DICE PACKS BUNDLE
Page 14 of 144 First ... 412131415162464114 ... Last
  1. #131
    Ship cargo has been an issue for some time and it's being looked into as a feature expansion. Ship stuff as general needs a complete polish.
    1) Graphical and will be part of the cleanup
    2) Same, part of cleanup
    3) Location is a tag to organize the list, the cycler is trying to mirror the character inventory and one of the options is 'not on board'
    4) Part of cleanup
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #132
    The dragonkin from AA2 is missing from the race list

  3. #133
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Dragonrose0 View Post
    The dragonkin from AA2 is missing from the race list
    Dragonkin are in Alien Archive 1 not 2
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  4. #134

    NPC starships unable to roll DMG when multiple weapons on same Arc

    When an NPC starship has multiple weapons on the same Arc the GM can not roll the DMG dice for the first weapon. Example Fang Fighter from Dead Suns AP 5 has these for the Front Arc "high explosive missile launcher (4d8) and twin laser (5d8)". To fix this this a ";" must be inserted after the first weapons DMG dice. EXAMPLE "high explosive missile launcher (4d8); and twin laser (5d8)" This can be done on the CT or on the NPC sstarship sheet. This problem occurred with multiple starships.

    I have the latest updates and no EXT installed.
    Attached Images Attached Images
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  5. #135
    Starship Tracker/Encounter Issues
    I'm not sure if these are necessarily "bugs" or just unimplemented features but here I am regardless:

    1. On the Starship Combat Tracker, the faction buttons for moving groups on tokens from the tracker to a map do not work.
    They still function normally on the regular combat tracker, they just have no effect on starships.

    2. On a related note I was hoping to be able to create encounters (for tracing CR and XP and auto-map placement and such) with starships, but it won't allow starships to be dropped into them.

    Starship combat does take quite a long time and I'd rather not have to spend longer setting up with my players waiting so having either of those functions would be really helpful.

    Thank you very much for all you do

  6. #136
    Hello and Welcome!

    1. Not sure on this. I think it was just not implemented.
    2. You are correct, they will not work with encounters. This has been requested. I hope it gets added as well.

    Madman..
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  7. #137

    Custom Abilities check success fail icons

    hi I got another one. sorry if I'm being a pain, documentation is fairly vague - a dev tracker would be nice

    I set up a custom ability under the action tabs to handle trick attacks for an operative.

    hitting the "Use" button will roll the specified skill check against a DC 20+CR

    It *technically* works, that is to say, the chat TEXT shows whether it fails or not correctly.

    However for those rolls, regardless of the outcome, the ICON always shows as a success, and never the fail/miss.

    Is this something that is fixable?

    See attached, where a natural 1 roll (vs a DC 25) says it failed but shows success.
    FGU_sfrpg_trickattack_icons_wrong.PNG

  8. #138
    SFRPG:
    There's an issue with the Entangled condition when attacking with DEX based weapons (e.g. ranged weapons such as the Azimuth Laser Riffle). It's giving a -4 to attack rolls instead of the correct value: -2.

    Entangled states: You move at half speed; you cannot run or charge; and you take a -2 penalty to AC, attack rolls, Reflex saves, initiative checks, and Dex-based skill and ability checks.

    Please help to correct this issue.
    Thank you.

  9. #139

    Theme skill given early to PC's when going from 10 to 11.

    When leveling the PC's to level 11, I noticed that they are getting their 12th level theme early. For example, our Mercenary shows they are getting "Squad Leader" at 11th level rather then 12th. Chart appears to show correctly in the theme when looking it up. (NOTE: This appears to happen not only from 10 - 11 as noted above in further testing)

    Steps to Reproduce..
    1) create a character with the Icon theme
    2) Level him to level 5
    NOTE: Feature 'Celebrity' added to 'Nix Nightshade' was triggered when he hit level 5 rather then level 6..

    Core RPG ruleset v3.3.12A for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    SFRPG ruleset v2.1.17 for Fantasy Grounds
    Copyright 2004-2020 Smiteworks USA, LLC


    Window Saver v0.5.1 for FG V.3.x Copyright 2017 Smiteworks USA, LLC.
    Author: James (Lokiare) Holloway.
    Starfinder Bars Theme v1.6 by Steve Buza

  10. #140
    Thank you for the reports. We will be looking these over and see what is going on.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in