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November 6th, 2020, 17:51 #81
New grim press video updated on DMsG - old one is still available here.
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November 8th, 2020, 16:02 #82
Fix thanks to revelation in conversion in discord with Simpe
V1.7 - Was not returning true for some of my OnDoubleClick new window creation operations. When clicking on the a polymorphed NPC sheet (Use this sheet) to get to the original sheet it was polymorphed from it would always put the new window behind the one you just double clicked on. Now it will appear in front as it should.Free(Forums/Forge) Extension(FGU 5E):
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November 12th, 2020, 17:46 #83
Based on a discussion some others were having that I saw - I decided I wanted this feature - and that is the true litmus test of anything new I add in my extensions
V1.8 - Added ability for PC to get unlimited Shapechanger feature added into it. Simply edit PC's features list and add the word "Shapechanger" then save it. You can then edit the link to have some meaningful description. This will allow PC's to have ability to change into anything though DM will have to regulate it for common sense (some special PC's have abilities to be Shapechanger like their NPC counterparts).Free(Forums/Forge) Extension(FGU 5E):
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November 20th, 2020, 04:14 #84
V1.8 had 3 debug console log entries left turned on from testing. Whenever the next patch occurs they will be turned off - don't think its worth making a patch just for those unless someone besides me is annoyed by them in their console logs.
Also a reminder as I forgot - while the host can use the active button at any time the player can only when its his turn. I forgot and spent 15 minutes trying to figure out why my player was busted during some testing after a FGU release - turned out I forgot to make it his turn.Free(Forums/Forge) Extension(FGU 5E):
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November 25th, 2020, 19:03 #85
Note some features are only documented in the version updates on page 1 and will not be shown in any of the videos. Just FYI.
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November 27th, 2020, 15:49 #86
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@SilentRuin
I purchased the full pack, trying out polymorph.
I'm sure I'm doing something wrong... But I can't find what.
I can't figure out how to make polymorph options work on an NPC.
I added polymorph to inherent spellcasting and spellcasting. Still the options don't show up in the sheet.
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November 27th, 2020, 16:45 #87
I'll contact you via PM shortly to see what is going on. But for sure these spells are not "inherent". For an NPC - ShapeChanger (not Shapechange that is a spell) is a trait you just add in as that text. Dropping Wildshape link (goes into actions?) or one of the spell links I support (goes into spells) into an opened (unlocked) NPC main sheet will put them automatically in the right place. Spell links are from SPELLS button in FGU. WildShape link is from Druid class somewhere (I forget). If you manually enter any of these but ShapeChanger - it will be a royal pain to enter all the details (though exact name match is all that I will require to work) - and I would not recommend the wasted effort at it.
Last edited by SilentRuin; November 27th, 2020 at 17:15.
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November 27th, 2020, 19:05 #88
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November 27th, 2020, 20:03 #89
Well for your particular case, wizard poisoned polymorph tea, your solution with the wizard having polymorph works fine. But don't limit your imagination. Creating a new (appropriate level for your polymorph targets) NPC called "Teapot" and giving it polymorph powers and setting it to invisible (or visible) on you combat tracker would give the same powers.
Last edited by SilentRuin; November 27th, 2020 at 20:08.
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December 12th, 2020, 03:08 #90
I have a question about using Polymorph as a PC. I have a Druid that was set up via Game Master, level 2 Moon Druid with wildshape. I'm able to add beast per SilentRuin's video and can change between NPC as the GM no problem. However when I log into the game as PC, I'm unable to click the ACTIVATE button on the character sheet. Is this intended to only be changed via GM? If not, any suggestions? I'm running only the Polymorph extension.
Thanks for the help.
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