Encumbrance Penalties v1.0-rc.1
* Many code improvements
* Fix triggering of encumbrance penalties not detecting current carried weight correctly.
Click here to see raw code changes
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Encumbrance Penalties v1.0-rc.1
* Many code improvements
* Fix triggering of encumbrance penalties not detecting current carried weight correctly.
Click here to see raw code changes
Encumbrance Penalties v1.0
* Many code improvements
* Fix triggering of encumbrance penalties not detecting current carried weight correctly.
* Fix conditions not being detected
* Fix str adj and str mult not recalculating carrying capacities
Click here to see raw code changes
Encumbrance Penalties v1.1
* Add barbarian fast movement ability. +10 speed if not wearing heavy armor and not heavily encumbered.
* HOTFIX May 12: fix compatibility with Drain and Permanent Bonuses extension
* HOTFIX May 12: fix +10 bonus not re-applying after reloading FG until AC recalculates
Click here to see raw code changes
Extra Stat to Saves v2.4
* Should no longer block save bonuses which use Kel's IFTAG conditional.
Click here to see raw code changes
Submitted fix for UI incompatibility of CoreRPG - 24 Hour Clock Format and ClockAdjuster:
https://www.fantasygrounds.com/forum...l=1#post600476
Upgrade NPC Actions v1.16
* fix condition description typos (thanks to Khoredran for reporting)
* fix grapple condition description not listing all automation (thanks to Khoredran for reporting)
* fix flat-footed condition not having description due to hyphen issue
Click here to see raw code changes
Awesome Thanks!
posted new wishlist item for low-light vision: https://fgapp.idea.informer.com/proj/fgapp?ia=136405
found this one regarding player-specific token visibility: https://fgapp.idea.informer.com/proj/?ia=135852
Upgrade NPC Actions v1.17
* improve tooltip for confusion condition (thanks to Khoredran)
* fix for issue #8 (script error when opening some NPC spell lists)
Click here to see raw code changes
Extended AC Bonus Types v1.2
* now compatible with [Kelrugem's FullOverlayPackage](https://www.fantasygrounds.com/forum...m-s-extensions)
* HOTFIX May 18: I had a typo and the Kel compatibility wasn't working. please re-download.
* HOTFIX May 18: I had forgotten to add some things to Kelrugem's code so I had to re-upload. please re-download it AGAIN.
Click here to see raw code changes
Coins Weight v1.3
* Lots of code cleanup, documentation improvements, and increased functionalization.
* Coin weights will now round to 3 decimal places if total weight is < 1lb, 2 decimal places if < 10lb, 1 decimal place if < 100lb, and whole numbers beyond 100lb. This maximizes weight accuracy without the inventory UI clipping the weight field.
* Fixed the rounding issue reported by nephranka.
* Fix error in code to import second column coins from damned's coins weight extension and old versions of my total encumbrance extension.
Click here to see raw code changes
I also realized I didn't post v1.0 of the Aura Effects extension here. Work on this extension has been (mostly) taken over by SoxMax:
Click here to see raw code changes
Upgrade NPC Actions v1.18
* Add support for new PFRPG Spellbook Extended module from dllewell.
* Support for other modules can be added by adding them to array_modules in replace_spell_actions() in upgradespells.lua.
Click here to see raw code changes
Advanced Effects v1.4
* Compatibility improvements/code cleanup.
* Checking the "Action Only" box on an effect will limit that effect to attack/damage actions performed with that weapon.
* Fix for extension showing up as available for use with other rulesets.
* Should now function correctly with Kelrugem's FullOverlay Package without breaking IFTAG and other things in that extension. This is a temporary fix until Kel can incorporate compatibility as described here:
* Added clearly-marked 'snippets' which should allow other extension to be made easily compatible with this extension (while continuing to work normally when this extension isn't loaded).
* HOTFIX (May 20): Please redownload to fix conditionals (IF: (CUSTOM) and so forth).
* HOTFIX (May 24): A few typos fixed.
Click here to see raw code changes
Now we're cooking with Gas!
I'll endeavour to break it within the week. ;)
I tried it out. It seems to work (as it doesn't disable IFTAG anymore and it does seem to work with items, but the "Action only" for weapons doesn't). But I'm happy anyways <3
Ammunition Manager v1.16
* Break masterwork bone weapons on natural 1
* Fix issue where broken items were not being destroyed on second natural 1.
