View Full Version : Special Announcement - Kickstarter
ddavison
May 1st, 2019, 16:54
So basically, I pledge veteran standard, and then add 30 extra for the 2 rookies? The survey will be after the KS has completed?
Yep and Yep
DDRNick
May 1st, 2019, 16:57
Thanks guys our group here in St. Louis is excited.
gaara6666
May 1st, 2019, 17:02
refreshes at 11am.. sees draft page still https://youtu.be/Z0YIJQ1jgEI
...takes time to find clip.. finds clip . posts and KS is up. YOU WIN THIS ROUND DOUG. Now just let me know how I send you my Key to verify my veteran status.
Varsuuk
May 1st, 2019, 17:03
Bah, if I was not at work I’d have been a lower number than backer #24 :)
Temmpest
May 1st, 2019, 17:03
Where's the link to pledge? Never mind!
Eru the One
May 1st, 2019, 17:04
https://www.kickstarter.com/projects/smiteworks/fantasy-grounds-unity
Moon Wizard
May 1st, 2019, 17:04
Kickstarter is live now.
JPG
DDRNick
May 1st, 2019, 17:05
10k!
Voxpopuli
May 1st, 2019, 17:07
Started with a Bang! Congrats!
JohnD
May 1st, 2019, 17:07
Doug you might want to update the stretch goals I think you are going over $50k quite soon.
DDRNick
May 1st, 2019, 17:08
When do we get the Nintendo Switch version? I joke.
Quite exciting, this is the first Kickstarter I've been involved in from t minus 0.
Nylanfs
May 1st, 2019, 17:09
#138 here :)
SporkFortuna
May 1st, 2019, 17:09
Bah, if I was not at work I’d have been a lower number than backer #24 :)
Hey you /just/ beat me! #25 is still pretty good.
Just checked, I was lucky number 7. :D
JennyRB
May 1st, 2019, 17:12
I pledged =^^= how do i provide the license cd key?
I think it will be asked for once the KS is concluded.
Claneidosyan
May 1st, 2019, 17:13
Backed! Can't wait to finally try it :)
Congrats for the great start!
madmax13
May 1st, 2019, 17:13
Ok i'm a kickstrarter newbie ... how do i check what number i was ?
Make sure to post on Reddit there is 1 million people subbed just to the DnD sub
Ulric
May 1st, 2019, 17:16
I backed FGU, now if only we could get Alpha Access without spending $1,000, I would be very happy!
Valhingen
May 1st, 2019, 17:17
Geesh, finally...so happy to see this going live!
#113 :)
gaara6666
May 1st, 2019, 17:18
20k. gonna have this kickstartered the first hour lol
Trenloe
May 1st, 2019, 17:18
Ok i'm a kickstrarter newbie ... how do i check what number i was ?
Go here: https://www.kickstarter.com/profile/backings then click the blue + button to see details, then scroll down to the bottom of the page.
DDRNick
May 1st, 2019, 17:18
20k!
mattekure
May 1st, 2019, 17:19
Ok i'm a kickstrarter newbie ... how do i check what number i was ?
go to your list of backed projects. to the right is a blue + symbol. click it and scroll to the bottom.
jeffepp
May 1st, 2019, 17:20
On it's way to funding in less than a half hour.
Notsag
May 1st, 2019, 17:21
Done! #298
https://i2.wp.com/www.perusmart.com/wp-content/uploads/2015/07/shut_up_and_take_my_money_by_lolikips-d34yx16.png?fit=700%2C394
20k. gonna have this kickstartered the first hour lol
Yup, and from my experience, things that fund that quickly get drawn to the front page and it could hit the big, big money.
madmax13
May 1st, 2019, 17:22
Cheers thanks for that ... strangely #75 ... when i did it was only showing about 5 backers ...oh well :-(
Xemit
May 1st, 2019, 17:22
Over 300 backer in the first twenty minutes. They hit 50% in the first eight minutes. So it is slowing a bit, but I expect they'll still hit 100% in the first half hour.
Over 300 backer in the first twenty minutes. They hit 50% in the first eight minutes. So it is lowing a bit, but I expect they'll still hit 100% in the first half hour.
Mhmm, I do like to see out my pledges up until funding, so this is nice and refreshing it's going so quick. :)
Xemit
May 1st, 2019, 17:32
89% backed in 30 minutes!
Devistation
May 1st, 2019, 17:34
I made my pledge. How does the pledge match the current FG account? Is it by email address?
Zacchaeus
May 1st, 2019, 17:35
I made my pledge. How does the pledge match the current FG account? Is it by email address?
Details of all of that will get sent to you in due course
jeffepp
May 1st, 2019, 17:36
They say they will ask for your licence key.
Xemit
May 1st, 2019, 17:38
Once the KS closes, you will get an email from their pledge manager. In that email you'll browse to their web manager app where you log into KS and then choose your rewards based on amount pledge. You'll also provide your license key(s). From that SW can figure out who you are and what level of pledge you qualify for.
Xemit
May 1st, 2019, 17:39
100% backed in under 38 minutes!
And now that 100% has been achieved there is another rush of people pledging...
Funded in 40 minutes. Right, that's me satisfied, I think this will smash the stretch goals on its current rate. Well Done Smite Works!
JennyRB
May 1st, 2019, 17:40
They say they will ask for your licence key.
It did not on the kickstarter, but it dose say that we have to provide one. I guess the details on that will be provided later on.
JohnD
May 1st, 2019, 17:40
Congratulations.
Griz64
May 1st, 2019, 17:41
Did we break kickstarter? I haven't even received an email saying I gave money.
LordEntrails
May 1st, 2019, 17:43
Funded in 40 minutes. Right, that's me satisfied, I think this will smash the stretch goals on its current rate. Well Done Smite Works!
My clock showed 39 minutes :)
As for those asking about the license key. After the KS closes, emails will go out to your KS email account with a questionairre (link). Fill that out with your license key and anything else they ask. Then they will in turn have your info to verify your pledge level and then send out beta keys when appropriate (not immediately).
Xemit
May 1st, 2019, 17:44
Payment doesn't get charged until after the campaign closes. May 30th for this one. So you've only pledged to make a payment.
LightBringer
May 1st, 2019, 17:45
Congrats.
jeffepp
May 1st, 2019, 17:50
You usually get an email right away saying you've backed the project. I haven't gotten one either. I'm guessing this is moving a little fast for the back end to catch up with.
Correction: Just got it.
grimm182
May 1st, 2019, 17:54
Any reason I am not seeing any promo on the steam page for FG?
jeffepp
May 1st, 2019, 18:00
Probably a Steam issue. It's playing for me.
jeffepp
May 1st, 2019, 18:06
Scratch one stretch goal.
bloodydrake
May 1st, 2019, 18:20
all visible stretch goals achieved! so exciting to see it moving this fast right out of the gate
Trenloe
May 1st, 2019, 18:27
all visible stretch goals achieved!
Not yet - I'm guessing you're seeing the total in CAD - the stretch goals are in USD. Hover over the little $ conversion icon next to the pledge amount to get a conversion to USD.
Moon Wizard
May 1st, 2019, 18:28
It's funny. I got the KS funded email before the KS launched email.
JPG
bloodydrake
May 1st, 2019, 18:30
Not yet - I'm guessing you're seeing the total in CAD - the stretch goals are in USD. Hover over the little $ conversion icon next to the pledge amount to get a conversion to USD.
you know I didn't notice that! thanks for the tip
still very exciting :)
I must say art assets for the map making tool as stretch goals is a fantastic idea.. really like those so far
Valyar
May 1st, 2019, 18:37
it's funny. I got the ks funded email before the ks launched email.
Jpg
lol
MarianDz
May 1st, 2019, 18:40
2nd Goal reached 50,000$
iotech
May 1st, 2019, 18:43
900th pledge here, for Ultimate. Thanks Mighty Smities!
Edit: aw, #901.. somebody ninja'd me :)
gaara6666
May 1st, 2019, 18:46
Consider this validation of all your hard work and how much people waited and want your product. Congrats guys. ALSO DOUG....
60K PIZZA ORDER BUTTON STRETCH GOAL PLEASE
MarianDz
May 1st, 2019, 19:16
Question:
I backed KS, now I want add some extra money for example in "Make a pledge without a reward" is it possible?
I have access only in "You selected" button where are my licenses upgrades and "Manage my pledge" where I can
switch pledge but I want licenses upgrade too. :(
LordEntrails
May 1st, 2019, 19:17
Question:
I backed KS, now I want add some extra money for example in "Make a pledge without a reward" is it possible?
I have access only in "You selected" button where are my licenses upgrades and "Manage my pledge" where I can
switch pledge but I want licenses upgrade too. :(
Under Manage your Pledge you can increase the amount for the add-ons.
LordEntrails
May 1st, 2019, 19:19
I see we now have a $75k goal to reach (more graphics). Maybe pizza or something new at $100k?
Egheal
May 1st, 2019, 19:29
My dream goal : At 100k (or more) we hire somebody to work exclusively on range of sight.
MarianDz
May 1st, 2019, 19:30
SOLVED *It is because I don't check checkbox "remember my card for future payments" in my Kickstarter account. Im not checked it due security reasons.
LordEntrails
May 1st, 2019, 19:38
I can change value of my pledge only through "You selected" blue button. Where I have selected Veteran Upgrade with value. And when clicking on
"Make pledge without reward" it swich me complete pledge from Veteran Upgrade into "Make pledge without reward" only ;(
Only one can I have this way activated (To change your reward, make a new selection below.)
What I can do is change value by Veteran Upgrade.
*Maybe it is because I dont check checkbox remember my card in my Kickstarter account, but I not checked it due security reasons.
Manage You Pledge > Change you Pledge
Then in the box with the pledge amount ($60) put in any number you want (greater than $60).
MarianDz
May 1st, 2019, 19:42
thank you LordEntrails :)
vyruxx
May 1st, 2019, 19:47
if you have standard FGC and you pay directly for the a new ultimate FGU in the kickstarter, then you will not have problems with the account, will you?
LordEntrails
May 1st, 2019, 19:54
if you have standard FGC and you pay directly for the a new ultimate FGU in the kickstarter, then you will not have problems with the account, will you?
If you want FGU Ultimate and you currently have FGC Standard, you either need to upgrade your FGC to Ultimate and then pledge Ultimate Rookie, or pledge the FGU Ultimate Newcomer. This is outlined int he KS FAQ; https://www.kickstarter.com/projects/smiteworks/fantasy-grounds-unity/faqs#project_faq_284395
Zacchaeus
May 1st, 2019, 19:55
if you have standard FGC and you pay directly for the a new ultimate FGU in the kickstarter, then you will not have problems with the account, will you?
I don't think so since you can hold multiple licenses. Buying the Ultimate on KS would just be like buying a new license. It'll have no connection to your other one since licenses aren't tied to accounts.
Falselight
May 1st, 2019, 20:11
so if i give you 135$ i wont get access till June or is it dec?
Zacchaeus
May 1st, 2019, 20:14
so if i give you 135$ i wont get access till June or is it dec?
