Thread: 5E Character Wizard Bug Reports
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May 11th, 2022, 15:59 #931Dominic Morta
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May 17th, 2022, 10:35 #932
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May 19th, 2022, 17:34 #933
Some of the third and second party might be problematic with the Character Wizard for now. If you use the older drag and drop method of character creation with Homebrew or non WotC content, you will not get as many console errors. I believe that Smiteworks is working on this compatibility with unofficial WotC content.
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May 19th, 2022, 17:57 #934
I didn't want to respond without having a through look at the issue. I believe the issue might be the extension tinkering with the charwizard code. The error you relayed is that it's not able to locate the ability score summary field and it might be the overriding of the DataCommon.abilities from within the extension. I'll see if I can reach out to the developer that produced the extension.
Dominic Morta
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Smiteworks
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May 30th, 2022, 01:02 #935
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My players just reach level 13 and used the Character wizard. They press the commit button and save the character, however they did not automatically get spell slots. Had to adjust those setting manually. Playing the 5e ruleset.
Last edited by meadegendar; May 30th, 2022 at 04:14.
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May 30th, 2022, 10:41 #936Dominic Morta
Ruleset Developer
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How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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May 30th, 2022, 13:35 #937
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thanks
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May 31st, 2022, 21:31 #938
I was recently looking at the barbarian class characters, and I noticed a few things when using the CW to level the character from level 2 through to level 20:
- The first key issue is that the "brutal Critical" feature is added a total of three times, and all three times its got the same amount of dice to be rolled set to 3d8, when it really should be 1d8, 2d8 and then 3d8 as the character gains enhancements to the feature, see the attached screenshot.
- When applying the level 12 ASI, the wizard ignored the Dexterity selection as the only selection and refused to apply the +2 bonus to it, however it seemed to work OK for all other levels. I had to manually adjust that after the fact.
- The number of uses with the Rage feature, failed to increase in their number of uses, and remained at the 2 uses that was initially configured, as per the additionally screenshot.
- Persistent Rage was added to the Abilities tab twice, but I did have all supplements loaded that had content specific to a barbarian class, so its possible it picked up the other class entries
- An "Average" was used in relation to hit point gains, rather than random rolls - maybe this should be a house rule that can be configurable in the options panel rather than an assumption, as I know quite a few players who would not be overly happy that a roll did not happen (this is a suggestion, not really an issue for me).FGC Ultimate License, FGU Ultimate License
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May 31st, 2022, 21:44 #939
The wizard will add the feature to your actions tab, but will not update based off the level it receives it currently. The actions were meant to help get your actions tab started, but ultimately be up to the player to update those entries. The actions being added was a recent addition and something we are still brainstorming what it will ultimately become. The inspiration was Zaccaeus' free xml sheets for each class and were used in creation of them. So the next evolution will be to have those actions update along with the level.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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