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February 9th, 2023, 20:58 #331
- Join Date
- Mar 2020
- Posts
- 34
I cant figure out how to make this work.
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February 9th, 2023, 21:00 #332
- Join Date
- Oct 2020
- Posts
- 278
What are you trying to do?
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February 9th, 2023, 21:29 #333
Might be best to goto discord and ask can get faster live feedback.
Grim Press Discord CLICK ME!
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February 10th, 2023, 15:25 #334
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February 10th, 2023, 16:05 #335Free(Forums/Forge) Extension(FGU 5E):
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February 12th, 2023, 18:42 #336
V 1.57 - Update - changed all default options to what I want as I got tired of updating them all. Users can turn them off now if they don't want them.
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February 15th, 2023, 01:18 #337
V 1.58 - Update - implemented node and childList changes to code that SW wanted.
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February 16th, 2023, 04:16 #338
V 1.59 - Update - rewrote EE to keep a global list of name indexed spell nodes trimmed by module priority rules around so its not constantly being regenerated. Any modification to local spells or unload/load of modules will clear this global list and force its regeneration next time it is used. This should speed things up as it was constantly regenerating this list all the time. Only EE uses it. Replaced an unused flag with "Equip/Unequip Inventory" defaulted to on - which can be used to turn off equip inventory named matching.
See if it works - should be a lot faster and the default options (create a new project) should probably be in use unless you do special stuff on your own like MrDDTFree(Forums/Forge) Extension(FGU 5E):
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February 16th, 2023, 10:13 #339
- Join Date
- Jun 2017
- Posts
- 25
Nice one. Works a treat!
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February 17th, 2023, 02:29 #340
This is the options in EE I use and I recommend.
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