5E Character Create Playlist
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,095

    Release Updates for July 11th, 2023

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

    The following products have been updated:

    Pathfinder 2 RPG - Pathfinder Society Scenario #4-01: Year of Boundless Wonder (Pathfinder 2.0)
    • [Fixed] Fixed typo (HTML residue)
    • [Fixed] Player's map: people who did not owned the map pack arcane library could not see the map properly. Changed it so the map is reference directly INSIDE the module without needing a link. Thanks for DM Greg to point this out


    Creatures & Treasures II (Rolemaster Classic)
    • [Added] RM specific tables.


    Starfinder RPG - Starfinder Armory (Starfinder)
    • [Fixed] about 30 weapons that were not defined eac of kac


    Deadlands Reloaded: The Last Sons (Savage Worlds)
    • [Updated] Added Ruleset SWADE


    Deadlands - The 1880 Smith & Robards Catalog (Savage Worlds)
    • [Updated] Reference Manual created
    • [Updated] Some item accessories changed to modifications
    • [Updated] Added Ruleset for SWADE to definition


    Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)
    • [Fixed] Some vehicles updated (weapons added etc.). Ref Manual corrections


    Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)
    • [Updated] Ref manual update from SWD to SWADE version


    Cyberpunk Red: Core Rulebook (Cyberpunk Red)
    • [Fixed] a rare edgecase where armor from ARMOR effect could not be equipped
    • [Updated] subdermal grip to more accurately reflect the functionality it should be having (it goes on the arm, but takes a neuralware slot)
      [fixed] combat tracker, refman builder, and other theme issues
      [updated] themeManager to use new icon color function
      [updated] themeManager for better compatibility with CPR-focused themes
    • [Updated] updated weapon range buttons to show dv on hover
    • [Fixed] fixed some issues around editing dvs while a weapon is equipped


    Tomb of the Kirin-Born Prince (5E Compatible)
    • [Fixed]


    D&D Dragonlance: Shadow of the Dragon Queen (D&D fifth edition)
    • [Fixed] Linked to missing encounter for D5
    • [Fixed] Added missing treasure parcel for D5
    • [Fixed] the # of swords appearing in E3 Treasure Parcel to 1
    • [Fixed] wall for Sunward Fortress - D4
    • [Fixed] spelling for Heart's Hollow - Clystran NPC and encounter
    • [Fixed] Added a solid wall to Wheelwatch Outpost ground floor walls so they cannot be seen into from the wall.
    • [Fixed] Added the missing pin for Sunward Fortress
    • [Fixed] Added the missing pins for Bluemaw Cave


    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Updated] Removed deprecated CombatManager.onDrop code.


    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Added] player ability to backup character (use before leveling up)
    • [Added] Other Attacks


    Pathfinder 2 RPG - Pathfinder Lost Omens: The Mwangi Expanse (Pathfinder 2.0)
    • [Fixed] Anadi Lore "trainted" automation typo.


    Pathfinder for Savage Worlds: Advanced Player's Guide (Pathfinder for Savage Worlds)
    • [Fixed] Formatting error in Eidolon entry.
    • [Added] Missing magic items.


    Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
    • [Fixed] - Conversion of NPC to PC Empty Appearance no longer makes the Personal Description Text Box disappear

  2. #2
    Mutants and Masterminds 3E (Ruleset)
    • [Fixed] Bruises were being factored with all rolls instead of just Toughness checks.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,095
    Hotfixes

    Cyberpunk Red: Core Rulebook (Cyberpunk Red)
    • [Updated] subdermal grip to take both a limb and neural slot

  4. #4
    Savage Worlds (Ruleset)
    • [Updated] Allow new modules created in Savage Worlds Deluxe ruleset to be loaded in Savage Worlds Adventure Edition ruleset.

  5. #5
    Starfinder Armory (SFRPG)
    • [Fixed] Error produced when loading module due to a typo.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #6

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,095
    Hotfixes

    Pathfinder 2 RPG - Lost Omens: The Grand Bazaar (Pathfinder 2.0)
    • [Fixed] Re-push to live of damage type and trait fixes from February 2023.

  7. #7

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,095
    Hotfixes

    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Fixed] Boon/Bane bug resolved

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