STAR TREK 2d20
Page 10 of 30 First ... 8910111220 ... Last
  1. #91
    Thanks for the report. I'll have a look at this after the rulesets have their lockdown lifted.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #92
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Quote Originally Posted by superteddy57 View Post
    Thanks for the report. I'll have a look at this after the rulesets have their lockdown lifted.
    These damn rulesets are still getting hit hard by the 'rona.

  3. #93
    New features incoming that require some testing and bug fixing might interfere with this process.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #94
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Quote Originally Posted by superteddy57 View Post
    New features incoming that require some testing and bug fixing might interfere with this process.
    It was in reference to the "lockdown" as most might not know what you meant there

  5. #95
    Can someone clarify buying and selling cost and how they work, I am wondering if the FGU plugin is correct when using the party sheet to sell items.

    Currently the party sheet is giving 50% of an items listed COST when selling but in the core rulebook it says that the selling price is 25% of the items value/cost. Is the party sheet giving too many caps for items being sold?

  6. #96

  7. #97
    Your right, heh. I see now it needs to be set to 25% manually.

    Another question about a possible error though... The mirelurk queen has 50 HP in the core rulebook but in FGU it has 12 HP. Just a heads up.

  8. #98
    I will double check the pdf I received, but 12 HP doesn't sound right for the queen herself haha
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #99
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,135
    Blog Entries
    21
    Quote Originally Posted by superteddy57 View Post
    I will double check the pdf I received, but 12 HP doesn't sound right for the queen herself haha
    Yes, it should be 50. I just came across this as well.

  10. #100
    Just spotted an error in the Mongrel Dog stats. According to the official PDF (p.343) they're supposed to be Body 6 and Mind 4, but in the module they're 5/5 the same as a normal Dog.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in