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ddavison
April 1st, 2019, 13:00
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26909

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26910&d=1554133102

FREQUENTLY ASKED QUESTIONS

When: May 1st, 2019 - noon EST
Where: Kickstarter https://www.kickstarter.com/projects/smiteworks/fantasy-grounds-unity?ref=nav_search&result=project&term=fantasy%20grounds%20unity

Fantasy Grounds Unity Enhanced Features Include:

64-bit support to allow for more content (quality and quantity)
Native support for Mac, Linux and Windows PC
Network lobby for easy hosting and joining of games (no port forwarding required)
Tile based map building
Enhanced Drawing Tools
Additional Dice Macros support
A new FGU only skin
Dynamic Line of Sight
Interactive Door and Terrain LOS blockers
Image Brushes for Painting
Animated image effects
Backward compatibility with all existing campaigns and DLC from FGC


Pricing Summary:

Post-Kickstarter Pricing
Standard $39
Ultimate $149


Kickstarter Pricing

All Kickstarter backers gain access to Beta
Newcomer Standard: $35
Newcomer to Ultimate: $135

Rookie: Bought it in 2018-2019
FGC Ultimate to FGU Ultimate for $30
FGC Standard to FGU Standard for $15


Veteran: Bought it 2017 or prior
FGC Ultimate to FGU Ultimate for $60
FGC Standard to FGU Standard for $29


Monthly subscriptions:
There will be a separate monthly subscriptions. Same as today but FGU subscription or FGC subscription.

Which Upgrade option to I choose?

If you bought your 1-time purchase license in 2018 or 2019, then pick the Rookie Upgrade for the license type you own: Standard or Ultimate.
If you bought your 1-time purchase license before 2018, then choose the Veteran Upgrade for the license type you own: Standard or Ultimate.
If you are on a subscription, then you will be able to subscribe to the new version once it is released on the store. If you want Beta or Alpha access, then you would need to get a Newcomer tier option on the Kickstarter.


Do I need to pay a subscription going forward?
Our newcomer tiers and upgrades are 1-time purchase licenses for Fantasy Grounds Unity. No further subscription is required. If you had a subscription to Fantasy Grounds Classic, you may want to maintain that as long as you want to continue using that version.

What if I am a Steam Customer?
We will be launching on Steam when we officially launch FGU on our site (expected to be Dec 2019). If you bought a key or an upgrade during the Kickstarter, you will be able to activate that code on Steam and have it added to your Library. New customers can also buy on Steam. Any Steam DLC you own from FGC is already linked to your fantasygrounds.com account and will be picked up automatically during the installation and update process.

How can I help promote this?
Please feel free to use any of the attached banner images on social media or as signatures or other stuff when you frequent other online communities.

26909

KervyN
April 1st, 2019, 13:04
GOD DUCKING $"§&%§$§"Q%T
Tell us more

esmdev
April 1st, 2019, 13:07
Excited, tried to click for link... saw it wasn't until next month, decided to meditate. Then thought about the date and thought Mr. Davison should have waited a day to post.

Valyar
April 1st, 2019, 13:07
If this is true and posted on 1st of April - good job :D
If it is not - good job :D

KervyN
April 1st, 2019, 13:14
If this is true and posted on 1st of April - good job :D
If it is not - good job :D

This IS NOT FUNNY!

GunnarGreybeard
April 1st, 2019, 13:16
This IS NOT FUNNY!

Ditto!!

turelus
April 1st, 2019, 13:18
If this is true and posted on 1st of April - good job :D
If it is not - good job :D
I don't know... I mean part of me would want to laugh, but another part would be stung by it. If this is an April Fools it's one of those I would say will fall flat with some and end badly. :confused:

Patou
April 1st, 2019, 13:18
If this is true and posted on 1st of April - good job :D
If it is not - good job :D

Hahaha! Is it?:)

Blahness98
April 1st, 2019, 13:18
Yeah.. if true they should have waited a day. Otherwise this is just cruel as everyone has been waiting for 2ish years.

Ampersandrew
April 1st, 2019, 13:22
Or, you know a comment that it's not an April Fool by Doug or John.

Egheal
April 1st, 2019, 13:23
Yes this is funny and cruel, like our lives.

Edit.: if it is true, this announcement is a Masterpiece.

Ampersandrew
April 1st, 2019, 13:29
Yeah.. if true they should have waited a day. Otherwise this is just cruel as everyone has been waiting for 2ish years.

Five ish years, surely.

Patou
April 1st, 2019, 13:29
Remember that it is a Kickstarter, which means needs funding and not ready yet....

Still think it's a great joke tease though if that's what it is...

madman
April 1st, 2019, 13:29
ROFLMAO all the way to my wallet....

Ampersandrew
April 1st, 2019, 13:32
A kickstarter doesn't necessarily mean not finished. Some companies complete the stuff before they go to kickstarter. I got the impression that this was what Smiteworks had planned.

turelus
April 1st, 2019, 13:35
Remember that it is a Kickstarter, which means needs funding and not ready yet....

Still think it's a great joke tease though if that's what it is...
It's possible to release full products on Kickstarter as well. I mentioned on the Discord server that Morrus from EN World has said on his podcast how he often has completed products ready, then uses the Kickstarter to fun their release/take orders. The platform doesn't just have to be used for pre-production costs.

Pepor
April 1st, 2019, 13:52
April Fools' Day? :p

JohnD
April 1st, 2019, 14:11
Have faith; Doug and company have generally taken really good care of their customer base.

My wallet is ready, unless of course my wife goes on an unnecessary buying spree in the next month.

KervyN
April 1st, 2019, 14:14
Doug and company have generally taken really good care of their customer base.

This is exactly my impression and why I've stuck to FG instead of switching to R20.

Nylanfs
April 1st, 2019, 14:14
Also note the Date this is a pre-announcement for Next month. So I could see this being real. :)

KervyN
April 1st, 2019, 14:16
Also note the Date this is a pre-announcement for Next month. So I could see this being real. :)

please stop playing with my feelings. The hope is strong, but the april is weak.

Uncle Verum
April 1st, 2019, 14:43
Damn it Doug! Shut up and take my money already!!!

Uncle Verum
April 1st, 2019, 14:46
Just went to Kickstarter to look for this. Might want to clarify this a bit as there is a "Unity" Tabletop RPG by Zensara Studios there as well. I noticed the difference, but others may not... https://www.kickstarter.com/projects/215931791/unity-tabletop-rpg/

Patou
April 1st, 2019, 14:55
Have faith; Doug and company have generally taken really good care of their customer base.

My wallet is ready, unless of course my wife goes on an unnecessary buying spree in the next month.

Mine already is well aware. The updated desktop was just for that. My wallet is equally ready:)

esmdev
April 1st, 2019, 15:01
It was my impression that when FGU was very nearly ready to start testing is when they planned to do the kickstarter. So while it may be ready for testing, it might not be ready for prime time. Still going into testing is a major step forward!

gaara6666
April 1st, 2019, 15:08
If this is a joke then by gossimer strings that have held my hope aloft shall they be snipped and i be trust into dantes inferno. My heart which sailed up wings of icarus will feel the sting of this jest and land upon the earth cast down from the heavens. Let us hear and rejoice a confirmation affirmation of this tentative news so it goes from tribulation to jubilation

arcanjl
April 1st, 2019, 15:13
the Cruelest Joke on the Planet

ddavison
April 1st, 2019, 16:38
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26910&d=1554133102

26910

Ampersandrew
April 1st, 2019, 16:41
Purdy

Egheal
April 1st, 2019, 16:44
Thank you Doug ! You can take my money :)

LordEntrails
April 1st, 2019, 16:49
Doug, you are not helping!

I might have to report this post to the ASPCA, for cruelty to dumb animals!

Patou
April 1st, 2019, 16:52
Sweet Christmas!!!:)

Dr0W
April 1st, 2019, 17:19
Yes! Battle royale extension is all i needed!

epithet
April 1st, 2019, 17:28
If this is true and posted on 1st of April - good job :D
If it is not - good job :D

I have to imagine that an April Fool's joke would be an announcement that SmiteWorks was developing their own RPG ruleset for a game called Advanced Unicorns & Rainbows, and that support for other games in Fantasy Grounds would be phased out over the next few weeks.

FGU is not something to joke about.

LordEntrails
April 1st, 2019, 17:34
Don't forget to notice the option for a cloud hosted game and for public and private game listing. Sounds like their will no longer be anything Roll20 has that FG doesn't.

Egheal
April 1st, 2019, 17:35
Yes! Battle royale extension is all i needed!

No need to wait for FGU : https://www.fantasygrounds.com/forums/showthread.php?43776-5E-Battle-Royale-Extension

st4lk3r87
April 1st, 2019, 17:36
If that 1st of May announcement is real, I really hope they are planning to change the **** UI!

Bidmaron
April 1st, 2019, 17:37
Well, I hope they change it very little!

LordEntrails
April 1st, 2019, 17:38
No need to wait for FGU : https://www.fantasygrounds.com/forums/showthread.php?43776-5E-Battle-Royale-Extension
Not sure that extension is working with the current version. Though someone is free to update it if they share it; https://www.fantasygrounds.com/forums/showthread.php?43776-5E-Battle-Royale-Extension&p=429539&viewfull=1#post429539

rob2e
April 1st, 2019, 18:04
I think that Battle Royale thing is not working as Lord says, but I wish it WAS!

Wolfheart
April 1st, 2019, 18:16
Don't forget to notice the option for a cloud hosted game and for public and private game listing. Sounds like their will no longer be anything Roll20 has that FG doesn't.

