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February 10th, 2022, 03:52 #1
Mutants and masterminds How to add a weapon in the combat tab.
In my 5E games this is super simple so I'm assuming that I'm just missing something obvious, but when trying to add a weapon to the combat section of the character sheet I'm floundering. Please help
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February 10th, 2022, 10:08 #2
Mutants and Masterminds doesn't add weapons like other rulesets. As weapons are basically powers like everything else within the system, you would create a new power and setup the actions manually. The wiki can help with that process. Since you are familiar with 5E, best to treat the powers section like the actions tab. It has the same functionality as that when building custom powers.
https://fantasygroundsunity.atlassia...nd+MastermindsDominic Morta
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Smiteworks
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February 10th, 2022, 14:25 #3
Okay, so does this render the combat tracker functionally useless for PCs? I'm not seeing a way to transfer actions, powers or anything to that part of the interface.
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February 10th, 2022, 14:38 #4
The combat tracker is very useful and provides automation. The wiki link I provided shows examples of how to set up powers. The powers provided by the core rulebook module can be drag 'n dropped to the powers section as well. The actual actions need to be set up to get the desired automation for that power.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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