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June 16th, 2022, 23:29 #51
The frame should be moveable by right clicking on that section and unlocking it. It will be then able to be moved where they wish it to sit. Then they can re lock the frame to it's new location.
EDIT: I'll look into getting the Action Point Pools in line with the modifier box with a new update. As the rulesets are currently locked down, it may be some time till this is available.Last edited by superteddy57; June 16th, 2022 at 23:41.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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June 17th, 2022, 01:06 #52
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June 17th, 2022, 01:36 #53
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June 17th, 2022, 02:08 #54
That is correct the dice won't move. The modifier box and the vault tec mascot are part of one frame. You can move that. I got word the ruleset is not in lock down and will be working on lining them up together. Keep an eye out for a hotfix.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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June 17th, 2022, 11:31 #55
Pushed hotfix for recent reported issues.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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June 17th, 2022, 18:00 #56
- Join Date
- Sep 2010
- Posts
- 24
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July 2nd, 2022, 19:08 #57
Two things:
Traits are not added to PC during character creation.
There is clipping of interface elements in Combat section - windowlist overflow and the scrollbarLast edited by Valyar; July 2nd, 2022 at 19:12.
The past is a rudder to guide us, not an anchor to hold us back.
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July 3rd, 2022, 07:28 #58
Two more things we noticed during the ruleset exploration:
1. When we drag & drop the heal value from chat to CT, the graphics breaks. Screenshot attached.
2. I am not sure if this is bug, but there is inconsistency in the hit location on successful attacks. Some attacks miss hit location altogether. Screenshot attached. Even when I click a hit location in the pip-boy before a roll, it is not always reported.
3. When a dice is reroll from skill test, the reroll report does not include the original Difficulty.Last edited by Valyar; July 3rd, 2022 at 07:34. Reason: Add bug
The past is a rudder to guide us, not an anchor to hold us back.
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July 3rd, 2022, 08:58 #59
After some flamethrower fight with mirelurks and raiders we figured out that PERSISTENT effect does not work on PC, NPC and simplified NPCs. No idea how to make it work, i spend some time manually testing various combinations to no avail. Screenshot attached
The past is a rudder to guide us, not an anchor to hold us back.
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July 19th, 2022, 05:53 #60
Two things:
1. The default size/reach options for PC/NPC are missing from the CT and GM cannot adjust properly the token size to get distance measured when a grid is used instead of abstract zones. It is something that a user reported in discord as well. I believe having the CoreRPG available at least in CT will help a lot.
2. Another alignment issue in CT, screenshot attached.The past is a rudder to guide us, not an anchor to hold us back.
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