Thread: Issues with Starship Combat
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April 2nd, 2022, 22:10 #1
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Issues with Starship Combat
Hi hopefully someone will be able to help..
I have 2 issues, the first is when applying damage to the PC ship is seems to apply it direct to the ships hull rather than knock down the shields first.
And the second issue is when the PC ship is selected in the starship CT I get an error pop up.
[ERROR] Script execution error: [string "scripts/manager_starship_combat.lua"]:652: attempt to call field 'isCTShipHidden' (a nil value)
Which i have no idea what this means or diagnose the issue.
its driving me nuts and spoiling the starship combat to the point I would rather not do any.
EDIT: And only one person in my group is able to move the ship token also
Regards
DavidLast edited by Liquidstate; April 2nd, 2022 at 22:20.
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April 2nd, 2022, 22:23 #2
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Console Log added
Here is the console log also
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April 3rd, 2022, 04:16 #3
I verified the code at the referenced error was incorrect and will push a fix for it with the weekly update. The other issue related to damage applying directly to the hull could be replicated. Can you provide a copy of the PC ship in question and also other combat conditions. Such as which NPC ship is involved and the weapon(s) that are damaging the ship.
Dominic Morta
Ruleset Developer
Smiteworks
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April 3rd, 2022, 13:51 #4
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PC ship screeenshot 1.PNG
PC ship screeenshot 2.PNG
PC ship screeenshot 3.PNG
This is the PC ship in question
Here is the NPC ship
NPC Ship Screenshot.PNG
Also my brother noted on the player view side of the CT it was displaying that they had no shields which was odd.
As i could see they had on the CT as a DM.
PC ship CT for players.PNG
Example new ship that was created to rule out anything with the current player ship, but it show nothing for total shields
I thought the rules state that damage unless critical takes off the shields first before hull, so i thought the CT would deduct shields first automatically. Currently im having to manually alter the shields which is a pain.
regards
DavidLast edited by Liquidstate; April 3rd, 2022 at 14:25.
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April 3rd, 2022, 14:30 #5
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Full logs
In case it helps ive included the zip of logs
regards
David
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April 3rd, 2022, 14:33 #6
The last picture shows there is something wrong as the latest version does not have Shld and SD. I would check to make sure you are on the latest version of the ruleset first before continuing.
capture.png
capture.png
EDIT: Apologies, that is showing the client ct for the ships. and verified it looks like that. I will have to add it to my list to get that sorted. The last image however shows the chat output of the damage roll of my NPC ship to the PC ship. So it may be a cascading issue from the error message you reported. I can not replicate the damage issue. But looking over your logs, you do have a ton of extensions loaded. I would suggest testing in a fresh campaign with no extensions and see if you replicate.Last edited by superteddy57; April 3rd, 2022 at 14:39.
Dominic Morta
Ruleset Developer
Smiteworks
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April 3rd, 2022, 14:39 #7
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Might be a silly question but how do i check if I am on the latest ruleset as i always do th echeck for updates, unless for some reason its not doing the SF core rules.
Just to add the screenshot was from the player side not the GM
Regards
David
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April 3rd, 2022, 14:47 #8
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its states in the chat window
SFRPG ruleset (2022-03-20) for Fantasy Grounds
Copyright 2004-2021 Smiteworks USA, LLC
regards
David
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April 3rd, 2022, 14:47 #9
Yes, I edited my response to that effect and apologized. The bottom image I sent shows the initial chat output and provides the version of the ruleset and the version of the CoreRPG ruleset. I didn't see an image from you that provided, this, but it's a guess that might the issue and worth verifying that you are operating on the latest update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 3rd, 2022, 14:50 #10
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OK I will test without any extenstions and let you know.
Regards
David
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