There's no specific date as yet for the Beta (all backers will get Beta Access). The projected date for full release is December 2019.
zertox
May 1st, 2019, 20:15
so if i give you 135$ i wont get access till June or is it dec?
I bought the Classic version yesterday and backed at the rookie a few moments ago (late to the party)
Falselight
May 1st, 2019, 20:16
i have never used KS i back it for 135 does it charge my card today since you made your goal or does in charge at end of the KS
Zacchaeus
May 1st, 2019, 20:17
i have never used KS i back it for 135 does it charge my card today since you made your goal or does in charge at end of the KS
All funds will be extracted when the KS ends.
planetwebber
May 1st, 2019, 20:18
At the end of May when the Kickstarter ends.
malnourish
May 1st, 2019, 20:18
I am currently an ultimate subscription member and I would like to back newcomer - ultimate. Will I retain all of my purchased add-ons? I have the vast majority of 5e content.
LordEntrails
May 1st, 2019, 20:20
I am currently an ultimate subscription member and I would like to back newcomer - ultimate. Will I retain all of my purchased add-ons? I have the vast majority of 5e content.
Yes, all purchased content (such as DLC, but not the license itself) is forward compatible.
malnourish
May 1st, 2019, 20:24
Yes, all purchased content (such as DLC, but not the license itself) is forward compatible.
I don't think so since you can hold multiple licenses. Buying the Ultimate on KS would just be like buying a new license. It'll have no connection to your other one since licenses aren't tied to accounts.
If licenses are not tied to accounts how do I ensure the content I purchased on my account transfers from my subscription to my new standalone ultimate license? Apologies if I'm missing something obvious. I appreciate the help.
MoonlitDNC
May 1st, 2019, 20:28
Am I reading this right - that having bought BOTH a Standard, and then an Ultimate license earlier (not unlike a Founder's pack on an MMO), if I want to transition either of those keys to the unity client, I literally have to pay double the amount to do so than if I had just waited until recently.....? Or is this just something for the Kickstarter and Ultimate keys will rollover anyways? I'm completely lost.
Trenloe
May 1st, 2019, 20:33
If licenses are not tied to accounts how do I ensure the content I purchased on my account transfers from my subscription to my new standalone ultimate license? Apologies if I'm missing something obvious. I appreciate the help.
Purchases of DLC is tied to your Fantasy Grounds website username. Just like with FG Classic now - you put your account details (username and password) in the FG application, and this is what is used when you run an update to determine what products you've purchased.
Zacchaeus
May 1st, 2019, 20:34
If licenses are not tied to accounts how do I ensure the content I purchased on my account transfers from my subscription to my new standalone ultimate license? Apologies if I'm missing something obvious. I appreciate the help.
DLC is tied to your account; hence the reason you need to put your username and password into Settings in order to download and install your DLC.
Zacchaeus
May 1st, 2019, 20:36
Am I reading this right - that having bought BOTH a Standard, and then an Ultimate license earlier (not unlike a Founder's pack on an MMO), if I want to transition either of those keys to the unity client, I literally have to pay double the amount to do so than if I had just waited until recently.....? Or is this just something for the Kickstarter and Ultimate keys will rollover anyways? I'm completely lost.
If you bought a Standard license and then Upgraded to Ultimate then all you need to do is pledge for the Ultimate license for Unity. You don't need to upgrade your Standard Licence to Unity as well. If of course you have two licenbsed and use both then you may well want to upgrade both to Unity.
Trenloe
May 1st, 2019, 20:42
Am I reading this right - that having bought BOTH a Standard, and then an Ultimate license earlier (not unlike a Founder's pack on an MMO), if I want to transition either of those keys to the unity client, I literally have to pay double the amount to do so than if I had just waited until recently.....? Or is this just something for the Kickstarter and Ultimate keys will rollover anyways? I'm completely lost.
Nothing rolls over unless you back a specific upgrade in the Kickstarter campaign.
Addressing your comment regarding paying twice the cost you would have had to pay if you'd waited until recently: You've had use of FG for how many years? With free upgrades, support, etc. and you're still getting a good discount for moving over to the new Fantasy Grounds Unity - your FG Classic license will still work. SmiteWorks have been saying for a while that when FG Unity comes out that there will be a sliding scale of upgrade costs - with newer users paying less as they've had less use of the application, and this also encouraged people to buy FG Classic now and use it now, knowing that they wouldn't be hit with an expensive upgrade in the near future.
There have been a few similar comments on the Kickstarter regarding why do people whose cost/year is much less than new users have to pay more for the upgrade. I struggle to grasp an argument where people who've had many years of use, upgrades and support on a product (resulting in a lower equivalent cost/year) shouldn't pay a little bit more than those users who haven't used FG for that long.
StoryWeaver
May 1st, 2019, 20:54
I've just pledged for my Ultimate upgrade!
You guys are doing an amazing job and since discovering FG my GM experience and what I've been able to do with it, and for my players, has been taken to levels I didn't know were possible. I can't wait to get my hands on the FGU beta and see what I can do with it! :)
Pantherin
May 1st, 2019, 21:00
What an honor and privilege to be part of this revolutionary project.
metaldm007
May 1st, 2019, 21:08
As someone without the ability to help with the kickstarter (don't accept paypal, CAN debit not accepted as well), will the upgrade option for Rookies be available come the Steam release, or is the reduced price only for the kickstarter? I really do want to support the kickstarter and get the Beta upgrade, but I don't really have any options.
Zacchaeus
May 1st, 2019, 21:17
As someone without the ability to help with the kickstarter (don't accept paypal, CAN debit not accepted as well), will the upgrade option for Rookies be available come the Steam release, or is the reduced price only for the kickstarter?
The prices shown for the Kickstarter are only Kickstarter prices. Upgrade costs for after the KS finishes have not been announced as yet.
metaldm007
May 1st, 2019, 21:28
The prices shown for the Kickstarter are only Kickstarter prices. Upgrade costs for after the KS finishes have not been announced as yet.
Ok, I'm was just wondering if there was any way I could contribute to get the upgrade for that price, given my situation.
LordEntrails
May 1st, 2019, 21:29
Ok, I'm was just wondering if there was any way I could contribute to get the upgrade for that price, given my situation.
email
[email protected] and see if they have any ideas on how to help you out.
Trenloe
May 1st, 2019, 21:38
As someone without the ability to help with the kickstarter (don't accept paypal, CAN debit not accepted as well)
This Kickstarter help page suggests that most debit cards are accepted: https://help.kickstarter.com/hc/en-us/articles/115005066433-What-forms-of-payment-can-I-use-to-make-a-pledge-
EDIT: But then another page says Citizens of Canada must have a major credit card: https://help.kickstarter.com/hc/en-us/articles/115005128594-Who-can-use-Kickstarter-
Very confusing! Sorry you can't use a debit card from Canada. :(
Claybor
May 1st, 2019, 22:01
When is the beta scheduled to begin?
Moon Wizard
May 1st, 2019, 22:05
Neither the alpha nor beta has been scheduled yet. The beta will occur sometime prior to release. The target release date is December 2019.
Regards,
JPG
wbcreighton
May 1st, 2019, 22:06
Not completely clear from the KS page:
I understand that FGC DLC and FGC campaigns are compatible with FGU - backwards compatibility
If you upgrade your Standard FGC to Standard FGU license - I assume that you can't run the new FGU in a "FGC mode" - in other words players would need to upgrade to a FGU licenses as well
So if you want to run some campaigns using FGU AND continue to run some campaigns in FGC you would need 2 separate licenses ( that way players don't have to upgrade and you can still use old rule sets )
I don't want to upgrade and find out it forces the players into an upgrade and then the old rule sets aren't compatible
Does that sound right ?
SpeedGeek
May 1st, 2019, 22:07
Nothing rolls over unless you back a specific upgrade in the Kickstarter campaign.
Addressing your comment regarding paying twice the cost you would have had to pay if you'd waited until recently: You've had use of FG for how many years? With free upgrades, support, etc. and you're still getting a good discount for moving over to the new Fantasy Grounds Unity - your FG Classic license will still work. SmiteWorks have been saying for a while that when FG Unity comes out that there will be a sliding scale of upgrade costs - with newer users paying less as they've had less use of the application, and this also encouraged people to buy FG Classic now and use it now, knowing that they wouldn't be hit with an expensive upgrade in the near future.
There have been a few similar comments on the Kickstarter regarding why do people whose cost/year is much less than new users have to pay more for the upgrade. I struggle to grasp an argument where people who've had many years of use, upgrades and support on a product (resulting in a lower equivalent cost/year) shouldn't pay a little bit more than those users who haven't used FG for that long.
Yeah, I've been seeing similar complaints. At least one person I saw made some kind of assumption that the majority of the code for FGU was the 'same' as in FGC. As a dev, that almost gave me an aneurysm. Besides that, it's not like I can demand a refund of the difference in the price I paid for my Ultimate license just because FG was on sale at one point in time.
Anyway... I've backed it as a Veteran for my Ultimate license and I look forward to trying out the Beta. Thank you to the team for all their hard work on FGU, as well as their work ensuring that our existing modules would be able to carry over without additional licensing fees.
Moon Wizard
May 1st, 2019, 22:10
The licenses for FGC and FGU are separate. The Kickstarter is just providing a way for FGC license holders to acquire a discounted FGU license. If you already have an FGC license, you will still be able to continue playing with that license with other FGC clients. For FGU hosted games, all the players will need to be using FGU as well.
The goal is to make all DLC compatible with FGU (if possible); and attempt to make campaigns import smoothly. I'm sure we'll have some hiccups through alpha/beta/release; but our goal is to keep improving.
Regards,
JPG
kevdog45
May 1st, 2019, 22:28
So I got my Fantasy Grounds Classic Ultimate license on March 9th 2018. That means the upgrade to Unity for me is $30.00 correct?
Zacchaeus
May 1st, 2019, 22:30
So I got my Fantasy Grounds Classic Ultimate license on March 9th 2018. That means the upgrade to Unity for me is $30.00 correct?
Correct. You are a Rookie.
Moon Wizard
May 1st, 2019, 22:30
Yes.
Here's the excerpt from the backer level right now:
Rookie Upgrade - Ultimate
This upgrade is for people who previously bought a Fantasy Grounds Classic Ultimate edition from Steam or our website in 2018 or 2019 and wants access to FGU during the Beta stage.
You will be required to submit a valid license key (no subscriptions).
Cheers,
JPG
feldrol
May 1st, 2019, 22:32
100k, grats !
revanmaster
May 1st, 2019, 22:36
My question would be that there supposed to be access to alpha for newcomers pack? In the sense that it said something about it in the main OP, but it's not one of its bullet points. Is it true that the ultimate would then be needed to gain access to both for even a veteran, and such?
LordEntrails
May 1st, 2019, 22:38
My question would be that there supposed to be access to alpha for newcomers pack? In the sense that it said something about it in the main OP, but it's not one of its bullet points. Is it true that the ultimate would then be needed to gain access to both for even a veteran, and such?
Alpha is only available to hackers at the top 2 tiers. Beta will be available to all backers at some point before December. Initially only for backers, but then at some point for demo users for FGU Ultimate backers.