If it has more dice rolling options - Like Roll20 - I’m in ;)

st4lk3r87
April 1st, 2019, 18:44
Don't forget to notice the option for a cloud hosted game and for public and private game listing. Sounds like their will no longer be anything Roll20 has that FG doesn't.
That's not the only one thing, let's be honest. The text editing in Fantasy Grounds is terrible if compared to Roll20. That will be one more thing to cover :)

LordEntrails
April 1st, 2019, 18:52
That's not the only one thing, let's be honest. The text editing in Fantasy Grounds is terrible if compared to Roll20. That will be one more thing to cover :)
You mean text formatting? (And spell check!)

Valyar
April 1st, 2019, 19:02
The interface is ugly, but this can be mock-up. The "Cloud" server is completely doable and easy to implement as it is simple routing between clients, no need to have port redirection even if the server software is taking care of this.

RoleforFun
April 1st, 2019, 19:13
I'm searching for a video or something that shows the dice improvements for FGU and can't find anything. If y'all know of anything, please point me in the right direction. All I can find is the mapping videos. If there are any other non-mapping teasers/demo videos, feel free to include those as well. Thanks!

st4lk3r87
April 1st, 2019, 19:14
You mean text formatting? (And spell check!)
Whoops! Yes text formatting, sorry! :) What I like the most about Fantasy Grounds is the DM support. But there's still a lot of space to improve in that area. Text formatting with hyperlink and auto-completion would be so good! I really hope to see the Kickstarter with a stretch goal including those features.

If Fantasy Grounds and Realm Works had a baby that would be my best VTT :D
From what I know all the new VTT software are too much focused on map features. That's why I'm still with FG.

lostsanityreturned
April 1st, 2019, 19:32
If this is a joke I will drop minimal amounts on unity when it comes about rather than my usual "everything" approach.

Rather than being excited I am just irritated, maybe that is their april fools joke... won't know until may I guess

LordEntrails
April 1st, 2019, 19:33
I think one of the very early FGU discussions Moon mentioned that text formatting capabilities would be enhanced just because it will be using the tools built into Unity. but, don't recall any demo or discussion of that, plus I'm sure that any characters would have to be valid in xml/LUA.

st4lk3r87
April 1st, 2019, 19:41
I think one of the very early FGU discussions Moon mentioned that text formatting capabilities would be enhanced just because it will be using the tools built into Unity. but, don't recall any demo or discussion of that, plus I'm sure that any characters would have to be valid in xml/LUA.
Yes but, by default, the text formatting options of Unity UI is not "that much". However it's still better than the current FG standard.

Tel Arin
April 1st, 2019, 20:43
Why do you play with our feelings?!

Matchstick
April 1st, 2019, 20:48
I'm so hoping this is a real thing!

ddavison
April 1st, 2019, 21:03
This should finally clear it up.

https://www.youtube.com/watch?v=9gQIcTep5-c

Mellock
April 1st, 2019, 21:04
Pretty awesome. I'll pencil it into the expenses for May. Can't wait to see the results! :D

Tyrannosaurus VeX
April 1st, 2019, 21:06
This should finally clear it up.

Yes, dancing around in a "Shenanigans" T-shirt followed up by, "Seriously, it's real" on April Fools ... that really clears things up. :P

dberkompas
April 1st, 2019, 21:06
It is April Fools day here in the US.


Dave

LordEntrails
April 1st, 2019, 21:12
I don't know, can I ever get over seeing Doug dance like that? I think I'm going ot have to wait until the shock wears off!

Congrats to Doug, John and the SmiteWorks team. We know you have worked hard for a long time and I'm sure you are as happy as we all are that you finally can announce this. Hope you might hint some more on the upcoming FGF streams.

ddavison
April 1st, 2019, 21:14
Clearly I can not drink the cup in front of me!
https://i.pinimg.com/236x/5c/c2/cf/5cc2cff2638ec5a6d9c2098630edcfb8--the-princess-bride-so-funny.jpg

feldrol
April 1st, 2019, 21:16
Oh. My. God !

Valyar
April 1st, 2019, 21:19
Damn...

st4lk3r87
April 1st, 2019, 21:21
Yes, dancing around in a "Shenanigans" T-shirt followed up by, "Seriously, it's real" on April Fools ... that really clears things up. :P
Exactly... I'm more confused than before XD

Kelrugem
April 1st, 2019, 21:29
I am very excited :)

notrealdan
April 1st, 2019, 21:39
This should finally clear it up.

https://www.youtube.com/watch?v=9gQIcTep5-c

Chaotic Neutral, eh?

Mytherus
April 1st, 2019, 22:28
many moons ago I decided to be VERY cynical of anything announced on April 1st. I still stick to that today so .....I'll just say "neat" for now in case this is april fools, I'll wait a couple days if it turns out legit I'll allow myself to be more expressive with excitement.

LordEntrails
April 1st, 2019, 22:39
Though Doug has tried to reassure us with his dancing... I think waiting until FGFriday this Friday would be wise ;)

MarianDz
April 1st, 2019, 22:39
Isn't 5. 1. 2019 5-th January 2019?

Zacchaeus
April 1st, 2019, 22:42
Isn't 5. 1. 2019 5-th January 2019?
Yes, if you are anywhere other than the States when it becomes May the 1st.

Kelrugem
April 1st, 2019, 22:42
Isn't 5. 1. 2019 5-th January 2019?

Depends on where you live :) In the USA it is more common to use Month/Day/Year :) (for me as German also often confusing ^^)

EDIT: :D Okay three people answered at the same time about that :D

LordEntrails
April 1st, 2019, 22:42
Isn't 5. 1. 2019 5-th January 2019?
Not in the US. Most of the world does "Day - Month - Year", but the standard in the US is "Month - Day - Year"

It why I prefer "1 May 19" (dd-MON-yy)

MarianDz
April 1st, 2019, 22:56
Thank you for clearing it boys. One must still learn during journeys over world :o

Ampersandrew
April 1st, 2019, 23:20
ISO 8601 format is 2019-05-01, which make a lot of sense and has the benefit of sorting properly when you use it in file names

Three of Swords
April 1st, 2019, 23:52
many moons ago I decided to be VERY cynical of anything announced on April 1st. I still stick to that today so .....I'll just say "neat" for now in case this is april fools, I'll wait a couple days if it turns out legit I'll allow myself to be more expressive with excitement.

This. 100% this. Terrible day to announce something 'real'.

notrealdan
April 2nd, 2019, 01:15
I think that SmiteWorks are totally justified in having a little fun with this announcement after all the work they must have had to put into this project. I can't wait till May!

twseifert
April 2nd, 2019, 01:29
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=26910&d=1554133102

26910


This should finally clear it up.

https://www.youtube.com/watch?v=9gQIcTep5-c


Still not sure these clarify things. I sure hope it is real, a more definitive answer would be better. Or at least a fullscreen screenshot of the kickstarter project page he created, even if it is not available for public viewing yet on Kicktstarter.com

LordEntrails
April 2nd, 2019, 01:45
Still not sure these clarify things. I sure hope it is real, a more definitive answer would be better. Or at least a fullscreen screenshot of the kickstarter project page he created, even if it is not available for public viewing yet on Kicktstarter.com
Or keep thing up in the air for a little longer. Let the buzz buzz and then tell everyone one to tune in to FG Fridays this Friday to find out more!

twseifert
April 2nd, 2019, 02:35
Or keep thing up in the air for a little longer. Let the buzz buzz and then tell everyone one to tune in to FG Fridays this Friday to find out more!

Yup!

twseifert
April 2nd, 2019, 02:37
Or keep thing up in the air for a little longer. Let the buzz buzz and then tell everyone one to tune in to FG Fridays this Friday to find out more!

I am just glad I saw this on April Fools Day, so I didnt immediately fall for it and get my Hope's up. I can now be cautiously optimistc/skeptical.

donpaulo
April 2nd, 2019, 03:01
April Fools is yesterday here on the other side of the Intl date line

lostsanityreturned
April 2nd, 2019, 09:54
ISO 8601 format is 2019-05-01, which make a lot of sense and has the benefit of sorting properly when you use it in file names

This, always this

Patou
April 2nd, 2019, 12:17
Good morning East Coast! So.. . is Doug still wearing his green shirt or we got a Kickstarter FGU shirt on this morning:)

What a crazy streak of excitement yesterday! Can't wait!

Howell Family
April 2nd, 2019, 13:07
You mean text formatting? (And spell check!)

As someone who loves to highlight text different colors (monsters=red, conditional actions=orange, environmental details=green, etc.) I would love to have this as a feature.

LightBringer
April 2nd, 2019, 13:47
If real, it's the most sadistic marketing choice ever seen.

Zacchaeus
April 2nd, 2019, 14:16
If real, it's the most sadistic marketing choice ever seen.

It is real.

LightBringer
April 2nd, 2019, 14:25
It is real.

I am glad indeed. But does not change the nature of my previous statement ;)

KervyN
April 2nd, 2019, 14:29
So let's wait and see what the kickstarter is about.

Are there any rumors?

Ckorik
April 2nd, 2019, 15:09
So let's wait and see what the kickstarter is about.

Are there any rumors?

I've heard it's for the new 4.0 version of Fantasy Grounds using a new graphics engine (with new coding support), new networking stack, and should be fully backwards compatible.

Assuming that it's still a feature - I'm most excited about the tiles function.

notrealdan
April 2nd, 2019, 15:15
So let's wait and see what the kickstarter is about.

Are there any rumors?