* Post public chat messages visible to all.
* Post chat messages when the weapon breaks or is destroyed.
Click here to see raw code changes
I can't get this formula to work to prepare my paladin NPCs in the Advanced effect extension:
Smite Evil; IFT: ALIGN(evil);IFT: custom(smite); ATK: [CHA]; DMG: [CL]; AC: [CA] deflection; DMGTYPE: bypass
The effect doesn't pick the charisma nor the CL. Maybe it could pick up the creature's HD instead to emulate a CL for the effect to work?
This is true, although it would be nice to add. I'll put it on the wishlist for future investigation.
I would recommend setting up Smite Evil as a power/spell action. You can then use player effect removal to have an add/remove option for the player and a second effect to apply the bonus damage on first hit against appropriate creatures.
I tried "IFT: CUSTOM (Arcane); ATK: 4", also "IFT: TYPE (undead); DMG: 4d6" and even "ATK: 1", "keen" and "DMG: 1d6 fire".
they don't work with the action only thing, it's as if it's not there (if I just copy-paste the effect on a character on the tracker, it works but everytime)
With the first IFT: CUSTOM (Arcane); ATK: 4; I get [ERROR] Script execution error: [string "scripts/manager_effect_35E.lua"]:998: attempt to call global 'checkConditionalHelper' (a nil value)
The "IFT: TYPE (undead); DMG: 4d6" the "ATK: 1" the "keen" and the "DMG: 1d6 fire" works for me without issue with Action Only
Do you have every extension up to date?
Which extension is this a bug report for?
I believe so, yes.
I think you might be using it wrong.
When you add an effect to an item you have to un-equip/re-equip it before the effects are added. Then the effects marked ActionOnly should only be parsed when attacking/damaging with that specific weapon.
I have not tested it with conditionals like IFT.
Oh, that was a question for Asgurgolas ^^Quote:
I believe so, yes.
Also, here are some images of the issue that comes from the Advanced Effects for 3.5E and Pathfinder Extension while using the IFT: custom( ) effect
Attachment 46928
Attachment 46929
The error occurs when I try to attack with the creature
I have tested and comfirmed. Thank you both for pointing out the issue.
ATK and DMG both work currently when used by themselves, but I probably have a typo or something regarding conditionals.
Will figure it out and make it work next :)
I've pushed a hotfix for conditionals to Advanced Effects for 3.5E and Pathfinder.
Please re-download v1.4.
CoreRPG Extraplanar Containers v1.3
* limit processing when location is changed to only occur on host computer
* quiver of ehlonna added as search term
* change 'overfull' messages to better identify the source player
Click here to see raw code changes
Coins Weight v1.4
* Code simplification (26.6% smaller file size)
* Change triggering of coin recalculation to use database handler rather than xml script. Benefits: more extension compatibility distributing from party inventory adds weight immediately. Drawbacks: more wasted processing power as it now recalculates as you type each digit.
Click here to see raw code changes
Aura Effect v1.1
* Large amount of code cleanup/behind the scenes work
* Fix auras not being recalculated on initially opening a map.
* Fix for script errors in some situations (especially when used with Token Height extension).
* 2021-05-31 HOTFIX: Re add the missing option for controlling aura notifications
* 2021-06-01 HOTFIX: Fix script error and re-fix error fixed in previous version (which was removed erroneously).
Click here to see raw code changes
Aura Effect v1.2
* Potential fix for blank effects lines being left on combat tracker. Players moving tokens by dragging will now see auras add/remove after a short delay.
* Support for auras that have no names (such as AURA: 5 all; SAVE: 2 instead of previously required AURA: 5 all; aura name; SAVE: 2).
* Set all aura add/remove notifications to be visible by default. Option still exists to silence them if preferred.
* Small improvements to speed of code execution.
* Should now be compatible with MadNomad's Character Sheet Effects Display extension.
Click here to see raw code changes
NEW! Party Item Weight v1.0
* Initial release. See README.md.
* HOTFIX: fix error when using with Coins Weight older than v1.5
Coins Weight v1.5
* Other extensions can now use the denominations defined in Coins Weight (by referencing "CoinsWeight.aDenominations["pp"]["nWeight"]" as an example).
