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October 25th, 2022, 11:12 #1061
Caster level modifier
Hello,
It appears that some special items modify the caster level for variables and CLC, but not the number of spell per day :
Aeon stone, Pearly white spindle
https://aonsrd.com/MagicItems.aspx?I...y=Aeon%20Stone
Djezet
https://aonsrd.com/SpecialMaterials....&Family=Djezet
I tried differents solution for the player who selected these items : i tried using the CLC effect but it only modify caster level checks. I finally relied on manually modifying the Caster Level on character sheet, and i corrected manually the spell/day. But each time the player gain a level, i have to manually update everything (specialy spells/days).
If posssible, for the next ruleset update, i suggest to add a "Modifier" box next to the caster level on character sheet, then use the modified Caster level for spell variables calculation without impacting spell/days.
Thank you !
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October 25th, 2022, 20:14 #1062
- Join Date
- Mar 2020
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- Sammamish, WA, USA
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- 36
Did these fixes make it in?
I updated today, but I wasn't sure if SF updated at the same time as PF, D&D, etc. which seem to be on Tuesdays. I didn't see SF in the release notes over at
https://www.fantasygrounds.com/forum...ober-25th-2022
The button for bringing up offense in the Ship Combat Tracker still seems to be broken, etc.
Thanks,
Rick
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October 25th, 2022, 20:16 #1063
Many of my updates being ruleset ones, are currently in lockdown till the latest Core update goes through. They are currently awaiting to be released.
Dominic Morta
Ruleset Developer
Smiteworks
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October 26th, 2022, 06:26 #1064
These updates have been pushed LIVE.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 26th, 2022, 18:20 #1065
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- Mar 2020
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- 36
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October 26th, 2022, 22:01 #1066
- Join Date
- Mar 2020
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OK, I can now add an expansion bay to a player ship. However, I can't delete one. I added a science lab to try and test the fix above, and when I went to delete it I got:
Script execution error: [string "SFRPG:scripts/manager_charstarship.lua"]:335:getChild: Invalid Parameter 1
I had a Smuggler Compartment, added a Science Lab, deleted the science lab, and it looks like it's still trying to use index 1 (0 based) into a 1 length array.
I can't delete either bay, actually. I tested with a new ship to be sure. Create Ship, go to notes tab. Add a bay, right click and delete a bay. Boom.
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October 27th, 2022, 03:04 #1067
Pushed a hotfix for this issue.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 27th, 2022, 08:33 #1068
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Looks good, thanks
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October 27th, 2022, 12:55 #1069
Will we get added custom dice support for the remaining damage types and different types of healing?
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October 27th, 2022, 19:49 #1070
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
What are the different types of healing?
What are the remaining damage types you're referring to? We deliberately only added elemental damage types, because they have a clear correlation to dice. For B/P/S damage, it didn't necessarily make sense to have custom dice, since the mappings on those would be subjective. Also, remember, only one damage type can be used (currently set to first damage type matched).
Regards,
JPG
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