As far as FGU itself, here's a summary FAQ of what we "know" which is not a lot:
https://www.fantasygrounds.com/forums/showthread.php?43254-Fantasy-Grounds-Unity-FAQ

As far as the Kickstarter itself, no news yet about backer levels, stretch goals, timeline, etc. We'll learn some of that at least on May 1st.

KervyN
April 2nd, 2019, 15:16
I've heard it's for the new 4.0 version of Fantasy Grounds using a new graphics engine (with new coding support), new networking stack, and should be fully backwards compatible.

Assuming that it's still a feature - I'm most excited about the tiles function.

well.. *feels stupid*

Patou
April 2nd, 2019, 15:42
I wouldn't be surprised to see Fantasy Grounds Friday's touch upon the subject this week.

I love bringing existing maps to life and adding in all the missing details. Something that was fun in my days using minis was watching the players faces when I brought the set out. Now with this update it will help bring some of that back:)

Ckorik
April 2nd, 2019, 16:08
well.. *feels stupid*

Awww don't - I was just being a bit cheeky :)

https://www.youtube.com/watch?v=xJBXbxfTwB4

That's a link to the feature I was talking about though.

KervyN
April 2nd, 2019, 16:12
Awww don't - I was just being a bit cheeky :)


Everything is fine :-)

ddavison
April 2nd, 2019, 16:16
Tune in for Fantasy Grounds Fridays this week and we will share a bit more news. We will reveal more and more as we near May 1st.
#noshenanigans

Nylanfs
April 2nd, 2019, 16:18
Can you call #noshenanigans when we know you have a Shenanigans t-shirt? How do we know you aren't wearing this as you made that post? :)

TrentLane
April 2nd, 2019, 16:20
I'm so excited for this to be finally happening! Time to prepare throwing money at Smiteworks :D

JohnD
April 2nd, 2019, 16:31
Where did you buy your Shenanigans shirt and do they come in 4XL?

Patou
April 2nd, 2019, 16:35
Tune in for Fantasy Grounds Fridays this week and we will share a bit more news. We will reveal more and more as we near May 1st.
#noshenanigans

Awesome stuff Doug!!!!!:)

ddavison
April 2nd, 2019, 16:46
Where did you buy your Shenanigans shirt and do they come in 4XL?

TeePublic is where I got it. They have a bunch of nice shirts.

bigdruid
April 2nd, 2019, 17:19
I guess my first question - will the Unity version work with DisplayLink?

sturtus
April 2nd, 2019, 17:33
Good luck. Here's hoping we get a working MVP delivered soon with features bundled later. I would hate for stretch goals or new version features to slow down this release. A 64-bit multi-platform backwards compatible app with modern GPU performance should do it. Thank you.

LordEntrails
April 2nd, 2019, 17:49
I guess my first question - will the Unity version work with DisplayLink?
I've had problems with Display Link with lots of different programs. If you are going to try and use it, you have to not let it update itself and try different versions until you find the one that works with the combination of programs you want it to work with.

ddavison
April 2nd, 2019, 17:57
I'm not familiar with DisplayLink at all. Sorry.

rmair62
April 2nd, 2019, 17:58
Making announcements on April 1st is not a vert good decision but if this is real, i can't wait.

LordEntrails
April 2nd, 2019, 18:16
I'm not familiar with DisplayLink at all. Sorry.
DisplayLink is a driver used by USB docks to allow multiple monitors to be used. I know it is used by my Dell USB dock,but I think it is used by others as well. (i.e. top allow a USB connection to the dock that then has HDMI or DisplyPort connections to multiple monitors).

If you want a setup you can test it with, let me know. But I don't see how you can try to test compatibility with every type of driver out there :)

bigdruid
April 2nd, 2019, 18:28
I've had problems with Display Link with lots of different programs. If you are going to try and use it, you have to not let it update itself and try different versions until you find the one that works with the combination of programs you want it to work with.I currently use DisplayLink with no issues, save for with LOTRO.

Valyar
April 2nd, 2019, 18:30
So I have to make Kickstarter account now? :O

bigdruid
April 2nd, 2019, 18:30
I'm not familiar with DisplayLink at all. Sorry.I see. Well, it's a protocol/program used in port replicators and docking stations. I've been using it for years with a laptop to run my FG2 campaigns. It would really displease this longtime user if I suddently couldn't use your program with your new version.

lochost
April 2nd, 2019, 18:37
SmiteWorks, I beg you on my knees : PLEEEEAASE give us a good documentation. The actual one is so old. I'm ready to pay a supplement for a good SDK for rulesets, modules, etc.

Valyar
April 2nd, 2019, 18:54
SmiteWorks, I beg you on my knees : PLEEEEAASE give us a good documentation. The actual one is so old. I'm ready to pay a supplement for a good SDK for rulesets, modules, etc.

**** yeah, I would pay for this for sure!

njohn858
April 2nd, 2019, 19:07
They updated their Facebook page about an hour ago saying the kickstarter launches May 1. It's looking like it's for reals!
https://www.facebook.com/fantasygrounds/photos/a.10151430439301630/10156024001031630/

Nylanfs
April 2nd, 2019, 19:08
But Doug does still have that shanigan's t-shirt... :)

Mavrik6666
April 2nd, 2019, 19:12
I will .... 'Curb my enthusiasm' as the kick starter is announced on the 1st of May, but technically we have been informed about FGU for over 2 years now, so lets see what the 'delivery date 'is ..

Signed... Cynic :)

LordEntrails
April 2nd, 2019, 19:13
I currently use DisplayLink with no issues, save for with LOTRO.
*lol* exactly my point.

We really don't expect SW to test for compatibility with every driver for every piece or hardware do we? (We are easily talking trillions of combinations.) Let's trust that they use best practices for Unity and that Unity addresses most compatibility issues and then if we (the users) discover some driver doesn't work that SW will be willing to make reasonable attempts to resolve? But, just as like with LOTR, you might have to come up with a specific use case work around.

antaskidayo
April 2nd, 2019, 19:45
Is the new platform gonna be able to run on phones and tablets?

spite
April 2nd, 2019, 20:06
Nice. I look forward to seeing the pricing structure for those of us holding lifetime licenses already.

ddavison
April 2nd, 2019, 21:00
Is the new platform gonna be able to run on phones and tablets?

No, but maybe in the future. Unity can compile for tablets and phones but there needs to be design considerations there.

antaskidayo
April 2nd, 2019, 21:33
No, but maybe in the future. Unity can compile for tablets and phones but there needs to be design considerations there.

Awww bummer. Oh and can the new platform work offline too or will it be internet dependent?

ddavison
April 2nd, 2019, 21:37
Yes, you will still be able to work offline.

Valyar
April 2nd, 2019, 21:37
If you consider what currently you have, I think the answer is clear - you need internet to play with friends remotely, local network connectivity if you are all at home and no internet if you will do something locally such as preparation for a game or simply reading a module.

Steffen_de_Wolff
April 2nd, 2019, 21:40
This is excellent news....so long waited for

Mellock
April 2nd, 2019, 22:13
Will the different tiers of pledges be revealed Friday? Due to differing timezones it's late night tv here, but since I have some days off, I may tune in. Very curious.

LordEntrails
April 2nd, 2019, 22:17
DOUG, I CAN'T STAND IT ANYMORE! JUST TELL US EVERYTHING NOW!!!

ok, breathing again... I'll wait. Just not patiently :p

Mytherus
April 2nd, 2019, 23:39
I'm not familiar with DisplayLink at all. Sorry.

A cheap way to run displays through USB (we used them at my work, to the tune of about 200 of them installed at one time...now we are telling folks to get rid of them as we upgrade to Win 10....just using display port these days...which is superior for just connecting 2 monitors to a system...or even 3).

Personally I'd never even consider using them for my home system....but like they say "to each their own".

bigdruid
April 3rd, 2019, 00:19
A cheap way to run displays through USB (we used them at my work, to the tune of about 200 of them installed at one time...now we are telling folks to get rid of them as we upgrade to Win 10....just using display port these days...which is superior for just connecting 2 monitors to a system...or even 3).

Personally I'd never even consider using them for my home system....but like they say "to each their own".Doesn't that need specific monitors to do that and you essentially daisychain them

Anyhow, my main goal is to make the devs aware that such things exist and that's been achieved I have a four monitor/two dock setup on my desk, they're not uniform, and I don't have the cash to just replace the whole thing and I suspect that most on here are in the same boat with their setup. Yes, I am VERY aware that a company can't test everything. I am ALSO aware that steps can be taken in their work to dig into various best practices docs to give their existing customers to give the best chance.

We'll see what happens.

LordEntrails
April 3rd, 2019, 00:28
Doesn't that need specific monitors to do that and you essentially daisychain them?
Nope. I've run 2 external plus the laptop built in on my laptop.
But, it depends on the laptop/computer. Mine has a nVidia card and a HDMI and mini-display port. So I hooked a second monitor to the min-display and used to connect a LCD projector to the HDMI. Could have run them independently, but in that setup , the second monitor and projector were mirrored and the laptop display was stand alone. Used that when I used to teach classes.

You can even use USB ports to run displays, but then you need a driver for that (like DisplayLink or another).

antaskidayo
April 3rd, 2019, 00:29
Yes, you will still be able to work offline.

Woot woot~

Tyrannosaurus VeX
April 3rd, 2019, 00:49
I'm assuming KS contribution levels will have things like 1) discount coupon for upgrade 2) inclusion in BETA testing 3) possibly additional themes or other cosmetic add-ons that will later be sold as DLC ...

But, does anyone have any ideas what they'll have for Stretch Goals?