UltimateGM
May 1st, 2019, 22:39
Alpha is only available to hackers at the top 2 tiers. Beta will be available to all backers at some point before December. Initially only for backers, but then at some point for demo users for FGU Ultimate backers.
Hackers?
Edit: Count me in! :o
Moon Wizard
May 1st, 2019, 22:40
Only if they're really good hackers.
JPG
LordEntrails
May 1st, 2019, 22:43
Only if they're really good hackers.
JPG
Are top tier hackers good enough?
I can just imagine a bunch of NSA folks sitting around laughing at us poor sods who had to wait for the KS!
Not to complain too much, but I'm kinda disappointed the upgrade difference between me, who bought FG in may 2017 for $39, and someone buying it fresh is only $6.
JohnD
May 1st, 2019, 23:37
Not to complain too much, but I'm kinda disappointed the upgrade difference between me, who bought FG in may 2017 for $39, and someone buying it fresh is only $6.
You've had FG for 2ish years. Presumably you've received value from having it.
UltimateGM
May 2nd, 2019, 00:00
Not to complain too much, but I'm kinda disappointed the upgrade difference between me, who bought FG in may 2017 for $39, and someone buying it fresh is only $6.
I mean I could complain to because I bought it back then but the way I look at it is that I have been enjoying the product more then someone who would have bought it say yesterday. In all honesty I feel like the people who have had it for a long time should step up and support Smiteworks more then your new person because they have yet to see what the potential of this VTT can do. I donated more then what was required, not to pat myself on the back, but because I see the potential for what can be accomplished now that we are moving to a 64 bit program
Teknykk
May 2nd, 2019, 00:04
I honestly fail to see the logic in this approach. It's like saying people who've been loyal for longer are worth less to you than those who just rocked up. Generally, if you want to retain respect of loyal users who've been with the community for a long time, making them pay more than someone who just walked in to buy a little while ago is a pretty daft way to go about it. For Ultimate users, the difference is quite literally double the price for a longer user, and half that for the newer one. I'd love to know the reasoning behind this, and the excuse above about having had more value from FGC is a bit of a cop out, don't you think?
Temmpest
May 2nd, 2019, 00:15
I don't get people sometimes. Congratulations on a successful KS!
Zacchaeus
May 2nd, 2019, 00:16
I honestly fail to see the logic in this approach. It's like saying people who've been loyal for longer are worth less to you than those who just rocked up. Generally, if you want to retain respect of loyal users who've been with the community for a long time, making them pay more than someone who just walked in to buy a little while ago is a pretty daft way to go about it. For Ultimate users, the difference is quite literally double the price for a longer user, and half that for the newer one. I'd love to know the reasoning behind this, and the excuse above about having had more value from FGC is a bit of a cop out, don't you think?
No, it isn’t. Long time users have had years of absolutely free updates. New users have not.
ddavison
May 2nd, 2019, 00:26
I honestly fail to see the logic in this approach. It's like saying people who've been loyal for longer are worth less to you than those who just rocked up. Generally, if you want to retain respect of loyal users who've been with the community for a long time, making them pay more than someone who just walked in to buy a little while ago is a pretty daft way to go about it. For Ultimate users, the difference is quite literally double the price for a longer user, and half that for the newer one. I'd love to know the reasoning behind this, and the excuse above about having had more value from FGC is a bit of a cop out, don't you think?
The logic behind is that the 1-time licenses are a replacement for a monthly subscription that costs $10 per month. The longer you've had that and not paid a subscription, the more monetary value you've received from the license. New customers are likely to face buyers regret if they just bought 10 days ago. We are giving them a very steep discount that means they get more value from their original purchase. We are just being overly friendly and extending that even further all the way back to 2018. They can have owned it for nearly 17 months ($170 worth of subscription value savings) and they only have to pay $30 (the equivalent of 3 months). Beyond that, people get multiple years worth of savings but are only asked to pay the equivalent of $60 (6-months worth of subscriptions) to transfer that same savings to the newest version of the software. Meanwhile, it's an optional upgrade that doesn't invalidate their old version.
We had one customer arguing endlessly over it for a license he bought in 2011 (8 years worth is $960 worth of savings in monthly subscription fees and he thought it was unfair that we want to charge him $60 for access to the new platform.
If it doesn't make sense to you, then simply don't back the KS or upgrade to FGU. FGC will continue to work fine for you and you can go on about your business.
Grommit57
May 2nd, 2019, 00:26
I think the upgrade approach is spot on. I purchased my standard in 2015 and Ultimate in 2018. While I'm thrilled to be able to upgrade for $30, I would have happily paid full price. I use FG for both online and f2f play. I've been playing D&D since 1979 and can't imagine doing it any other way now. I've gotten my money out of it and then some.
Temmpest
May 2nd, 2019, 00:32
The logic behind is that the 1-time licenses are a replacement for a monthly subscription that costs $10 per month. The longer you've had that and not paid a subscription, the more monetary value you've received from the license. New customers are likely to face buyers regret if they just bought 10 days ago. We are giving them a very steep discount that means they get more value from their original purchase. We are just being overly friendly and extending that even further all the way back to 2018. They can have owned it for nearly 17 months ($170 worth of subscription value savings) and they only have to pay $30 (the equivalent of 3 months). Beyond that, people get multiple years worth of savings but are only asked to pay the equivalent of $60 (6-months worth of subscriptions) to transfer that same savings to the newest version of the software. Meanwhile, it's an optional upgrade that doesn't invalidate their old version.
We had one customer arguing endlessly over it for a license he bought in 2011 (8 years worth is $960 worth of savings in monthly subscription fees and he thought it was unfair that we want to charge him $60 for access to the new platform.
If it doesn't make sense to you, then simply don't back the KS or upgrade to FGU. FGC will continue to work fine for you and you can go on about your business.
I think it's useless to keep explaining yourself. This has been made clear over and over again. Honestly, I was expecting to pay more to upgrade. The price structure you have is more than fair! You have an awesome product, with great customer service (best in the business), and an awesome community. Look forward to the Unity.
bloodydrake
May 2nd, 2019, 00:36
actually i really appreciate the clarification( Ddavisons post should be added to the kickstarter faq :)
Teknykk
May 2nd, 2019, 00:37
The logic behind is that the 1-time licenses are a replacement for a monthly subscription that costs $10 per month. The longer you've had that and not paid a subscription, the more monetary value you've received from the license. New customers are likely to face buyers regret if they just bought 10 days ago. We are giving them a very steep discount that means they get more value from their original purchase. We are just being overly friendly and extending that even further all the way back to 2018. They can have owned it for nearly 17 months ($170 worth of subscription value savings) and they only have to pay $30 (the equivalent of 3 months). Beyond that, people get multiple years worth of savings but are only asked to pay the equivalent of $60 (6-months worth of subscriptions) to transfer that same savings to the newest version of the software. Meanwhile, it's an optional upgrade that doesn't invalidate their old version.
We had one customer arguing endlessly over it for a license he bought in 2011 (8 years worth is $960 worth of savings in monthly subscription fees and he thought it was unfair that we want to charge him $60 for access to the new platform.
If it doesn't make sense to you, then simply don't back the KS or upgrade to FGU. FGC will continue to work fine for you and you can go on about your business.
I would've thought a mid-range price between either would've sufficed. And I think any customer, like me, arguing over it is perfectly reasonable also. Especially if one were to consider the contribution they've made with other purchases, or more so, helping keep the community alive with their activities. For me, this is that sore point. I've been here a fair while now. Not as long as some, but long enough to be willing to put in endless hours to cater to players, free or otherwise, to give them games to play. If one were to factor that in, it's somewhat harder to swallow that they'd have to pay double what someone else with the exact same license will.
It makes sense from your longer explanation (and I haven't been around to see it earlier if this was made clear previously), but the other responses just struck me as short excuses in a ploy to gain new users.
You'll just have to forgive me if I factor in more than actual money here, because I think it matters.
That said, I have yet to check when my license was obtained. I fully want to see the success of this campaign, as FGC is really showing its age.
seycyrus
May 2nd, 2019, 00:39
... I'd love to know the reasoning behind this, and the excuse above about having had more value from FGC is a bit of a cop out, don't you think?
*I don't work for SW*
No. I don't, and neither does the rest of the real world. SW has supported their user base with free upgrades for a very, very, very, very long time. New users have not had the entirety of that free ride.
Time for the *loyal* users to plunk down some coin, for the new product.
Teknykk
May 2nd, 2019, 00:42
*I don't work for SW*
No. I don't, and neither does the rest of the real world. SW has supported their user base with free upgrades for a very, very, very, very long time. New users have not had the entirety of that free ride.
Time for the *loyal* users to plunk down some coin, for the new product.
And I'm more than willing. I just wasn't aware of how different the prices would be. Though I think people should remember that without those loyal users, we might not be here today.
LordEntrails
May 2nd, 2019, 00:45
There are many ways SW could have chosen to tier the upgrade price. Including have one set price across the board. Or perhaps the value added to the community at large would be a good measure like implied. But then how would you measure that? By # of forum posts? Or forum reputation? or number of times you have used the game alias feature (if they even track that type of data).
In the end, SW seems to have chosen the industry standard, and then been more generous with it.
As for the other replies to this query. They have probably been short and less than they could be because today alone this question has been asked here and on other sites at least a dozen time. It's something that has been discussed here and elsewhere for probably a year or more.
BUT, it doesn't mean that it is not a valid question/concern. It just means people might not answer in as full or sensitive manner as they might have otherwise.
Temmpest
May 2nd, 2019, 00:46
*I don't work for SW*
No. I don't, and neither does the rest of the real world. SW has supported their user base with free upgrades for a very, very, very, very long time. New users have not had the entirety of that free ride.
Time for the *loyal* users to plunk down some coin, for the new product.
Well put. What other company puts out updates on a weekly basis? It's unheard of.
JohnD
May 2nd, 2019, 00:51
I honestly fail to see the logic in this approach. It's like saying people who've been loyal for longer are worth less to you than those who just rocked up. Generally, if you want to retain respect of loyal users who've been with the community for a long time, making them pay more than someone who just walked in to buy a little while ago is a pretty daft way to go about it. For Ultimate users, the difference is quite literally double the price for a longer user, and half that for the newer one. I'd love to know the reasoning behind this, and the excuse above about having had more value from FGC is a bit of a cop out, don't you think?
So you're getting Ultimate FGU for $60 instead of $150. Plus you've used it for however many years you've had FGC already. A $90 discount doesn't cut the mustard, eh?
Trenloe
May 2nd, 2019, 00:53
I would've thought a mid-range price between either would've sufficed. And I think any customer, like me, arguing over it is perfectly reasonable also. Especially if one were to consider the contribution they've made with other purchases, or more so, helping keep the community alive with their activities. For me, this is that sore point. I've been here a fair while now. Not as long as some, but long enough to be willing to put in endless hours to cater to players, free or otherwise, to give them games to play. If one were to factor that in, it's somewhat harder to swallow that they'd have to pay double what someone else with the exact same license will.
