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Originally Posted by
damned
Hey SmileyMan Im integrating the extension into MoreCore
Im making a few small tweaks.
How do you measure the final successes?
Is it Successes-Botches?
Hi damned, hi quorlox sorry I was unavaliable for some time.
I just count the successes for 1 side and the 1s (that i've called failure) for the other. If successes = 0 and faillure >1 then it's a botch.
We can add function countSuccess(rRoll) to double 10s
Code:
-- Check the number of success
if (v.result == 10) then
nSuccess = nSuccess + 2;
end
Is that what you made in a separated roll / exalteddamage?
I already used this roll in a game. Great success :D
Concerning post #92 (thank you for the finding this website)
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Difficulty: This is the minimum number of successes needed to achieve the desired result, so if something Difficulty 5, you need five successes to be successful
That is decided by the GM for each roll. As the roll come from player side. So either the GM is rolling everything (as on the website) or the players needs to enter the difficulty each time.
=>not useful in my opinion
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Target Number: This is the minimum number that needs to be rolled on a single d10 to generate a success. So if it is 7, a 7-10 results in at least one success.
According to me it's a rare situation (only for sidereals, which are not the main characters for that I know) We can enter the TN as parameter in the roll description as /exalted xd10s7 but it needs to be optional, and I will need help for parsing.
=> not a priority in my opinion
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Internal Penalty: The number of d10s subtracted from the dice pool before the roll
You can already do that by creating a roll /mod with your internal penalty.
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External Penalty: The number of successes subtracted from the result after the roll.
In my opinion same problem as Difficulty it's easier to do it on live.
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Actions: The number of actions being attempted. Exalted has specific penalties for multiple actions which I can detail if desired.
Same as internal penalty. You can do it by creating roll /mod
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Bonus Dice: The number of additional d10s added to the base dice pool before the roll
/mod again
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Successes: Better described as "Bonus Successes". The number of additional successes added to the result after the roll.
@quorlox : Do you think about a particular situation with charms?
As we already use the modifier it means that we need to give it as parameter as / exalted p1d10+p2.
@damned : can I modify directly the function createRoll(sParams) to get as parameters that I want?
See you!