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  1. New (and Frustrated) (10 replies)
  2. Observations and Interactions in 5E (19 replies)
  3. How many magic missiles do you have at 4th level? (31 replies)
  4. Newbie Questions (6 replies)
  5. Spell Engineer - now with full parsing (14 replies)
  6. Which WotC Adventure/Module would be best for new players & a new gm? (17 replies)
  7. Order Tab, Marching Order... (13 replies)
  8. [PROBLEM] 5E Forge Issue (6 replies)
  9. Running face-to-face, how do I just apply damage during an encounter (2 replies)
  10. What does a new DM need ? (4 replies)
  11. MAX and HALF query (6 replies)
  12. "Slaying" Weapons (8 replies)
  13. Damage command for weapons (3 replies)
  14. Effect to reduce attack roll by a d6 or increase AC by d6 (3 replies)
  15. the license (4 replies)
  16. Extension to mod an Extension (8 replies)
  17. Converting Alternity (1 replies)
  18. Random in story templates (4 replies)
  19. Where is/are the v3.3.4 [5E] NPC spell slot tracking fields? (7 replies)
  20. 4e monsters on 5e rules set (9 replies)
  21. Spell Engineer - First glimpse and request for feedback (3 replies)
  22. Video on Random Encounters (1 replies)
  23. Able to update map images without moving pins and grid around? (7 replies)
  24. Bulk remove of links from a table (roll) (6 replies)
  25. use PSFRD content for 5E with some XML trick. (2 replies)
  26. Long Rest and Ability Scores reset to 10s (5 replies)
  27. Character Build Question (2 replies)
  28. Tomb of Annihilations Player Map (24 replies)
  29. Brainstorm Support (Castle Warfare future extension) (2 replies)
  30. Random Magic Item forge (1 replies)
  31. Custom skills (12 replies)
  32. Word ongoing damage in a NPCs text to get the effect to show up in the CT (4 replies)
  33. DM Secrets (13 replies)
  34. Extension: 5E Enhanced Forge (11 replies)
  35. Character creation roll tab question (7 replies)
  36. The future of FG, the features to community demands! (1 replies)
  37. Use of tokens in commercial FG adventure module? (13 replies)
  38. tabaxi and other races (2 replies)
  39. Challenge rating for Homebrew monsters? (9 replies)
  40. UA: How do I create a new Subclass? (9 replies)
  41. Out of order Random Table rolls (1 replies)
  42. Making a new equipment pack or kit. Uh, can't seem to figure this out? (4 replies)
  43. Unearthed Arcana: School of Invention Wizard (5 replies)
  44. Need help with effects the complete.. all of them (5 replies)
  45. Native Spells within Items ... How do I balance? (3 replies)
  46. Creating a module that is like the ones for sale...how to? (14 replies)
  47. The War Machine (5 replies)
  48. 5e FG Effects Question - Multiplication? (5 replies)
  49. DMsGuild Sale, 25% off Tier 1 Adventures (0 replies)
  50. Reaction Check Box, Where did it go? (5 replies)
  51. DMs Guild Effort (4 replies)
  52. making a save effect? (1 replies)
  53. multiclass and common sense question (2 replies)
  54. Messed up 5e Character Concepts (7 replies)
  55. Utility to download many many tokens (0 replies)
  56. Silly token question (4 replies)
  57. Ability to grant XP on button or ability press? (3 replies)
  58. 5E Spell Importer? (8 replies)
  59. What code would I use for non lethal damage? (3 replies)
  60. Longtime DM contemplating FG (9 replies)
  61. New Languages (1 replies)
  62. New D&D Adventurers League Season Kicks off with Underworld Speculation (3 replies)
  63. GAP & PRO Themes... now open source (38 replies)
  64. Mental Armor Class (9 replies)
  65. Game Version Backwards compatibility (5 replies)
  66. Character Converter for D&D Beyond (149 replies)
  67. Clerics... how to add ALL the level X spells? (4 replies)
  68. How do I add Xanthar Specialization ability effects? (3 replies)
  69. Custom NPCs when the initial entry is READ ONLY from the Monster Manual (6 replies)
  70. Iron Bands of Binding (3 replies)
  71. Necrotic Damage that reduces max hit points (22 replies)
  72. Force Die Results (2 replies)
  73. Healed by Necrotic Energy (12 replies)
  74. Variants? Features for Implementation? (4 replies)
  75. 5e ruleset difference from the SRD5E? (9 replies)
  76. Alchemist background ... (2 replies)
  77. resistance (5 replies)
  78. Cursed Effect? (2 replies)
  79. Effects in 5e for npc (10 replies)
  80. Question on tables (6 replies)
  81. Draconic Breath Weapon (24 replies)
  82. Equipping weapons - how does this work? (1 replies)