Additional built in rulesets? Built-in support for some of the more popular extensions (DOE/Sound/blood splatter/Wildshape/etc)?

Thete
April 3rd, 2019, 01:35
SmiteWorks, I beg you on my knees : PLEEEEAASE give us a good documentation. The actual one is so old. I'm ready to pay a supplement for a good SDK for rulesets, modules, etc.

This would make a great kickstarter in itself, would be nice to have a specific amount of funding dedicated to documentation.

I'll be kicking in, simply by virtue of the fact SW seek to support backwards compatibility.

I'll be feverishly pressing refresh of the KS page hoping to discover my pet VTT want* appears as a stretch goal... (it wont :) )



* An Augmented Reality dice recognition app for phones that can relay your real-world dice tray results to FG via the phone camera. I know noone else wants this, but it has always been my dream.

damned
April 3rd, 2019, 01:37
Where did you buy your Shenanigans shirt and do they come in 4XL?

Once you get it on it magically becomes whatever size you are...
note: it will not shrink once it has been sized to a larger wearer.

damned
April 3rd, 2019, 01:42
SmiteWorks, I beg you on my knees : PLEEEEAASE give us a good documentation. The actual one is so old. I'm ready to pay a supplement for a good SDK for rulesets, modules, etc.

Documentation and Documentation for Rulesets/SDK are totally different things.
The # of users who do dev work is just too small for robust documentation and examples etc to be worthwhile use of finite time resources...

The dev side is not that hard, the functions are documented, but there is no current step by step guide on how to build something.
I have a shortish video series that walks thru my processes in doing dev work...

LordEntrails
April 3rd, 2019, 04:03
But, does anyone have any ideas what they'll have for Stretch Goals?
I can actually only think of a few things. None of these are based on solid facts...
- vanity/custom game aliases i.e. "Enter Peons And Die" or "Your Entrails My Boots"
- art assets like maps with weather and dynamic line of sight pre-configured
- Game Statistics linked to a campaign that you can upload your chat log to to update

celestian
April 3rd, 2019, 04:12
But, does anyone have any ideas what they'll have for Stretch Goals?

Additional built in rulesets?

I cannot imagine that being a "stretch goal". These days people like to have stretch goals that don't delay things. A new ruleset would absolutely do that.

whiteTiki
April 3rd, 2019, 04:15
I love you all.

JohnQPublic
April 3rd, 2019, 05:32
I cannot imagine that being a "stretch goal". These days people like to have stretch goals that don't delay things. A new ruleset would absolutely do that.

Agreed. I would guess any stretch goals would be along the lines of token packs, dungeon tiles, and other assets, not software features.

Egheal
April 3rd, 2019, 06:09
Whatever stretch goals but please don't delay the release anymore ! Stretch goals can be delivered after the release of the main product.

Tyrannosaurus VeX
April 3rd, 2019, 07:00
I cannot imagine that being a "stretch goal". These days people like to have stretch goals that don't delay things. A new ruleset would absolutely do that.


Agreed. I would guess any stretch goals would be along the lines of token packs, dungeon tiles, and other assets, not software features.


Whatever stretch goals but please don't delay the release anymore ! Stretch goals can be delivered after the release of the main product.

They could always use stretch goals to "commit" to doing additional rulesets AFTER release. I agree that actually stretching out the development time would be a waste of their time and ours.

No-one needs another Star Citizen.

morfil
April 3rd, 2019, 07:10
Dear Fantasy Grounds team,
Finally, we are seeing some tangible step towards the unity version of FG. There has been some rumor level stuff and ideas are floating around.
Thank you taking steps to have it come true. I have a few questions:
1. Are you targeting mobile devices? Such as iOS / Android, including phones and tablets? If not, why not selecting electron instead of unity?
2. What are we going to lose on fist versions? For example, I have purchased modules, can I use them on the initial version? Is it backward compatible?
3. I want this to be successful as much as you guys. I am both a DM and a Computer Engineer/Programmer. I would like to put my services in your aid.
4. Do you have some sort of a roadmap?

lochost
April 3rd, 2019, 10:27
The # of users who do dev work is just too small for robust documentation and examples etc to be worthwhile use of finite time resources...

Given the fact that there is no up-to-date documentation, it's normal that only a few do dev work. :p

KervyN
April 3rd, 2019, 10:40
1. Are you targeting mobile devices? Such as iOS / Android, including phones and tablets? If not, why not selecting electron instead of unity?
Please.. DON'T EVER TOUCH ELECTRON. I've seen a lot of BS in my lifetime, but even cobol would be better than this abomination.

Valyar
April 3rd, 2019, 10:45
lol

Zacchaeus
April 3rd, 2019, 11:19
Dear Fantasy Grounds team,
Finally, we are seeing some tangible step towards the unity version of FG. There has been some rumor level stuff and ideas are floating around.
Thank you taking steps to have it come true. I have a few questions:
1. Are you targeting mobile devices? Such as iOS / Android, including phones and tablets? If not, why not selecting electron instead of unity?
2. What are we going to lose on fist versions? For example, I have purchased modules, can I use them on the initial version? Is it backward compatible?
3. I want this to be successful as much as you guys. I am both a DM and a Computer Engineer/Programmer. I would like to put my services in your aid.
4. Do you have some sort of a roadmap?

1. As noted above your post it won't initially support phones and tablets but may do down the road.
2. All current DLC will work with Unity; this has been repeated an infinite number of times.
4. We'll all find out when the Kickstarter goes live.

damned
April 3rd, 2019, 11:44
Given the fact that there is no up-to-date documentation, it's normal that only a few do dev work. :p

Which part of the doco is not up to date?

StoryWeaver
April 3rd, 2019, 11:52
Exciting times. :)

lochost
April 3rd, 2019, 12:01
Which part of the doco is not up to date?

Sorry, my mother tongue is not english, I should have said "may be outdated"

Few examples :

Developer Guide - Modules - Overview 30 July 2017
Campaign and Module Data File Overview 1 August 2017
Developer Guide - Extensions - Overview 2 August 2017
Developer Guide - Rulesets - Database 1 August 2017

If it's not outdated, you should perhaps specify it on the related pages. As many software updates occurred, it's not obvious that the doc is still up to date regarding the changes.

I may be (and probably am) wrong, if so, please accept all my apologizes.

Note : I'm not asking for an update of the docs for the actual version, but a pretty well one for FGU.

Patou
April 3rd, 2019, 12:27
Is it May 1st yet.. hehehe:)

mghauber
April 3rd, 2019, 18:10
Congrats! Strong work team...strong work!

Now for the important question...

Will FGU enable me to make better rolls?!?!?!

Can that be a stretch goal?

Tyrannosaurus VeX
April 3rd, 2019, 18:40
Will FGU enable me to make better rolls?!?!?!

Can that be a stretch goal?

Doug and Dave will both be guests on Friday's "All Things Fantasy Grounds" twitch stream on Rob Twohy's channel, they'll probably be answering some questions from the chat too ... you can suggest this :D

Patou
April 3rd, 2019, 19:20
East coast here. What time is all this happening at? If I'm not mistaken FG Fridays is at 12pm my time right?

Murkyrat
April 3rd, 2019, 19:27
I can't wait to give them my money!

AAWGAMES
April 3rd, 2019, 19:30
~ CONGRATULATIONS! ~

This has been a long time coming and is a very exciting advancement for the world's BEST virtual tabletop.

M836139
April 3rd, 2019, 19:31
I am hoping Unity includes a means to host from the cloud. I love FG but I travel for work and I cannot host in most of the hotels I stay at. I've done a good bit of work trying to get it to work (VPNs, etc) but my group is rarely successful connecting to me. No problems from home obviously. The big fix would be a means to host the server on the net. I'd even be willing to pay for such a service from FG.

Or a web-based option for Roll20. That may be too far fetched to ask for but I've been unable to solve my FG connectivity issues on the road. So I will continue to use Roll20 until there is a better way. I would LOVE for that way to be with FG. :) Just saying.

LordEntrails
April 3rd, 2019, 19:34
East coast here. What time is all this happening at? If I'm not mistaken FG Fridays is at 12pm my time right?
Yes, the time is listed as 9am PDT, which is noon EDT.


I am hoping Unity includes a means to host from the cloud.
Not announced, but if you look at the image of the launch screen, there is a radio button for "Cloud" So I assume their is the ability to have your campaign hosted on FG servers with FGU.

M836139
April 3rd, 2019, 19:36
Not announced, but if you look at the image of the launch screen, there is a radio button for "Cloud" So I assume their is the ability to have your campaign hosted on FG servers with FGU.

Oh, I didn't see that. That would be AWESOME. :D I hope it pans out like that. I would prefer to use FG over anything else.

Patou
April 3rd, 2019, 19:37
[QUOTE=LordEntrails;432332]Yes, the time is listed as 9am PDT, which is noon EDT.

Thank you :)

sturtus
April 3rd, 2019, 19:48
no Cloud sync must be an obstacle for a lot of users. Opening a firewall port is simply not an option in many situations. In 2019 there are many technologies that could make this simple, GraphQL and NoSQL and Firebase to name a few. If it's not in initial release, should be low hanging stretch goal.

wtripp08
April 3rd, 2019, 19:55
As one that is just now dabbling into the FG world can someone please summarize why a FG Unity is a good thing? I'm having a terrible time with my online group to even get this a try over Roll20 because they've been using Roll20 for several years. Anything you can tell me to help convince the Doubting Thomases in my group would be most appreciated!

sturtus
April 3rd, 2019, 19:59
Current FG is built on 32 bit code and gobbles up resources on computers. Unity ought to be a shortcut to better CPU/GPU performance, fast 64-bit apps, Mac and Windows and Linux native cross platform (instead of using WINE), and a few packaged multiplayer technologies that Smiteworks could leverage to make their job easier. Other than that, it's still a ton of software development on top of the Unity framework. There are plenty of these software frameworks out there, and they chose this one because... I'm not really sure but maybe because of its GPU optimizations? It gives them a foundation to build onto the app with fresh code and more support.