So, you joined the FG community, contributed to it in some way and had many hours of enjoyable gaming (because of Fantasy Grounds) and you expect something back for that beyond a 60% discount? Was that kind of expectation *ever* set? I assume you bought products because you needed them or just wanted to see them, you contributed to the community because you wanted to or felt that was a nice thing to do, you played many hours of gaming (facilitated by FG) because you enjoy the hobby and playing with other players. Why would doing all of that entitle you to some form of frequent flyer discount beyond the 60% discount you're already getting?
If you read back through the FGU threads, it's always been stated that any discount will be based off length of time of use of FG (when you bought your license) with the discount being more for new users, and the catch-phrase has always been "buy Fantasy Grounds for what it is now, not what it might be in the future". Quite frankly it staggers me that there are a number of people who have had many hours use out of Fantasy Grounds and feel entitled to a bigger discount or aggrieved that someone who's only bought it recently gets a bigger discount. I'm very happy that relative newcomers to Fantasy Grounds get an 80% discount (assuming an Ultimate license) to enable them to move to the new platform and keep exploring the wonders of Fantasy Grounds. I'm also incredibly pleased that SmiteWorks have extended a 60% discount to me as a "veteran" user - thanks SmiteWorks!
seycyrus
May 2nd, 2019, 00:54
And I'm more than willing. I just wasn't aware of how different the prices would be. Though I think people should remember that without those loyal users, we might not be here today.
I don't get the entirety of this *loyal user* line of reasoning. It's not like you are some philanthropist who anonymously funded Doug's education, or bought SW their first batcave are you?
I use FG because its by far the best product out there! While there are CERTAINLY users out there who go out of their way to support FG in the form of extensions, rulesets and other material, I'm not one of them. I don't think you are either.
Where's my free cask of Belvenie for being a loyal customer all these years?
Moon Wizard
May 2nd, 2019, 00:56
I think enough has been said on the topic; and we should move along to more interesting notes, like:
The KS is up to $120K, and Doug and I need to get working on more goals.
JPG
Kelrugem
May 2nd, 2019, 00:58
I think enough has been said on the topic; and we should move along to more interesting notes, like:
The KS is up to $120K, and Doug and I need to get working on more goals.
JPG
Uuuh, congrats for that success of the KS :D
UltimateGM
May 2nd, 2019, 01:00
I'd hate to beat the same horse but... what about those sexy Asset Packs!
iotech
May 2nd, 2019, 01:04
Not to beat a dead horse (well, ok.. just a little)... I bought into FG back in Feb 2016 with an Ultimate sub. $10/month, kept it going since then (sure, I could have just bought the onetime license, but I'm lazy I guess). So, I've paid $380ish dollars for Ultimate, and I've spent $1100 on DLC since then. So, I'm in about $1500 right now.
And I'll keep my FGC sub going through at least December, AND I ponied up for the Newcomer Ultimate on the KS.
Why? Because this product has brought me and my friends joy and memories that are worth more than mere money to me. Also, I can afford to do this (some folks may not be able to).
Anyway, not once during this process did I feel like FG was trying to get more out of me than they deserve. Just the opposite in fact... the generosity of their business model is staggering.
Thanks Doug, Dave, Moon, Jen, and all the other Smities...
and thanks too to Trenloe, Lord Entrails, Zaccheus, DuluxOz, Rob2E, and countless others who work tirelessly to promote FG, help the users, and create content and extensions for us... without pay.
THAT is why FG is the dominant force in VTTs, and why *I* am happy to keep giving my time and money to this project.
LordEntrails
May 2nd, 2019, 01:09
I think enough has been said on the topic; and we should move along to more interesting notes, like:
The KS is up to $120K, and Doug and I need to get working on more goals.
JPG
So yea, what are you doing for the next 6 stretch goals? Though I really like art assets, I'm not seeing much differentiation here at the moment. EDIT: maybe modern/future? etc
Maybe a different style or artist? Or perhaps more portraits? (which we don't know how many are in the initial offering anyway). Or what about other GM tools like... NPC personality generator? Or Tavern name and description generators?
Maybe... new dice skins? (If that is even a FGU possibility)
UltimateGM
May 2nd, 2019, 01:10
Not to beat a dead horse (well, ok.. just a little)... I bought into FG back in Feb 2016 with an Ultimate sub. $10/month, kept it going since then (sure, I could have just bought the onetime license, but I'm lazy I guess). So, I've paid $380ish dollars for Ultimate, and I've spent $1100 on DLC since then. So, I'm in about $1500 right now.
And I'll keep my FGC sub going through at least December, AND I ponied up for the Newcomer Ultimate on the KS.
Why? Because this product has brought me and my friends joy and memories that are worth more than mere money to me. Also, I can afford to do this (some folks may not be able to).
Anyway, not once during this process did I feel like FG was trying to get more out of me than they deserve. Just the opposite in fact... the generosity of their business model is staggering.
Thanks Doug, Dave, Moon, Jen, and all the other Smities...
and thanks too to Trenloe, Lord Entrails, Zaccheus, DuluxOz, Rob2E, and countless others who work tirelessly to promote FG, help the users, and create content and extensions for us... without pay.
THAT is why FG is the dominant force in VTTs, and why *I* am happy to keep giving my time and money to this project.
I think your words were the best said out of everything! I wholeheartedly agree with you!
Teknykk
May 2nd, 2019, 01:18
Well put. What other company puts out updates on a weekly basis? It's unheard of.
I can think of a few, so I won't place one company on a pedestal over it, and I don't think it really matters as far as my concerns were.
So you're getting Ultimate FGU for $60 instead of $150. Plus you've used it for however many years you've had FGC already. A $90 discount doesn't cut the mustard, eh?
As I said, depends on what else I factor in. In the end I doubt it would matter what I say, because it's pretty obvious some people are willing to defend against any opposing concern on the matter, and relentlessly in some cases.
So, you joined the FG community, contributed to it in some way and had many hours of enjoyable gaming (because of Fantasy Grounds) and you expect something back for that beyond a 60% discount? Was that kind of expectation *ever* set? I assume you bought products because you needed them or just wanted to see them, you contributed to the community because you wanted to or felt that was a nice thing to do, you played many hours of gaming (facilitated by FG) because you enjoy the hobby and playing with other players. Why would doing all of that entitle you to some form of frequent flyer discount beyond the 60% discount you're already getting? And if so, I'm guessing that your number of forum posts, the number of products you've bought and the number of games you've ran would be below a site wide average (based off three metrics to measure what you've mentioned), so you probably wouldn't get much in terms of a discount anyway!
If you read back through the FGU threads, it's always been stated that any discount will be based off length of time of use of FG (when you bought your license) with the discount being more for new users, and the catch-phrase has always been "buy Fantasy Grounds for what it is now, not what it might be in the future". Quite frankly it staggers me that there are a number of people who have had many hours use out of Fantasy Grounds and feel entitled to a bigger discount or aggrieved that someone who's only bought it recently gets a bigger discount. I'm very happy that relative newcomers to Fantasy Grounds get an 80% discount (assuming an Ultimate license) to enable them to move to the new platform and keep exploring the wonders of Fantasy Grounds. I'm also incredibly pleased that SmiteWorks have extended a 60% discount to me as a "veteran" user - thanks SmiteWorks!
I don't think it entitles me, or anyone for that matter, no. I never expected anything, but I have also catered to a number of players who'd paid nothing themselves. Some of those people would now be paid users. My point is, I don't believe anyone should've been entitled to a bigger discount than the rest. My concern was purely from the thought that I in fact did think everyone would pay the same, or very similar, based on their license type. As I said, I wasn't around if it had been clearly stated earlier. I've had my own health issues in the last year gone, including depression, to not really be able or willing to be active to read anything.
Now that Doug explained it, again for me in depth, I perfectly understand the reasoning, even though I do wonder if there could've been another way. But I'm no businessman.
I don't get the entirety of this *loyal user* line of reasoning. It's not like you are some philanthropist who anonymously funded Doug's education, or bought SW their first batcave are you?
I use FG because its by far the best product out there! While there are CERTAINLY users out there who go out of their way to support FG in the form of extensions, rulesets and other material, I'm not one of them. I don't think you are either.
Where's my free cask of Belvenie for being a loyal customer all these years?
I'm sure it is for you, and I've stuck with it because I don't like the approach of the others. And I have gone somewhat out of my way to contribute optional content. Most of, but not all of it, has been held back by copyright fears, so I've left it to personal and private use only.
But I've gotten a clear explanation, and I see no reason go further on it now. That said, I've never backed crowdfunding. My biggest fear is even if it gets the funding, it will fail to deliver in one way or another. It was always a risk in the past, and in recent years that risk has actually increased with campaigns gaining funding but never following through to the end. And you can't always expect you'll get your money back either.
The thing that interests me right now is the assets packs. I assume those will be sold later on their own, or are they exclusively intended to be for those who back it on Kickstarter? Most of all, are those stretch goals going to go to every license backer, regardless of what they contribute?
ddavison
May 2nd, 2019, 01:18
We have some ideas for future packs but we thought we would have a little more time to pull them together fully. Those first asset packs were supposed to last a bit...
Moon Wizard
May 2nd, 2019, 01:22
Teknykk,
The plan is to make the asset packs unlocked during the KS available to everyone.
Regards,
JPG
gaara6666
May 2nd, 2019, 01:38
I said it 50 pages ago and ill say it again. I want my stretch goal Pizza order button. But seriously, though great job guys. Ive been lighting the fires to Gondor all day getting people to hit up this KS and the energy is electric.
Digressing I do have a stretch goal suggestion I'd like to see that shouldnt be too difficult. a "height indicator" for tokens for those pesky flying creatures thatll show height and maybe calculate distance when attack with ranged.
DMZeff
May 2nd, 2019, 01:50
TFW the old dogs have to pay double. :confused:
dulux-oz
May 2nd, 2019, 02:02
Only if they're really good hackers.
JPG
Define "really good" - someone who holds an Ethical Hacker Cert, for eg?
SpeedGeek
May 2nd, 2019, 02:03
Define "really good" - someone who holds an Ethical Hacker Cert, for eg?
Oh, oh, I know the correct syntax for nmap, does that count??
SpeedGeek
May 2nd, 2019, 02:05
We have some ideas for future packs but we thought we would have a little more time to pull them together fully. Those first asset packs were supposed to last a bit...
Shame on you for being so successful!
Now don’t go thinking this is all because Unity has been hyped for so long that you can just dangle the next version over our heads for another several years :p
notrealdan
May 2nd, 2019, 02:32
Will add-on items be fulfilled when FGU is released or sooner? I ask because those are existing products, and it'd be great to be able to use some of those in FGC while waiting for FGU. I understand it would at the earliest have to be after the KS ends and the questionnaire process happens, anyways.
Great job on the Kickstarter! I hope everyone at SmiteWorks is able to rest tonight. I think you'll have a lot of stretch goals to come up with! :)
Three of Swords
May 2nd, 2019, 02:45
If you don't mind answering, how is the Kickstarter going compared to expectations?
I figured the goal was set intentionally low because the product was probably coming out regardless of KS success and a quick funding success tends to bring more more attention to the project and thus more backers. But because you're still thinking of new stretch goals, maybe it's more successful than initially anticipated.
