View Full Version : Special Announcement - Kickstarter
Three of Swords
June 9th, 2019, 01:19
If you have to transmit 300mb of files to 6 players the laws of physics still apply.
Some things cannot be changed.
Correct, but I meant load times. As in loading a campaign. Even with an ultra-fast system, my load times are significantly longer than I like. Styrmir mentioned 2-min load times just to test while developing an extension. I'd claw my eyeballs out going through that. :)
Trenloe
June 9th, 2019, 06:58
Styrmir mentioned 2-min load times just to test while developing an extension. I'd claw my eyeballs out going through that. :)
Have a look at the follow up posts by Moon Wizard and myself in response to Styrmir's comments - he’s significantly reduced campaign load time based off the advice given.
Varsuuk
June 9th, 2019, 17:41
In a car (passenger) driving about looking at houses all day so will forget to look it up later - but if there are good load time improvements to be had by doing something a certain way - they should sticky some advice thread somewhere :)
DwightLee
June 10th, 2019, 11:51
Oh come on, is it too much to ask you folks to just increase the speed of light a bit? ;)
Mfatal
June 10th, 2019, 18:18
Aaaaaaaaaargh* how did I missed this. I would have pledged the living daylights out of it.
Trenloe
June 10th, 2019, 18:26
Aaaaaaaaaargh* how did I missed this. I would have pledged the living daylights out of it.
It was all over the place - at the top of the website, in numerous FG newsletter, all over social media.
As a minimum I'd recommend subscribing to the FG newsletter for weekly info on FG. This won't help you with the Kickstarter, but might help for future announcements.
Mfatal
June 10th, 2019, 18:57
It was all over the place - at the top of the website, in numerous FG newsletter, all over social media.
As a minimum I'd recommend subscribing to the FG newsletter for weekly info on FG. This won't help you with the Kickstarter, but might help for future announcements.
Thank you, will do that. I don't often come to the forum, once every blue moon. So easy to miss. Even though every blue moon I came to peek where the unity version was at. :)
It is bizarre that I somehow also missed it in social media too. Probably because I've been too busy in my ton RPG ruleset books I bought for my birthday just the other day. (Its an annual tradition thing)
LordNova2
June 28th, 2019, 13:19
I see there are several add-ons and last-chance opportunities with confirming my FGU kick starter orders.
An excellent move on SmiteWorks side!
However I am bit in the dark with some of the add-ons, especially with the "Extra FGU License" stuff. For me, I only qualify for Beta with my existing FGU KS pledge for an Ultimate license.
If I was to purchase an Extra FGU Standard License, would I be able to give that license to another player (person) so they can participate in the Alpha/Beta with me? Or will this add-on license only be good once a final build of FGU is released?
Zacchaeus
June 28th, 2019, 13:25
I see there are several add-ons and last-chance opportunities with confirming my FGU kick starter orders.
An excellent move on SmiteWorks side!
However I am bit in the dark with some of the add-ons, especially with the "Extra FGU License" stuff. For me, I only qualify for Beta with my existing FGU KS pledge for an Ultimate license.
If I was to purchase an Extra FGU Standard License, would I be able to give that license to another player (person) so they can participate in the Alpha/Beta with me? Or will this add-on license only be good once a final build of FGU is released?
This would be for the people who pledged for an additional license either because they owned more than one or bought one as a gift for someone else or becasue the other person didn't have a credit card and couldn't partake in the KS so so a friend pledged for them. So in your case this wouldn't apply.
LordNova2
June 28th, 2019, 13:29
OK, thanks for the info Zaccaeus!
Ampersandrew
June 28th, 2019, 13:34
I only qualify for Beta with my existing FGU KS pledge for an Ultimate license.
If I was to purchase an Extra FGU Standard License, would I be able to give that license to another player (person) so they can participate in the Alpha/Beta with me? Or will this add-on license only be good once a final build of FGU is released?
Since you have an ultimate license, you will be able to run games for your friend during the Beta. They won't need a license, smiteworks have said that they will eventually provide free licenses during the testing period so you can test it properly.
LordNova2
June 28th, 2019, 13:43
Since you have an ultimate license, you will be able to run games for your friend during the Beta. They won't need a license, smiteworks have said that they will eventually provide free licenses during the testing period so you can test it properly.
I believe they were up in the air when I last heard them talk about this. It seems like I remember hearing that at first, and then I thought I seen them retract that idea to only people who bought keys...
I have already confirmed my order for must my FGU ultimate license, which will include beta access.
As the campaign I was DMing just ended and one of the players from my group started up a new campaign the thought crossed my mind when I seen this. (as he did not get any of the FGU stuff) But I do not even know if he would want to run it in the beta version of FGU. LOL
Ampersandrew
June 28th, 2019, 14:31
I believe they were up in the air when I last heard them talk about this. It seems like I remember hearing that at first, and then I thought I seen them retract that idea to only people who bought keys...
I have already confirmed my order for must my FGU ultimate license, which will include beta access.
As the campaign I was DMing just ended and one of the players from my group started up a new campaign the thought crossed my mind when I seen this. (as he did not get any of the FGU stuff) But I do not even know if he would want to run it in the beta version of FGU. LOL
Ah, I might have missed that bit of back-pedalling.
ddavison
June 28th, 2019, 16:26
I see there are several add-ons and last-chance opportunities with confirming my FGU kick starter orders.
An excellent move on SmiteWorks side!
However I am bit in the dark with some of the add-ons, especially with the "Extra FGU License" stuff. For me, I only qualify for Beta with my existing FGU KS pledge for an Ultimate license.
If I was to purchase an Extra FGU Standard License, would I be able to give that license to another player (person) so they can participate in the Alpha/Beta with me? Or will this add-on license only be good once a final build of FGU is released?
It is a way to buy an extra license at a price that is lower than the launch price. It's an extra thank you for our backers. You can gift this but they won't get the rest of the KS rewards or access to Alpha or Beta.
Pantherin
June 28th, 2019, 16:39
Awesome!
Tyrannosaurus VeX
June 28th, 2019, 17:58
I've got an issue.
My kickstarter claim page seems to think my License is too old. I'm guessing that for some reason, this is because I bought it through Steam. However, Steam keeps track of when you buy things.
https://i.imgur.com/SsEbH4T.jpg
I bought FG Standard and Ultimate in January of this year, which should mean I'm a "Rookie" as I understand it.
But the FG Kickstarter Claim page seems to think I'm a Veteran and need to add another $30 to my pledge:
https://i.imgur.com/vhn3TNL.jpg
What do I do?
Darce
June 28th, 2019, 18:05
I second this Tyr. I have the same issue with a Ultimate purchase 01/17/2019 and the same pledge.
Trenloe
June 28th, 2019, 18:11
Hey guys, the email you received should have said "If you have any difficulties with this process, please contact
[email protected] for assistance." They may be getting a lot of emails, so if you've already done this please be patient and wait for them to respond.
Darce
June 28th, 2019, 18:16
Trenloe, it is probably why there is no Live Feed on Twitch right now. Dave surely has his hands full if others are have the same issue. No I didn't call him Shirley! But I almost said he was surly; but in that case he surely may be surly.
Allerun
June 28th, 2019, 18:23
I had the same license problem as show above and I emailed the support address listed. They were super quick and courteous on getting it fixed. Just shoot a quick email their way, go ahead and attach a receipt (they will ask for it) and they will get it fixed.
Trenloe
June 28th, 2019, 18:56
Dave surely has his hands full if others are have the same issue. No I didn't call him Shirley! But I almost said he was surly; but in that case he surely may be surly.
Now I'm really confused! ;)
JohnD
June 28th, 2019, 19:11
Trenloe, it is probably why there is no Live Feed on Twitch right now. Dave surely has his hands full if others are have the same issue. No I didn't call him Shirley! But I almost said he was surly; but in that case he surely may be surly.
This is one of those "there/their/they're" situations isn't it? :bandit:
Tyrannosaurus VeX
June 28th, 2019, 19:39
It took a bit of back and forth, but my key / date / account age issue has been solved and I got my Kickstarter pledge rewards locked in.
Thanks to everyone here and at FG Support for the help!
ddavison
June 28th, 2019, 20:39
I think I've ironed out the issues in the fulfillment process and caught up with any support emails about it. If you contacted us at support and didn't see a response yet, please try it again first and then contact us again if you still have issues. I've been handling these all directly.
Allerun
June 28th, 2019, 20:45
From my point of view, you've done an excellent job, sir. Thank you.
Xemit
June 28th, 2019, 21:47
I'm having issue with a veteran ultimate reward. Bought Ultimate Upgrade license back in 2016 through Steam, and it won't accept it as valid key for the reward. Have already sent email to support.
Sounds like a similar problem for several, so I expect we'll get resolution pretty soon.
Xemit
June 28th, 2019, 21:49
And now it is working! Yay!
[Edit] Spoke too soon. The button to select that tier became enabled, but after clicking on it, I get error "You do not fulfill the requirements for the Veteran Upgrade - Ultimate reward yet. Please provide a suitable license key.8:12".
If it helps any, I've tried the page on both FireFox and IE11.
Tyrannosaurus VeX
June 28th, 2019, 21:50
I'm having issue with a veteran ultimate reward. Bought Ultimate Upgrade license back in 2016 through Steam, and it won't accept it as valid key for the reward. Have already sent email to support.
Sounds like a similar problem for several, so I expect we'll get resolution pretty soon.
I got responses from Support within 15-20min. But they might be getting busier as more people in the US are getting home from work right now. But they are resolving these issues quickly.
LordEntrails
June 28th, 2019, 22:21
Nice system Doug, except their is no "Save" or "Finalize" button. So I assume after selecting what I wanted and spending my money I'm done?
Tyrannosaurus VeX
June 28th, 2019, 22:23
Nice system Doug, except their is no "Save" or "Finalize" button. So I assume after selecting what I wanted and spending my money I'm done?
The button should be at the very bottom of the page. It was for me.
LordEntrails
June 28th, 2019, 22:35
The button should be at the very bottom of the page. It was for me.
No button at the bottom for me. Just at the end of each row to make my selections. Returning to the page the selections are still made. So it seems I'm good.
Xemit
June 28th, 2019, 22:39
Button shows at very bottom left corner, but only after you've selected your rewards.
I know, as it just started to work for me in the last couple minutes.
Maybe you have balance that isn't 0?
