3
Small Bay ------ 10
Medium Bay --- 20
Large Bay ------ 100
Spinal Mounts -- 1,000
*Damage multiples do not apply to missiles and torpedoes.
I didn't put this in the bugs thread because I'm not sure if it's a bug or just something not yet implemented. The way it should be implemented is: (Damage rolled - Armour) * Damage Multiplier
If this should be put in the bugs list I'll be glad to move it to that thread.
Thanks.FGU Ultimate License
FG Discord: GravityBlade
Time Zone: US Central (GMT -6)
Running: Traveller (MgT2)
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September 22nd, 2023, 18:17 #2
It's been brought up before about armour deduction and I couldn't find it implemented. If removal of the armour from the damage is needed, that might be why the multiplier wasn't factored. I will double check the code, but that would explain why the multiplier isn't being applied.
Dominic Morta
Ruleset Developer
Smiteworks
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September 22nd, 2023, 19:57 #3
So it's due to an order of operations issue?
Well I can do it manually but it gets rather messy as hitting a ship with armor has to be compensated for. Setting the damage manually ends up with the expression: (Damage rolled - Armour) * Damage Multiplier + Armour. That due to the target subtracting it's armour value automatically. It's a work around but messy. Would be nicer if the automation delt with it.
Thanks for looking into it.FGU Ultimate License
FG Discord: GravityBlade
Time Zone: US Central (GMT -6)
Running: Traveller (MgT2)
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September 22nd, 2023, 20:00 #4
What I meant was that if the damage reduction from armour is needed for the equation to work, then it will need to be done manually if I can't find the code to support it. Damage reduction due to armour doesn't look implemented at this time. If that isn't essential, then it may be possible with some tinkering. I'm still getting my feet wet with the code and seeing what is there and isn't. If adding a new feature is a drawn out process I will need time to make that a reality once it filters up to the top of my project list.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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Have a suggestion?-Feature Request
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September 22nd, 2023, 20:57 #5
Thank you for continuing to work on this rule set.
We do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
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September 22nd, 2023, 21:14 #6FGU Ultimate License
FG Discord: GravityBlade
Time Zone: US Central (GMT -6)
Running: Traveller (MgT2)
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September 22nd, 2023, 21:27 #7
Thanks, I'll keep that in mind when I start poking at it.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
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