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October 9th, 2020, 22:57 #231
The latest update seems to have cleared up the disappearing Discipline Powers and Advantages for me. Thanks to the elders who made this happen!
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October 16th, 2020, 21:13 #232
Getting an error and missing content in the Reference Manual after the last update. Publication1.png
Edited with an additional picture of the result of the error.Empty Boxes.png
The specific error is:
[10/16/2020 4:05:10 PM] [<color="red">ERROR</color>] Script execution error: [string "ref/scripts/ref_blocklayoutmanager.lua"]:56: attempt to call field 'setAsset' (a nil value)
[10/16/2020 4:05:20 PM] [<color="red">ERROR</color>] Script execution error: [string "ref/scripts/ref_blocklayoutmanager.lua"]:56: attempt to call field 'setAsset' (a nil value)
It only does this on certain tabs within the Reference Manual. I can close the error window, but much of the text on the problematic tab seems to be missing.Last edited by pralix1138; October 17th, 2020 at 16:30.
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October 20th, 2020, 01:13 #233
- Join Date
- Oct 2018
- Location
- Panama City
- Posts
- 32
Hey guys/girls, I've found another issue, it seems that the character sheets don't have the titles like in the FGC (bold fonts) and you can literally write something around the titles as well, it allows the cursor to stand beside them and write things, see attached image for reference.
2020-10-19_12-49-26.png
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October 29th, 2020, 02:34 #234
Some issues I've noticed with the module (in FGU, although many are content-based so it likely applies to classic as well):
-Survival uses the example specialties for Streetwise
-Many Advantages have no dot cost, or display an incorrect dot cost (Unbondable displays as 4 instead of 5, although I just now discovered that I could edit it so I'm not sure if I clicked and messed it up or something)
-Some flaws (such as Enemy) are not shown in the list of available flaws
-When attempting to exit out of a character sheet, the center of the X does not close it (but clicking to the right of it does)
-When attempting to reposition an SPC sheet, clicking to the right of the SPC sheet and dragging instead spawns a character sheet from one of the PCs. When I hover over the location, it reads "Token."
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October 29th, 2020, 03:06 #235
Thank you for the reports. I have tried to reach out to the developer to respond.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 29th, 2020, 03:29 #236
-The Survival thing is weird. It's correct in the Reference Manual, but switched in the character sheet. A developer oversight perhaps? I just changed it on the character sheet, but you'd have to do that with each character.
-You didn't mess up Unbondable. It is listed as 4 dots and should be 5. I assume it's an oversight on the part of the developers?
-I think the Enemy flaw doesn't show up because it doesn't appear to have a rating in the Rulebook. It's listed in the Allies description on pg. 184 of the Core Rulebook. If that's the case, you may just have to create it on the fly with the guidelines listed there. There are several Flaws that seem to be listed under the Background or Merit heading also.
-I have the same issue, though I've gotten so accustomed to it, so I don't even realize it anymore.
-I can't duplicate the repositioning problem. Weird.
All-in-all, I haven't come across too many things that really slow down my running a game on it. These fixes would certainly be welcome though.
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November 7th, 2020, 02:07 #237
- Join Date
- Jun 2017
- Posts
- 64
Various
I noticed a few issues with the merits/flaws sections of the rulebook. I'll try to separate these in a somewhat coherent format. I few of these have been mentioned elsewhere, but I'm still going to include them for simplicity. I'm using FGU, and have not tested in classic.
Missing Merits:
-Thin-blood > Vampiric Resilience
Missing Flaws (I tested several by clicking on them, and all were missing dot values):
-Linguistics > Illiterate (I see this one in the library section at the top, but not in the VTM module Flaws menu, with the headings. Addictions shows up where illiterate should be.)
Missing Predator Flaws/background (dis)advantages (For the ones without explicit descriptions, simply filling in the dots and leaving them otherwise empty should be enough):
-Enemy (Bagger, Siren)
-Dark Secret: Diablerist (Blood Leech)
-Dark Secret: Masquerade Breacher (Consensualist)
-Enemies (Osiris)
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November 8th, 2020, 07:02 #238
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,566
I've forwarded to the Vampire DLC developers.
Regards,
JPG
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November 20th, 2020, 16:13 #239
Import Bug.png
Just following up with the PC import bug. The green '+' symbols are covered with icons. I would like to load my saved module's pregens into a new campaign instead of cleaning up the same one-shot repeatedly.
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November 23rd, 2020, 08:09 #240
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