LordEntrails
June 28th, 2019, 23:00
Got it now. My balance was $0, but I had not selected my tier.
Tyrannosaurus VeX
June 28th, 2019, 23:15
I was gonna say, easy way to test it is to start FG and update ... if it downloads all the art packs, it worked.
lochost
June 29th, 2019, 01:00
Hi !
I've got a problem : I pledged for two ultimate licences (120$), but on the confirmation page, I can only give one key in. Ho do I send the second one ?
Targas
June 29th, 2019, 06:02
Hi !
I've got a problem : I pledged for two ultimate licences (120$), but on the confirmation page, I can only give one key in. Ho do I send the second one ?
If I read correctly in the kickstarter email, it reads:
‚Only pick a single Reward Tier. If you want to back multiple tiers, you need to contact us at
[email protected] and ask us to split your pledge into multiple pledges. ‘
I guess would be the same if you need e.g., one Standard and one Ultimate.
lochost
June 29th, 2019, 06:09
If I read correctly in the kickstarter email, it reads:
‚Only pick a single Reward Tier. If you want to back multiple tiers, you need to contact us at
[email protected] and ask us to split your pledge into multiple pledges. ‘
I guess would be the same if you need e.g., one Standard and one Ultimate.
I contacted support a few hours ago, Doug started to help me (at the speed of light ! I'm impressed !), I have to watch now how it is about (I slept in the meantime : it's around 7:00 AM here in Switzerland ;-) )
Dakadin
June 29th, 2019, 06:23
If I read correctly in the kickstarter email, it reads:
‚Only pick a single Reward Tier. If you want to back multiple tiers, you need to contact us at
[email protected] and ask us to split your pledge into multiple pledges. ‘
I guess would be the same if you need e.g., one Standard and one Ultimate.
Yes, that is what I end up doing with Doug help. I just selected everything except the additional license and then sent an email to support. Doug responded very quickly and got me setup with another claim for the remaining license.
benwest00
June 29th, 2019, 19:29
I think I've ironed out the issues in the fulfillment process and caught up with any support emails about it. If you contacted us at support and didn't see a response yet, please try it again first and then contact us again if you still have issues. I've been handling these all directly.
I just wanted to chime in, Yesterday, I went to claim my reward and was confused at with the entire process. It wasn't until now that I've read all these posts that I realize it might have been an issue with the veteran ultimate reward. As of today, there isn't an issue, I was able to claim the reward yesterday, and now realize that there was a problem and Dave was on it before I even had the chance to ask!
Thank you for your help, I'm looking forward to the new platform and all the work you folks are doing at FG!
joeblack1863
June 30th, 2019, 20:44
Just selected my veteran upgrade reward. All worked, no problems. Thank you, for making it hassle free.
lochost
July 1st, 2019, 04:41
I had issues to get the whole thing done, but the team really helped me, in a very kind and professional way, they were very patient with me. THANK YOU to all the team, especially Doug who followed almost entirely my case.
'love you guys ! I can't wait to try this Beta !
Mavrik6666
July 1st, 2019, 16:20
All done... and yes a good trick is to then update your FG Classic, and the new packs appear.
Question : any idea of launch of the Beta ?
Trenloe
July 1st, 2019, 16:28
Question : any idea of launch of the Beta ?
See Kickstarter update #14.
Ok, got my Ultimate rewards, updated the classic client... go into tokens... see nothing new.
How do I access the new tokens within a 5e campaign?
ddavison
July 1st, 2019, 21:33
Activate them under Tokens > Modules. I checked your account and they are linked there (as seen on Store > Order History).
Donkeyb39
July 11th, 2019, 04:07
Im new to fantasy ground so missed out on the unity kick starter, will there be another opportunity to back the project or will it just be when its released? Thanks
LordEntrails
July 11th, 2019, 04:18
Im new to fantasy ground so missed out on the unity kick starter, will there be another opportunity to back the project or will it just be when its released? Thanks
When it's released.
lostsanityreturned
July 11th, 2019, 05:49
Im new to fantasy ground so missed out on the unity kick starter, will there be another opportunity to back the project or will it just be when its released? Thanks
You could find someone who has yet to lock in their pledge and get them to add another unity key that can then be gifted to you.
Not ideal, but it is an option if you know anyone.
(my pledge is locked, so I cannot assist with this though. I did this for two of my players who had forgot to back though)
Donkeyb39
July 12th, 2019, 04:27
You could find someone who has yet to lock in their pledge and get them to add another unity key that can then be gifted to you.
Not ideal, but it is an option if you know anyone.
(my pledge is locked, so I cannot assist with this though. I did this for two of my players who had forgot to back though)
Oh would never had thought of anything like that. Unfortunately im so new im still hunting for my first game so i dont really know anyone yet haha. But thanks to you both :).
LordEntrails
July 12th, 2019, 05:00
Oh would never had thought of anything like that. Unfortunately im so new im still hunting for my first game so i dont really know anyone yet haha. But thanks to you both :).
FGCollege has an upcoming online convention. Great chance to meet others and get in on some fun one-shots, and to learn FG all at the same time, check it out;
https://fantasygroundscollege.net/second-annual-founders-day-weekend-event-contest/
aellongm
July 28th, 2019, 13:27
So I'm just wondering. Since Kickstarter refused to take my pledge for this, despite taking 4 other pledges of the same card that week, but that's another story, will I need to pay full price for FGU, or will there be an upgrade option available later on?
Moon Wizard
July 28th, 2019, 13:53
We plan to offer an upgrade option in the future; but we won’t determine pricing until we release the final version.
Regards,
JPG
Jiminimonka
July 28th, 2019, 14:05
So I'm just wondering. Since Kickstarter refused to take my pledge for this, despite taking 4 other pledges of the same card that week, but that's another story, will I need to pay full price for FGU, or will there be an upgrade option available later on?
Did you just pledge?
aellongm
July 28th, 2019, 19:57
no, In May. When the campaign was over, I got a message that my payment failed, despite the others going through. Then it told me to fix the payment data, so I used my backup card, and it said everything was fine, but a week later, my pledge had disappeared, and the reserved payment was canceled.
But that's a thing with kickstarter. Sadly their customer service isn't exactly top notch, so I won't be able to take advantage of the deal. I accept that, but just hope I won't have to pay another 150 bucks.
ddavison
July 29th, 2019, 13:35
no, In May. When the campaign was over, I got a message that my payment failed, despite the others going through. Then it told me to fix the payment data, so I used my backup card, and it said everything was fine, but a week later, my pledge had disappeared, and the reserved payment was canceled.
But that's a thing with kickstarter. Sadly their customer service isn't exactly top notch, so I won't be able to take advantage of the deal. I accept that, but just hope I won't have to pay another 150 bucks.
Hey @aellongm,
You can email us at
[email protected]. Kickstarter gave us a list of all failed backers as well. We sent out invites to those people too. I don't see your email address (from here) listed there but you may have used a different email on KS. If you show up in that list, then you'd still qualify to get a fulfillment link. You would just need to fund it through our fulfillment system and pick the pledge level.
aellongm
July 30th, 2019, 11:06
Wow. Thanks, had not expected that. Sent an e-mail.
bnickelsen
August 1st, 2019, 00:45
Is there a tentative release date?
Bidmaron
August 1st, 2019, 00:49
No, the Beta for KS backers is expected about December.
LordEntrails
August 1st, 2019, 00:51
Is there a tentative release date?
December, per the KS description.
Levryl
August 1st, 2019, 01:16
UUhhhg Why do I feel like I just got kicked in the Gonads. I totally missed the announcement and Kick starter. I can only assume it is due to my extreme use of add blocking and spam filters on my Email. I never check this announcement forum.... I only hope that existing users that missed the Kick starter will not be punished too badly financially to upgrade to Unity.
Not getting the stretch goal items kinda stinks.
Not getting Beta access to Unity sucks.
Oh well, I know this pain will go away eventually...
(Off to cry @ my local tavern. Maybe I can find an adventuring party to save me from myself :o)
Bidmaron
August 1st, 2019, 01:22
Welcome to the forums, Levryl!
Sorry to sound cruel, but you must really be disconnected to be an FG user and not realize that there had been an FGU kickstarter. Respectfully, I don't see how you can feel 'kicked in the gonads" for intentionally being completely disconnected from SW and this community.
If you had been here for any posts, you would probably have realized that SW is not going to screw their loyal users. While the upgrade pricing hasn't been announced, you can look at their history to realize they will give you a very reasonable price.
Levryl
August 1st, 2019, 01:26
Welcome to the forums, Levryl!
Sorry to sound cruel, but you must really be disconnected to be an FG user and not realize that there had been an FGU kickstarter. Respectfully, I don't see how you can feel 'kicked in the gonads" for intentionally being completely disconnected from SW and this community.
If you had been here for any posts, you would probably have realized that SW is not going to screw their loyal users. While the upgrade pricing hasn't been announced, you can look at their history to realize they will give you a very reasonable price.
I visit the Forums Quite regularly. I just don't visit this thread. I have been lurking in the 5E thread and LFG threads mostly. Again I don't blame anyone but myself for missing it. That doesn't mean I don't feel like I have been kicked in the gonads...
LordEntrails
August 1st, 2019, 03:49
Sign up for the newsletter. Yes it comes out every week. But its the cost of not missing out :)
For reference, this announcement was made April 1st (here and on other outlets) and the KS didn't go live until May 1st and lasted for a month. So that was a 2 month window and it's now 2 months after that window closed.
Anyway, I wouldn't worry about it, SmiteWorks has always treated its customers well so I doubt the cost is going to be much more to get it at launch. Of course you do miss out on the KS stretch goals and beta access, but I don't think that will be too much pain :)
Have a pint, drown your sorrows and tomorrow everything will be all better!
Donkeyb39
August 1st, 2019, 06:56
Does anyone know if there is any chance that SW will reopen the kickstarter??. I'm not bothered about paying a bit extra to upgrade but I'd like a chance to get into the beta and the stretch goals would also be nice Haha.
Will now sign up for the newsletter lol
Trenloe
August 1st, 2019, 06:58
Does anyone know if there is any chance that SW will reopen the kickstarter??
