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  1. #1

    FGU 5e Really needs a "lowered maximum hp" effect

    The problem is, if you don't think about this situation ahead of time, it can really derail a game. The problem is since FGU tracks damage as wounds, instead of current hp, a "lowered maximum hp" effect hits twice when it shouldn't.

    e.g. A wraith life drains a rogue (with 40 hp, max and current) for 21. If the gamers lower the PC's max to 19 (by -21) after adding 21 wounds the PC is down (21 wounds > 19 max). They should instead have 19 hp, and a maximum of 19 until the effect is lifted.

    Obviously, there are ways to track this by hand (by not actually reducing max hp) -if- you're aware of it. The problem only exists because of the way FG has chosen to track damage, so I hope someone smarter than me would like to find a way to mitigate it. Maybe "unhealable damage" or "minimum wounds" field or effect.

  2. #2
    Zacchaeus's Avatar
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    There are some extension which can help here. Notably this one https://forge.fantasygrounds.com/shop/items/42/view
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Thanks for the feedback. An extension would be the way to go for now, but I have added it to my list to see if this can be factored in an expansion of the system.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  4. #4
    Quote Originally Posted by Zacchaeus View Post
    There are some extension which can help here. Notably this one https://forge.fantasygrounds.com/shop/items/42/view
    Thank you for this, my search-fu missed it.

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