Just curious.
Teknykk
May 2nd, 2019, 02:57
So to make sure I have the right of it. I think I do, but I want to make sure. If my Steam says I got the Ultimate Upgrade (it was added later, as my original license was Standard) on 10/07/2017, then I would indeed need to pledge the $60 one in Kickstarter? Which is actually $85 for me, but whatever. Or have I got this wrong?
That's correct Tek, the $60 USD pledge is the one to go for.
Zacchaeus
May 2nd, 2019, 03:07
So to make sure I have the right of it. I think I do, but I want to make sure. If my Steam says I got the Ultimate Upgrade (it was added later, as my original license was Standard) on 10/07/2017, then I would indeed need to pledge the $60 one in Kickstarter? Which is actually $85 for me, but whatever. Or have I got this wrong?
Correct. Your purchase was prior to 2018 so you are a veteran.
Teknykk
May 2nd, 2019, 03:14
Thanks. It's still a lot (for me) to pay (especially with the conversion rates - almost 50% more than the USD price), these days at least. I'm more mindful of my spending. I don't even get a many games as I used to, let alone modules for FGC as soon as they release (I tend to wait for sales now). Well... I have the month to decide at least.
Moon Wizard
May 2nd, 2019, 03:23
@notrealdan,
I’m sure our goal will to be to open up any KS purchases as soon as we can confirm completion of KS and funds; as well as set up backer kit or something similar to finalize fulfillment information. So, as soon as we can scramble to get that all figured out, that would be the plan.
Regards,
JPG
Moon Wizard
May 2nd, 2019, 03:26
@Three Of Swords,
I might have convinced Doug to set the goal a little low. We wanted to make sure we hit the goal no matter what. We’d rather look back and say we set too low, than to miss the goal.
That said, we were trying to be optimistic as well; so we were planning ahead a bit. Maybe not enough though... So, we’re working on how to continue momentum.
Cheers,
JPG
Gwaihir Scout
May 2nd, 2019, 03:40
I would worry about you guys being too soft and not charging what it's actually worth to upgrade, but I've bought quite a lot of Pathfinder and Starfinder stuff from you, so I'll take that discount, thank you. :P
donpaulo
May 2nd, 2019, 04:55
Glad to be part of something special like this project
All the money I EVER spent on FG has been more than worth it !
The hours of fun, the people I met, the games we played together across the planet.
Just good stuff, good people (for the most part) and good times
What more can one ask for ?
60 bucks more for all that ?
Sign me the puck up for some more of that please
best to the development team !
damned
May 2nd, 2019, 05:08
An analogy that might be useful:
You bought XYZ software in 2012 and received version 6
I bought XYZ software in 2015 and received version 7
Someone else bought XYZ software in 2018 and received version 8
At the end of the year XYZ software version 9 is coming out.
You can upgrade from Version 8 to 9 for $60.
You can upgrade from Version 7 to 9 for $120.
You cant upgrade version 6 or lower - you have to buy a new license.
That is how a lot of places will sell software.
This might feel different because we are all on the same version because all the previous upgrades have been given for free.
But people who bought the software a longer time ago are almost always going to pay more when they upgrade.
Of course if you bought version 6 in 2012 and upgraded it for $60 in 2015 to version 7, and then in 2018 you upgraded it to version 8 for $60 then it would only cost you $60 to upgrade to the new version today.
Of course you have still paid the $180.
In this case everyone got the upgrades thru to version 7 at no cost.
7 to 9 will still cost you $120 and 8 to 9 will cost you $60.
And as a special bonus during the Kickstarter all upgrades are HALF price so ALL versions up to 7 to version 9 is only $60 (veterans) and version 8 to 9 (rookies) is only $30.
Maybe I should just shut up and not muddy the waters any more!
To me - the Kickstarter looks like a great deal all round.
iotech
May 2nd, 2019, 05:14
Way to go, Damned... that's the perfect explanation!
It isn't about "punishing" long-time loyal customers, it's about coming up with the plan that is fair for most of the people.
Valatar
May 2nd, 2019, 06:28
So, when it comes to padding out the stretch goals, easy-peasy: Non-fantasy tilesets. Put in some modern floor tiles, buildings, streets, sidewalks. Space floor tiles, metal, grates. Modern and futureish furniture. Let me paint a Star Wars cantina. The stretch goals thus far are fine for doing up a cave or a dungeon, but pretty useless for doing anything more modern.
AFoolsErrant
May 2nd, 2019, 07:08
I don't remember when I bought my license. I haven't used it much yet tbh. Is there a way I can look this up?
LordEntrails
May 2nd, 2019, 07:34
I don't remember when I bought my license. I haven't used it much yet tbh. Is there a way I can look this up?
Yes, just check the order history on your account. Not sure the link in Steam, but if you bought via the FG website, go here; https://www.fantasygrounds.com/store/orders.xcp
Teknykk
May 2nd, 2019, 07:37
In Steam, you can just see when it was paid for via the DLC listing in your games tab, if it's an upgrade. Otherwise you'll need to go to your account details and view purchase history.
Pantherin
May 2nd, 2019, 12:47
In Steam, you can just see when it was paid for via the DLC listing in your games tab, if it's an upgrade. Otherwise you'll need to go to your account details and view purchase history.
Thank you.
This is very helpful. I originally purchased mine through Steam.
I need to look up my information when I get home.
I know I have an Ultimate license, just not sure when it was purchased.
I contributed to the Kickstarter Ultimate Game Master - Party Edition because I felt it was an investment in my future as an every Saturday gamer (for years).
I also believe in this program and what it brings to the virtual table and community.
I am excited to see what Smite Works does with our contributions and have faith in the team.
Muagen
May 2nd, 2019, 12:56
So, when it comes to padding out the stretch goals, easy-peasy: Non-fantasy tilesets. Put in some modern floor tiles, buildings, streets, sidewalks. Space floor tiles, metal, grates. Modern and futureish furniture. Let me paint a Star Wars cantina. The stretch goals thus far are fine for doing up a cave or a dungeon, but pretty useless for doing anything more modern.
Definitely this!
It's really difficult to find *good* generic modern/scifi tilesets.
alfarobl
May 2nd, 2019, 13:12
I would love stretch goals to improve Decks of Cards as base system so you could play a diceless system like Poker or Faith with custom decks of cards on the charsheet, share with players hands and improve visuals. Also would love to see an option to print Maps that I create with Fantasy Grounds (no effects needed) but if I do some custom map and also play at home at the table I am able to reuse stuff instead of working twice for online and outside.
Zacchaeus
May 2nd, 2019, 13:43
I would love stretch goals to improve Decks of Cards as base system so you could play a diceless system like Poker or Faith with custom decks of cards on the charsheet, share with players hands and improve visuals. Also would love to see an option to print Maps that I create with Fantasy Grounds (no effects needed) but if I do some custom map and also play at home at the table I am able to reuse stuff instead of working twice for online and outside.
The maps you create in FG won't be in a format that you can print out easily. The effects etc are all in XML so it doesn't actually touch the underlying image. There's this card extension that you might find useful https://www.fantasygrounds.com/forums/showthread.php?23099-Basic-Card-Tables-Extensions
alfarobl
May 2nd, 2019, 13:49
The maps you create in FG won't be in a format that you can print out easily. The effects etc are all in XML so it doesn't actually touch the underlying image. There's this card extension that you might find useful https://www.fantasygrounds.com/forums/showthread.php?23099-Basic-Card-Tables-Extensions
Thank you I know... To print you will need an external tool or new functionality inside FG that is why I wish it would be a stretch goal.
That extension is the one I use now, but it is very basic and doesn't support card hand sharing or much stuff besides reshuffling but you cannot control which cards are already on the players hands. So lots of limitations. That is why I wish it was added to base as a stretch goal or at least improved in the future (currently Roll20 supports deck customization ways better than our system). I wish ours was better! ;-)
JohnD
May 2nd, 2019, 13:54
Definitely this!
It's really difficult to find *good* generic modern/scifi tilesets.
Even present day / apocalypse stuff would be nice.
notrealdan
May 2nd, 2019, 15:56
The maps you create in FG won't be in a format that you can print out easily. The effects etc are all in XML so it doesn't actually touch the underlying image. There's this card extension that you might find useful https://www.fantasygrounds.com/forums/showthread.php?23099-Basic-Card-Tables-Extensions
I'd like a way to export the maps we build in FGU as displayed (but without effects or LoS/FoW) as a jpg or png. Then we could print/save as we wish. A screen grab wouldn't be good enough because there would be a noticeable drop in quality. Exporting to jpg/png is a common feature in other map-building tools and probably would not represent a huge development investment.
Xemit
May 2nd, 2019, 16:08
I'd like to see a special client login that is optimized to work as the 'map projector'. It only shows a full screen map (whichever one is last synced to players) and can be scaled correctly for miniatures. None of the other dialogs are shown in this client.
This is very useful for those who use FG for in person playing with a TV in the table to display the maps (or an overhead projector).
I know there is an extension that basically does this, but I'd like to see it directly built in. Then in the future we can add more functionality to it. For example, the LoS masking automatically switches to the PC who's turn is active on the CT, without anyone having to interact directly with the TV client.
LordEntrails
May 2nd, 2019, 16:09
I'd like a way to export the maps we build in FGU as displayed (but without effects or LoS/FoW) as a jpg or png. Then we could print/save as we wish. A screen grab wouldn't be good enough because there would be a noticeable drop in quality. Exporting to jpg/png is a common feature in other map-building tools and probably would not represent a huge development investment.
We'll have to wait for a definitive answer from John or Carl, but the way I look at it is that they are not going to develop a proprietary image format for the base image. Hence when we export to a module, their will be some type of image file included in the module. And therefore we should be able to access the image. Of course, it's possible it might not be some sort of jpg/gif/png file and something more unusual via a Unity package that is vector or component based, but I doubt it :)
Trenloe
May 2nd, 2019, 17:04
I'd like a way to export the maps we build in FGU as displayed (but without effects or LoS/FoW) as a jpg or png. Then we could print/save as we wish. A screen grab wouldn't be good enough because there would be a noticeable drop in quality. Exporting to jpg/png is a common feature in other map-building tools and probably would not represent a huge development investment.
Doug mentioned that there could be issues exporting directly to an image file, for those custom images based on a copyright protected base image (e.g. from a commercial module). He did mention they would think about it, but if they do it at all, there could well be limitations on exactly what you can export to an image file format.
Also - keep in mind that most base images and map assets in FG are sized for displaying on screen - so the quality level of a screen grab would be all you'd get with an export anyway.
That said, it would definitely be a nice feature to allow your custom maps to be exported to a common graphics format.
alfarobl
May 2nd, 2019, 17:17
Doug mentioned that there could be issues exporting directly to an image file, for those custom images based on a copyright protected base image (e.g. from a commercial module). He did mention they would think about it, but if they do it at all, there could well be limitations on exactly what you can export to an image file format.
Also - keep in mind that most base images and map assets in FG are sized for displaying on screen - so the quality level of a screen grab would be all you'd get with an export anyway.
