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August 18th, 2022, 20:04 #971
When PC fires a capital weapon it is not getting resolved correctly:
Starfinder Capital weapons bug.PNG
When an NPC ship does the same it is resolved properly:
Starfinder Capital weapon correct.PNG
This is from Attack of the Swarm AP 5 Hive of Minds.Last edited by GravityBlade; August 18th, 2022 at 20:11.
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August 18th, 2022, 20:16 #972
Ship Combat Tracker is not tracking initiative in the correct order. It is showing from highest to lowest and this should be reversed for the Helm phase (the only time initiative matters).
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August 18th, 2022, 20:24 #973Dominic Morta
Ruleset Developer
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August 19th, 2022, 15:23 #974
Sorry, the NPC results shown were after the step which is bugged for the PC ships. Here is a better common point of reference image:
Starfinder Capital weapon attack resolution correct .PNG
In the weapons bug image (above post) compared to this one you can see where the damage, arc selection and the Apply button are missing. This only seems to happen for PC ships using capitol weapons.
Steps taken:
1. target ship
2. PC selects weapon and firing arc
3. PC resolves attack roll
4. PC double clicks on weapon damage box to roll damage
Also an odd thing is that if a nat 20 is rolled the crit determination box does show up, but the "normal" damage box does not. Example:
Starfinder Capital weapon PC attack with crit and bug.PNG
Hope that helps.Last edited by GravityBlade; August 19th, 2022 at 15:27.
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August 19th, 2022, 15:25 #975
Thanks, that helped clear it up a bit. I'll do some testing and see where it's dropping the ball.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
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Have a suggestion?-Feature Request
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August 19th, 2022, 20:10 #976
I was able to locate the issue and will have a fix with the weekly update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
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Have a suggestion?-Feature Request
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August 23rd, 2022, 19:37 #977
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August 23rd, 2022, 19:54 #978
What kind of automation appeared on spells and effects following this weekd update ?
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August 23rd, 2022, 20:03 #979Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
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Have a suggestion?-Feature Request
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August 23rd, 2022, 20:18 #980
The Iokare post on weekly update :
Starfinder RPG - Core Rules (Starfinder)
[Added] Automation for spells and effects
[Updated] Images and reference manual
[Fixed] Minor issues
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