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June 26th, 2020, 04:16 #1
DB.handler trying to set DB value its watching
I'm trying to set the state of something inside the handler that I'm actually watching and clicking on a button that triggers all this.
Code:function onInit() DB.addHandler("charsheet.*.inventorylist.*.carried", "onUpdate", onCarriedChanged); end function onCarriedChanged(nodeCarried) ... stuff to decide when to do this... DB.setValue(nodeCarried, "carried", "number", 2); ... stuff... end
Is there a way instead of trying to force a setting to "not happen" by overriding its DB entry directly like I am now - to simply set the button through code to what I want and somehow get it to work?
There is some sort of sequence going on here that is preventing this from actually working - even though it appears to do it and immediately set it back to what it was heading for. In my case, preventing equipped from becoming unequipped.Free(Forums/Forge) Extension(FGU 5E):
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June 26th, 2020, 04:57 #2
Never mind... solved it.
Test chunk to prove I could do my elablorate logic here - not that I would ever get rid of 0!!!!
Code:<root> <windowclass name="char_invitem" merge="join"> <sheetdata> <button_char_inv_carried name="carried" merge="join"> <script> function onInit() onValueChanged(); end function onValueChanged() Debug.console(getValue()); if getValue() == 0 then setValue(1); end end </script> </button_char_inv_carried> </sheetdata> </windowclass> </root>
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