LordEntrails
April 3rd, 2019, 20:05
As one that is just now dabbling into the FG world can someone please summarize why a FG Unity is a good thing? I'm having a terrible time with my online group to even get this a try over Roll20 because they've been using Roll20 for several years. Anything you can tell me to help convince the Doubting Thomases in my group would be most appreciated!
3 main reasons FGU is "good"
1) network architecture, FG is client-server and sometimes this means people have to setup port forwarding or a VPN to allow their players to connect with them. FGU should solve this.
2) FGU will be 64-bit; current FG is 32 bit which means the total amount of RAM that it can use (regardless of how much is on a computer) is 3.7GB. 64 bit removed that limit.
3) FGU is expected to have dynamic line of sight, i.e. what Roll20 calls advanced fog of war

Trenloe
April 3rd, 2019, 20:14
I am hoping Unity includes a means to host from the cloud. I love FG but I travel for work and I cannot host in most of the hotels I stay at. I've done a good bit of work trying to get it to work (VPNs, etc) but my group is rarely successful connecting to me.
Most people can get FG (for GMing) to work from a hotel. I'm in a hotel right now and it's working for me. But, there are only specific VPNs that will work and these might need some additional config. If you're interested in trying to get it to work on the current FG (before FGU comes out), I'd recommend starting a new thread in the House of Healing forum for some assistance. We can usually get people working!

wtripp08
April 3rd, 2019, 20:16
3 main reasons FGU is "good"
1) network architecture, FG is client-server and sometimes this means people have to setup port forwarding or a VPN to allow their players to connect with them. FGU should solve this.
2) FGU will be 64-bit; current FG is 32 bit which means the total amount of RAM that it can use (regardless of how much is on a computer) is 3.7GB. 64 bit removed that limit.
3) FGU is expected to have dynamic line of sight, i.e. what Roll20 calls advanced fog of war

Thank you for this! 64-bit would be wonderful as would dynamic line of sight. Appreciate you taking the time to answer!

wtripp08
April 3rd, 2019, 20:17
Current FG is built on 32 bit code and gobbles up resources on computers. Unity ought to be a shortcut to better CPU/GPU performance, fast 64-bit apps, Mac and Windows and Linux native cross platform (instead of using WINE), and a few packaged multiplayer technologies that Smiteworks could leverage to make their job easier. Other than that, it's still a ton of software development on top of the Unity framework. There are plenty of these software frameworks out there, and they chose this one because... I'm not really sure but maybe because of its GPU optimizations? It gives them a foundation to build onto the app with fresh code and more support.

Thank you for answering! I actually prefer the client/server approach as browsers seem to add a layer of instability that frustrates my players when they happen.

xAxTragicxEndx
April 3rd, 2019, 20:42
No, but maybe in the future. Unity can compile for tablets and phones but there needs to be design considerations there.

First of all, congratulations on all the hard work put in by the SW team to make this happen. Can't wait to back the KS.

I just had one quick question. You said Unity can compile for tables and phones..... I know there is no intention of making a mobile version (at this time) but my question is does these mean we may be able to open this on a mobile device to access modules when on the go. Or maybe when playing IRL... Kinda like a different service...

**cough cough** D&D Beyond **cough cough**

xAxTragicxEndx
April 3rd, 2019, 20:44
Might be a little greedy of me to ask that but I'll continue to throw money hand over fist if we can make these things happen. Lol.

LordEntrails
April 3rd, 2019, 21:10
I don't think SmiteWorks is going to respond with any new information until FG Fridays this Friday. Everything we "know" is in teh FGU FAQ; https://www.fantasygrounds.com/forums/showthread.php?43254-Fantasy-Grounds-Unity-FAQ

I think anything else is speculation until Friday :)

Mortar
April 3rd, 2019, 21:14
Over 18k thread views in less than 3 days. I am looking forward to this!!

stewartl42
April 3rd, 2019, 21:22
Any chance Unity will support

1) Multiple GMs? (two people logging in with GM rights)
2) ability to rotate GM among players? My understanding now is that if my buddy wants to GM, he has to either use my computer to do so, or purchase all of the content a second time to use on his own license. It would be nice to be able to trade off GM responsibilities to a limited number of people once in a while without having to buy all of the books again to do so legally.

Tyrannosaurus VeX
April 3rd, 2019, 21:28
First of all, congratulations on all the hard work put in by the SW team to make this happen. Can't wait to back the KS.

I just had one quick question. You said Unity can compile for tables and phones..... I know there is no intention of making a mobile version (at this time) but my question is does these mean we may be able to open this on a mobile device to access modules when on the go. Or maybe when playing IRL... Kinda like a different service...

**cough cough** D&D Beyond **cough cough**

Full FG functionality on mobile would be a real stretch (pun intended). But having something like "character management" from mobile would be quite amazing because players who are on the move could still at least look up their character sheet while connected to discord via mobile and participate in the game a bit better than they could before.

Full FG mobile functionality is probably a pipe-dream. BUT, if you could have a player connect via a "mobile portal" and they could access only very specific things, like shared images (maps) and their character sheet, that would literally be enough for remote play. Maybe they couldn't do the rolling themselves or more their tokens, etc. But they could tell the DM what they wanted to do, and they could see the map. That would be excellent.


Any chance Unity will support

1) Multiple GMs? (two people logging in with GM rights)
2) ability to rotate GM among players? My understanding now is that if my buddy wants to GM, he has to either use my computer to do so, or purchase all of the content a second time to use on his own license. It would be nice to be able to trade off GM responsibilities to a limited number of people once in a while without having to buy all of the books again to do so legally.

1) That would be cool. Isn't there an extension that does some of that already though?
2) It would be nice that if Player A owns Book 2, Book 3, Book 4, and Player B owns Book 1, everyone connected to the table of Player C who owns the Ultimate License to the group has access to Books 1-4. I doubt they'll ever do "shared licenses", but fully shared Modules/Books would be cool and something I think they could do.

stewartl42
April 3rd, 2019, 21:32
2) It would be nice that if Player A owns Book 2, Book 3, Book 4, and Player B owns Book 1, everyone connected to the table of Player C who owns the Ultimate License to the group has access to Books 1-4. I doubt they'll ever do "shared licenses", but fully shared Modules/Books would be cool and something I think they could do.

See, I know my players would buy ultimate licenses to do this, if it were an option. Right now, the burden of re-purchasing content, most of which was also purchased as a hard copy book to begin with, makes this untenable.

Stew

ssj4megaman
April 3rd, 2019, 22:20
WISHLIST:
The biggest thing I need from FGUnity is MULTI MONITOR SUPPORT. This should be out of the box. We need screen real estate for all the information we use and it would make our lives infinitely easier.

Next wish based on multimonitor, would be the ability to run a map client that the GM can control. I like to use FG as my game map on my tv for my players to interact with but it gets cumbersome to control it.

Tyrannosaurus VeX
April 3rd, 2019, 22:39
WISHLIST:
The biggest thing I need from FGUnity is MULTI MONITOR SUPPORT. This should be out of the box. We need screen real estate for all the information we use and it would make our lives infinitely easier.

Next wish based on multimonitor, would be the ability to run a map client that the GM can control. I like to use FG as my game map on my tv for my players to interact with but it gets cumbersome to control it.

Yes. Multi-monitor support with some customization settings so that you can get it working just right for monitors of multiple sizes/resolutions/orientations, etc.

lostsanityreturned
April 3rd, 2019, 22:56
First of all, congratulations on all the hard work put in by the SW team to make this happen. Can't wait to back the KS.

I just had one quick question. You said Unity can compile for tables and phones..... I know there is no intention of making a mobile version (at this time) but my question is does these mean we may be able to open this on a mobile device to access modules when on the go. Or maybe when playing IRL... Kinda like a different service...

**cough cough** D&D Beyond **cough cough**

This, I own everything physically, everything on FG and the legendary bundle on D&D beyond.

But I end up doing most of my reading / prep work on a certain tools website because fans put together a better digital resource than people who were paid to (directed at curse and D&D beyond, not fg... btw character gen is faster on fg as well).

Having FG reference documents or story links and the like available on my tablet would be awesome. Especially in play.
(I like to get up and move around if I am restless)

Varsuuk
April 3rd, 2019, 23:38
This is exactly my impression and why I've stuck to FG instead of switching to R20.

Ditto

Varsuuk
April 3rd, 2019, 23:49
Clearly I can not drink the cup in front of me!
https://i.pinimg.com/236x/5c/c2/cf/5cc2cff2638ec5a6d9c2098630edcfb8--the-princess-bride-so-funny.jpg

DOUG WINS!

(Did I ever mention I got married in. 100+ invited wedding all in “Medieval” “Renaissance” costume? We had musicians and entertainers from NY’s RenFair - food and music were (wide ranging) period acceptable. However, our wedding song? The one very modern song: “Storybook Love” from The Princess Bride)

PS, I recommend everyone who is a fan LISTEN TO not read, Cary Elwes’ book “As You Wish”, you will thank me. He goes to 11 in that reading!