They’ve said "no" when that question's been asked before.
ddavison
August 1st, 2019, 14:09
We don't have any plans to re-open the Kickstarter or the Beta access. We have 8500 beta testers already, which is many more than we need. :)
We will announce closer to December what the new upgrade paths will be for existing customers and license holders. Subscribers will see a separate subscription option they can move to.
thc1967
August 1st, 2019, 20:40
We will announce closer to December what the new upgrade paths will be for existing customers and license holders.
For what it's worth, that's costing you at least one Ultimate license sale right now - mine.
I realize the factors that go into determining the upgrade path and costs. You don't know yet when you'll release, you don't know what it will actually cost to complete Unity, etc.
But if I knew with certainty that, if I bought Ultimate today, 100% of the content that I bought with Ultimate would carry over for free into Unity and exactly what the upgrade to the equivalent of Ultimate under Unity would cost, I suspect that I would buy an Ultimate license now.
I know SmiteWorks has a good rep for taking care of its customers, but I've also seen companies who make people who bought the last version less than a month before the upgrade's release pay full price for the new version. I'm not interested in taking that risk.
Again, for what it's worth...
I am looking forward to the release of Unity!
Trenloe
August 1st, 2019, 20:54
But if I knew with certainty that, if I bought Ultimate today, 100% of the content that I bought with Ultimate would carry over for free into Unity...
That is one of the main goals of FG Unity. You can know that all your FG official purchased content will carry over for free into Unity.
JohnD
August 1st, 2019, 21:11
For what it's worth, that's costing you at least one Ultimate license sale right now - mine.
I realize the factors that go into determining the upgrade path and costs. You don't know yet when you'll release, you don't know what it will actually cost to complete Unity, etc.
But if I knew with certainty that, if I bought Ultimate today, 100% of the content that I bought with Ultimate would carry over for free into Unity and exactly what the upgrade to the equivalent of Ultimate under Unity would cost, I suspect that I would buy an Ultimate license now.
I know SmiteWorks has a good rep for taking care of its customers, but I've also seen companies who make people who bought the last version less than a month before the upgrade's release pay full price for the new version. I'm not interested in taking that risk.
Again, for what it's worth...
I am looking forward to the release of Unity!
How do you suppose Smiteworks earned their good reputation?
LordEntrails
August 1st, 2019, 21:37
@thc1967, As mentioned, we all trust SmiteWorks to be fair, but its completely understandable if you don't. Happy gaming and we hope to have you join us when you are comfortable.
(As for not announcing the upgrade paths now, I understand it is costing them your sale, but their is also a cost to them if they were to announce it now. Though I don't always agree with the business decisions SmiteWorks makes, I've never seen them make such a decision without careful consideration.)
Andraax
August 1st, 2019, 23:16
But if I knew with certainty that, if I bought Ultimate today, 100% of the content that I bought with Ultimate would carry over for free into Unity and exactly what the upgrade to the equivalent of Ultimate under Unity would cost, I suspect that I would buy an Ultimate license now.
The purchased content is guaranteed to work with FGU - this was one of the stated design goals for the new software. If you're leary of paying in full for a license now, then you could always do a subscription for a few months instead.
Ram Tyr
August 2nd, 2019, 15:46
I know SmiteWorks has a good rep for taking care of its customers, but I've also seen companies who make people who bought the last version less than a month before the upgrade's release pay full price for the new version. I'm not interested in taking that risk.
I don't agree with all the decisions Smiteworks makes, and more specifically, there are aspects to the roll out of FGU where I believe Smiteworks has made mistakes.
With respect to the risk you take by purchasing a current FG license and then having to purchase a separate FGU license later... I believe that Smiteworks statement prior to the kickstarter remains applicable. They want you to buy a FG license for what it gives you now (https://www.fantasygrounds.com/forums/showthread.php?45866-Release-Fantasy-Grounds-Unity-now&p=414891&viewfull=1#post414891). If you aren't interested in what FG gives you now, don't buy a license. If you want FGU buy FGU when it is available.
thc1967
August 2nd, 2019, 21:03
They want you to buy a FG license for what it gives you now[/URL]. If you aren't interested in what FG gives you now, don't buy a license.
Yeah. I would buy a one-time payment license for Ultimate. The way that's priced, it's 15 months' worth of subscription, basically.
Those who discovered FG way before I did, and who bought the same license, would get how many years' worth of use out of that, making it worth how much per month in reality? On the flip side, I buy that now, Unity arrives in 6 months, and I get 10% credit toward Unity... feels inequitable. (Obviously that's an imaginary number - nobody knows what it will be.)
I mean, I get what you're saying and there's a dollar value at which I would say it's worth it. But because SW hasn't released the numbers, I can't make that decision. Therefore, I wait until I know the number, then I make the decision.
Goes right back to the lack of information is costing them whatever the Ultimate one-payment license is worth, plus the content I would purchase right now times however many people think like I do. Compared to the Kickstarter funding, that's almost certainly an irrelevant sum of money. So I'm sure they're fine with us, or maybe it is just me, waiting, too.
Andraax
August 2nd, 2019, 22:09
Those who discovered FG way before I did, and who bought the same license, would get how many years' worth of use out of that, making it worth how much per month in reality? On the flip side, I buy that now, Unity arrives in 6 months, and I get 10% credit toward Unity... feels inequitable. (Obviously that's an imaginary number - nobody knows what it will be.)
While the numbers have not been announced, going by the pricing model in the Kickstarter, those who purchased most recently got more of a discount than those who purchased longer ago.
LordEntrails
August 2nd, 2019, 22:55
...
I mean, I get what you're saying and there's a dollar value at which I would say it's worth it. But because SW hasn't released the numbers, I can't make that decision. Therefore, I wait until I know the number, then I make the decision....
But of course, until FGU is released (or if the prices are announced prior to release) you will miss out on being able to use FG at all. There is a value to that too. Only you can decide :)
damned
August 3rd, 2019, 04:06
You can only spend your money once so make the best value judgement call you can.
It will definitely help people make a decision once upgrade options/pricing are revealed.
I can only guess that hasnt happened as yet until they can lock in the release date - eg the dev work is still ongoing madly.
UltimateGM
August 8th, 2019, 14:27
Please delete
timdog88
August 8th, 2019, 15:25
So this may have been asked before, but in an admittedly laze effort to search the while thread here it goes:
I am currently a monthly subscriber, but I pledged as a newbie for the standard FGU license. Should I enter my current key in the fulfillment survey, or leave it blank?
Zacchaeus
August 8th, 2019, 16:51
Leave it blank, since there isn’t an upgrade path for subscriptions.
LordEntrails
August 8th, 2019, 16:54
So this may have been asked before, but in an admittedly laze effort to search the while thread here it goes:
I am currently a monthly subscriber, but I pledged as a newbie for the standard FGU license. Should I enter my current key in the fulfillment survey, or leave it blank?
And as a newbie you don't need to validate your status for the discount :)
mir
August 9th, 2019, 07:39
Pardon me if already answered... Any chances for a late pledge?
Bidmaron
August 9th, 2019, 11:16
No and it has been answered already
ikitklaw
August 9th, 2019, 22:06
I picked up FGU Ultimate during the KS, but none of my players jumped on it. When the beta comes out will there be a demo version so they can help me test it out?
Intruder
August 9th, 2019, 22:12
I have pledged to the Unity Ultimate. Is there something else I am needing to do?
Zacchaeus
August 9th, 2019, 22:35
I picked up FGU Ultimate during the KS, but none of my players jumped on it. When the beta comes out will there be a demo version so they can help me test it out?
When the demo version will be released has yet to be decided/announced.
LordEntrails
August 9th, 2019, 22:35
I picked up FGU Ultimate during the KS, but none of my players jumped on it. When the beta comes out will there be a demo version so they can help me test it out?
I know its been mentioned and if I remember correctly probably at some point, but probably not with initial Beta release.
I have pledged to the Unity Ultimate. Is there something else I am needing to do?
Have you completed your fulfillment steps? i.e. the email you got awhile ago that had you go to a website, enter your license key, select what you wanted etc? Do that. If you do not have the email, reach out to
[email protected]
Zacchaeus
August 9th, 2019, 22:38
I have pledged to the Unity Ultimate. Is there something else I am needing to do?
Not sure what the question is. Have you received your email and finalised your pledge? If you pledged at a level for the Alpha you’ll get another email soon. Otherwise you will get the Beta which is still a few months away. Afpgain you’ll get an email when the time is right.
ikitklaw
August 9th, 2019, 23:26
Thanks for the answers Zacchaues and LordEntrails.
Intruder
August 10th, 2019, 23:45
Likewise....I contacted support and forwarded the pledge confirmation, which, other than the welcome emails, where the only messages I received.
The payment did hit. :)
Intruder
August 11th, 2019, 16:47
Thanks to all in this. Dave Middleton forwarded the fulfilment link and everything looks good.
I received any rewards immediately upon my next update and now eagerly await Beta.
Patou
August 13th, 2019, 20:49
Not sure what the question is. Have you received your email and finalised your pledge? If you pledged at a level for the Alpha you’ll get another email soon. Otherwise you will get the Beta which is still a few months away. Afpgain you’ll get an email when the time is right.
Ouuuuu they say that "A few" equals two. Are we looking at a Beta release for October;)
Hehehe
Ampersandrew
August 13th, 2019, 21:05
Not really. A few is a small indeterminate number. Possibly two, but more likely three or more. IMO.
damned
August 14th, 2019, 00:10
I always used:
couple - 2
few - 3 to 9 or 3 to 10
rob2e
August 14th, 2019, 00:24
Oooo, I LOVE this one.
Couple = 2
Few = 3
Several/Many = 4+
If we all can't agree on these numbers, ANARCHY!!!!
Patou
August 14th, 2019, 00:48
Oooo, I LOVE this one.
Couple = 2
Few = 3
Several/Many = 4+
If we all can't agree on these numbers, ANARCHY!!!!
Agreed! Roll Initiative :D = 19+dex mod divided by Few + a couple gives me 10:)
Oh well.. I lucked out
YamaShintaku
August 14th, 2019, 12:45
Oooo, I LOVE this one.
Couple = 2
Few = 3
Several/Many = 4+
If we all can't agree on these numbers, ANARCHY!!!!
I think Rob is closest. We always said:
Couple = 2
Few = 3
Several/Many = 4-11
Dozen = 12
Baker's Dozen = 13
Dozens = 14-36 (excepting two dozen = 24)
Tons = 37+
Ampersandrew
August 14th, 2019, 13:09
In this part of the world and just over the water is Scotland we have wheen.
