STAR TREK 2d20
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  1. #41
    Quote Originally Posted by vegaserik View Post
    I have found I have no need for the extra lore when I run. I can refer to the book or pdf before I run if need be and jot down any names or notes I may need. It's copyright material so I can't give it to you, but I'd be more than willing to help you put them in. At this point I'd wait until the ruleset has been updated.
    I'll second that.

    The time for reading lore is in game prep. Not with players "at the table".

    The extra books, being released in the near future, are quite a gratifying sight. If for nothing else, seeing that Renegade/Paradox are allowing the content to be shared officially. In the time since this ruleset's original release, I like many others, have input most of the useful information from these books. But it will be even nicer to see the licensed products available for purchase.

    I have all these books, both physically and digitally, so don't really want to buy them again. But, Fantasy Grounds makes game prep significantly easier for me. So much so, that I use it in both, in person and virtual games equally.

    Having to only purchase two books, the Core and the Players Companion, makes Fantasy Grounds more attainable for a larger audience. Two books and you're good to run games with all the information needed. There's not many games that can say that.

    Werewolf, on the other hand, looks like we'll only need one book to play. Crazy right? I'm sure there will be many other books for Werewolf in the future, since it is a popular branch of the World of Darkness. But there are always extra books added, to help flesh out the settings. They're nice to have, but not required.

    With the addition of Hunter 5, the World of Darkness ruleset, has great potential. One ruleset, to rule them all...

  2. #42
    ddavison's Avatar
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    We just posted another update with a stretch goal to add Hunter as an add-on. We also have a new sweepstakes to win an Ultimate license, Werewolf the Apocalypse, and a full dice bundle.

  3. #43
    I've pledged to several successful Kickstarters in the past, including many of Pinnacle's products and Fantasy Grounds Unity's Kickstarter.

    I've also pledged to this one. Initial momentum on this Kickstarter has carried us over the goal line, but the first stretch goal is 300% of the original and results in the ability to buy another product. Granted, another product a number of us are excited to see, but it feels (to me) less like an achievement for the crowd-funding audience and more like a thermometer.

    I'm no crowd-funding specialist, but it might be a good idea to come up with some smaller, freebie goals along the way that add perceived value. Maybe a free gothic letters and number token pack, or some built-in scene backdrop art pack, or alternate character sheet skins as an extension. I realize that it's easy for me--the person who is not making the things they are asking for-- to say small, but some small value-added features along the way might smooth the ascent. Turn a jump from the ground to the roof into a climb up a ladder.

    And that's me done flapping my gums about something I barely understand.

  4. #44
    @superteddy57

    In regards to the Custom Dice feature in the Current ruleset:

    1) Would you be able to expand the Custom Dice Roll selection to include:
    1a) the Types of damage (Bashing, Lethal, Aggravated, and Incendiary (Fire)).
    1b) a way to customize dice for each special ability, For example:
    1b1) Dice assigned to each individual Discipline, Ritual (Blood Magic, and Thin-Blood Alchemy), and Ceremonies in vampire, individual Drives, Edges and Perks in Hunter, and Gifts, Rites and Spirits in Werewolf?*

    As an example of what I'm envisioning, I would like to be able to set a specific dice for each discipline. When a roll is made using a power from that discipline, the dice used are the ones setup for the discipline itself. (I keep looking at how 5e allows you to set dice for types of damage, and I think a modified version of that would work well here to expand the choices available).

    With the upcoming release of the Blood Dice Pack, I find myself wishing for more options within the ruleset to allow us to access the full range of customization the Dice Pack will allow when released.

  5. #45
    No, I won't be able to expand it to cover everything you have listed. The system works with static lists and those (besides damage) are not static. More powers and such are added with each new supplement and would need to be updated with each new supplement at the ruleset layer. Content could not update the system. Damage could be added, but combat isn't tracked and items don't apply damage. So no list of damage types to latch onto.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

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    Have a suggestion?-Feature Request

  6. #46
    I have a few questions about the upcoming conversions:

    In regards to the Hunter ruleset, I am wondering if you will include the Storyteller's Handbook. The Vampire Ruleset, by comparison, appears to contain not only the converted rulebook, but the Storyteller's handbook for Vampire as well. I am wondering if the Storytellers Toolkit for Hunter will be included with the ruleset?

    Also, please consider adding in the STORYTELLER SYSTEM Expanded Mechanics and Permutations. This is a collection of a lot of edge cases to help Storytellers adjudicate… some of the stranger events that could occur during a game session. It in intended to aid and inform other judgments by providing a baseline. This is material which would be repeated among the core games, and having it available in Fantasy Grounds could be a help to players. The file is available for free from Paradox Interactive: https://paradoxinteractive.files.com/f/715e7a0ccdd6032f

    Finally, have any plans been discussed about converting other titles, Both Chicago by Night and Cults of the Blood Gods have additional supplements, as well as "Lines Drawn in Blood" for Hunter, Newly-Released Blood Sigils for Vampire, as well as a few additional titles from Paradox and Renegade. Is there anything we can do to encourage ongoing conversions of these materials?

    Thanks for reading,
    Lensman.

  7. #47
    The Expanded Mechanics and Permutations are just dice pools for those situations. Which also include a ton of 'what if' scenarios. Those could be created as custom rolls in the actions areas for those that wish to use them. If the product is converted, it could contain those, but that is not something I have personally converted and wouldn't know what the final product would look like. As for the other conversions, those were listed in what is coming in the kickstarter. Chicago by Night did make the cut. Cuts of the Blood Gods is completed and was part of the kickstarter as well. You can see the extensive list here:
    https://www.kickstarter.com/projects...ds/description
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #48
    I want to say thank you. I logged in and claimed my rewards today, and reviewed the interface and tabs in the new module. Yeah, that's a long way from setting up a chronicle and I am sure there's a lot to work on but I wasn't sure I'd ever see Werewolf and Hunter in a VTT, much less FGU. And before my Halloween game at that! Thanks for making these titles more accessible for online play.

  9. #49
    Was a pleasure! Happy Gaming!
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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