Gonna edit this when home to add our wedding picture :)

Varsuuk
April 3rd, 2019, 23:52
Not in the US. Most of the world does "Day - Month - Year", but the standard in the US is "Month - Day - Year"

It why I prefer "1 May 19" (dd-MON-yy)

I prefer, 2019-05-01 myself. But I am a software engineer and think about the inherent bennies to using that. (or...I GUESS... 2019-May-01 ... but I prefer numbers! Why give up free side benefits!)

YamaShintaku
April 3rd, 2019, 23:56
*bated breath*

Varsuuk
April 4th, 2019, 00:05
I’d LOVE a way to use a large tablet to lay on table and be the map without using appstore scone screen type apps. So a nice other project might be a way for a simple tablet client to connect to running host to solely display maps and I guess graphics can me free. But this would be so cool, imo. Seems like if they can in future make it run crammed on a tablet hey may be better off rethinking how a tablet can enhance existing pcs first as a starting step?



First of all, congratulations on all the hard work put in by the SW team to make this happen. Can't wait to back the KS.

I just had one quick question. You said Unity can compile for tables and phones..... I know there is no intention of making a mobile version (at this time) but my question is does these mean we may be able to open this on a mobile device to access modules when on the go. Or maybe when playing IRL... Kinda like a different service...

**cough cough** D&D Beyond **cough cough**

Varsuuk
April 4th, 2019, 00:06
dammit I meant to work on my ruleset coding on my commut home and now like 10 mins away and didn’t even pull out m6 laptop cos read the mail 30 mins ago about the kickstarter!

Lovosolo
April 4th, 2019, 00:07
This is the best news I ever heard then rolling a natural 20!! Count me in on the support!! GO FANTASY GROUNDS!!! Woooooo!!!

DungeonNoir
April 4th, 2019, 00:50
... and should be fully backwards compatible.

So does this mean XML mod work will transfer over? Custom PHBs created from parsing for example?

Mortar
April 4th, 2019, 00:55
Yes, they have been trying hard not to break the 1200+ DLC they have in the store, and all the community created content that is available.

DungeonNoir
April 4th, 2019, 00:57
That's all I needed, thanks!

damned
April 4th, 2019, 02:07
Sorry, my mother tongue is not english, I should have said "may be outdated"

Few examples :

Developer Guide - Modules - Overview 30 July 2017
Campaign and Module Data File Overview 1 August 2017
Developer Guide - Extensions - Overview 2 August 2017
Developer Guide - Rulesets - Database 1 August 2017

If it's not outdated, you should perhaps specify it on the related pages. As many software updates occurred, it's not obvious that the doc is still up to date regarding the changes.

I may be (and probably am) wrong, if so, please accept all my apologizes.

Note : I'm not asking for an update of the docs for the actual version, but a pretty well one for FGU.

For the most part these are all still accurate.
The system is still layered.
The new system will still be layered.
I think that the content in those guides - despite being written some time ago - is still very much valid.

damned
April 4th, 2019, 02:11
no Cloud sync must be an obstacle for a lot of users. Opening a firewall port is simply not an option in many situations. In 2019 there are many technologies that could make this simple, GraphQL and NoSQL and Firebase to name a few. If it's not in initial release, should be low hanging stretch goal.

I doubt they want to change the database structure.
Adding some type of local database engine would have many advantages but would likely be a major support pita.
Im pretty sure at this stage Cloud is just a brokered connection method that bypasses the need for port forwarding...
I could be wrong...

damned
April 4th, 2019, 02:13
Yes, the time is listed as 9am PDT, which is noon EDT.


Not announced, but if you look at the image of the launch screen, there is a radio button for "Cloud" So I assume their is the ability to have your campaign hosted on FG servers with FGU.

Im pretty sure this will just be a brokered connection to bypass por forwarding - I dont believe that your data will be stored in the cloud - but we will find out soon enough (well prolly not soon enough for everyone but soonish anyway!).

damned
April 4th, 2019, 02:15
Any chance Unity will support

1) Multiple GMs? (two people logging in with GM rights)
2) ability to rotate GM among players? My understanding now is that if my buddy wants to GM, he has to either use my computer to do so, or purchase all of the content a second time to use on his own license. It would be nice to be able to trade off GM responsibilities to a limited number of people once in a while without having to buy all of the books again to do so legally.

1) The current design doesnt really lend itself to this and I havent seen anything from the devs suggesting that multiple GMs is near the top of their todo list...
2) This has license implications for their content partners... Im not sure we will ever see that...

You should make sure you vote for both on the wish list though

damned
April 4th, 2019, 02:17
WISHLIST:
The biggest thing I need from FGUnity is MULTI MONITOR SUPPORT. This should be out of the box. We need screen real estate for all the information we use and it would make our lives infinitely easier.

Next wish based on multimonitor, would be the ability to run a map client that the GM can control. I like to use FG as my game map on my tv for my players to interact with but it gets cumbersome to control it.


Yes. Multi-monitor support with some customization settings so that you can get it working just right for monitors of multiple sizes/resolutions/orientations, etc.

This one Im pretty sure is not happening. The libraries for Unity multi monitor support are not reliable enough across SWs targeted platforms.

stewartl42
April 4th, 2019, 02:21
You should make sure you vote for both on the wish list though

Where would one do this?

damned
April 4th, 2019, 02:22
Where would one do this?

https://fg2app.idea.informer.com/

Ampersandrew
April 4th, 2019, 12:07
This one Im pretty sure is not happening. The libraries for Unity multi monitor support are not reliable enough across SWs targeted platforms.

:cry:

lostsanityreturned
April 4th, 2019, 12:13
:cry:

I know the feeling, FG needs better screen management than just "buy a big 4k+ screen", I couldn't imagine using it on a 1080p screen, 1440p is just enough for DMing imo.

KrisNinja
April 4th, 2019, 13:33
Any chance for PC data being available for players on mobile (iOS and Android)?

Ckorik
April 4th, 2019, 13:58
This one Im pretty sure is not happening. The libraries for Unity multi monitor support are not reliable enough across SWs targeted platforms.

I keep seeing this - mostly because 'map/tokens/combat tracker' interaction. That's fine - keep them modal - let us open story entries or images in windows that can undock - make it a special menu option and 'floating' windows can't interact with the main info - that'd be ok too - just having that capability would allow me to manage my information and if I needed to interact with the info I could close and reopen in the 'captive' FG window.

I mean I'm not saying that even this is 100% possible but if you stop thinking *everything has to interact* it opens more possibilities

damned
April 4th, 2019, 14:14
I keep seeing this - mostly because 'map/tokens/combat tracker' interaction. That's fine - keep them modal - let us open story entries or images in windows that can undock - make it a special menu option and 'floating' windows can't interact with the main info - that'd be ok too - just having that capability would allow me to manage my information and if I needed to interact with the info I could close and reopen in the 'captive' FG window.

I mean I'm not saying that even this is 100% possible but if you stop thinking *everything has to interact* it opens more possibilities

I dont think any of that has been mentioned.
The unity library support for multi monitors is not solid enough cross platform.
They dont want to support multiple versions of the app with different features for different platforms.

stewartl42
April 4th, 2019, 14:56
I know the feeling, FG needs better screen management than just "buy a big 4k+ screen", I couldn't imagine using it on a 1080p screen, 1440p is just enough for DMing imo.

I've never seen a problem with multiple monitors, myself. I have two monitors, of different native resolutions. See the link. Works well enough for me.

https://gfycat.com/ActiveImmenseBuffalo

Nylanfs
April 4th, 2019, 15:06
You mean everyone isn't using this? :) (https://cdn-images-1.medium.com/max/1600/1*gRNCnSRrV5JUxbMagFV0CA.jpeg)

lostsanityreturned
April 4th, 2019, 15:40
I've never seen a problem with multiple monitors, myself. I have two monitors, of different native resolutions. See the link. Works well enough for me.

https://gfycat.com/ActiveImmenseBuffalo

The issue is more that the sidebar ends up all the way over on the right rather than on each screen. It makes navigation slow and clunky with high resolution monitors

Varsuuk
April 4th, 2019, 16:40
You mean everyone isn't using this? :) (https://cdn-images-1.medium.com/max/1600/1*gRNCnSRrV5JUxbMagFV0CA.jpeg)

Nah, too clunky. I prefer my setup which is similar except done with just three megascreens in same configuration.

OK ... not really ... sniff

However, I’d seriously prefer two stacked 38” Ultrasharps than even 4 27”s ANY time. At home I have a pair of Dell 27” Ultrashrps and my work 38ultrasharp blows it away in immersiveness/utility (for me)

Ckorik
April 4th, 2019, 21:02
I dont think any of that has been mentioned.
The unity library support for multi monitors is not solid enough cross platform.
They dont want to support multiple versions of the app with different features for different platforms.

Actually it has been stated that the reason everything is 'bound' into the main window is due to token/combat tracker interaction and deep legacy code that would need to be re-written to handle (well ... the windows handles really). This is the same reason (IIRC) that we can't have tabs.

Guoccamole
April 4th, 2019, 21:08
+1 tabs

xAxTragicxEndx
April 4th, 2019, 22:01
Full FG functionality on mobile would be a real stretch (pun intended). But having something like "character management" from mobile would be quite amazing because players who are on the move could still at least look up their character sheet while connected to discord via mobile and participate in the game a bit better than they could before.

Full FG mobile functionality is probably a pipe-dream. BUT, if you could have a player connect via a "mobile portal" and they could access only very specific things, like shared images (maps) and their character sheet, that would literally be enough for remote play. Maybe they couldn't do the rolling themselves or more their tokens, etc. But they could tell the DM what they wanted to do, and they could see the map. That would be excellent.


