FG Spreadshirt Swag
Page 1 of 2 12 Last
  1. #1
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,638
    Blog Entries
    1

    Esoterrorists - Full Extension Ruleset

    Hi guys,

    Ive just built out a full working extension ruleset for Esoterrorists by Robin D Laws and published by Pelgrane Press

    This extension requires MoreCore version 1.51 or later. https://www.fantasygrounds.com/forum...reCore-Ruleset

    Place this extension in your \extensions folder. Create a New Campaign and choose the MoreCore ruleset and the MoreCore - Esoterrorists extension.

    When clicking to create a new PC be aware that is takes a few seconds as the system populates the sheet with all the abilities and rolls.

    The blank character sheet will look like this:



    You will need to click the shield next to each Ability that you wish to add points to and adjust the Max Number. You may also use the Cycler to change the chat Icon for that skill.
    Once you have spent all your build points right click any of the number boxes and choose Reset All.
    To use these Double Click the second box to spend a pool point.
    You can Alt+Double Click to use an ability without spending a point (if directed by the GM).
    You can Shift+Double Click to use an ability and to add the spend to the next Roll (the spend will be added to the Modifier
    After you have finished spending your build points tick the small checkbox and next refresh of the Skill lists will hide all the skills that do not have any points assigned.

    By default 7 Rolls are also added.
    The General Ability roll is your all purpose roll. The default challenge on the Gumshoe Roll is 4. To adjust that type over the number in the red box. Dont forget to reset it to 4 after the roll.
    If you are spending General Ability Pool points to improve a Roll these will be added to the Roll if you Shift+Double Click the Ability.
    I have added Rolls for Handguns, Weapons and Scuffling as well as Damage Rolls for each. I have set the Attack Rolls to -2 which represents Unskilled. If you have Firearms, Weapons or Scuffling respectively you can adjust the Attack Rolls to 0. For Damage Rolls if you have Scuffling adjust the Damage Roll to -2 and if you have Weapons adjust the Damage Roll to -2.
    You may add additional modifiers directly to the Modifier box if required or by spending pool points (Shift+Double Click).

    Set your Maximum and Current Health.
    Set your Hit Threshold to 3 (or 4 if your Athletics is 8 or greater).
    Armor is unlikely however your GM may allow a +1 in Armor for sturdy clothing like a leather/heavy jacket).
    In a combat contest the Order should be based on your Current Skill points for the skill being used - Firearms, Weapons, Scuffling.
    Combat Rolls take Hit Threshold and Armor into calculation.

    There are additional areas for:
    Stability - Max/Cur and Notes
    Personal Info
    Sources of Stability and Pillars of Sanity
    Clues and Contacts

    I would love to assist anyone in building out Nights Black Agents, Gumshoe and Fall of Delta Green.
    The build to another Gumshoe system should be fairly straight forward - new graphics/skin and new skill tables.

    If there is enough interest in Gumshoe - particularly in Trail of Cthulhu (my favourite flavour) I would consider doing a full commercial ruleset with Occupations and Reference Manual etc.
    Attached Images Attached Images
    Attached Files Attached Files

  2. #2

  3. #3
    Fantastic, damned!

  4. #4
    What a great job you've done!Super!

  5. #5
    We used this ruleset today and got off to a fine start! It's clear there's a lot of functionality and flexibility that the MoreCore ruleset brings to the table. Here's an initial screen shot. More to come!

    Attached Images Attached Images

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  6. #6
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,638
    Blog Entries
    1
    So we used the new ruleset last night and a couple of bugs reported have been fixed and a couple of small new features added.
    Superteddy57 assisted with some funky code to reset parameters after a roll.
    Now if the GM asks you to adjust the Roll Target to 3 or 5 it will auto reset back to 4 after the Roll.
    Cleaned up a couple of graphics and layout things and fixed a bug in the /gumshoe roll.
    PM me if you need the MoreCore beta for this Roll (ignore if 1.51 is out when you read this!)

    New attachment added to first post.

  7. #7
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,638
    Blog Entries
    1
    Version 6 has been uploaded.
    This contains several fixes.
    Please use in conjunction with the latest MoreCore build (1.51 at this time)

  8. #8
    Thanks--I'll be sure to use this for this weekend's game session, where the updates can get a test-drive!

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  9. #9
    Heads up damned: the link to this thread is currently broken in the reference post here: https://www.fantasygrounds.com/forum...l=1#post332030

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  10. #10

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in