Drag/drop action effects library added to post #2. Thanks darrenan.
https://www.fantasygrounds.com/forum...Action-Library
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Drag/drop action effects library added to post #2. Thanks darrenan.
https://www.fantasygrounds.com/forum...Action-Library
How usable are some of these modules for 3.5? Such as 'Gamesmastery Guide NPCs' and 'NPC Codex'? I don't know much about Pathfinder, other than it is similar to 3.5, but after level 1 don't most of the EL and CR numbers not really match up with 3.5? The 'Gamesmastery Guide NPCs' was already enabled for 3.5, but is listed as 'PFRPG Essentials', so I'm a bit unsure on the compatibility.
Thanks!
You can review the actual stats here: https://paizo.com/pathfinderRPG/prd/ (links to the relevant guides down the left hand side).
They're usable with 3.5e - just take into account the usual 3.5E/Pathfinder differences, see the 3.5E to Pathfinder conversion guide for more info: https://paizo.com/pathfinderRPG/v5748btpy89m6
Try this.. then hunt around a bit.. look for the bestiaries at the bottom left.
Paizo PRD
So I have Fantasy Grounds on steam, where would I place these mod files if I want to use them?
Since I not see any DLC that would improve the current pfrpg setting to add races and classes when you drag them. Or am I missing something?
Instructions here: https://www.fantasygrounds.com/wiki/...erview#Modules
There is no drag/drop for races and classes in PFRPG. Only in 5E.
Oh dangit :p
But what's this modulelist in this topic then for? This is for 3.5e and pathfinder right?
They are to provide library references. And to allow you to drag race and class *abilities* to the Abilities tab.
This is all for reference, they don't automate anything or change the character stats in any way.
It's still nice to have all of these reference entries within your character sheet - all in one place and at your fingertips.
Couldn't find the folder and then noticed the small folder icon in fantasy grounds itself sending me to the place where steam dropped it. Sigh, sometimes it just randomly picks a spot :p.
Updated the Complete Paizo Spells module (finally): https://www.fantasygrounds.com/forum...-Spells-Module
So...I guess I'm not seeing how to import the OGL content into FG...will some one explain please??
You'll need to download the ZIP files and extract them so you have.mod files. The follow the instructions here: https://www.fantasygrounds.com/wiki/...erview#Modules You'll need to copy them to <FG App Data>\modules - get to the <FG App Data> directory by clicking the folder icon in the top right of the main FG launch screen.
Then load up a 3.5E or PFRPG campaign and activate the modules you require. Info on module activation here: https://www.fantasygrounds.com/wiki/...ule_Activation
Oh, and welcome to the forums - long time, no post! :)
Mundane and magical equipment library, up-to-date as of 10-22-2015
https://www.fantasygrounds.com/forum...ipment-Library
Includes all items from d20pfsrd, including items from the technology guide, and monster codex, which are rather new.
Well done Ken L.
Here's an updated version of the Summon Natures Allies module, with the fire elementals adjusted so that they deal appropriate additonal fire damage with their attacks, and also get fire immunity applied when dropped onto the Combat Tracker. I've also copied the generic elemental descriptions and special ability text into the small elementals (it was already present in all the other sizes).
When I went to fix one of these sorts of things in the past I was told that it was better to report the bug than to actually fix it... that way the creator of the module wouldn't run into 'version' conflicts. Is this not the case? As the creator of this particular module I would be happy to do an update to fix this issue, I found another with one of the higher level dinosaur summonables so I need to fix that as well.
hello moon_wizard...i have a really dumb question since i am new here.. i was looking over the .mods that were placed on here of the PF bestiaries yet there were no tokens/pogs. now for personal usage i guess how would i go about adding monster pogs/tokens for that usage? Since I am currently working on the first bestiary of making pogs for the book. If anyone knows how to set up pogs/tokens for each monster, please shoot me an email. or hit me up at [email protected] on the chat. i'll be up for a bit making the pogs. everyone have a good night
Bestiaries 2-4 were made with the creature parser and there is a standard format needed if you add tokens to the module. More info here: https://www.fantasygrounds.com/forum...l=1#post186590
ok on the book of the damned series... how do i add them? i unzipped all 3 of them.. they seem to look like they have ALL the same info.. so idk.. any help would be great.. thanks
ok hi fellow pathfinder players and Gms. here's the long and short of the whole tamale. i havent played pathfinder or dnd/rp since high school.. like early 90s. shows u how old i am. lol. so now im stuck with a ton of pathfinder material.. i mean a lot.. like almost 20 GB of it on like 3 dvds worth. 99% of it was transferred from books i had before my mom's roof leaked n destroyed just about all the books so im glad i transferred them to pdf. i guess now my question is... what do i do with them. lolol im wanting to make stuff for other pathfinder gm/players to use.. but short of possibly getting sued or banned or whatever lawyers do these days idk.. any suggestions/ideas would be greatly appreciated. if anyone has any, please shoot me an email here or hit me up at [email protected] on the chat thingie it has until late tomorrow night or wednesday when i'll have my yahoo messenger n if i can hook it up a skype account up as well.. hope to hear back from someone lolol laters
Does anyone know of a central location where I can find 3.5 stuff for FG?
I am looking for complete stuff that is ready to use, hoping it is like the 5th stuff so it can just be dragged/dropped.