This, I own everything physically, everything on FG and the legendary bundle on D&D beyond.

But I end up doing most of my reading / prep work on a certain tools website because fans put together a better digital resource than people who were paid to (directed at curse and D&D beyond, not fg... btw character gen is faster on fg as well).

Having FG reference documents or story links and the like available on my tablet would be awesome. Especially in play.
(I like to get up and move around if I am restless)

Yeah. That's what I meant by similar to another service. I'm not looking for a full blown mobile version (would be amazing but not enough real estate on a phone for FG) but it would be great to be able to access the modules as a reference manual. Open the PHB when I'm sitting at a table IRL complete with search feature. Create a new PC using XGE from my phone. Bust out the Ipad and be able to read through the Rise of Tiamat while out and about before going home to run it for players.

All of the modules already have a reference manual built into the library that opens up a searchable version of the book that is pretty much scans of the real thing. Like @lostsanityreturned mentioned, an app to do the same thing would be amazing especially since there are many people who just refuse to continue to purchase the same thing 3 times (Physical, FG and D&DB). I own most of the books IRL, complete bundle through FG and refuse to buy the mobile versions. Besides, as was mentioned. D&DB is really clunky. Definitely not my first choice for PC creation. Any time I'm building a pc it's FG and would be great to have this at my fingertips when I'm bored at work.

Gezzer
April 5th, 2019, 08:18
WISHLIST:
The biggest thing I need from FGUnity is MULTI MONITOR SUPPORT. This should be out of the box. We need screen real estate for all the information we use and it would make our lives infinitely easier.

Next wish based on multimonitor, would be the ability to run a map client that the GM can control. I like to use FG as my game map on my tv for my players to interact with but it gets cumbersome to control it.


We do it using a second computer as a client outputting to the HDTV for the players and a touch screen monitor duplicating it's image for the DM. Then the DM moves the player characters as he's instructed by the players using the touch screen. As well he has a computer for the DM game server with another monitor. So yeah, it can get a bit cumbersome at times but it works for the most part. A nice thing is the DM doesn't lose track of what's going on with the map when he minimizes it on the main computer to free up space. For our game having the ability for players to move using a tablet or smartphone would round out the package perfectly. Then the DM would just have to monitor the moves instead of actually make them for the players. But still, better multi-monitor support would be welcome as well even if it was just being able to drag the map image in a separate window to a different monitor.

notrealdan
April 5th, 2019, 21:45
In case you missed the Fantasy Grounds Fridays stream today...
https://www.twitch.tv/videos/406523239

Three of Swords
April 5th, 2019, 21:56
In case you missed the Fantasy Grounds Fridays stream today...
https://www.twitch.tv/videos/406523239

Thanks!

Anyone know what time the Unity stuff starts in this video? Watching videos takes too long. Text is so much better... :)

twseifert
April 5th, 2019, 22:14
Thanks!

Anyone know what time the Unity stuff starts in this video? Watching videos takes too long. Text is so much better... :)

Just after 18:30

LordEntrails
April 5th, 2019, 22:17
Thanks!

Anyone know what time the Unity stuff starts in this video? Watching videos takes too long. Text is so much better... :)
Note that Moon Wizard stated that they would post the Q&A next week sometime. It might just be with an update to the FGU FAQ, I don't know.

Three of Swords
April 5th, 2019, 22:24
Note that Moon Wizard stated that they would post the Q&A next week sometime. It might just be with an update to the FGU FAQ, I don't know.

I'm not that patient! :)

Also, thanks for the time, twseifert!

Griz64
April 6th, 2019, 00:13
Can't believe you want to wait for me to give you $$................................................ ......:)

fabiocm
April 6th, 2019, 02:26
What will be needed to make new modules to FGU?

Will it support Linux?

damned
April 6th, 2019, 02:41
What will be needed to make new modules to FGU?

Will it support Linux?

Most module content can be created from within FG.
Yes - Linux is planned for native support.

Monyshot
April 6th, 2019, 04:50
First, love the software. We switched from another VTT to FG and have not looked back. Even with all the quirks, FG is still heads above the competition.

After the stream today I cancelled my monthly subscription and purchased the Ultimate licence because I am excited for what is to come with FG:U

Why you thought work on a 3D map making ability would be a higher priority than implementing some sort of music/sound player in FG:U?

I am very excited for all the things you guys talked about and showed when it comes to the new map making tools and options, but why not create a music play much like your maps, where we can at least drop in .mp3 files and they are distributed to the players much like the maps are. The fact that we have to resort to 3rd party software to add ambient sounds and music is one of the things I hoping was being worked on in the FG:U update.

Could you please explain why you felt that this was not a priority with the new system?

Lastly, During the steam you said that you were not doing the kickstarter to start the dev work (which was obvious from what you showed us), but what if on the off chance the kickstarter goal is not reached? Are we still looking at the same timeline as you mentioned in the steam?

damned
April 6th, 2019, 06:31
First, love the software. We switched from another VTT to FG and have not looked back. Even with all the quirks, FG is still heads above the competition.

After the stream today I cancelled my monthly subscription and purchased the Ultimate licence because I am excited for what is to come with FG:U

Why you thought work on a 3D map making ability would be a higher priority than implementing some sort of music/sound player in FG:U?

I am very excited for all the things you guys talked about and showed when it comes to the new map making tools and options, but why not create a music play much like your maps, where we can at least drop in .mp3 files and they are distributed to the players much like the maps are. The fact that we have to resort to 3rd party software to add ambient sounds and music is one of the things I hoping was being worked on in the FG:U update.

Could you please explain why you felt that this was not a priority with the new system?

Lastly, During the steam you said that you were not doing the kickstarter to start the dev work (which was obvious from what you showed us), but what if on the off chance the kickstarter goal is not reached? Are we still looking at the same timeline as you mentioned in the steam?

Welcome Monyshot

It looks like the Kickstarter is a way for SmiteWorks to offer a discount to current customers if they show some early commitment by backing.
Im guessing here - but the $$ target will likely be low...

zeroghost
April 6th, 2019, 08:10
Will we be allowed to stream campaigns in the FG Unity beta or will there be a NDA like many other betas?

Targas
April 6th, 2019, 11:59
Will we be allowed to stream campaigns in the FG Unity beta or will there be a NDA like many other betas?
For TaleSpire, it is allowed...

epithet
April 6th, 2019, 16:35
I wonder if it will be an issue that my FG account and my KS account use different email addresses.

gqwebb
April 6th, 2019, 17:57
Yeah! So cool I can't wait for the release! Thank for all the hard work. Go team!

Jiminimonka
April 6th, 2019, 22:44
Yay!

UltimateGM
April 8th, 2019, 21:01
So does this mean when we buy a map packs for Pathfinder or Starfinder like modular ones we can use multiple instances and actually put them together? Because if that's the case you can count me in on this Kickstarter! Well you can count me in regardless as Fantasy Grounds is my life but... you know what I mean!

ddavison
April 8th, 2019, 21:35
So does this mean when we buy a map packs for Pathfinder or Starfinder like modular ones we can use multiple instances and actually put them together? Because if that's the case you can count me in on this Kickstarter! Well you can count me in regardless as Fantasy Grounds is my life but... you know what I mean!

Yes. Stay tuned for more on this later.

For streaming during the beta, we will probably have an NDA in place that helps control this a bit and then we will give people the green light at a certain stage to share their streams.

StoryWeaver
April 9th, 2019, 14:18
I can't wait for this and get my hands on the beta, so exciting!

As I've bought and buy all of my FG content through Steam and would like to keep it that way. Will we get a product key to activate FGU on Steam as well if we back the Kickstarter?

Given that I can't wait to give you my money! :)

ddavison
April 9th, 2019, 14:37
I can't wait for this and get my hands on the beta, so exciting!

As I've bought and buy all of my FG content through Steam and would like to keep it that way. Will we get a product key to activate FGU on Steam as well if we back the Kickstarter?

Given that I can't wait to give you my money! :)

The Beta won't be available on Steam but will be added later for a launch of the final version. At that time, we will send keys to Valve to set up for activation for those of you who want your library to be managed on Steam.

KervyN
April 9th, 2019, 14:42
The Beta won't be available on Steam but will be added later for a launch of the final version. At that time, we will send keys to Valve to set up for activation for those of you who want your library to be managed on Steam.

So if I bought FG Ultimate via Steam I need to wait for the final version and can not participate in the beta (if there will be one ;-) )?

ddavison
April 9th, 2019, 14:45
So if I bought FG Ultimate via Steam I need to wait for the final version and can not participate in the beta (if there will be one ;-) )?

No, you will still be able to participate. You would be running FGU outside of Steam during the Beta period. After it launches on Steam, you can use your key to add it to your Steam account. It won't be a new key. Steam will treat it as if you bought it on Steam all along. This is how people currently handle Fantasy Grounds Classic when they bought it before it came to Steam.

StoryWeaver
April 9th, 2019, 15:46
Fantastic!

KervyN
April 9th, 2019, 16:18
No, you will still be able to participate. You would be running FGU outside of Steam during the Beta period. After it launches on Steam, you can use your key to add it to your Steam account. It won't be a new key. Steam will treat it as if you bought it on Steam all along. This is how people currently handle Fantasy Grounds Classic when they bought it before it came to Steam.

Aaaahhhh OK.
I never launched it via steam. :-)

Stadlerc
April 9th, 2019, 17:18
Ok a thought and a question..

This thread should probably start with a FAQ to ensure the next part (my question) isn’t a rerun.