A wheen is a small number (a few) of something. for instance you could have a wheen of potatoes.
Patou
August 14th, 2019, 14:45
Wow!.. lol! We have time on our hands to bring this this far..hehe. Mind you that in this day and age we need the funny silliness:)
ddavison
August 14th, 2019, 16:46
It may be a smidge longer or shorter than what some of you have said.
LordEntrails
August 14th, 2019, 16:53
It may be a smidge longer or shorter than what some of you have said.
Just had to get your few cents in didn't you :)
YamaShintaku
August 14th, 2019, 17:24
I've got a Nickel that says it's November 19, 2019 at 1:37 p.m. Eastern.
rob2e
August 14th, 2019, 18:14
I VEHEMENTLY disagree with the last two here.
14 is certainly not dozenS. And tons is (literally) 4000 or more if you are using it as an analogous term for pounds that is.
I think Rob is closest. We always said:
Couple = 2
Few = 3
Several/Many = 4-11
Dozen = 12
Baker's Dozen = 13
Dozens = 14-36 (excepting two dozen = 24)
Tons = 37+
Callum
August 14th, 2019, 20:34
Few = not many
Muagen
August 14th, 2019, 20:35
But how much is a smidge!?
Moon Wizard
August 14th, 2019, 21:48
I get to decide what a smidge is; and I get to decide when we get there. :)
JPG
LordEntrails
August 14th, 2019, 22:04
i get to decide what a smidge is; and i get to decide when we get there. :)
jpg
power! Waahahahaha!!!
MysticCelt
August 14th, 2019, 22:33
Please delete this, I did not mean to post twice.
MysticCelt
August 14th, 2019, 22:34
I've looked but haven't seen this addressed anywhere. Will there be improved accessibility with the Unity version of FG? Basic stuff like text that isn't microscopic (just like, adjustable text size guys, it would be great)? (I use the big font addon which is still pretty tiny). As it stands the font situation is a real pain. I end almost every session with a headache from reading tiny text.
LordEntrails
August 14th, 2019, 22:41
I've looked but haven't seen this addressed anywhere. Will there be improved accessibility with the Unity version of FG? Basic stuff like text that isn't microscopic (just like, adjustable text size guys, it would be great)? (I use the big font addon which is still pretty tiny). As it stands the font situation is a real pain. I end almost every session with a headache from reading tiny text.
Font changes to FGU have been discussed, but if they are included in the initial release has not been addressed.
But, do you use "/scaleui" function? In addition to the various Big Font extensions and the ability to change your screen resolution prior to starting FG, you should easily be able to get reasonable font sizes for your setup.
Moon Wizard
August 14th, 2019, 22:59
Currently, there is no scaling at all in the FGU playtest alpha. We do know that we will need to add basic UI scaling, similar to what is in current FG version.
The problem with adjustable text sizes is that every window and field is laid out by the ruleset developers to look a specific way; so it's not a simple solution to just scale text. The entire layout needs to be scaled, in order to preserve the layout of windows. There's no such thing as a responsive UI in FG (and that's a very complex thing we don't plan on addressing anytime soon). So, this means that macro-UI-scaling is the solution for the foreseeable future.
The one benefit in FGU is that the scaling will be on a per-object basis, which means that the text will be much clearer when scaling, since it will be drawn directly using TTFs at the final scaled size (instead of scaled after drawing like in current FG).
Regards,
JPG
UltimateGM
August 16th, 2019, 00:16
Makes sense John! I really love the direction everything is headed in and it makes sense to not create new things that might hamper current progress with what you guys have. I definitely think the scaling that you are going for is going to be sufficient. I love the scaling already in classic so if the Unity version is going to be clearer that will be awesome.
xscapebb
August 16th, 2019, 03:50
Is there a forum, site, or ??? to post/report/list bugs in the FGU Alpha? I'm not saying I really have anything to report and certainly don't want to bug anyone... just curious :)
LordEntrails
August 16th, 2019, 04:13
Is there a forum, site, or ??? to post/report/list bugs in the FGU Alpha? I'm not saying I really have anything to report and certainly don't want to bug anyone... just curious :)
There was mention that Alpha testers would have access to a special sub-forum here to list and discuss. But as I'm not an alpha tester, I would not be able to see it. Check the sub-forums here to see if you see such a thing. Otherwise any such info would probably be in an email sent to you.
Blahness98
August 16th, 2019, 04:37
The support section holds the Aplha forum.
xscapebb
August 16th, 2019, 04:43
ok... I don't see anything... link?
LordEntrails
August 16th, 2019, 05:36
ok... I don't see anything... link?
Then your pledge is not linked with your forum account. You need to reach out to
[email protected] so they can link the two.
xscapebb
August 16th, 2019, 05:43
ok ty - emailing them now
Moon Wizard
August 16th, 2019, 06:23
If you are a KS backer with alpha access (VIP/Party/Patron/Benefactor) and you don't see the Playtest forum; please let us know via
[email protected], and we'll get you squared away.
Regards,
JPG
Patou
August 24th, 2019, 20:38
Question about walls on FGU. I noticed that Foundry VTT was also either drawing upon your wall setup or already had this in their project but what they do with walls is interesting. Mixed in with LoS and FoG settings is pretty sweet. Any info on that in what the goals are for what FGU is planning on for LoS options for tokens? Can't wait for Beta!!:D
LordEntrails
August 25th, 2019, 00:07
Question about walls on FGU. I noticed that Foundry VTT was also either drawing upon your wall setup or already had this in their project but what they do with walls is interesting. Mixed in with LoS and FoG settings is pretty sweet. Any info on that in what the goals are for what FGU is planning on for LoS options for tokens? Can't wait for Beta!!:D
LoS for tokens? Nothing for Beta or initial release. But it's near the top of the list for implementation following initial release. You can find a post or two around here from Moon Wizard to that effect if needed.
Patou
August 25th, 2019, 02:35
LoS for tokens? Nothing for Beta or initial release. But it's near the top of the list for implementation following initial release. You can find a post or two around here from Moon Wizard to that effect if needed.
Awesome Thanks:)
ddavison
August 25th, 2019, 03:07
What do you mean by LoS for tokens? You can define Line of Sight definitions for tiles and each token manages it's own LoS/FoW. Tiles can't have transparent parts, so you could plop down a statue, a barricade, etc. and it would affect the line of sight for tokens on that map.
LordEntrails
August 25th, 2019, 03:59
I assumed Patou was talking about each token having it's own 'vision' such as normal, darkvision 60', etc and light sources such as torches, etc. But, I may have been wrong :)
Patou
August 25th, 2019, 04:14
I assumed Patou was talking about each token having it's own 'vision' such as normal, darkvision 60', etc and light sources such as torches, etc. But, I may have been wrong :)
Viewing the Friday's video was awesome. I noticed though that the vision on the token used "Dorf I believe" was unlimited. In other-words the castle interior was a lighted environment allowing the token to see as far as they could. What I am referring to is having that same castle not lighted. The token has for example a torch and no dark vision, thus only seeing 30 feet normally and another 30 feet of dim light, and that last 30 feet within the dim light would shade out to black using dynamic shading effects (as seen on Roll20 and Archenforge, FoundryVtt).
What is fun about this is when dealing in really dark environments the DM could keep everything completely black thus kinda of resetting the FoW also for those really dark places. Alot can happen in the dark. Plus, if thoses players are not cautiously mapping out there environment they are screwed. THe FoW reveal is re-concealing itself. hehehe.. yessss. Lot's of fun the deeper you go.
I hope that helped explaining what I meant. Sorry for any confusion.
ddavison
August 25th, 2019, 22:17
Okay, yes. Vision and lighting distance is something we don't plan to implement prior to release in December. It is something that is on our list to implement in 2020.
Asmo
August 26th, 2019, 07:36
edit => should be in other group
Kelrugem
August 26th, 2019, 07:39
Edited because someone else edited and requested an edit because I cited his non-edited post such that my post would basically un-edit his edited post. Now my post is edited and makes sense in sense of edits, not Edith, edit
PS: Kelrugem drank coffee and tries to be funny
:D
Asmo
August 26th, 2019, 09:30
edit => should be in other group
Bidmaron
August 26th, 2019, 22:17
Asmo I don’t believe you are allowed to discuss alpha features without developer sanction. You should edit your post to remove the discussion unless you have developer sanction. In this case they might grant it.
Moon Wizard
August 26th, 2019, 22:26
It's okay; I'm keeping an eye on posts to make sure things are good. The main reason for the playtest agreement is just to protect us from people judging the software before release. We know we have a lot to fix up and improve already; and we just want the chance to do that before everyone starts comparing/contrasting.
Cheers,
JPG
Asmo
August 27th, 2019, 07:23
Edit mine. It should be in the other forum, ofc. My bad. For other readers, the release is great and promising, so is the support. You'll always have nitpickers like me. That's what alpha testing is for ;-)
@Kelrugem, can you edit my part in your post
JohnD
August 27th, 2019, 17:03
I miss all the interesting stuff....
DwightLee
August 27th, 2019, 23:54
I am not in the alpha, but I feel I should probably edit what I am thinking ;)
DragonsDen13
August 28th, 2019, 09:55
I miss all the interesting stuff....
Don't worry, it's not just you. We Canadians are always the last to know. Sorry.
Henrique Oliveira Machado
September 5th, 2019, 17:53
When will be beta acess open for us pledgers?
I'm so excited! September already!
Hugs from Brazil!
Zacchaeus
September 5th, 2019, 18:00
No date as yet for Beta.
Donkeyb39
September 7th, 2019, 15:30
From what I’ve read I can’t see if that has been answered already.
Will there be a way to shear your books with other players? so if everyone connects to me, I then give someone else GM rights and I then become a player, but they can use all my books and other stuff?
I know with digital stuff like this can be tricky but I imagine it as the same as if you go to your DMS house with all the physical book; they won’t let you take them home but while your their playing at their house you could use their books to DM.
Thank you.
Zacchaeus
September 7th, 2019, 15:50
No, you won't be able to give someone else GM rights; nor will you be able to share material which is copyright in the manner you describe.
Sharing to players is fine and will work the same way it does now.
deer_buster
September 7th, 2019, 19:37
No, you won't be able to give someone else GM rights; nor will you be able to share material which is copyright in the manner you describe.