The 3.5E stuff is pretty limited as the WotC SRD wasn't anywhere near as expansive as the Paizo PRD for Pathfinder, and there was very little of the WotC 3.5E material released under the OGL. Community members can't produce non-OGL material without the permission of the copyright holders.
This relies on the drag/drop automation being built into the ruleset, not the module. There's basic drag/drop automation for the 3.5E ruleset for PCs, but this is limited to equipment and populating the text of abilities, etc.. There's nothing like the 5E character creation automation.
Hello Does anyone know if there is a module or extension out there for Pathfinder/3.5 that allows you to create items from templates? I create a ton of +# items in game and right no i have have to drag each over to my itemsa nd edit it. Was hoping i could find something that had some of the basic templates in it and i could drag the base item over and it would update the resulting items.
You still have to drag items to the Campaign items list - as this is where you edit them. Drag your base mundane item to the campaign items list (or create one there), open it and then drag the relevant +X item template from the PFRPG Magic Items module to the mundane item, it will apply the relevant bonus. There are templates for Magic Weapon +1 to Magic Weapon +5, Magic Armor +1 to Magic Armor +5. Then when you drag the weapon to the character sheet, the bonus will be applied to the damage and to-hit bonus. Any armor bonus to AC, etc. has to be manually applied to normal.
You can also drag some abilities (e.g. flaming) to a base item. But you can only do one magical ability this way - e.g. you can't make a +1 flaming longsword this way. If you want to, I'd recommend adding the flaming ability and then manually applying the relevant bonus (+1 in this example).
There's really not much automation involved here, but you can reduce some of the manual process this way. All of this has to be done in the campaign items list, you can't add abilities to items once they are on a character sheet (well, you can - but the code that calculates bonus doesn't run, it only runs when the item is first added to the character sheet).
Greetings,
I have a couple of Modules-related questions:
- I notice that there is a new Extensions subforum under the Armory forum. Good move! I'm wondering why there isn't a corresponding Modules subforum? Are Modules too ruleset-specific for that to make sense? Or maybe there is some other reason?
And,- In Xorn's (Jason Hibdon's) excellent FG: Adventure Building YouTube tutorial, here (timestamped), he describes a method for implicitly linking from the new campaign module he is creating to a token residing in a separate, closed-but-present, module in the modules folder. He also mentions this in his '5E->PAR5E Tutorial' thread here. The relevant text from that post follows:
I tried (or, at least, I thought I tried... maybe I made a mistake (?)) to do something similar, except that the object to which I want to link is the Diplomacy entry from the list of Skills in the PFRPG Basic Rules Module.Quote:
Originally Posted by Xorn
Should that work? Or will I always be required to have that Module open when using this campaign module?
Thanks!
- s.west
NPCs and Story and Items (and a few other things) will export in your Module. Skills will not. You will need the source module present and activated.
For the most part there have not been a lot of modules shared.
1) Modules are usually pretty much ruleset specific.
2) tokens in modules work differently from everything else in a module. Everything else is stored in the FG database format. If you link to data (not tokens) within a module then that module must be installed and activated. Otherwise you'll get an error when you try to open the link: remember this? https://www.fantasygrounds.com/forum...l=1#post287047 ;)
Trenloe,
Yes, I remember that, but Xorn's step-by-step instructions, and the /reload operation, appeared to be demonstrating something that would overcome that limitation. However, as you point out, I now see that it's the 'type' of data that Xorn was causing to be implicitly linked (i.e., 'Token' data) that makes his example work.
I get it now.
Thanks.
- s.west
p.s. I know that you guys probably think that I'm just flying in circles, but, I assure you I am making progress. I have set a goal to become completely fluent in FG before restarting our RotRL campaign in a month (from now)...
Odd problem.
I grabbed Bestiary 2, 3, 4, 5. I did not grab the enhanced bestiary 1.
In-game under modules I show 1-5 available to active. I have activated them. Library display - All.
When I go to NPC button, go to Groups and use the pulldown menu I see All, None, PFRPG Bestiary 1 (has 5 pages of critters) and PFRPG Bestiary 5 (has 3 pages of critters in it). 2, 3, 4 do not show up there. Running windows 10.
Welcome leafgreens
This isn't a "problem" as such - some info here: https://www.fantasygrounds.com/forum...l=1#post299806
Access the NPCs from these modules in the library until these modules are updated (probably not for a couple of months yet).
Got it, works fine that way.
Thank you.
Have finished my first Random Picks module
Found here: https://www.fantasygrounds.com/forum...ounter-modules
I've spent several hours (maybe 10 at this point) copying from the PF CRB tables and typing items into the FG tables... and there's a lot more to do before I have a full set. But putting all that work in has me wondering...
Do I even need to do this? Is there an equipment / loot generation module which has these tables already created?
If there is no such table, and I go ahead and finish putting in all this information, is it possible to share it with the community?
I'm afraid I'm not very tech savvy, so answers will have to use short words. =) Thanks for your time.
A.J.
What exactly are you creating from the PF Core Rules? the OGL "PFRPG Basic Rules" module that comes with FG has the equipment, weapons and armour tables from the CRB.
Also, coming up imminently, will be the official Pathfinder Core Book release, which has the whole Core Rulebook in FG.
Plus you might want to have a look at the modules in post #3 of this thread.