Q: if I have a beta ultimate license, will I be able to get beta demo’s to my group? If I single machine test this, will localhost still work? Also can I log in twice in the cloud if I have to with ultimate (for live VTT)

Dr0W
April 9th, 2019, 21:34
I have a question. A friend of mine had the full license since 2009. Only recently (2018+) he upgraded to an Ultimate license. How much will he pay for the ultimate upgrade?

Mortar
April 9th, 2019, 21:38
I have a question. A friend of mine had the full license since 2009. Only recently (2018+) he upgraded to an Ultimate license. How much will he pay for the ultimate upgrade?

Based on a post from Doug either in this thread or the thread about the stream he'd be considered a Rookie.


See here (https://www.fantasygrounds.com/forums/showthread.php?48774-Omg-kickstarter-stream-was-awesome&p=432833&viewfull=1#post432833)

Dr0W
April 9th, 2019, 23:50
Awesome, thanks a lot!

jcoman1
April 10th, 2019, 14:10
I watched the video and it all sounds great, but the explanation of the price plan was a bit muddled due to Dave having to flip through screens.
So how about a sticky here with the pricing, or if it already resides somewhere else, share a link please(?)

Nylanfs
April 10th, 2019, 14:15
I watched the video and it all sounds great, but the explanation of the price plan was a bit muddled due to Dave having to flip through screens.
So how about a sticky here with the pricing, or if it already resides somewhere else, share a link please(?)

https://www.fantasygrounds.com/forums/showthread.php?48774-Omg-kickstarter-stream-was-awesome&p=432631&viewfull=1#post432631

Mortar
April 10th, 2019, 14:15
Check here (https://www.fantasygrounds.com/forums/showthread.php?48774-Omg-kickstarter-stream-was-awesome&p=432631&viewfull=1#post432631)




Bah...ninja'd by that dirty Nylanfs

twseifert
April 10th, 2019, 14:34
I wonder if it will be an issue that my FG account and my KS account use different email addresses.

Highly unlikely. Kickstarter collects the money and then there is usually a second "Fulfillment" company involved it just may be Smiteworks here, but it depends on what the Kickstarter pledges includes.

What I am really curious about is how will they go about verifying if you are a Rookie or a Veteran user of Fantasy Grounds? IT seems like they are giving new or recent adapters of Fantasy Grounds a break on the cost for FG Unity in Kickstarter since they just shelled out some money, where those who have been around a bit longer have "already gotten their money's worth" out of FG.

I'd also like to know if I have a standard license now, can I get the Ultimate license at the discounted rate through the Kickstarter.

ddavison
April 10th, 2019, 14:56
I added some additional FAQ info to the first post. If you have asked if it will do thing X or thing Y and it doesn't, we won't be putting that in the FAQ. Instead, we are focusing the first post on all the things that FGU does do. We plan to add new features over time but we don't want to highlight them here since that may give the impression that it we have definitely committed to it or that we have an ETA in place for that. We will do our best to add some of these frequently requested items. We just don't want to build up a situation where we set expectations and then fail to deliver.

lacker
April 10th, 2019, 15:58
Hi FG,

I fall under the Veteran Standard User player (purchased Standard (actually converted Lite to Standard in 2018) before 2018).

I’m ready to cross the screen to GM/DM and want to purchase Ultimate.

Is my scenario a consideration in the Kickstarter?

More pointedly...
- should I buy Ultimate BEFORE the Kickstarter and then pay the ROOKIE Ultimate tier price?
Or
- should I try to buy Ultimate DURING the Kickstarter (not sure which tier I would be in then)?
Or
- another scenario I haven’t thought of yet?

Not trying to complicate this... just want to get my thinking [and $$$] straight :)

Thanks for the input

Lee

Trenloe
April 10th, 2019, 16:04
I fall under the Veteran Standard User player (purchased Standard before 2018).

I’m ready to cross the screen to GM/DM and want to purchase Ultimate.

Is my scenario a consideration in the Kickstarter?

More pointedly...
- should I buy Ultimate BEFORE the Kickstarter and then pay the ROOKIE Ultimate tier price?
Or
- should I try to buy Ultimate DURING the Kickstarter (not sure which tier I would be in then)?
Or
- another scenario I haven’t thought of yet?

Not trying to complicate this... just want to get my thinking [and $$$] straight ��
There is no upgrade of FGC in the Kickstarter, neither is there a "upgrade my current FGC tier to a different tier in FGU" - you either upgrade your current FGC to the same tier in FGU, or you buy FGU new (at the reduced KS price). This currently $140 (FGC upgrade $110 + FGU rookie) or $135 (FGU Ultimate newcomer) - a $5 difference.

The decision point will probably be based off how much you will use FGC Ultimate, or if there is a sale on the FGC Standard to Ultimate upgrade before the KS.

ddavison
April 10th, 2019, 17:19
There are periodic sales on the base licenses and this normally applies to the upgrades as well.

Notsag
April 10th, 2019, 17:56
Will be upgrading to FGU as soon as the kickstarter begins, currently i have a FGC Ultimate account from 2018, so i guess thats the $30 upgrade right?.

ddavison
April 10th, 2019, 19:49
Will be upgrading to FGU as soon as the kickstarter begins, currently i have a FGC Ultimate account from 2018, so i guess thats the $30 upgrade right?.

Yep

Notsag
April 10th, 2019, 20:02
Yep

Awesome!, cant wait to get my paws on FGU, but for now i will just have to wait until release, Thanks!

Cinders
April 10th, 2019, 20:18
If I buy FGU ultimate by the time kickstarter comes around, will this also give me access to FGC?

Lensman
April 10th, 2019, 20:19
Any thoughts on how current (FG Classic) libraries will work during (and post) beta? If i have items bought via both steam and the website, will I have access to them via beta, or do i have to export relevant material and "start fresh"?

Any help/clarification would be appreciated!

PS:
I'm also going to add my name to the growing list of people requesting the ability to upgrade from standard to ultimate via kickstarter1

Zacchaeus
April 10th, 2019, 20:54
If I buy FGU ultimate by the time kickstarter comes around, will this also give me access to FGC?

Welcome to the forums.

You can't buy FGU before the Kickstarter. If you don't buy FGC now (or later) and only buy FGU during or after the Kickstarter then you will only have FGU.

Zacchaeus
April 10th, 2019, 20:55
Any thoughts on how current (FG Classic) libraries will work during (and post) beta? If i have items bought via both steam and the website, will I have access to them via beta, or do i have to export relevant material and "start fresh"?

Any help/clarification would be appreciated!

PS:
I'm also going to add my name to the growing list of people requesting the ability to upgrade from standard to ultimate via kickstarter1

All current DLC will work with FGU.

sorvan76
April 11th, 2019, 00:02
Is there an upgrade from our current FG ultimate license to a unity license?

Or do we have to purchase a new license?

LordEntrails
April 11th, 2019, 01:23
Is there an upgrade from our current FG ultimate license to a unity license?

Or do we have to purchase a new license?
During the Kickstarter you will have a chance to buy an upgrade from FGC to FGU. Price depend upon how long you have had your FGC Ultimate license. See first post.

sorvan76
April 11th, 2019, 10:38
During the Kickstarter you will have a chance to buy an upgrade from FGC to FGU. Price depend upon how long you have had your FGC Ultimate license. See first post.

Thanks. Will Kickstarter be available through Steam?

Trenloe
April 11th, 2019, 11:32
Thanks. Will Kickstarter be available through Steam?
Nope. Info here: https://www.fantasygrounds.com/forums/showthread.php?48729-Special-Announcement-Kickstarter&p=433038&viewfull=1#post433038

fabiocm
April 11th, 2019, 12:22
What programming language will be used to write new Rulesets in FGU?

How will be the localization of FGU? Can we expect some non english translations by the launch time?

ddaley
April 11th, 2019, 14:10
So I have to make Kickstarter account now? :O

Not much reason not to... Kickstarter isn't like Twitter or Facebook. I resist most social platforms, but have had a kickstarter account since Wasteland 2 kickstarted.

ddaley
April 11th, 2019, 14:13
Has there been mention of a release date for this? I haven't seen one, but haven't read through the 25 pages of comments either (I did make it about half way through).

Trenloe
April 11th, 2019, 14:13
What programming language will be used to write new Rulesets in FGU?
The same as FGC (LUA for code, XML for layout and control definition) to maintain backwards compatibility with existing rulesets and extensions.

tantauralus
April 11th, 2019, 15:26
If I understand correctly buying a FGU licence (either during the kickstarter or later) will
a) not upgrade your existing FGC licence in any way. you will get a new licence for FGU that only works with FGU. So if you own a FGC Standard licence and buy a FGU Ultimate licence your FGC licence will stay Standard
b) not get you a FGC licence. So if you do not own a FGC licence and buy a FGU licence you will only have a FGU licence

I created this matrix.
The left column shows which FGC licence you own when plegding the kickstarter.
The top row shows the FGU licence you pledge for.
The intersections show which licences you will own afterwards.




FGU Standard pledged
FGU Ultimate pledged
no FGU licence pledged


FGC Standard owned
FGC Standard and FGU Standard
FGC Standard and FGU Ultimate
FGC Standard


FGC Ultimate owned
FGC Ultimate and FGU Standard
FGC Ultimate and FGU Ultimate
FGC Ultimate


no FGC licence owned
FGU Standard
FGU Ultimate
no licence for both



afaik:
The kickstarter offers discounts for FGU licences.
The kickstarter does not offer FGC upgrades (FGC and FGU licences are seperate ones).
The kickstarter does not give people without a FGC licence a FGC licence.