  83. Placing items in bag of holding? (1 replies)
  84. Random Encounter Tables? (3 replies)
  85. Extension for Massive Damage? (2 replies)
  86. NPC Initiative Bonus (5 replies)
  87. Where are all the Cleric domains?! (5 replies)
  88. FG Usage With In Person Games? (11 replies)
  89. Santa.XML (2 replies)
  90. Map pin problem (4 replies)
  91. Effects for Xanathar Archetypes (24 replies)
  92. Custom Monster Weirdness (4 replies)
  93. Proficiency Dice Option Rather than Fixed Proficiency Bonus (6 replies)
  94. Barbarian Danger Sense Description is Wrong (8 replies)
  95. Complex NPC (30 replies)
  96. Character Class Packs? (4 replies)
  97. AoE auto targeting (1 replies)
  98. Ddex-1 tyranny of dragons adventurers league (0 replies)
  99. Looking for DDEX 03-11 The Quest for Sporedome Maps (1 replies)
  100. Is there any way to automatically apply aura effects on maps? (9 replies)
  101. Effects Videos for 5E (46 replies)
  102. Thunderwave Spell (2 replies)
  103. Bio Tab (5 replies)
  104. PCGEN - > FantasyGrounds Import for 5e (4 replies)
  105. 5e SRD and PHB Deluxe Edition (3 replies)
  106. Yet another 5e Effects question (10 replies)
  107. Extension: 5E Action Abilities (69 replies)
  108. Published material naming convention (27 replies)
  109. Setting up an effect for Stonecunning (5 replies)
  110. Is there a way to disable automatic Concentration Checks? (2 replies)
  111. TYP Yawning Portal - Against the Giants completeness? (4 replies)
  112. 5E Dungeon Master Screen? (5 replies)
  113. Reroll initiative each round (4 replies)
  114. Dungeon Delver Configuration (1 replies)
  115. My 5e take on Caramon Majere (4 replies)
  116. Using Templates as a Player (8 replies)
  117. Pre made character sheets for Fantasy Grounds (7 replies)
  118. Question on backgrounds (4 replies)
  119. any idea why a player character sheet would limit his choice is races? (2 replies)
  120. Token keeps snapping to grid.. (4 replies)
  121. Rolling dice in the chat window? (2 replies)
  122. Dungeon Trinkets Module (13 replies)
  123. Module - Book of Lost Spells question (2 replies)
  124. Help me make a baby! (6 replies)
  125. Trying to understand what is o hit points. (6 replies)
  126. Word search in 5E modules (3 replies)
  127. 5e Options - Variant Multiclassing (4 replies)
  128. How to automate weapons special abilities (5 replies)
  129. Anyone with custom 5e themes? (2 replies)
  130. Free 5e Module: The Secrets of Skyhorn Lighthouse (14 replies)
  131. Identification Option and Action Tab (18 replies)
  132. Can someone explain how to create an encounter? (4 replies)
  133. I purchased some tokens from the store and updated fantasy grounds, Where are they? (5 replies)
  134. NPC Engineer - seeking some feedback on an option (7 replies)
  135. Purchasing from steam failed. (3 replies)
  136. Effect for No Healing (6 replies)
  137. What the hell happened to exotic weapons in 5e? (11 replies)
  138. Issue with CoS - REGEN and radiant damage not working (2 replies)
  139. Ongoing Area of Effect spells represented on a map (7 replies)
  140. NPC Superior Critial (10 replies)
  141. Do you use SRD and Basic Rules together? (4 replies)
  142. Any NPC module/products out there? (10 replies)
  143. Options - Show Results while Hiding rolls (15 replies)
  144. Anti-magic effect (1 replies)
  145. The weight of the coins (90 replies)
  146. DM-created PC and portrait does not appear (2 replies)
  147. Elven Accuracy - Super Advantage (9 replies)
  148. Making a copy of database (2 replies)
  149. Xanathar's is causing stability problems at FG? (2 replies)
  150. I've Converted a couple Pathfinder games to 5e from the Humble bundle, Help? (3 replies)
  151. Combine Core Rules Into Single Module? (11 replies)
  152. New update for NPC Engineer (2 replies)
  153. Image Identification On but unidentified in list (2 replies)
  154. XGTE references the same expanded spells for warlocks (3 replies)
  155. Xanathar and Area of Effect Shading (4 replies)
  156. Bought Xanathar but it doesn't appear on FG (7 replies)
  157. Xanthar Story Template Error (1 replies)
  158. moving to 5e (3 replies)
  159. Crafting healing potions (Xanathar's) (6 replies)
  160. Granting/Choosing new Spells from books like Xanathar (6 replies)
  161. Effect on weapons that deal extra damage on critical (7 replies)
  162. CT & Token Confusion (19 replies)
  163. Dragon Lair Suggestions (0 replies)
  164. Ammo usage question (2 replies)
