DICE PACKS BUNDLE
Page 15 of 46 First ... 5131415161725 ... Last
  1. #141
    Eagerly waiting for this, will it be part of the automatic effects bundle?
    Last edited by Leprekorn; June 4th, 2021 at 13:29. Reason: Additional question.

  2. #142
    5E Automatic Effects - Monster Manual has been released !!

    Instantly add effects for all traits and abilities belonging to monsters found in the 5e Monster Manual! The 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.

    Product Link: https://www.dmsguild.com/product/359...ate_id=1549348

    Complete your 5e AE bundle to save 20%!
    Fantasy Grounds Converter for Grim Press
    My projects:

  3. #143
    Quote Originally Posted by Aridhro View Post
    5E Automatic Effects - Monster Manual has been released !!

    Instantly add effects for all traits and abilities belonging to monsters found in the 5e Monster Manual! The 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.

    Product Link: https://www.dmsguild.com/product/359...ate_id=1549348

    Complete your 5e AE bundle to save 20%!
    Now, I'm happy

    Also a note...

    Just remember your CT will not auto update - you will have to drag the chat data into it - or use equipped effects - and FGU only EVER changes that CT action list when the NPC is initially added into the CT. So existing campaigns with an active combat tracker would have to have the NPCs removed and readded into the CT. The reason I do not allow this to automatically happen is because it is pandora's box when someone has NPCs they have locally defined in CT (you don't want to change those automagically - which is probably why FGU only updates on the add into the CT)
    Last edited by SilentRuin; June 4th, 2021 at 16:36.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  4. #144

  5. #145
    my monsters just got a little more scary for my players !!!!

  6. #146
    We know a bunch of your are planning when/how to switch to our product line, so here is a tentative timeline for upcoming releases of 5e Automatic Effects:

    June 14: Volo's
    June 21: Mord's
    June 28: Tasha's

    Also, a note to folks who are waiting to complete their bundle: the lower launch price for Xanathar's ($4.95) will be increasing to $7.95. It will still be discounted 20% off in the bundle, but you'd do well to grab it while you can.

    Tasha's will also have a similar pricing strategy.

    Happy roleplaying everyone!
    Fantasy Grounds Converter for Grim Press
    My projects:

  7. #147
    I've made two silent instruction video's to cover the possibilities of the latest effects module the 5eAE Monster Manual

    How to use it without any extension:

    Last edited by Aridhro; June 4th, 2021 at 21:48.
    Fantasy Grounds Converter for Grim Press
    My projects:

  8. #148
    How to use it with Equipped Effects extension:

    Fantasy Grounds Converter for Grim Press
    My projects:

  9. #149
    First video has no sound,

    second video is private.

  10. #150
    Quote Originally Posted by matjam View Post
    First video has no sound,

    second video is private.
    He'll have to fix it tomorrow.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in