Sharing to players is fine and will work the same way it does now.
Hopefully that is something that will be added after launch. It doesn't violate any copyrights anymore than a GM sharing with players does now. Being able to Co-GM or host for a GM would be a significant feature improvement, as right now, FG penalizes people for not having the money for the multitude of materials from being able to effectively GM...whereas in an in-person group doesn't have that same restriction....I buy the materials and they use them when they are playing with me...
In this case, I buy the materials, but I want to play instead of GM:
I host the game, but transfer GM rights to FG Licensee XYZ who has connected to my campaign, my materials are shared with the GM and the players as if the GM was on my account. GM and Player view rights end when they disconnect. Or,
FG Licensee XYZ hosts the game as GM, and prompts my client to provide access to materials related to the ruleset. GM obtains access as if he was on my account and it acts the same way. GM and Player view rights end when they disconnect.
Note, that neither of these options provide access to the materials that they could not gain by my sharing options as GM, so there shouldn't be any licensing issues.
I would say that the GM would have to have at least a standard license (since if they can afford Ultimate, it would seem that they should be able to afford materials too).
Anyhow, just my 2 cents...feel free to agree or disagree
LordEntrails
September 7th, 2019, 21:47
... It doesn't violate any copyrights anymore than a GM sharing with players does now. ...
In the case of FG, copyright is irrelevant. SmiteWorks has a contract with Wizards. The details of that contract are private and we (the community) have no idea what it does and does not allow. SmiteWorks must abide by the terms of that contract or risk losing their license to convert and distribute D&D specific content.
About all we (the community) can do is let SmiteWorks know what we would like and to support them. The way SW has asked us to let them know what is important to us is to use and vote on the FG Wishlist. The two ideas pertaining to this you might wish to review and vote on are;
- https://fg2app.idea.informer.com/proj/?ia=40882
- https://fg2app.idea.informer.com/proj/?ia=40890
lostsanityreturned
September 7th, 2019, 23:09
Hopefully that is something that will be added after launch. It doesn't violate any copyrights anymore than a GM sharing with players does now. Being able to Co-GM or host for a GM would be a significant feature improvement, as right now, FG penalizes people for not having the money for the multitude of materials from being able to effectively GM...whereas in an in-person group doesn't have that same restriction....I buy the materials and they use them when they are playing with me...
In this case, I buy the materials, but I want to play instead of GM:
I host the game, but transfer GM rights to FG Licensee XYZ who has connected to my campaign, my materials are shared with the GM and the players as if the GM was on my account. GM and Player view rights end when they disconnect. Or,
FG Licensee XYZ hosts the game as GM, and prompts my client to provide access to materials related to the ruleset. GM obtains access as if he was on my account and it acts the same way. GM and Player view rights end when they disconnect.
Note, that neither of these options provide access to the materials that they could not gain by my sharing options as GM, so there shouldn't be any licensing issues.
I would say that the GM would have to have at least a standard license (since if they can afford Ultimate, it would seem that they should be able to afford materials too).
Anyhow, just my 2 cents...feel free to agree or disagree
The issue with this is How easily it will allow for piracy or piracy like account sharing options, where you could just log into a game, share all your stuff to that GM/group and not be a part of that group.
Could even automate the process.
An option might be one where you could "loan" your account capabilities to another FG user via the main website which would be usable for one game before having to be "loaned" again and would revert your own account to demo status during that period.
That would guarantee that only one person was ever taking advantage of your account capabilities at any one time and make it fiddly enough that people wouldn't be able to transfer capabilities to many others without it being obvious that something was up.
Although, as said before it all comes down to licensing rights and whether smiteworks wants to chew into their sales potential. Tabletop RPGs aren't that profitable a market in the grand scale of things and the whole "only one person per table buys anything" mentality certainly stifles a lot of growth in the industry.
Bidmaron
September 8th, 2019, 04:59
Deer_buster, you have been around long enough to know this is never going to make the priority list anytime soon. It is not like in-person gaming. In-person, no one is going to take the trouble to photocopy the books you are sharing. The opportunities to steal digitally are magnified enormously, and although I am sure you wouldn't do it, others would. The licensing scheme to make this work is horrendous. As it is, it is much easier - only the DM can share materials, and it is clear he owns the license. This transfer you are talking about is simple in concept but a mother to actually implement.
Surely you can see that there will be a site spring up where people can go find volunteers to share their owned materials with others who want to GM, and there is no way to enforce it. So these folks who would share their materials log in to the game and never even play. In fact, you could easily envision a site that would even charge you a $1 or 2 to borrow their legally-owned materials, and it would be an enforcement nightmare to find these sites and shut them down.
No one expects Microsoft to allow someone to share their Word license with someone else (after all, if it was a typewriter, they could lend it to them and that would arguably be perfectly legal).
There is just no enforceable mechanism to do what you want, and I know Roll20 does this, but they charge rent for the advanced licenses that most people find necessary just to run their games with anything but the most primitive support (or so I have heard - never used it myself).
LordEntrails
September 8th, 2019, 19:04
There is just no enforceable mechanism to do what you want, and I know Roll20 does this, but they charge rent for the advanced licenses that most people find necessary just to run their games with anything but the most primitive support (or so I have heard - never used it myself).
The other thing Roll20 does that no one talks about is they restrict the number of games (campaigns) you can open/use a module in. For instance, if you have the PHB and free license, you can only open that in 1 game, 3 if you have the first paid license and 5 if you have the pro license. This works to limit the transferability of content. Even though they let you share GM duties, you can only share your content 1, 3 or 5 times. And, since they are SaaS architecture, it's something they can enforce. (Note, they also have other restrictions on content as well, such as not being able to add new content purchase to an existing game etc).
epithet
September 10th, 2019, 16:05
Deer_buster, you have been around long enough to know this is never going to make the priority list anytime soon. It is not like in-person gaming. In-person, no one is going to take the trouble to photocopy the books you are sharing. The opportunities to steal digitally are magnified enormously, and although I am sure you wouldn't do it, others would. The licensing scheme to make this work is horrendous. As it is, it is much easier - only the DM can share materials, and it is clear he owns the license. This transfer you are talking about is simple in concept but a mother to actually implement.
Surely you can see that there will be a site spring up where people can go find volunteers to share their owned materials with others who want to GM, and there is no way to enforce it. So these folks who would share their materials log in to the game and never even play. In fact, you could easily envision a site that would even charge you a $1 or 2 to borrow their legally-owned materials, and it would be an enforcement nightmare to find these sites and shut them down.
No one expects Microsoft to allow someone to share their Word license with someone else (after all, if it was a typewriter, they could lend it to them and that would arguably be perfectly legal).
There is just no enforceable mechanism to do what you want, and I know Roll20 does this, but they charge rent for the advanced licenses that most people find necessary just to run their games with anything but the most primitive support (or so I have heard - never used it myself).
Hmm.
The thing is, it is already not only possible, but downright easy to share assets and campaigns if you are pirating. I think it would be a good idea for the official tools and content licenses to make it possible to purchase the ability to do legally what is already possible illegally. I doubt we'll see WotC budge until it feels like the bottom line is being affected, but maybe Paizo would be open to a multi-GM license situation.
In the meantime, alternating DM campaigns are certainly possible within the law and licenses. You want each DM to have at least a standard license, as well as any resource modules the campaign uses (monsters, rulebooks, etc.) After each session, you can pretty easily make an archive of your campaign module(s) and send those to the other DM. He can then load them into his own campaigns folder and pick up where you left off. Like any shared project, you'll want to be careful regarding versions, and avoid overwriting the newer campaign with an older version. Good habits and archive names that include a date stamp... the usual precautions.
If you're just running a campaign where the characters remain the same across adventures run by different DMs, then at the end of each adventure you can download your character and upload it at the start of each new adventure. I assume this is how things are done for the Adventurer's League events on FG, though I don't actually know.
deer_buster
September 10th, 2019, 16:50
No one expects Microsoft to allow someone to share their Word license with someone else (after all, if it was a typewriter, they could lend it to them and that would arguably be perfectly legal).
When in fact you can actually legally do this now via shared Skype sessions (a Microsoft product by the way), or Remote Desktop, et.al. In fact, Microsoft touts the ability to share your desktop as a feature for collaboration.
It is really quite amusing how the internet just loves to try to shoot down every possible angle that someone else offers an opinion on and some even try to denigrate the poster. Honestly I don't care what people say about my ideas. You envisage scenarios to make out a trumped up worst case scenario, when the actual worst case scenario that already happens is that people pirate the actual materials. (or people could setup a virtual machine and give remote access to a GM now)
I would much rather there be ways for legal temporary sharing of content so that those with the means to obtain the content could let others who would otherwise like to GM use those materials to GM. I would love for my Ultimate License to be actually more of an "Ultimate" license that I can actually not have to be the GM to enjoy the full features of the license.
Just my 2 cents (again). YMMV
Ampersandrew
September 10th, 2019, 16:53
In the meantime, alternating DM campaigns are certainly possible within the law and licenses. You want each DM to have at least a standard license, as well as any resource modules the campaign uses (monsters, rulebooks, etc.) After each session, you can pretty easily make an archive of your campaign module(s) and send those to the other DM. He can then load them into his own campaigns folder and pick up where you left off. Like any shared project, you'll want to be careful regarding versions, and avoid overwriting the newer campaign with an older version. Good habits and archive names that include a date stamp... the usual precautions.
If you're just running a campaign where the characters remain the same across adventures run by different DMs, then at the end of each adventure you can download your character and upload it at the start of each new adventure. I assume this is how things are done for the Adventurer's League events on FG, though I don't actually know.
That doesn't work if you're using maps from within published modules. The module is more than likely encrypted and you can't copy images. If you want to do this, then both GMs need to have purchased a copy of the published module.
deer_buster
September 10th, 2019, 16:55
In the case of FG, copyright is irrelevant. SmiteWorks has a contract with Wizards. The details of that contract are private and we (the community) have no idea what it does and does not allow. SmiteWorks must abide by the terms of that contract or risk losing their license to convert and distribute D&D specific content.
About all we (the community) can do is let SmiteWorks know what we would like and to support them. The way SW has asked us to let them know what is important to us is to use and vote on the FG Wishlist. The two ideas pertaining to this you might wish to review and vote on are;
- https://fg2app.idea.informer.com/proj/?ia=40882
- https://fg2app.idea.informer.com/proj/?ia=40890
I believe I have already voted for those..