That said, it would definitely be a nice feature to allow your custom maps to be exported to a common graphics format.
As far as it works for maps you create on your own it will be perfect. I just don't want to work twice to generate a custom map for online and table. If I put effort on it then it should allow me to export it to print at home too. It would make sense to spend hours learning a new maptool just for it.
Nylanfs
May 2nd, 2019, 17:32
Then don't use FG, use CC3. :)
dberkompas
May 2nd, 2019, 17:37
Or, better yet, CC3+
(Sorry, I couldn't help breaking Wheaton's Law on this one).
Dave
alfarobl
May 2nd, 2019, 17:37
Then don't use FG, use CC3. :)
I did try CC3 and it is way too complex for me... hope this one inside FG is a lot easier to the user.
ddavison
May 2nd, 2019, 17:44
I just added a new video to the Kickstarter page that shows some of the new grid options - color, visibility, grid type. It's short.
LordEntrails
May 2nd, 2019, 17:59
I just added a new video to the Kickstarter page that shows some of the new grid options - color, visibility, grid type. It's short.
Very nice :) Yea FGU!
I just added a new video to the Kickstarter page that shows some of the new grid options - color, visibility, grid type. It's short.
OH my God! Thanks! This has been my most requested feature, playing with invisible grid and snapping off, so I can retain distance measures and play as if it were a war game like mage knight or Warhammer
Matchstick
May 2nd, 2019, 18:25
This looks great everyone! Glad to see so much Kickstartersuccess already!
I've had FG since 2006! I didn't realize it had been that long, but I pulled out my CD's and it was GenCon 2006. It's funny, if I remember right they were burning the CD's there in the booth, and then just printing out sleeves on their color printer (again, right there in the booth). What a long way things have come!
Valarian
May 2nd, 2019, 18:40
This looks great everyone! Glad to see so much Kickstartersuccess already!
I've had FG since 2006! I didn't realize it had been that long, but I pulled out my CD's and it was GenCon 2006. It's funny, if I remember right they were burning the CD's there in the booth, and then just printing out sleeves on their color printer (again, right there in the booth). What a long way things have come!
Thank the gods that this time we don't need to redevelop rulesets. The FG1 to FG2 change invalidated a whole load of things. I'm glad that the Smiteworks team have worked hard to maintain the XML and scripting compatibility.
gaara6666
May 2nd, 2019, 18:52
Sweet bahamut's breath. Hex grids as well as iso and standard. Thank you lord
Ckorik
May 2nd, 2019, 18:55
floating point numbers... non proportional - meaning I can match any stupid grid on any stupid picture - oh and hide the grid if needed - this.... this is so nice.
Egheal
May 2nd, 2019, 19:30
I don't want to be this guy... but don't you think that 50K stretch goals are a little bit harsh ?
Trenloe
May 2nd, 2019, 19:48
I don't want to be this guy... but don't you think that 50K stretch goals are a little bit harsh ?
Well looks like you are that guy! ;)
Nope, I don't think it's harsh at all. It's pretty standard on Kickstarters that start to go crazy - the steps between stretch goals get bigger and bigger. Any company running a successful Kickstarter has to balance delivering the core Kickstarter functionality vs. rewarding and providing incentive for people to keep spreading the word. I've seen Kickstarters that have gone crazy (like this one) but kept small steps between stretch goals - and most have really struggled to deliver all of those stretch goals, resulting in the original functionality not being delivered anywhere near on time and backer anger/disappointment over all of the stretch goals taking a very long time to deliver.
LordEntrails
May 2nd, 2019, 19:53
If stretch goals are going to continue to be art assets (which seems like a good idea because it allows outside/non-developer resources be used, and should not impact FGU development) then I would like to see more artists and/or styles. Right now, it's hard to say what was actually unlocked between goal #2 and #3. Only #6 Track Packs is described in the Update #2 much at all. I would like to see something like "50+ dungeon building assets in a dwarven style" or "150 assets for building Fantasy villages and towns" etc. The "distance" between goals is good with me, lack of details is not.
LabraD0rk
May 2nd, 2019, 20:20
How do we tell which license we purchased?
Moon Wizard
May 2nd, 2019, 20:26
It should be listed in the FG store under Order History.
Regards,
JPG
dberkompas
May 2nd, 2019, 20:26
Well, when you start FGC, does it say anything in the upper right corner? Like version number?
Kanbie
May 2nd, 2019, 21:53
Thank the gods that this time we don't need to redevelop rulesets. The FG1 to FG2 change invalidated a whole load of things. I'm glad that the Smiteworks team have worked hard to maintain the XML and scripting compatibility.
There was a FG 1? I thought Fantasy Grounds started at version 2.7.0
Must have been a different time.
LordEntrails
May 2nd, 2019, 21:54
There was a FG 1? I thought Fantasy Grounds started at version 2.7.0
Must have been a different time.
"A long time ago, in a galaxy far far away..."
Moon Wizard
May 2nd, 2019, 23:19
FG1 was circa 2004. FG2 was circa 2008. FG3 was circa 2013.
The coding has changed quite a bit over time. The biggest change was between FG1 and FG2 which broke everything; but before my time.
I started working on FG around 2008, and took over with Doug in 2010.
Cheers,
JPG
seycyrus
May 2nd, 2019, 23:48
I just added a new video to the Kickstarter page that shows some of the new grid options - color, visibility, grid type. It's short.
I see you also added a video about new dice macros. Everything looks awesome!
One thing I'd like to mention and ask for at this juncture since it seems like it is the type of thing that is far easier to do near the beginning rather than making it work at the end. This is regarding the "count successes" and "count failures" mechanic.
Instead of recording the # of successes/failures of a single die rolled a certain number of times, would it be possible to do it for a group of dice? In Gurps, we don't roll a d20, but roll 3d6 instead, and try to roll under a target number. Would it be possible to roll 3d6 a certain amount of times(say 12 times), and spit out the number of times the results were above/under a certain target (say 10)? Something like, 12x(3d6)s10?
Moon Wizard
May 3rd, 2019, 00:37
That would need to be something that will still need to be built at the ruleset level. There’s no implementation for “target numbers” planned; but this is often handled by rulesets in a fairly straightforward manner. Plus, how exceeding/failing vs a target number involves different display requirements depending on the system. Every attack roll in D&D is a roll vs target; but people still want to see the totals.
Regards,
JPG
seycyrus
May 3rd, 2019, 00:56
That would need to be something that will still need to be built at the ruleset level. There’s no implementation for “target numbers” planned; but this is often handled by rulesets in a fairly straightforward manner. ....
I'll take your word for it, but I don't understand the difference and it makes me think that I am not expressing myself properly??
How is checking to see if the result of a d20 roll is below or above a certain number different than checking to see if the result of a 3d6 roll is below or above a certain number?
Moon Wizard
May 3rd, 2019, 02:00
It’s the difference between having a mode and expression reader that can handle comparisons on a per die basis, vs. a different expression that indicates when an entire set of dice should be used together in total for comparison.
Also, the total desired to be displayed would be different. For systems that use success/failure per die mechanic, such as Shadowrun/Champions. You want the total to display the number of successes and failures per die; not the total of the roll against the target number.
For example, the following dice expression is what will be supported. (3d8+2d6)s>4. This would compare all 5 dice to see if any of them are 4 or higher, and return a total between 0-5.
It’s two different requirements.
Regards,
JPG
damned
May 3rd, 2019, 03:25
This is the difference between a Universal Roller and a Custom Dice roller.
The Universal Roller cannot know all the different ways of reporting required for every system so it has been configured to handle the bulk of the dice rolling permutations.
The DORCore generic ruleset has a universal roller while the MoreCore generic ruleset has about 100 specific rollers.
They are different ways of doing things and each have advantages and disadvantages.
Edit: MoreCore will utilise the Universal Roller too when FGU hits and people will likely be able to also make hybrid versions that incorporate target numbers and different textual output (and even using Roll Parameters to use dynamic targets)
deer_buster
May 3rd, 2019, 06:39
An analogy that might be useful:
You bought XYZ software in 2012 and received version 6
I bought XYZ software in 2015 and received version 7
Someone else bought XYZ software in 2018 and received version 8
At the end of the year XYZ software version 9 is coming out.
You can upgrade from Version 8 to 9 for $60.
You can upgrade from Version 7 to 9 for $120.
You cant upgrade version 6 or lower - you have to buy a new license.
That is how a lot of places will sell software.
This might feel different because we are all on the same version because all the previous upgrades have been given for free.
But people who bought the software a longer time ago are almost always going to pay more when they upgrade.
Of course if you bought version 6 in 2012 and upgraded it for $60 in 2015 to version 7, and then in 2018 you upgraded it to version 8 for $60 then it would only cost you $60 to upgrade to the new version today.
Of course you have still paid the $180.
In this case everyone got the upgrades thru to version 7 at no cost.
7 to 9 will still cost you $120 and 8 to 9 will cost you $60.
And as a special bonus during the Kickstarter all upgrades are HALF price so ALL versions up to 7 to version 9 is only $60 (veterans) and version 8 to 9 (rookies) is only $30.
Maybe I should just shut up and not muddy the waters any more!
To me - the Kickstarter looks like a great deal all round.
Have paid my 60 Veteran Ultimate upgrade, without a second thought. Great features for the money, plus the money should go towards additional resources to make it even better. So WIN WIN!!!
Having said that, I was slightly off-put by the disparity as well. My Windows 7, purchased when it was released, just got updated to Windows 10 last year. That upgrade cost the same as it cost my wife for her computer that was more recently purchased. despite the fact that there were several years in betwen purchases. I've never heard of anyone pricing you at a higher price for having software longer, as a loyalty penalty or something.
If you want to should something to your loyal supporters, bump those veteran tiers up to alpha access...you gain that much more extra feedback capability to make it better quicker.
Trenloe
May 3rd, 2019, 06:57
I've never heard of anyone pricing you at a higher price for having software longer, as a loyalty penalty or something.
See damned's example above - there are plenty of software companies who charge more for upgrades from earlier (longer owned) versions. You joined in 2006 - what version did you originally buy, and how often have you had to pay to upgrade that to v2, v3?
All of that aside - the pricing model is nothing new. SmiteWorks have been saying for over a year that people who are relatively new purchasers of FG Classic will get a bigger discount when changing FG Classic to the new FG Unity platform. This allowed new purchasers to start using FG and know that when FG Unity comes out they weren't going to have to pay a lot of money for the new platform when already having forked out a lot of money for a short period use of Fantasy Grounds Classic.
I also fail to see that you using some software you bought in 2006 for 13 years (I'm making an assumption here, based off your profile join date) without paying for any upgrades makes you a loyal customer and therefore entitled to a bigger discount than someone who has only recently purchased FG Classic - probably knowing that a new version was imminent. A "loyal customer" is someone who comes back again and again, spending more money, supporting upgrades, etc.. If you bought a car in 2006 and you're still using it now and haven't purchased a new car, would the car dealer class you as a loyal customer? No they wouldn't.
