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March 4th, 2021, 01:46 #231
Question on windows - how do you get it to block movement - see through and not have a big yellow stain where it is on the map?
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March 4th, 2021, 01:55 #232
I actually just had this on a lighthouse I did. When I first did the railing, I did it as a circle, and it put that big yellow thing in the middle of the map, so instead, I made a bunch of smaller LOS windows around the edge, and set them close enough that players can't slip through the gap.
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March 4th, 2021, 01:59 #233
Yeah I used a line to make an odd contour closed shape. Evidently only a square hides the hover yellow highlight. Anything else and that color is on all the time. Bug?
Actually - after a place a square I can then adjust it and no yellow splotch. Seems like a bug in the other placement shapes as I can modify it and its fine as long as I place with a square. And unlike ghostbusters, crossing the lines is how I create new points to expand my square's 4 points into as many as I want.Last edited by SilentRuin; March 4th, 2021 at 02:34.
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March 4th, 2021, 04:12 #234
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I couldn't agree more, this is why I moved here after starting will Roll 20 and why I will never leave, the community of developers and the team are fantastic! Who else has a place for you to vote on new items you'd like to see implemented in which they actually follow up, not many that is for certain..mad props FG Team!
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March 4th, 2021, 09:23 #235Current
Player - Homebrew Campaign
Dungeon Master - Storm King's Thunder
Completed
Player - Curse of Strahd, Princes of the Apocalypse, Baldur's Gate: Descent into Avernus
Dungeon Master - Lost Mines of Phandelver; Sunless Citadel (TYP), Forge of Fury (TYP),The Hidden Shrine of Tamoachan (TYP), Princes of the Apocalypse
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March 7th, 2021, 09:27 #236
I did see the preview on twitch, seems amazing. So is there any informations on the release date? I have scheduled a few games on FG Unity ad GM and wanted to implement this lighting source stuff.
It seems nearly ready, maybe next week?
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March 7th, 2021, 10:13 #237Got a Bug - Click & FOLLOW the procedure here, it will save time
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March 7th, 2021, 10:14 #238Got a Bug - Click & FOLLOW the procedure here, it will save time
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March 7th, 2021, 12:20 #239
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Neither do I. Any shape I use for the window - no splotch of any kind. Of course, if you hover over the shape in play mode you get the closed/open highlighted yellow shape, but that's just working like it's supposed to. I'm no pro on this, but I'd suggest for SilentRuin to update if they havan't or try to play around with extensions - maybe some of them could be messing with LOS and keeping it permanently highlighted. Or SilentRuin should contact the devs and consult them, maybe they have encountered this in development. That's my take on it.
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March 7th, 2021, 14:34 #240
Yeah, it's not a bug. When you hover over a door or window in play, it is highlighted. What I originally did is I had a wall around the railing of a lighthouse, but wanted it to be a rail, not a full wall, so made it a window, but when I used the circle tool (to outline the whole circular wall) in play, it turns the entire area inside the circle yellow, and obscures the view of the room, so I made a bunch of little windows around the rail.
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