Thread: Big Portraits
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June 18th, 2022, 18:52 #11GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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July 1st, 2022, 08:31 #12
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- Jun 2017
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Found a problem with Polymorphism Extension as well. Same issue with some of the fields overlapping. Sent author a message on the issue.
Edited to add:
Also found same problem with the Mad Nomad's Player Journal 2.
https://forge.fantasygrounds.com/shop/items/628/view
If I can make a suggestion. How about giving us an option in the settings where we can turn off big portraits on the character sheet but still have it enabled in chat and the top left until you get a chance to deep dive in to what's causing the issue.Last edited by Gezzer; July 1st, 2022 at 10:01.
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July 1st, 2022, 14:28 #13
Authors of paid extensions are free to implement solutions in their not to me visible code or send me compatibility code.
Because the portrait on the charsheet is the main point of this extension I will not create an option to turn it off.
The DI extension will get a compatibility patch after the ruleset updates in 2-3 weeks.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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July 2nd, 2022, 00:46 #14
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- Jun 2017
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July 2nd, 2022, 03:30 #15
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July 2nd, 2022, 03:45 #16
At the end of the day when two extensions are in conflict, if one developer is preventing the other one from looking at the code without paying, it is unreasonable to expect the second developer to be responsible for taking point on any conflict resolution. If the first developer wants to collaborate, awesome, that is one of the best parts of the Fantasy Grounds community. If they don't then unfortunately is comes down to the user deciding which extension adds more value to their game. Though painting the second developer as the bad guy in that case is perhaps somewhat unfair.
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July 2nd, 2022, 03:59 #17
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I get that. Please don't state the obvious. It only makes you both look condescending. As for painting the developer as a villain, I did no such thing! They had already responded to another post stating they would look into similar issues, and I simply was informing them that there were issues with other add-ons. I suggested that as a stop gap measure they could disable the portion that created the large portrait on the character sheet and IMHO got a pretty rude response back. So I responded in kind. Please crawl back under your respective rocks, I have no intention to continue this, and suggest you do the same.
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July 2nd, 2022, 18:55 #18
I wasn't trying to be rude and solely stated that I won't literally double the codebase just to be able to deactivate 80% of the extension.
I have no monetary interest in my work, I do it first and foremost for my own campaigns and out of passion, no one is obliged to use it.
I don't see why the two mentioned extensions should have a problem with this extension from the youtube videos they provide. I can maybe guess one possibility but wihtout access to the code I can't do anythng about it.
If you still want the slightly bigger chat and topleft portrait, you can try the extension attached.Last edited by Zarestia; July 2nd, 2022 at 18:56. Reason: grammar
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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July 2nd, 2022, 19:14 #19
TEST will force a redesign of the character sheet for anyone using that area. Death Indicators has been rewritten and will no longer conflict in TEST. Polymorphism is a specialized window that triggers off another sheet - that has also been rewritten due to TEST changes. Anything I put out is visible in the code - paid of free - and I tend to put everything based on a common anchor (contentanchor, rightanchor, etc.) relative so that we can all play nice. Still, conflicts happen and sometimes can't be avoided even with generic safe coding.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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July 13th, 2022, 00:54 #20
v1.1 is live in Forge!
Nearly a complete rewrite of the extension to compensate for the July ruleset updates.
I have tested with the up to date Death Indicators extension from SilenRuin and everyhting looks fine. Huge thanks to them.
If you find any issues please report in this thread with as much information as you can. Thanks.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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