Now, if you've spent a lot of money on DLC over the years, you may think that makes you a loyal customer - but does that make you more loyal than someone who bought an ultimate license last month and bought all the 5E material for many hundreds of dollars (yes, people do that). You're still getting a big discount on your new FG Unity license, all of the products you've purchased before will work with FG Classic and also with the new FG Unity. And, like I've said, the bigger discount for newer purchasers has been public knowledge for over a year now.
Egheal
May 3rd, 2019, 06:57
I think 60$ is a really generous offer considering my early 2017 Ultimate licence. But yes, a second wave of alpha access some weeks (one week ?) before beta would be a great sign toward your loyal veterans (meaning old and returning DLC customers, the guys who speak "every day" in behalf of there beloved FG).
chumbly
May 3rd, 2019, 08:51
Any chance for a stretch goalsl of asset packs for Modern and Sci Fi corridors and tiles? This would be useful for Savage Worlds, Starfinder and Traveller ruleset users.
Valacar
May 3rd, 2019, 11:53
Backed! Thanks Doug and Carl! I’m looking forward to it :)
Reynard203
May 3rd, 2019, 14:13
Add in another vote for modern and sci-fi assets, please. I get that 5E is the biggest user base of FG but we Savages need support too!
ddavison
May 3rd, 2019, 15:19
I'm chatting with an artist that might be able to help us with that.
notrealdan
May 3rd, 2019, 17:01
The Fantasy Grounds Fridays stream is starting! I wonder what they might talk about today...
https://www.twitch.tv/fantasygrounds
Nylanfs
May 3rd, 2019, 18:43
Probably MLP. :)
ssj4megaman
May 3rd, 2019, 19:09
I'd like to see a special client login that is optimized to work as the 'map projector'. It only shows a full screen map (whichever one is last synced to players) and can be scaled correctly for miniatures. None of the other dialogs are shown in this client.
This is very useful for those who use FG for in person playing with a TV in the table to display the maps (or an overhead projector).
I know there is an extension that basically does this, but I'd like to see it directly built in. Then in the future we can add more functionality to it. For example, the LoS masking automatically switches to the PC who's turn is active on the CT, without anyone having to interact directly with the TV client.
This is really the ONE thing I need from FG. (and multi monitor for the love of zues)
My group uses a 65inch 4k TV as just the map in our gaming sessions and it is amazing just to have that displayed at all times on the screen. Currently, we use a demo client to connect and just display the map.
The problems I run into are
1. Scaling at that resolution is terrible and the names become impossible to read on the tokens on a map.
2. It is a bit cumbersome to navigate around the map on the users who have smaller screens/resolutions connected to the same game.
That brings up a question, can we get separate map controls or a text size layer control that can scale token text without affecting everything else.
last thing... since this is using unity and I assume that has a built in graphics api... PLEASE MAKE DIE ROLLS NOT LOOK LIKE 10fps especially when people are connected to a game. =D
notrealdan
May 3rd, 2019, 19:52
I use a 4K TV for my game table maps, but run the TV at 1080p so text and stuff is readable. I find 4K brings nothing to FG given the practical size limitations on images (might change with FGU). Plus performance is much better with fewer pixels.
Uncle Verum
May 3rd, 2019, 19:57
Got my $135.00 license even though I already had a FG-Classic license, because I feel I've gotten my value out of it, and hope that if rewarded thus, SmiteWorks will continue putting out quality products for their customers.
Beerbelly
May 3rd, 2019, 20:01
I haven't seen this answered yet? with the stretch goals, are they only going to be for kickstarter backers and then sold in the store for everyone else, or are they going to be for everyone day 1?
Also, with the LOS, is there going to be an adjustment you can make to it per character? Drow have 120' darkvision vs a human having none? or is it just no wall, everyone can see to the next wall?
PetyrPan
May 3rd, 2019, 20:34
Kickstarter doesn't like Paypal, to bad. No monies from my side. :c
LordEntrails
May 3rd, 2019, 21:18
last thing... since this is using unity and I assume that has a built in graphics api... PLEASE MAKE DIE ROLLS NOT LOOK LIKE 10fps especially when people are connected to a game. =D
FGC die rolling doesn't look like that to me. Maybe it's your graphic cards support of DirectX9 or your screen resolution?
Also, with the LOS, is there going to be an adjustment you can make to it per character? Drow have 120' darkvision vs a human having none? or is it just no wall, everyone can see to the next wall?
No, at least not initially. It is something on their development list, but not for initial release.
LightBringer
May 3rd, 2019, 22:38
Adding another vote for some love for Sci-fi systems.
What format are those asset packs initially in? And could one contribute asset packs to help out your KS?
LordEntrails
May 4th, 2019, 01:26
What format are those asset packs initially in? And could one contribute asset packs to help out your KS?
The asset packs are in FG module file format, which is a zipped set of files. Art assets are typically jpg but something png. Based on a reply on the KS page, those zip files will be encrypted in the vault, hence they will not be accessible outside of FG.
As for your offer, I would suggest you reach out directly to SW at
[email protected] and probably send them some samples of what you are thinking.
ddavison
May 4th, 2019, 02:02
They are just PNG and JPG files - mostly PNG for anything that needs transparency. The files are packaged into a .mod file. We would be open to getting some other contributions as long as you are the artist and it is your work that you are contributing.
Jingo
May 4th, 2019, 02:12
So probably ~15 years ago, I purchased 1 "Full License" and 3 "Lite" licenses--back when there were such things. Can I upgrade those to the Unity version via the kickstarter? If so, how would I do that?
Zacchaeus
May 4th, 2019, 02:15
The full licence can be upgraded with a veteran standard pledge. The light licenses were discontinued some years ago and would first need to be upgraded to standard licences and then upgraded via the KS as rookie standard.
ddavison
May 4th, 2019, 02:16
Each license can be upgraded to the next tier. We no longer sell Lite licenses but the order is Lite > Full/Standard > Ultimate. From the launch screen of FG, there should be an upgrade button that will take you to the store to upgrade it for the difference in price. The FGU KS only allows upgrades of FGC Standard to FGU Standard or from FGC Ultimate to FGU Ultimate.
If you plan to have your FGC license upgraded to Ultimate before you get the survey in June, then you can select the Rookie Upgrade - Ultimate as an option when you back. Sometime before you receive and answer your backer survey in June, you would need to have that upgraded to an FGC Ultimate. You can therefore do it earlier and wait for a sale on licenses if you are so inclined.
Alternately, you could just pick up a Newcomer - Ultimate and leave your FGC on a Standard license.
YamaShintaku
May 4th, 2019, 04:44
Congratulations on the amazing Kickstarter kickoff!!! I have an Add-On question:
The Savage Worlds Sample Pack Add-on ($50) shows Savage Worlds Adventure Edition for the ruleset, but then includes Settings and Action & Adventure Deck that run the old ruleset... Is the plan to allow a free change/upgrade to SWADE versions of settings when/as they become available?
I know that you can program, change, and adapt the Deck for instance, but what if you simply want to wait until the pros migrate the Decks to SWADE?
There are some pretty big difference between SWD and SWADE, and our gang plays SWADE, so my curiosity was piqued and I am deffo interested in this Add-On if it is SWADE compatible.
deer_buster
May 4th, 2019, 06:06
See damned's example above - there are plenty of software companies who charge more for upgrades from earlier (longer owned) versions.
From the same version (see my example) to the upgraded version? I'm not aware of any...that's not saying that there aren't. Besides, I seem to remember (faulty or not) that when I bought it, it said the one time fee entitled me to free upgrades forever...
I also fail to see that you using some software you bought in 2006 for 13 years (I'm making an assumption here, based off your profile join date) without paying for any upgrades makes you a loyal customer and therefore entitled to a bigger discount than someone who has only recently purchased FG Classic - probably knowing that a new version was imminent.
A company living up to the agreement they made to provide free upgrades has nothing to do with loyalty. Also, I never said anything about veterans getting a bigger discount than rookies....I merely said that it seems like veterans are getting penalized for buying into Fantasy Grounds earlier (i.e. paying more than someone that more recently paid for the same version you have)
A "loyal customer" is someone who comes back again and again, spending more money, supporting upgrades, etc.. If you bought a car in 2006 and you're still using it now and haven't purchased a new car, would the car dealer class you as a loyal customer? No they wouldn't.
Clearly you have no visibility to DLC that I have purchased. And you apparently missed the first sentence in my post that I gladly paid the $60 for the veteran upgrade.
Now, if you've spent a lot of money on DLC over the years, you may think that makes you a loyal customer - but does that make you more loyal than someone who bought an ultimate license last month and bought all the 5E material for many hundreds of dollars (yes, people do that).
So how did level of loyalty get into this conversation? I never mentioned it. But since you brought it up...I believe that I am a loyal customer because I bought into Fantasy Grounds when it was a fledgling VTT back in 2006; upgraded to the ultimate license in 2017; have hundreds of dollars in DLC; have gotten several people to purchase at least a standard license by praising the product; actively support the community by providing extensions; was one of the first few hundred to pledge the veteran ultimate package. I think that qualifies as loyal if anything does.
You're still getting a big discount on your new FG Unity license, all of the products you've purchased before will work with FG Classic and also with the new FG Unity. And, like I've said, the bigger discount for newer purchasers has been public knowledge for over a year now.
Once again, I'll refer to my previous post...first paragraph:
Have paid my 60 Veteran Ultimate upgrade, without a second thought. Great features for the money, plus the money should go towards additional resources to make it even better. So WIN WIN!!!
I am clearly in the court that thinks the upgrade is worth the price.
Having said all that, regardless of whether or not it was public knowledge, based on the number of people that have questioned/complained about it, it doesn't seem like the information was clear enough to people, as I am sure that most people don't have unlimited time to scour the forums for a bit of information. SW's apparent disregard of the concerns (and seemingly on the offense in their responses) of those that have expressed them, however, is concerning in and of itself.
I'll stress once again....I was one of the first few hundred that happily purchased the upgrade and can't wait for it to become available to supporters. I would however like to suggest once again (as I have done in many places), that you toss a bone to the people that you made pay more for the same upgrade by maybe throwing in alpha access too. It might drive the pledges up even higher from the rookies that want access earlier too.
Just a thought to help the two sides come together.
deer_buster
May 4th, 2019, 06:44
Wow!!! $200k (officially) of $29k funded!!!!
LordEntrails
May 4th, 2019, 06:54
John (Moon Wizard) spoke on FG Fridays today about why their is a technological desire/need for taking a phased approach to the number of testers. By having a limited pool of Alpha tester, then a larger pool for Beta (and even that in 2 stages) testers helps both with technology and customer relations. Not that everyone has to agree with the approach, but it is reasonable for both technical and customer reasons and I think it pretty firmly set as the policy SW will be moving forward with.
Trenloe
May 4th, 2019, 06:59
... that I gladly paid the $60 for the veteran upgrade.
Your paragraph beginning “Having said that...” sounded like a complaint to me, which was what I was responding to. I’m pleased to hear that I was wrong and that you’re happy with it all.
deer_buster
May 4th, 2019, 07:19
Your paragraph beginning “Having said that...” sounded like a complaint to me, which was what I was responding to. I’m pleased to hear that I was wrong and that you’re happy with it all.
