Thread: List of Modules
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September 2nd, 2015, 21:33 #211Crusader
- Join Date
- Aug 2015
- Posts
- 19
Couldn't find the folder and then noticed the small folder icon in fantasy grounds itself sending me to the place where steam dropped it. Sigh, sometimes it just randomly picks a spot
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September 30th, 2015, 03:57 #212
Updated the Complete Paizo Spells module (finally): https://www.fantasygrounds.com/forum...-Spells-Module
FG Wiki: How to Compile the FG Logs
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October 8th, 2015, 03:05 #213
So...I guess I'm not seeing how to import the OGL content into FG...will some one explain please??
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October 8th, 2015, 03:20 #214
You'll need to download the ZIP files and extract them so you have.mod files. The follow the instructions here: https://www.fantasygrounds.com/wiki/...erview#Modules You'll need to copy them to <FG App Data>\modules - get to the <FG App Data> directory by clicking the folder icon in the top right of the main FG launch screen.
Then load up a 3.5E or PFRPG campaign and activate the modules you require. Info on module activation here: https://www.fantasygrounds.com/wiki/...ule_Activation
Oh, and welcome to the forums - long time, no post!
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 22nd, 2015, 18:18 #215
Mundane and magical equipment library, up-to-date as of 10-22-2015
https://www.fantasygrounds.com/forum...ipment-Library
Includes all items from d20pfsrd, including items from the technology guide, and monster codex, which are rather new.
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October 23rd, 2015, 00:41 #216
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November 7th, 2015, 11:29 #217
Updated Summon Nature's Allies
Here's an updated version of the Summon Natures Allies module, with the fire elementals adjusted so that they deal appropriate additonal fire damage with their attacks, and also get fire immunity applied when dropped onto the Combat Tracker. I've also copied the generic elemental descriptions and special ability text into the small elementals (it was already present in all the other sizes).
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November 7th, 2015, 16:59 #218
When I went to fix one of these sorts of things in the past I was told that it was better to report the bug than to actually fix it... that way the creator of the module wouldn't run into 'version' conflicts. Is this not the case? As the creator of this particular module I would be happy to do an update to fix this issue, I found another with one of the higher level dinosaur summonables so I need to fix that as well.
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November 7th, 2015, 19:00 #219Standard License Operator - You must have a License to play in my games.
Interested in Custom Character Portraits and Tokens? Contact me.
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November 7th, 2015, 21:20 #220
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