Probably? I don't really know for sure. The code is open source so if anyone wants to do that work to make that work then go for it. If it works it'll get merged into mainline.
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I'm trying to do some homebrew Auras for elementals, and for the life of me I can't figure out how to write them. Any assistance would be awesome.
Note: I am using BCEG as well.
Void Aura: Creatures within 10 feet of the Void Elemental must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and be frightened until the end of their next turn.
This was my attempt that just isn't working:
Void Aura; AURA: 10 !ally, circle, single, cyan; ($) Void Aura AoE; SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
Vibrating Form: Any creature that starts its turn within 10 feet of the Sound Elemental must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage and be deafened until the end of their next turn.
Temporal Aura: Creatures within 20 feet of the Time Elemental must succeed on a DC 18 Wisdom saving throw or lose their reaction and take 14 (4d6) psychic damage as time warps around them.
Void Aura
You also need this in the effects list in the top right of FGVTTCode:Void Aura; AURA: 10 !ally, single, cyan; ($) Void Aura AoE; IF:FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 6d6 psychic; SAVEADD: Void Feared
Set to 1 round.Code:Vibrating Ears; Deafened
Vibrating Form
You also need this in the effects list in the top right of FGVTTCode:Vibrating Form; AURA: 10 all, black; ($) Vibrating Form AoE; IF:FACTION(notself); SAVES: 16 CON; SAVEDMG: 2d10 thunder; SAVEADD: Vibrating Ears
Set to 1 round.Code:Vibrating Ears; Deafened
The last one "Temporal Aura" I need more info about the feature, like how often does it happen?
Quote:
Temporal Aura: Creatures within 20 feet of the Time Elemental must succeed on a DC 18 Wisdom saving throw or lose their reaction and take 14 (4d6) psychic damage as time warps around them.
Code:Temporal Aura; AURA: 20 all, silver; ($) Temporal Aura AoE; IF:FACTION(notself); SAVES: 18 WIS; SAVEDMG: 4d6 psychic; SAVEADD: Used Reaction; (RCT)
Put this one in the effects list in the top right and set it to 1 duration.Code:Used Reaction; (RCT)
Hi, trying to get an aura to detect creatures hidden behind walls. Those creatures are hidden in the combat tracker, but have mask sensitivity, so a character moving in line of sight of them would see them even if hidden in the combat tracker. Is there a way to achieve this? I got an aura working, but it only works if the creatures are visible in the combat tracker. Doesn't seem to handle mask sensitivity.