Click here to see raw code changes
Party Item Weight v1.1
* Add weight column to party inventory parcel list. If you use Llisandur's Party Inventory Identified extension, you will need to use the version that I posted until it gets updated offically.
* HOTFIX 2021-06-17: fix weight not recalculating when items are deleted
Click here to see raw code changes
Fantasy grounds Unity, Windows 10. Lots of extensions, see bottom of this text. Latest live build of FG unity.
I know that we dont have all the extensions updated in this session, and I know that this might be a long shot. But we have had some weird problems in our games.
The game works well until a certain point. then somebody gets error messages when they try to attack a token. This person gets error messages, but everybody else can attack the token just fine.
The problem goes away for that player if he logs out and in again.
If the DM gets the problem we shut down FG and log back in, the problem dissapears.
It looks like to be random who gets this problem, and it is random when it occurs.
I am guessing that one of our extensions has some problems with memory, and cleaining up objects.
The extension we used this time was these extensions:
[6/15/2021 8:55:14 PM] EXTENSION: (LINK)\nAmmunition Manager v1.16:\nThis extension aids in tracking whether ranged weapons are loaded.
[6/15/2021 8:55:14 PM] EXTENSION: Extension (Extended AC Bonus Types) loaded.
[6/15/2021 8:55:14 PM] EXTENSION: (LINK)\nUpgrade NPC Actions v1.18:\nThis extension replaces NPC spell effects and descriptions with those from the 'PFRPG - Spellbook' module, links maladies from PFRPG - Maladies Library, and adds tooltips to the built-in conditions.
[6/15/2021 8:55:14 PM] EXTENSION: Mirror Image Handler (includes Keen) v1.10 for Fantasy Grounds
[6/15/2021 8:55:14 PM] EXTENSION: Extension (Remove Effect Tag) loaded.
[6/15/2021 8:55:14 PM] EXTENSION: Token Height Indication v4.2 by GKEnialb
[6/15/2021 8:55:14 PM] EXTENSION: (LINK)\nPFRPG Extra Stat to Saves v2.4:\nThis extension adds a second set of ability cyclers on the combat tab so that classes like paladins can add CHA (or any other ablity mod) to their saves
[6/15/2021 8:55:14 PM] EXTENSION: (LINK)\rPFRPG Spell Formatting v1.6:\rThis extension allows full formatting of the spell descriptions linked from the actions tab.
[6/15/2021 8:55:14 PM] EXTENSION: FORTIF, HRESIST, ghost touch, AoO tracker, save overlays and more, v.3.3.15.1, for 3.5E and PFRPG rulesets. \rCopyright 2021 Smiteworks.\rBy mr900rr (FFOS), darrenan (keen), phixation (bypass), tahl liadon (some icons), bmos (TQ descriptors), DCrumb (max tag) and Kelrugem.\rMany new effects and nice stuff :) (see forum :P)
[6/15/2021 8:55:14 PM] EXTENSION: PFRPG - Enhanced Items v4.21\nFor Fantasy Grounds v3.3+ and the Pathfinder Rulesets\nBy Llisandur, based on the work by Sciencephile and Jwguy with contributions from rmilmine
[6/15/2021 8:55:14 PM] EXTENSION: Customised Item Generator v1.3\nFor Fantasy Grounds 3.3+ and the 3.5E and Pathfinder rulesets.\nBy Faelwen with modifications by rmilmine and bmos.
[6/15/2021 8:55:14 PM] EXTENSION: (LINK)\rPFRPG Live Hitpoints v2.3:\rThis extension automates changes to hitpoints based on an ability score.
[6/15/2021 8:55:14 PM] EXTENSION: Has Initiative Indicator v1.5 - CoreRPG+ version.\rBy Celestian, 2018
[6/15/2021 8:55:14 PM] EXTENSION: Combat Modifier Calculation: Automatically calculate modifiers for flanking, range, and shooting into melee
[6/15/2021 8:55:14 PM] EXTENSION: (LINK)\nPFRPG - Extra Actions v1.1
[6/15/2021 8:55:14 PM] EXTENSION: Aura Effects - Extension v1.1-hotfix.2\r--by Kent McCullough 2020 updated by SoxMax and bmos