;)
seycyrus
September 10th, 2019, 23:12
We're not gonna go through this whole "I could pirate it if I wanted to ..." business again are we?
Sounds so shady, reminiscent of shakedown scams by the mob. "That's a nice store ya got there. It'd be a shame if it were to burn down ..."
CrawlingChaox
September 11th, 2019, 02:10
We're not gonna go through this whole "I could pirate it if I wanted to ..." business again are we?
Sounds so shady, reminiscent of shakedown scams by the mob. "That's a nice store ya got there. It'd be a shame if it were to burn down ..."
So, way to prove his point?
I mean, we're all free to disagree on so many levels (from the degree of the potential harm to the proposed solutions) that there is really no need for false equivalencies such as this one. A cautionary tale (such as "if you go in the woods, a wolf will eat you") isn't necessarily a threat. Even though I don't agree with his take, I don't need to misrepresent it so blatantly.
seycyrus
September 11th, 2019, 02:44
So, way to prove his point?
I mean, we're all free to disagree on so many levels (from the degree of the potential harm to the proposed solutions) that there is really no need for false equivalencies such as this one.
First off, how do you know who I am replying to? I'm replying to the argument.
It's not a false equivalency. At least my argument isn't. The entire "In real life the DM can bring his books to another person's house and let them borrow them. SO, we should be able to do the same with FG!" argument is a ridiculous argument.
You're free to take your computer with your FG license on it, and lug it to your buddies house a continent away.
A cautionary tale (such as "if you go in the woods, a wolf will eat you") isn't necessarily a threat. Even though I don't agree with his take, I don't need to misrepresent it so blatantly.
Oh please, give me a break. Cautionary tale. Oh yeah, The internet is dark and full of Terrors.
CrawlingChaox
September 11th, 2019, 04:10
First off, how do you know who I am replying to? I'm replying to the argument.
It's not a false equivalency. At least my argument isn't. The entire "In real life the DM can bring his books to another person's house and let them borrow them. SO, we should be able to do the same with FG!" argument is a ridiculous argument.
You're free to take your computer with your FG license on it, and lug it to your buddies house a continent away.
Oh please, give me a break. Cautionary tale. Oh yeah, The internet is dark and full of Terrors.
Someone who’s so keen to dismiss other people’s claims should make more of an effort to understand them. Otherwise, you’ll be grasping at straws. Let me help with that.
Your false equivalency isn’t in the argument (or in the counter-argument) that we should be able to do digitally what we can do with physical products—as I said, that’s not a given, but it’s not an unreasonable thing to discuss either. It’s in you equating someone who’s describing an hypothetical event (“people could resort to piracy if...”) to a threat, which makes absolutely no sense. You’re looking for witches to burn where there’s none, in much the same way that you’re (willingly?) mistaking the genre I mentioned for the content.
We can all discuss this stuff and disagree, we can try to be heard or we can support the current state of things, but we should be better than this. Lowering the level of the discussion doesn’t help the FG community and doesn’t help SmiteWorks.
Andraax
September 11th, 2019, 04:37
The simple fact of the matter is that other companies own the copyright to the various materials, and SmiteWorks has contracts with these other companies that specify what can and cannot be done with the intellectual property of the copyright holders. No amount of discussion will change this fact.
LordEntrails
September 11th, 2019, 05:07
As I said before, the capabilities of sharing IP belonging to WotC or Paizo et al has nothing to do with copyright. It has everything to do with a license Contract(s) between SW and the publisher. Those contracts could say anything. They could have very specific technical descriptions or they could be totally devoid of enforceable details.
And, as I also said before, the community can voice their opinion and desires to SmiteWorks, And SW has asked us to do that via the Wishlist.
Willot
September 11th, 2019, 10:56
As I said before, the capabilities of sharing IP belonging to WotC or Paizo et al has nothing to do with copyright. It has everything to do with a license Contract(s) between SW and the publisher. Those contracts could say anything. They could have very specific technical descriptions or they could be totally devoid of enforceable details.
And, as I also said before, the community can voice their opinion and desires to SmiteWorks, And SW has asked us to do that via the Wishlist.
Yep its all about the agreements they have. Im sure Smiteworks wouldnt mind the idea of allowing a system where a person can share the DM rights to another person; but in the end WOTC and PAZIO probably said "No" and they own the IP, so if they wont let Smiteworks do it; then they cant do it. Its deal they made. As LordEntrails said its all about the contract
I would assume if you bought the PDF of a adventure path for a live table game and emailed the PDF to another person for them to run this would too be contrary to the user agreement.
deer_buster
September 11th, 2019, 14:14
Yep its all about the agreements they have. Im sure Smiteworks wouldnt mind the idea of allowing a system where a person can share the DM rights to another person; but in the end WOTC and PAZIO probably said "No" and they own the IP, so if they wont let Smiteworks do it; then they cant do it. Its deal they made. As LordEntrails said its all about the contract
I would assume if you bought the PDF of a adventure path for a live table game and emailed the PDF to another person for them to run this would too be contrary to the user agreement.
I don't think we've seen a response from Smiteworks on this, so isn't this just speculation, as their contractual agreements aren't public knowledge?
And I do believe that PDF could be viewed on a shared screen just fine. I haven't transferred ownership of it or distributed it to anyone . I haven't sold it to anyone. They are able to view it for the duration that I allow it to be viewed. I can't stop them from taking a screenshot or taking a picture with a camera, but that is on them.
damned
September 11th, 2019, 14:30
The whole FG system architecture and permissions is built around the Host Computer and the GM and the Content being at the same table.
SW have stated that they like the idea but they have many, many higher priorities.
deer_buster
September 11th, 2019, 16:16
The whole FG system architecture and permissions is built around the Host Computer and the GM and the Content being at the same table.
SW have stated that they like the idea but they have many, many higher priorities.
Thanks for the damned reply ;)
ddavison
September 11th, 2019, 18:53
Sharing DM responsibilities is something that has merit as a request but is not an easy item to address given our current architecture. That is the major stumbling block even before we get to any concerns over licensing. We'd prefer not to have a back and forth discussion about what is or is not "fair use" with regard to copyright. Those discussions always seem to turn into mini-flame wars.
Halfront
September 11th, 2019, 19:33
[QUOTE=ddavison;452935...Those discussions always seem to turn into mini-flame wars.[/QUOTE]
Darn and I was about to dig out my Elon Musk Not-A-Flamethrower:(
YAKO SOMEDAKY
September 12th, 2019, 03:14
I just wish the oracles, the gods of knowledge would tell me when I a mere mortal FGU supporter, unfortunately a beta supporter, will be able to put this marvel to work.
deer_buster
September 12th, 2019, 03:59
I just wish the oracles, the gods of knowledge would tell me when I a mere mortal FGU supporter, unfortunately a beta supporter, will be able to put this marvel to work.
I'd say not before it's in beta...but that's just a wild guess ;) For real though, nobody knows for sure right now.
ddavison
September 12th, 2019, 15:55
We are hoping for some time in October. I would say that date is at medium risk currently.
When I say October, our developers are thinking Oct 30. Kickstarter Backers are thinking Oct. 1st.
Ckorik
September 12th, 2019, 16:08
We are hoping for some time in October. I would say that date is at medium risk currently.
When I say October, our developers are thinking Oct 30. Kickstarter Backers are thinking Oct. 1st.
That's ok because what people just read was end of September. :p
Ampersandrew
September 12th, 2019, 17:56
That's ok because what people just read was end of September. :p
I definitely heard tomorrow.
But then tomorrow never comes...
Varsuuk
September 12th, 2019, 18:23
I read “medium risk” from devs, I think Dec 12th or Jan 20th.
That’s not a diss (I’m a developer) and I figure “medium” is “high” due to “the hidden arm” and that pushes it back to later in November sometime. Now, after reacting to the surprises, they need to retest and feel confident the scramble ended up in a great place. A minor issue or two will crop up but while small, not something they want in a first impression. Then, unless all are non-Christian and/or practicing consumerists, the XMas holidays and family distractions come in so if it isn’t released by early Dec, they’d probably code freeze. Hence, early Jan.
That all said, I have NOOOOOO clue lol, I hope it’s soon but I’m happy to wait for a product that will be reviewed effusively and steal potential and maybe even current Other brand VTT folks towards FG.
Hopefully it will be released in Beta in decent condition sooner than later but only when they feel it is gtg vs our greedy hearts ask for it :)
And then... Released to widespread acclaim.
“Let the pigeons be loosed!”
Varsuuk
September 12th, 2019, 18:25
** erase was WAY off topic question **
Ckorik
September 12th, 2019, 18:41
I read “medium risk” from devs, I think Dec 12th or Jan 20th.
That’s not a diss (I’m a developer) and I figure “medium” is “high” ... (etc.)
I have it on good authority it will be out by this evening, do your taxes, bake fresh bread, and double as a house automation AI. Something about the magic of blockchain.
Varsuuk
September 12th, 2019, 19:04
I have it on good authority it will be out by this evening, do your taxes, bake fresh bread, and double as a house automation AI. Something about the magic of blockchain.
And here I thought MY company (NASDAQ) was all in on Blockchain :( we are outdone!
Torg Smith
September 13th, 2019, 01:47
We are hoping for some time in October. I would say that date is at medium risk currently.
When I say October, our developers are thinking Oct 30. Kickstarter Backers are thinking Oct. 1st.
That's the way it always works. Developers say soon. The fans think a couple hours is soon.
chumbly
September 13th, 2019, 04:30
After consulting astrological signs, lighting the incense pots, doing the incantations to please all the various Gods of Chaos,
tossing and reading the signs from orc bones, reading the entrails from a centaur, examining the excrement of drow driders,
consulting with a learned body of dragons... We have a answer for the Prophecy....
"WHEN ITS READY..........."
Patou
September 16th, 2019, 03:28
With Beta will we be able to set object tokens down that represent carriages, bridges, boats, on layers that will not interfere with the player tokens and that they will not be able to manipulate or move without DM permission?
Thanks
LordEntrails
September 16th, 2019, 04:07
With Beta will we be able to set object tokens down that represent carriages, bridges, boats, on layers that will not interfere with the player tokens and that they will not be able to manipulate or move without DM permission?
From what I recall as to what has been said to date, yes layers will be supported for placing tokens like that. But, nothing has been said about an ability to lock non-CT tokens.
