Starfinder Playlist
  1. #1061

    Caster level modifier

    Hello,

    It appears that some special items modify the caster level for variables and CLC, but not the number of spell per day :

    Aeon stone, Pearly white spindle

    https://aonsrd.com/MagicItems.aspx?I...y=Aeon%20Stone

    Djezet

    https://aonsrd.com/SpecialMaterials....&Family=Djezet

    I tried differents solution for the player who selected these items : i tried using the CLC effect but it only modify caster level checks. I finally relied on manually modifying the Caster Level on character sheet, and i corrected manually the spell/day. But each time the player gain a level, i have to manually update everything (specialy spells/days).

    If posssible, for the next ruleset update, i suggest to add a "Modifier" box next to the caster level on character sheet, then use the modified Caster level for spell variables calculation without impacting spell/days.

    Thank you !

  2. #1062

    Join Date
    Mar 2020
    Location
    Sammamish, WA, USA
    Posts
    36

    Did these fixes make it in?

    Quote Originally Posted by superteddy57 View Post
    2. I was able to see where I goofed. I will have a fix available after some testing.
    4. I found the code wasn't grabbing the proper button. I will have a fix available after testing with the previous change as well.
    I updated today, but I wasn't sure if SF updated at the same time as PF, D&D, etc. which seem to be on Tuesdays. I didn't see SF in the release notes over at
    https://www.fantasygrounds.com/forum...ober-25th-2022
    The button for bringing up offense in the Ship Combat Tracker still seems to be broken, etc.

    Thanks,

    Rick

  3. #1063
    Many of my updates being ruleset ones, are currently in lockdown till the latest Core update goes through. They are currently awaiting to be released.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1064
    These updates have been pushed LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1065

    Join Date
    Mar 2020
    Location
    Sammamish, WA, USA
    Posts
    36

    Awesome, thanks!

    Quote Originally Posted by superteddy57 View Post
    These updates have been pushed LIVE.
    Appreciate your work getting these in!

  6. #1066

    Join Date
    Mar 2020
    Location
    Sammamish, WA, USA
    Posts
    36
    OK, I can now add an expansion bay to a player ship. However, I can't delete one. I added a science lab to try and test the fix above, and when I went to delete it I got:
    Script execution error: [string "SFRPG:scripts/manager_charstarship.lua"]:335:getChild: Invalid Parameter 1

    I had a Smuggler Compartment, added a Science Lab, deleted the science lab, and it looks like it's still trying to use index 1 (0 based) into a 1 length array.

    I can't delete either bay, actually. I tested with a new ship to be sure. Create Ship, go to notes tab. Add a bay, right click and delete a bay. Boom.

  7. #1067
    Pushed a hotfix for this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1068

    Join Date
    Mar 2020
    Location
    Sammamish, WA, USA
    Posts
    36
    Looks good, thanks

  9. #1069
    Will we get added custom dice support for the remaining damage types and different types of healing?
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  10. #1070
    What are the different types of healing?

    What are the remaining damage types you're referring to? We deliberately only added elemental damage types, because they have a clear correlation to dice. For B/P/S damage, it didn't necessarily make sense to have custom dice, since the mappings on those would be subjective. Also, remember, only one damage type can be used (currently set to first damage type matched).

    Regards,
    JPG

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