Easy to mistake criticism for a complaint with online media...
They are just PNG and JPG files - mostly PNG for anything that needs transparency. The files are packaged into a .mod file. We would be open to getting some other contributions as long as you are the artist and it is your work that you are contributing.
I'll get onto Photoshop when I get back from my weekend away with the missus. As an aside what is the typical pixel size of each element? I.e. floor graphics, wall tiles, etc?
Zacchaeus
May 4th, 2019, 11:13
I'll get onto Photoshop when I get back from my weekend away with the missus. As an aside what is the typical pixel size of each element? I.e. floor graphics, wall tiles, etc?
You may be better contacting
[email protected] for techy stuff.
skj310
May 4th, 2019, 11:52
Just thought I'd throw my name in the hat if you need help testing things out on LX for the release. Have already threw in my contributions for the kickstarter and caught this bit in your notes:
We make notes on things that we know we need to check into for Mac and Linux support but we have not yet attempted builds on those platforms. It is possible and expected that there will be a delay between releasing versions for Windows PC and Mac and Linux. In the worst case scenario, Windows PC users may complete the entire Alpha and Beta process before the Alpha and Beta process begins for other platforms.
So if an extra pair of eyes is needed to see how things go with running campaigns on LX ... just let me know as am happy to help out.
seycyrus
May 4th, 2019, 14:37
...SW's apparent disregard of the concerns (and seemingly on the offense in their responses) of those that have expressed them, however, is concerning in and of itself.
[/COLOR]
Two big NO's on this regard.
SW has bent over backwards for literally years to address this topic, using virtually every form of media that their user base routinely accesses.
That some people would seemingly require a personal visit from SJW at their doorstep, followed up by a weekly advertising campaign comprised of billboards and aerial banners to get the message is not a fault of SW.
Neither has SW been on the offense in dealing with the "professed" level of ignorance (I say "professed", because quite frankly, I do not believe it).
SW and the vast majority of the folks around here have shown near infinite amounts of patience and kindness in dealing with this topic. There are a few more vocal a$$$$$$s like me, who have gotten a little weary of the saints at SW and these forums having to spend their time and resources dealing with it again and again. SW, would most likely prefer that I just shut up, but continues to demonstrate their charitable nature by letting me voice my opinion.
*I don't work for SW, and this commentary is not directed at you personally, but rather at the rabble of the pretend-outraged. If you are not a member of that rabble, then you should not be offended. Please note that it is not possible to claim that the rabble does not exist.*
"Whaaaat? The sign says all-you-can-eat buffett! What do you mean, I have to leave after 6 hours? It says 'ALL YOU CAN EAT!', and I'm still eating! I've been a LOYAL customer, feeding my face at this all you can-eat-buffet, for 10 years now! LOYAL, I tell you! It's an outrage! *shakes bag of Cheetoes*. Oh, the humanity!"
Yes, this is the internet, and everyone is now probably terribly, terribly angry. In *real life* I'd buy everyone pizza to soothe their feelings, but alas as noted, this is the internet. If only I could find the proper emoji to convey my feelings, I'm sure it would all be better.
JohnD
May 4th, 2019, 15:10
I suppose anyone who dislikes the pricing model sufficiently realizes it is possible to not back the Kickstarter and continue to use FGC for "years" to come, and then pay full price for FGU after release.
The perpetually triggered/offended segment by anything/everything of the general population will never be happy. No matter what is done someone will be complaining.
The pricing methodology has been explained and everyone is free to exercise voting via their wallet at this point. Personally I'm quite happy that my purchase over 7 years ago has worked out so well, and I've been given a $90 discount on my upgrade price.
From what I can see Smiteworks has treated it's customer base pretty well over the time I've been using FG, it seems likely that will continue.
You may be better contacting
[email protected] for techy stuff.
Thanks, email haseth been senteth. :)
I think there are going to be quite a few stretch goals needed by the end of the month.
thorun09
May 4th, 2019, 15:33
I'm ok with the new charges. I've been playing for a few years now, and while no one likes to spend additional money, to get the LOS + more I'll be very happy to see these functions. I'll have to look at the new options for ultimate, and the like. Now where to find the kickstarter…
Zacchaeus
May 4th, 2019, 15:38
I'm ok with the new charges. I've been playing for a few years now, and while no one likes to spend additional money, to get the LOS + more I'll be very happy to see these functions. I'll have to look at the new options for ultimate, and the like. Now where to find the kickstarter…
There's a link in the first post of this thread.
thorun09
May 4th, 2019, 15:43
So I tried to sign up for the kickstarter. I'm a veteran, at least I think, however it doesn't recognize my email when I try to log in. When I go to profile, the email is there, and I'm pretty sure I've not changed it. Perhaps some guidance would be best. Thanx.
JohnD
May 4th, 2019, 16:00
So I tried to sign up for the kickstarter. I'm a veteran, at least I think, however it doesn't recognize my email when I try to log in. When I go to profile, the email is there, and I'm pretty sure I've not changed it. Perhaps some guidance would be best. Thanx.
Kickstarter has it's own login information you need to register an account there - it isn't going to know your FG information.
thorun09
May 4th, 2019, 16:16
thank you.
Kordin
May 4th, 2019, 19:15
so just so i know that i am correct. i want the vet ultimate. and the Darkwoulfe packs. i pledged 115 for those. i will get something. sometime after kickstarter closes. in the email, saying that they received my 115 dollars and how would i like to spend it. i say vet ultimate. and the Darkwoulfe packs. they say. ok. then few days later, i get said items. correct? or? yes i am an ultimate holder now, from 2017.
Zacchaeus
May 4th, 2019, 19:20
Yes, you'll get a questionnaire sent to you asking for all your details once the KS finishes. The beta release of the software is currently expected in December 2019 and you'll get the necessary key sent to you at that time.
Kordin
May 4th, 2019, 19:22
thanks
Egheal
May 5th, 2019, 12:41
Fantasy Grounds Unity (FGU) really need to work with Fantasy Games Unlimited (FGU) in order to release rulesets for Aftermath!, Psi World, Space Opera, Daredevils, Bushido... :D
Reynard203
May 5th, 2019, 14:34
As an aside: it seems strange that there's no link to the kickstarter for FGU on the Fantasy grounds homepage. Is that intentional?
seycyrus
May 5th, 2019, 16:04
Quick question regarding tokens and FGU.
Will FGU include the same standard tokens that were included with FGC? Whose work is that primarily?
Do some of the add-on token sets overlap with what will be included by default? Also is there any overlap with the Darkwoulfe stretch goal?
Trenloe
May 5th, 2019, 16:12
Whose work is that primarily?
Community member Shockbolt
Find his work here: https://www.rpgartkits.com/. The tokens in FGC are found in the Base Fantasy Art Kit.
ddavison
May 5th, 2019, 16:16
Quick question regarding tokens and FGU.
Will FGU include the same standard tokens that were included with FGC? Whose work is that primarily?
Do some of the add-on token sets overlap with what will be included by default? Also is there any overlap with the Darkwoulfe stretch goal?
Yes
seycyrus
May 5th, 2019, 16:44
Yes
Yes - I believe you are saying that the default tokens will be the same.
I'm also wanting to know if we get to Darkwoulfe's stretch goal, are we getting some of the tokens already included?
If we purchase the token add-on sets, are we buying some of the tokens already included, in either FGU or the stretch goal?
ddavison
May 5th, 2019, 16:50
The Darkwoulfe tokens are currently in add-on packs you can buy in the store here or as add-ons that you purchase for the FGU kickstarter campaign. They do not repeat with tokens included in the base program of FGC. The sampler pack that unlocks at $250K has some tokens from all of Darkwoulfe's pack and that is available only to Kickstarter backers. Some of those tokens may be included in the bundles already.
seycyrus
May 5th, 2019, 16:54
...Some of those tokens may be included in the bundles already.
Thank you.
@ Trenloe, sorry missed your answer.
Bonkon
May 5th, 2019, 20:52
Good Day All :)
A quick question about the 2nd Edition add on through Kickstarter. It appears to be the same price as if I bought it from the FG Store, if this is the case is it more financially beneficial for SmiteWorks for me to purchase it here as opposed to adding it to the Kickstarter? I want as much of my money to go to the incredible SmiteWorks team as I can ;)
ddavison
May 5th, 2019, 20:54
Either place is fine. The price on those is the same, so there is no benefit to buying on the KS page. It's mostly for new customers to know what sort of things are available if they only look at the KS page.
Nylanfs
May 6th, 2019, 14:34
Hmm, Kicktraq has it going over 1mil after one week of data (https://www.kicktraq.com/projects/smiteworks/fantasy-grounds-unity/), I'm betting that it will be more in the 800k area though.
Lexfire
May 6th, 2019, 15:38
KS close out including last day flurry guess - 6,325 backers at $380k - hope I am on the low side
gaara6666
May 6th, 2019, 16:15
Im guessing somewhere along 320-335k
UltimateGM
May 6th, 2019, 21:51
I think it needs some unity specific stretch goals. I bet if 300k stretch goal was something like multiple monitor window separation or something unique like the ability to turn tokens into 2d or 3d that it would get more momentum. I like the asset packs but I am thinking it needs something unique to unity. Just my two cents for what it is worth.
Zacchaeus
May 6th, 2019, 22:03
I'm pretty sure all of the stretch goals are specific to Unity.
gogots
May 6th, 2019, 22:22
Indeed, I think that without an ambitious strechgoal, the kickstarter will not take off much. This may not be the goal of SW, which prefers to keep to resonable promises. But when we look at the numbers of contributors, we see that there are few newcomers and especially FG owners in view of a good deal.
Most of the new features of FGU are already present on otherVTT, and they do not highlight at all what the software already does. So I'm afraid that those who don't already know the software will miss it completely.
Lexfire
May 6th, 2019, 22:29
Stretch goals that are not well thought out can kill a KS delivery for a variety of reasons. I am all for stretch goals if they fit in scope. If just trying to hit a higher dollar not so much.
The key is to drive up the number of backers at roughly $50 a pop.
ddavison
May 6th, 2019, 22:30
We are specifically avoiding any ambitious stretch goals. Too many KS projects over-promise and under-deliver. The little bit of extra attention you get isn't worth the loss of goodwill if you miss being able to deliver something that you thought you could, but failed to do.
gogots
May 6th, 2019, 22:39
Yes, there's no point in promising the impossible. But I thought SW would take advantage of the Kickstarter to make a big promotion of FG. I have more of a feeling that SW is asking their switchers to support them in the reasonable evolution of their software. Which I do with pleasure, even if I expected a little more novelty.
Sorry for my English...
dburg30
May 7th, 2019, 01:42
If I get the newcomer - Ultimate on kickstarter, does that get me an ultimate key now, and then the FGU when it's available/beta?
damned
May 7th, 2019, 01:49
If I get the newcomer - Ultimate on kickstarter, does that get me an ultimate key now, and then the FGU when it's available/beta?
Hey dburg30
No it doesnt. You would get the FGU license in December (assuming that it hits target dates).
If you want to play now you would buy Ultimate and then back at Rookie level.
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