Moon Wizard
September 16th, 2019, 18:23
Tokens will work similarly to they do now. (Player tokens can be moved by any player; and GM tokens can only be moved by GM)
Additionally, the image record supports multiple layers; so you can place additional object placeables on the map without making them tokens at all. (i.e. furniture, items, etc.)
Regards,
JPG
Patou
September 19th, 2019, 15:17
Tokens will work similarly to they do now. (Player tokens can be moved by any player; and GM tokens can only be moved by GM)
Additionally, the image record supports multiple layers; so you can place additional object placeables on the map without making them tokens at all. (i.e. furniture, items, etc.)
Regards,
JPG
Excellent stuff!!!! Can't wait. This will add a lot for a DM!
:)
DwightLee
September 19th, 2019, 17:51
If I get into beta of FGU before the end of the year I will be a happy camper :)
Do it right, not just right now.
I have actually put the re-vamp of my little campaign on hold until FGU, taking a break for a while. As i need to re-create every map, and re-do all artwork and a major re-vamp of the story... it was a good time to take a step back and await the platform I want to run it on.
lostsanityreturned
September 21st, 2019, 03:10
We are hoping for some time in October. I would say that date is at medium risk currently.
When I say October, our developers are thinking Oct 30. Kickstarter Backers are thinking Oct. 1st.
Yeah I thought it might be like that, it is why I kept tempering people against december release expectations :p
"Worth backing 100% but don't expect it to be out of beta this year barring lots of luck or a miracle"
DMRobbG
September 28th, 2019, 21:46
I bought my ultimate license after the kickstarter ended. How much will it cost me to upgrade? Will there be another chance at the kickstarter for us Johnny-come-lately people?
Zacchaeus
September 28th, 2019, 22:29
I bought my ultimate license after the kickstarter ended. How much will it cost me to upgrade? Will there be another chance at the kickstarter for us Johnny-come-lately people?
Welcome to the forums.
No prices have been announced for upgrading to Unity as yet. And there was only one Kickstarter; there won't be another.
YAKO SOMEDAKY
September 28th, 2019, 22:48
I just know I'd love to be surprised by beta access now in October.
LordEntrails
September 29th, 2019, 05:53
I just know I'd love to be surprised by beta access now in October.
The unofficial target date for Beta is October 30th.
thorun09
September 29th, 2019, 22:49
I'll be happy to purchase upon release. I didn't get in the kickstarter, but have been happy with FG2, and look forward to purchasing the upgraded Unity. Even purchased PF2 recently for FG2. So please ensure emails are sent when Unity will be available to the rest of us. Thanx.
LordEntrails
September 29th, 2019, 23:23
I'll be happy to purchase upon release. I didn't get in the kickstarter, but have been happy with FG2, and look forward to purchasing the upgraded Unity. Even purchased PF2 recently for FG2. So please ensure emails are sent when Unity will be available to the rest of us. Thanx.
If you wish to be on the mail list, sign up for the Newsletter. Though they might email every license holder, it's more likely they will just announce it via their newsletter rather than email people who have not opted in (i.e. by signing up for the newsletter).
You can signup for the newsletter here; https://www.facebook.com/fantasygrounds/app/100265896690345/
DwightLee
September 30th, 2019, 20:27
The unofficial target date for Beta is October 30th. The problem is that gamers ( like us ) take an unofficial target date, as solemn promise, the cross your heart and hope to die, even so far as a pinky swear promise, I guarantee you that someone somewhere ( not me ) will call you a the word "Liar" if it does not happen on that date. It is very dangerous to give gamers even your wildest hunch about a future event. :)
LordEntrails
October 1st, 2019, 04:39
The problem is that gamers ( like us ) take an unofficial target date, as solemn promise, the cross your heart and hope to die, even so far as a pinky swear promise, I guarantee you that someone somewhere ( not me ) will call you a the word "Liar" if it does not happen on that date. It is very dangerous to give gamers even your wildest hunch about a future event. :)
Yep :I I debated heavily before replying, but decided to go ahead and chance it!
robert4818
October 1st, 2019, 17:36
The problem is that gamers ( like us ) take an unofficial target date, as solemn promise, the cross your heart and hope to die, even so far as a pinky swear promise, I guarantee you that someone somewhere ( not me ) will call you a the word "Liar" if it does not happen on that date. It is very dangerous to give gamers even your wildest hunch about a future event. :)
I've had the opposite problem at times. I asked a question on a publishers forum when an specific book they were working on updating to their new edition would be out. They gave the standard "We can't say answer", so I bought the old edition, only for the new edition to come out the very next day...
DwightLee
October 1st, 2019, 23:24
I've had the opposite problem at times. I asked a question on a publishers forum when an specific book they were working on updating to their new edition would be out. They gave the standard "We can't say answer", so I bought the old edition, only for the new edition to come out the very next day...
and the reason they give no answer, is exactly what I explained
knucklehead
October 6th, 2019, 16:10
and the reason they give no answer, is exactly what I explained
No, it's not. Because it came out the very next day.
There's a difference between "not wanting to make a promise" and "somebody probably just has to put it up on the storefronts, or it'd be OUT NOW."
Your explanation is reasonable in almost every other case, but there's no reason to take it to the logical extreme of "Sorry, if they said 'soon' and it didn't come out in fifteen minutes then they'd be liars and everyone would quit using their product."
DwightLee
October 7th, 2019, 03:08
It becomes a rule, never tell them anything until after it has happened, if you asked them ( and they actually told you ) they will say exactly that. What I said stands. Yes some have taken the rule to extremes.
Paperclipkiller
October 11th, 2019, 23:14
Is there any word if during the Beta, Ultimate License users are going to be able to test the program with demo users? I'd imagine that's a bit much, given demo users weren't part of the Kickstarter. I'd just like to be able to test the program in a game setting proper myself.
Tyrannosaurus VeX
October 11th, 2019, 23:58
Is there any word if during the Beta, Ultimate License users are going to be able to test the program with demo users? I'd imagine that's a bit much, given demo users weren't part of the Kickstarter. I'd just like to be able to test the program in a game setting proper myself.
If we can't test it this way, I'm not sure what the point of the Beta is ... I'd guess that somewhere around 75 to 80% of license holders are Ultimate owners who play primarily with Demo users ... if it's a real Beta, you gotta be able to actually use it.
I'll be really surprised if it's a useless Beta.
Paperclipkiller
October 12th, 2019, 00:39
If we can't test it this way, I'm not sure what the point of the Beta is ... I'd guess that somewhere around 75 to 80% of license holders are Ultimate owners who play primarily with Demo users ... if it's a real Beta, you gotta be able to actually use it.
I'll be really surprised if it's a useless Beta.
AFAIK, Alpha Ultimate users aren't able to do a Demo User test. I don't want to presume it will be one way or another during the Beta.
LordEntrails
October 12th, 2019, 01:01
Eventually, probably. But expect initial Beta release to only be open to Beta pledges.
I imagine with 8000 of us, it won't be hard to get a one-shot or two together for testing things out in game mode. Remember, this is a true beta, it is not intended to be used to run real/live games. Expect issues and even the possibility that data formats might change and things done in one version of the beta to have to be redone/created in the next version (that is highly unlikely, but it is possible).
mlbrown
October 12th, 2019, 17:22
Under US law there are all sorts of issues for public companies saying anything in the future. To avoid issues, many of companies have adopted a say nothing until it is generally available approach (hence the stupidity knucklehead had to deal with of the publisher not admitting the new edition would be out tomorrow).
Andraax
October 12th, 2019, 17:54
Any private information that *could* affect stock value, no matter how small, is regulated under SEC regulations. Saying anything could be prosecuted as "insider trading".
LordEntrails
October 12th, 2019, 17:57
Any private information that *could* affect stock value, no matter how small, is regulated under SEC regulations. Saying anything could be prosecuted as "insider trading".
Even telling employees certain information can be restricted/illegal.
I worked at a company where we had a all hands one day and the CEO denied rumors of bankruptcy/sale. The bankruptcy was announced 2 days later. It was inappropriate (imo) for him to have the all hands, but it would have been illegal for him to have done anything but to deny the rumors.
Zacchaeus
October 12th, 2019, 19:22
What's a 'all hands'?
LordEntrails
October 12th, 2019, 19:48
What's a 'all hands'?
In this case, a company wide meeting where the leaders get up in front of everyone and present. Many companies do it annually to give a status to the employees, answer questions and make the "individual contributors' feel like they have a way to seen and be heard by the executives. I think the company size was about 5000 worldwide. So many of us where in the cafeteria, but most of the employees were on various video conferencing locations.
Andraax
October 12th, 2019, 21:29
Even telling employees certain information can be restricted/illegal.
I worked for a hedge fund for a while, and we had to fill out quarterly SEC reports that included any inside information that we had access to, and what we did with it.
DwightLee
October 13th, 2019, 13:52
I have never assumed there will be a beta demo version for the general public. Yes that would be wonderful, but I never ever expected that, I do hope there is a demo version on actual release, as I prefer to pay for the ultimate licence and allow my players to be able to access my game without having to buy anything at all. That has been one of the great things about Fantasy Grounds classic.
Is it too early to refer to the Fantasy grounds we have now as classic?
I suppose it is... but it already feels that way
ddavison
October 13th, 2019, 15:15
There will be a lot of things to test with a single client system as the GM separate from having players connected. We will then want to open up the network testing (which is our next focus) so we can find issues that will affect running a complete game. Finally, once that is working for players who all have licenses, we will want to test Demo/Free accounts and make sure those will work before we make it publicly available for sale to non-Kickstarter backers. This phased approach to Beta testing will allow us to focus our attention better.
DwightLee
October 13th, 2019, 18:44
There will be a lot of things to test with a single client system as the GM separate from having players connected. We will then want to open up the network testing (which is our next focus) so we can find issues that will affect running a complete game. Finally, once that is working for players who all have licenses, we will want to test Demo/Free accounts and make sure those will work before we make it publicly available for sale to non-Kickstarter backers. This phased approach to Beta testing will allow us to focus our attention better.
Sounds like the correct approach to me :)
DwightLee
October 15th, 2019, 10:20
I am curious, can we run 2 instances of Fantasy Grounds Unity one a server, and the other a client for testing player client view on our systems like we do Fantasy Grounds Classic?