  165. Is there a dark sun 5e module? (4 replies)
  166. Character Sheet is not updating? (3 replies)
  167. Lifestealing effect (2 replies)
  168. New Player with questions. (2 replies)
  169. NPC Engineer update (0 replies)
  170. Dragging groups to the Module export screen (1 replies)
  171. Looking to add some variety and difficulty in encounters (4 replies)
  172. Set items but random amounts in Tables (3 replies)
  173. LFP Arena Battle One Shot... (0 replies)
  174. Best map pack (3 replies)
  175. Coding Effects Ancestral Protector UA Barbarian (7 replies)
  176. Effect For A Luckstone? (21 replies)
  177. 5E Creating A Lich as PC (1 replies)
  178. Adding Archetype (4 replies)
  179. Creating a new class - Spell Casting (1 replies)
  180. Kickstarters & Fantasy Grounds (1 replies)
  181. Mummy dreadful glare bug (4 replies)
  182. NPC Engineer update (0 replies)
  183. Making my homebrew into modules? (2 replies)
  184. D&D5e - NPC creature monster tracking stuff used (3 replies)
  185. How do I hide the red pins? (10 replies)
  186. IRL Game - Thoughts on best setup? (12 replies)
  187. New to Fantasy Grounds - Using Assets from different systems in Dnd? (3 replies)
  188. Cannot load or create 5E based campaign (3 replies)
  189. Ranger Revised Favored Enemy Effect Coding (2 replies)
  190. NPC Engineer (246 replies)
  191. About hidden dice roll (10 replies)
  192. Custom Race Effect (2 replies)
  193. Dawnforge's Alchemist (3 replies)
  194. Troll Regeneration (18 replies)
  195. Bardic Inspiration (14 replies)
  196. Dice Color (4 replies)
  197. Click / Dble Clik and more dice than expected (14 replies)
  198. UA PC Revenant regeneration? (2 replies)
  199. Player's Handbook? (7 replies)
  200. Advantage/Disadvantage for individuals on group saving throws (8 replies)
  201. Cloud of Daggers spell question (10 replies)
  202. "Running Man" icon on token (3 replies)
  203. Is there an effect setup for Dodge? (6 replies)
  204. Effect Syntax Help (15 replies)
  205. DD Curse of Strahd Immune or Resist (2 replies)
  206. What are your workarounds for light radius? (3 replies)
  207. Effect Code Builder/Generator (15 replies)
  208. Combat Tracker Initiative (17 replies)
  209. Starting Fresh Wednesday 7-10 PST need a few more players (0 replies)
  210. Tome of Beasts (14 replies)
  211. Encounter Table Question (6 replies)
  212. Effect and conditions (3 replies)
  213. Racial ability score increases (19 replies)
  214. How to automatically use Strength of the Grave [5E] [Effect] (4 replies)
  215. Random Adventures for Rival Groups (2 replies)
  216. Remove module references without closing the module (4 replies)
  217. How do you apply conditions quickly? (2 replies)
  218. Duplicate image list in the Images & Maps box (6 replies)
  219. Concentration check in FG : how to do it ? (7 replies)
  220. Random Adventures for Rival Groups (16 replies)
  221. magic items (3 replies)
  222. Some question (6 replies)
  223. 5E Eldritch Knight issue (7 replies)
  224. High Elf Subrace - Cantrip for Rogues (2 replies)
  225. My New Races for 5E (4 replies)
  226. How do I customize weapon effects? (9 replies)
  227. 5e Bug Reports (Part 3) (613 replies)
  228. quick question (2 replies)
  229. Tomb of Annihilation question (3 replies)
  230. Modules not staying loaded since v3.3.2 (3 replies)
  231. attack and ignore AC (10 replies)
  232. Tracking Sorcerer Points (2 replies)
  233. Heroism (10 replies)
  234. Question about Lair Assault:Forge of the Dawn Titan - 5E module in store (2 replies)
  235. Lua script question. Error in code logic? (1 replies)
  236. Magic Item cost (8 replies)
  237. Double and 1/2 Proficiency Verbiage? (9 replies)
  238. 5e Auto-lookup of spells not working (22 replies)
  239. FG5eXmlToPdf Project (37 replies)
  240. 5th Edition Index (4 replies)
  241. NPC Special Saving Throw (6 replies)
  242. Fantasy Grounds missing Monk Water Whip ability (2 replies)
  243. Unearthed Arcana Mystic Class Users - Announcing a New Extension (0 replies)
  244. 5E Player Effect Removal Extension (66 replies)
  245. Magic Resistance Support (11 replies)
  246. Bulk changing text in official modules (2 replies)
  247. Using [PRF], [LVL] and [ABILITY] modifiers in effects (2 replies)
  248. PSA: Turn off extensions if you are having problems with the upgrade to 3.3.2 (0 replies)
  249. New Concentration Roll Feature (10 replies)
  250. Wild Magic Surges (6 replies)