Zacchaeus
October 15th, 2019, 14:42
I am curious, can we run 2 instances of Fantasy Grounds Unity one a server, and the other a client for testing player client view on our systems like we do Fantasy Grounds Classic?
Yes
Notsag
October 15th, 2019, 23:00
Thats actually really good, i run a regular game at home and use a pc and a tablet, 2 instances of FG, one with the dungeon master stuff and the other one as a player conected to it, on the tablet i share the screen of the player instance via discord (kinda convoluted, but it works)
DwightLee
October 16th, 2019, 02:04
Yes
Very good, I dont think I could properly work on my campaign without doing that :)
And working on my hombrew campaign is exactly how I will be spending my Beta time.
LordEntrails
October 19th, 2019, 00:50
Kickstarter Announcement #20 is titled "Fantasy Grounds Beta Build Scheduled for Release on October 28th"
Probably something most of you want to check out :)
https://www.kickstarter.com/projects/smiteworks/fantasy-grounds-unity/posts/2657265
Valyar
October 19th, 2019, 01:12
Exciting!
DwightLee
October 19th, 2019, 01:49
Wow... very excited!
Tel Arin
October 19th, 2019, 13:56
Hype!
DwightLee
October 20th, 2019, 02:28
My only concern is... it says I will use my FGU licence, and I have no idea what that is, I checked my e-mail, and checked the kickstarter... I hope it is my normal fantasy grounds licence, or that they will send it to me on the day the beta releases. ( or tell me what I may have missed )
Kelrugem
October 20th, 2019, 02:34
My only concern is... it says I will use my FGU licence, and I have no idea what that is, I checked my e-mail, and checked the kickstarter... I hope it is my normal fantasy grounds licence, or that they will send it to me on the day the beta releases. ( or tell me what I may have missed )
Around end of June you got an email about that you have to fill in some form here on the forums for getting your FGU license and other stuff :) This is then saved in your order history, there you can read out your FGU license :) (dated on when you filled out that form)
LordEntrails
October 20th, 2019, 05:02
My only concern is... it says I will use my FGU licence, and I have no idea what that is, I checked my e-mail, and checked the kickstarter... I hope it is my normal fantasy grounds licence, or that they will send it to me on the day the beta releases. ( or tell me what I may have missed )
Did you get your KS stretch goal rewards and any add-ons? Then your FGU license is already attached to your forum account.
If not, and you don't have it in your order history and you don't have the email Kelrugem spoke of, then reach out to
[email protected]
DwightLee
October 20th, 2019, 12:04
Thanks guys, it is possible I did it, but I sent a message to support anyway ( hope I did not waste their time ) I dont remember what I had for breakfast yesterday morning, much less what I did in June LOL
Trenloe
October 20th, 2019, 14:52
Thanks guys, it is possible I did it, but I sent a message to support anyway ( hope I did not waste their time ) I dont remember what I had for breakfast yesterday morning, much less what I did in June LOL
As mentioned, if you did it, you’ll see it in your order history. Access your order history from the store menu at the top of the web page.
DwightLee
October 20th, 2019, 22:52
I checked my order history it is not there, so yeah I am going to need their help.This was probably my own fault.
Azaran
October 22nd, 2019, 06:42
I checked my order history it is not there, so yeah I am going to need their help.This was probably my own fault.
search your email for something with this subject "Claim your Fantasy Grounds Unity Kickstarter Awards for Fantasy Grounds" around about 28th of June this year.
Hope that helps.
Azaran.
DwightLee
October 22nd, 2019, 10:13
I did, found it, but it no longer functions.
ddavison
October 22nd, 2019, 14:29
I did, found it, but it no longer functions.
Hey Dwight, we have responded a few times via
[email protected] already. We sent you the link to claim the reward 2 days ago and then again this morning. Our support email is where we can assist you if you are having trouble claiming it for some reason. We don't want to do that here because the solution will contain your personal license keys and URLs.
Our links don't expire and we don't show that it is claimed, so there might be some other issue going on there.
DwightLee
October 22nd, 2019, 20:10
wow I keep checking e-mail have seen nothing... I will look again
DwightLee
October 22nd, 2019, 20:31
Problem resolved, everything is now in my order history. What an odd issue, they receive my e-mails but I am not receiving theirs, not in any folder, not in junk mail, no where. Very strange.
Anyway thank you for following up, everything is now as it should be, I am sure that was my fault.
vainazzo
October 24th, 2019, 17:03
Do we know if the beta demo will have linux support?
Varsuuk
October 24th, 2019, 18:02
I read it (the beta?) was to be available only in Win/Mac at outset. Linux to follow.
I actually thought I read the initial release so not sure if meant Vera or release. Someone is sure to know.
Moon Wizard
October 24th, 2019, 19:41
Initial beta is planned to be Windows only. We are working on a Mac build for the beta, so that should be available by mid-beta if not sooner.
We haven't started on Linux build yet; but our understanding so far is that it should be very similar to Mac in client implementation. There is work to be done in installer setup, application packaging, icon assignment, certificate signing, Linux-specific folder locations, and probably other things. Our work on the Mac is helping us understand what needs to be done for Linux, but will probably be different. So, it may not be available during beta, or Linux may have a longer "beta" period. We should have a better idea once the Mac beta is ready.
Regards,
JPG
Willot
October 24th, 2019, 22:02
We haven't started on Linux build yet; but our understanding so far is that it should be very similar to Mac in client implementation.
My understanding has been that MacOs IS pretty much Linux
notrealdan
October 24th, 2019, 22:24
MacOS is based on BSD, which is Unix, not Linux.
Michael Colacino
October 24th, 2019, 23:31
I apparently was under a rock and have since gone to the kickstarter and have found that their is no section to upgrade my existing ultimate account to the new unity for the lower amount. Am I on the hook for 150 when it launches at this point? If so that is fair as it is my fault for not paying close enough attention till now.
Zacchaeus
October 25th, 2019, 00:46
No upgrade prices have been announced as yet.
LordEntrails
October 25th, 2019, 01:53
I apparently was under a rock and have since gone to the kickstarter and have found that their is no section to upgrade my existing ultimate account to the new unity for the lower amount. Am I on the hook for 150 when it launches at this point? If so that is fair as it is my fault for not paying close enough attention till now.
If you don't mind a weekly email that lists what is new and what is on sale, you can signup here https://www.facebook.com/fantasygrounds/app/100265896690345/ and any major announcements will be made there as well.
Willot
October 25th, 2019, 08:01
MacOS is based on BSD, which is Unix, not Linux.
Yep, sorry ya right
Michael Colacino
October 25th, 2019, 16:50
No upgrade prices have been announced as yet.
They list the prices here
https://www.fantasygrounds.com/forums/showthread.php?48729-Special-Announcement-Kickstarter
So you mean that as an existing ultimate account holder the pricing might fall somewhere between the rookie/veteran pricing (since kickstarter has closed) and a new ultimate purchaser at $150 but it has yet to be decided? I understand that it might be for the $150 and am only curious.
Best,
notrealdan
October 25th, 2019, 16:58
They list the prices here
https://www.fantasygrounds.com/forums/showthread.php?48729-Special-Announcement-Kickstarter
So you mean that as an existing ultimate account holder the pricing might fall somewhere between the rookie/veteran pricing (since kickstarter has closed) and a new ultimate purchaser at $150 but it has yet to be decided? I understand that it might be for the $150 and am only curious.
Best,
Unless I'm just missing it, there's no post-Kickstarter upgrade pricing there, only pricing for new purchases.
Trenloe
October 25th, 2019, 17:40
So you mean that as an existing ultimate account holder the pricing might fall somewhere between the rookie/veteran pricing (since kickstarter has closed) and a new ultimate purchaser at $150 but it has yet to be decided? I understand that it might be for the $150 and am only curious.
It has been intimated that upgrades outside of the Kickstarter will be priced between the Kickstarter price and the full FGU license price.
DwightLee
October 25th, 2019, 20:27
I am so looking forward to Monday :) been watching this for a long long time and finally get a taste.
ikitklaw
October 25th, 2019, 21:42
I am so looking forward to Monday :) been watching this for a long long time and finally get a taste.
Same, I am chomping at the bit waiting for Monday.
Patou
October 25th, 2019, 22:39
Same!!!! Can't wait!
Henrique Oliveira Machado
October 26th, 2019, 19:06
Waiting and very excited.
Egheal
October 27th, 2019, 12:02
At what time of the day (UTC or whatever time zone) do you plan to release the download of FGU ? :D
Frank_Jager
October 27th, 2019, 23:45
Release the hounds!!! I too would like to know whether or not I should go to bed now or wait for a short while.
Zacchaeus
October 27th, 2019, 23:55
I imagine that emails will go out over the course of the day to try and stagger the load on the servers with 8000 people trying to download all at once. I have no special knowledge here but that’s what I would do.
ddavison
October 28th, 2019, 00:13
We plan to have our normal 1-2pm EST Monday meeting and then we will run through a series of checks to make sure we have everything in place. At some point after that, we will create an update on Kickstarter for backers and will send out an email to all backers with a link.
I would experience it to be later tomorrow evening.
YAKO SOMEDAKY
October 28th, 2019, 00:26
I hope everything goes well in the meeting and we have access to this beauty called Fantasy Grounds Unity!
DwightLee
October 28th, 2019, 01:32
The more I have been reading, the more it seems that Fantasy Grounds Unity is a beginning, not an endpoint. That update to Fantasy Grounds opens the door to greater possibilities in the future.
Frank_Jager
October 28th, 2019, 01:45
Thanks Doug!
Now to notify the World!
CrawlingChaox
October 28th, 2019, 18:13
Every FGU backer today:
https://i.imgur.com/IadILiL.png
Nylanfs
October 28th, 2019, 18:42
<throws gas canister> You don't have your email already? <walks out>
/S Don't have mine yet either. :)
graziano.girelli
October 28th, 2019, 18:49
Me too. No email in my mailbox :-(
Ellspeth
October 28th, 2019, 18:57
This is a brief piece from one of my children's favorite commercials back in the 90's, but it encapsulates the suspense we are experiencing I am sure.
https://www.youtube.com/watch?v=M0D8dy2yHD4
Valyar
October 28th, 2019, 19:00
Patience... is a virtue :D
YAKO SOMEDAKY
October 28th, 2019, 19:08
https://youtu.be/81HlBVpqrAw
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